APPENDIX F: A selection of other playable white weenies (using Yavapai Database)

Type I White Weenie decks have come a long way. Five years ago, WW might have looked like this:

Creatures (22)
4 Tundra Wolves
4 Repentant Blacksmith
4 Order of Leitbur
4 White Knight
3 Mesa Pegasus
2 Osai Vulture
1 Thunder Spirit

Creature Enhancement (10)
4 Crusade
4 Army of Allah
2 Jihad

Removal (6)
4 Swords to Plowshares
2 Disenchant

Other tricks (8)
2 Land Tax
4 Armageddon
1 Ancestral Recall
1 Timewalk
1 Zuran Orb
1 Howling Mine

Mana (23)
1 Mox Pearl
1 Mox Sapphire
1 Black Lotus
4 Tundra
16 Plains

Sideboard (15)
4 Sleight of Mind
2 Disenchant
3 COP: Red
3 COP: Black
3 COP: White
 

Clearly, the archtype has had a long and colorful history. Listed below are some of the better budget creatures as well as the more memorable members of the WW bench:
 

Benalish Hero
W, Common, Creature – Hero, Alpha/Beta/Unlimited
Bands
Flavor Text: Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the Hero.
Artist: Douglas Schuler
Released: 8/1993

The original (and weakest) Bander with the interesting flavor text.
 

Mesa Pegasus
1W, 1/1
Common, Creature – Pegasus, Alpha/Beta/Unlimited
Flying, bands
Flavor Text: Before a woman marries in the village of Sursi, she must visit the land of the Mesa Pegasus. Legend has it that if the woman is pure of heart and her love is true, a Mesa Pegasus will appear, blessing her family with long life and good fortune.
Artist: Melissa Benson
Released: 8/1993

The original white flyer. Again, note how flavor text has degenerated with the years.
 

Samite Healer
1W, 1/1
Common, Creature – Cleric, Alpha/Beta/Unlimited
Errata: Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn. [Oracle 99/05/01]
Flavor Text: Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
Note - The Anthologies version of the card has a casting cost of {2}{W} instead of {1}{W}. This is an error.
Artist: Tom Wanerstrand
Released: 8/1993

The classic white damage prevention creature that has been reprinted a number of times under various names, with or without variations.
 

Pearled Unicorn
2W, 2/2
Common, Creature – Unicorn, Alpha/Beta/Unlimited
No abilities.
Flavor Text: `` `Do you know, I always thought Unicorns were fabulous monsters, too? I never saw one alive before!' `Well, now that we have seen each other,' said the Unicorn, `if you'll believe in me, I'll believe in you.''' --Lewis Carroll
Artist: Cornelius Brudi
Released: 8/1993

White's classic "Gray Ogre." Don't play it, of course, since the flavor text is better than the creature.
 

Juggernaut
4, 5/3
UnCommon, Artifact Creature, Alpha/Beta/Unlimited
Errata: ~this~ attacks each turn if able. ~this~ can't be blocked by Walls. [Oracle 99/09/03]
Flavor Text: We had taken refuge in a small cave, thinking the entrance was too narrow for it to follow. To our horror, its gigantic head smashed into the mountainside, ripping itself a new entrance.

Rulings:
Invisibility can make the Juggernaut unblockable. The "can only be blocked by walls" of Invisibility does not override the text on the Juggernaut which says it cannot be blocked by walls. [bethmo 94/04/01]
There is no penalty if for some reason the Juggernaut cannot attack, but if it can attack you must do so. [bethmo 94/08/05]
Artist: Dan Frazier
Released: 8/1993

WW decks are not limited to just white creatures. A few artifact creatures help against protection from white and other anti-white cards, as well as the increasing number of "can only be blocked by black and artifact creatures" in newer sets.

Juggernaut is the classic and one of the highest-powered artifact creatures available, though it is still within Bolt range.
 

Northern Paladin
2WW, 3/3
Rare, Creature – Paladin, Alpha/Beta/Unlimited Card
WW, tap: Destroys a black card in play. Cannot be used to cancel a black spell as it is being cast.
Flavor Text: ``Look to the north; there you will find aid and comfort.'' --The Book of Tal Rulings:
Artist: Douglas Schuler
Released: 8/1993

Not very powerful (but not shabby at 3/3), though fun against black. The other points of the compass were filled in with much later sets, making this the classic and original Paladin.
 

Jade Statue
4, Artifact
UnCommon, Artifact, Alpha/Beta/Unlimited
Errata: 2: ~this~ becomes a 3/6 artifact creature until end of combat. Play only during combat. [Oracle 99/09/03]
Flavor Text: ``Some of the other guys dared me to touch it, but I knew it weren't no ordinary hunk o' rock.'' -Norin the Wary

Rulings:
It can only be a creature during combat phases and therefore it is difficult to get creature enchantments placed on it. [PPG Page 223]
It is legal to power it up even if it is already a creature. This will have no additional effect since it will just change its base power/toughness to 3/6, which it already will be. It does not override other power/toughness changing effects. [D'Angelo 00/03/03]
It is subject to summoning sickness (see Rule G.37) and cannot attack unless it started your turn under your control. [WotC Rules Team 94/04/01]
If Animate Artifact is used on it, you get a 4/4 artifact creature which becomes a 3/6 artifact creature during an attack phase if 2 mana are spent. [bethmo 94/06/01] While animated, it can have enchantments placed on it. Once the Animate Artifact is removed, all Enchant Creatures will be removed because they no longer apply.
Artist: Dan Frazier
Released: 8/1993

Another classic artifact creature at the edge of WW's allowable casting cost.
 

Wall of Swords
3W, 3/5
UnCommon, Creature – Wall, Alpha/Beta/Unlimited
Flying
Flavor Text: Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: ``In the death of your savior will you find salvation.''
Note - The Portal version had no creature type.
Artist: Mark Tedin
Released: 8/1993

Aggressive white weenie decks do not use walls, but this is too classic a card not to include in this list. Many old casual decks have used this as an excellent blocker.
 

Veteran Bodyguard
3WW, 2/5
Rare, Creature – Bodyguard, Alpha/Beta/Unlimited Card
Errata: As long as ~this~ is untapped, all damage that would be dealt to you by unblocked creatures is dealt to ~this~ instead. No more than one Veteran Bodyguard you control can be dealt damage this way each turn. [Oracle 99/09/03]
Rulings:
If a creature is blocked but Trample damage is still done to a player, this damage cannot be redirected to the Bodyguard because the Bodyguard only takes damage from unblocked creatures. [bethmo 94/06/01]
Damage goes to the Bodyguard as long as he is untapped. This works even if he is blocking. [Peterson 94/11/01]
Cannot be used against spell or other non-creature attack damage. [D'Angelo 94/06/01]
Redirected damage retains its color and any other abilities. [Snark 94/02/01] See Rule G.12.2.
If a Martyrs of Korlis is in play, unblocked artifact creature damage must go to a Martyr because its text overrides the Veteran Bodyguard. All other unblocked creature damage can and will be taken by your Veteran Bodyguard. [Aahz 94/06/01]
Artist: Douglas Schuler
Released: 8/1993

Another card that does not really fit with WW's strategy, old casual decks used this much like Worship is today.
 

Personal Incarnation
3WWW, 6/6
Rare, Creature – Avatar, Alpha/Beta/Unlimited
Errata: 0: The next 1 damage that would be dealt to ~this~ this turn is dealt to its owner instead. Only ~this~'s owner may play this ability. ; When ~this~ is put into a graveyard from play, its owner loses half of his or her life, rounded up. [Oracle 00/02/01]

Rulings:
The loss of life caused when the Incarnation dies cannot be prevented by any spell or ability. It is not damage. See Rule G.21.2. [PPG Page 113]
You do not lose life if this card is removed from the game or sent someplace without going to the graveyard first. [Snark 94/04/01]
If the Incarnation has Creature Bond on it when it dies, the Creature Bond and the Incarnation's abilities both trigger. If the same player controls both, they can choose which order they resolve. If different players control them, then the other player's resolves first, then the current player's. [D'Angelo 00/03/03]
If two Incarnations die at once, you lose half of your life, then half of what is left. [WotC Rules Team 94/04/01] This is because you play out the two triggered abilities (see Rule A.4), one after the other.
The owner of the Incarnation loses life when it is destroyed, not the controller. So if you control your opponent's Incarnation you can let it die to make them lose life. [bethmo 94/09/09]
Artist: Kev Brockschmidt
Released: 8/1993

A possible Serra Angel replacement, the summary of related rulings correctly implies that it was one very fun card.
 

Brass Man
1, 1/3
UnCommon, Artifact Creature, Arabian Nights
Errata: ~this~ doesn't untap during your untap step. 1: Untap ~this~. Play this ability only during your upkeep. [Oracle 99/09/03]
Artist: Christopher Rush
Released: 12/1993

Another classic artifact creature for WW, this helps because it has the highest stats after Savannah Lions in the 1-mana department, and can block most early weenies if needed. It can also do upkeep tricks, such as the casual trick with the red enchantment Veteran's Voice from Alliances.
 

Camel
W, 0/1
Common, Creature – Camel, Arabian Nights
Errata: 0/1, Banding; Prevent all damage that would be dealt by Deserts to ~this~ or creatures banded with ~this~. [Oracle 99/09/03]
Flavor Text: Everyone knew Walid was a pious man, for he had been blessed with many sons, many jewels, and a great many Camels.
Rulings:
It does prevent damage from animated Deserts in combat. [D'Angelo 96/11/07]
Artist: Sandra Everingham
Released: 12/1993

This card could not be left out here not because it is playable, but because there is no white weenie with a more amusing (and useless) ability. It was once the focus of an Inquest humor article and is an eye-catcher in any WW collection.
 

Abu Jafar
W, 0/1
UnCommon, Creature – Leper, Arabian Nights
Errata: When ~this~ is put into a graveyard from play during combat, destroy all creatures it blocked or that blocked it this turn. They can't be regenerated. [Oracle 99/09/03]

Rulings:
Protection from White will not keep a creature from being buried by Abu's power because combat abilities are not considered to be targeted. [D'Angelo 94/06/01] See Rule G.40.Ruling.1.
Artist: Ken Meyer, Jr.
Released: 12/1993

Another amusing old card, casual players have tried using this with Crusade or creature enchantments to discourage blocking (or with green's Lure). Today, we use Shadows.
 

King Suleiman
1W, 1/1
UnCommon, Creature – King, Arabian Nights
Errata: Tap: Destroy target Djinn or Efreet. [Oracle 99/09/03]
Flavor Text: We made tempestuous winds obedient to Solomon... And many of the devils We also made obedient to him." --The Qur'an, 21:81 Rulings:
Artist: Mark Poole
Released: 12/1993

An amusing casual card against the right deck, or with Donate and Conspiracy. Funny that it was not a Legend. (It was printed before the creature type Legend existed.)
 

Repentant Blacksmith
1W, 1/2
UnCommon, Creature – Smith, Arabian Nights
Protection from red
Flavor Text: For my confession they burned me with fire And found that I was for endurance made." --The Arabian Nights, trans. Haddawy Rulings:
Artist: Drew Tucker
Released: 12/1993

The nonexistent selection of protection from red creatures before Freewind Falcon, Soltari Priest and Paladin en-Vec actually made this a good card for a time. It is now obsolote compared to the Disciples and Acolytes.
 

Moorish Cavalry
2WW, 3/3
Common, Creature – Cavalry, Arabian Nights
Trample
Flavor Text: Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.

Note - The card appears in two different versions. One version has a normal generic mana symbol in the cost (it is C1 rarity) and the other has a small dark mana symbol (it is C4 rarity). [D'Angelo 01/31/99]
Artist: Dameon Willich
Released: 12/1993

This is the only white trampler that is not an Elephant or a Wurm, and later 3/3 Elephants cost more. Almost playable at 3/3 for 4 mana, and a clone of green's original War Mammoth.
 

War Elephant
3W, 2/2
Common, Creature – Elephant, Arabian Nights
Trample, bands
Flavor Text: When elephants fight it is the grass that suffers." --Kikuyu proverb
Artist: Kristen Bishop
Released: 12/1993

One of the first banding creatures after the basic set, this is a mainstay of G/W casual decks based on Elephant Graveyard. It also has better flavor text than later white elephants.
 

Argivian Archaeologist
1WW, 1/1
UnCommon, Creature – Archaeologist, Antiquities
WW, Tap: Return target artifact card from your graveyard to your hand. [Oracle 99/09/03]
Flavor Text: Fascinated by the lore of ancient struggles, the Archaeologist searches incessantly for remnants of an earlier, more powerful era.
Artist: Amy Weber
Released: 3/1994

Another classic card, it does not quite fit into WW unless you think of Juggernaut, Phyrexian War Beast, Masticore and Aeolipile. The predecessor of Hanna.
 

Yotian Soldier
3, 1/4
Common, Artifact Creature, Antiquities
Errata: Attacking doesn't cause ~this~ to tap. [Oracle 99/09/03]
Flavor Text: After Kroog was destroyed while most of its defenders were at his side, Urza vowed that none of his allies would ever need to fear for their own defense again, even while laying siege to a city far from their homes.
Artist: Christopher
Released: 3/1994

The original Standing Troops, with the same use, except it is unaffected by Crusades and vulnerable to artifact removal but unaffected by anti-white effects and protection.
 

Dragon Engine
3, 1/3
Common, Artifact Creature, Antiquities
2: +1/+0 until end of turn.
Flavor Text: Those who believed the city of Kroog would never fall to Mishra's forces severely underestimated the might of his war machines.
Artist: Anson Maddocks
Released: 3/1994

An Inquest-recommended substitute for pump-knights in past Type II discussions.
 

Tundra Wolves
W, 1/1
Common, Creature – Wolves, Legends
First Strike
Flavor Text: I heard their eerie howling, the wolves calling their kindred across the frozen plains.
Artist: Quinton Hoover
Released: 6/1994

Along with Benalish Hero, Mesa Pegasus, and Pikemen, players who started at around Fourth Edition recognize this as one of the classic white 1/1s. It is playable only with enhancement, however, much like its Arabian Nights black clone, Stone-Throwing Devils.
 

Clergy of the Holy Nimbus
W, 1/1
Common, Creature – Priest, Legends
Errata: If ~this~ would be destroyed, regenerate it instead. 1: ~this~ can't be regenerated this turn. Any player may play this ability. [Oracle 99/09/03]
If the Clergy are reduced to below one toughness (by such as Weakness), then they get put into the graveyard as normal. Being put into the graveyard for zero or less toughness is not a "destroy" effect. [D'Angelo 00/03/14]
Artist: Daniel Gelon
Released: 6/1994

Somewhat playable, this card is more famous for the rules headache it caused. It had to be errata'd to address the case of a first-turn Weakness played on a first-turn Clergy, with both players unable to pay 1 mana to end the infinite regeneration loop.
 

Osai Vultures
1W, 1/1
Common, Creature – Vultures, Legends
Errata: Flying. At end of turn, if a creature was put into a graveyard from play this turn, put a carrion counter on ~this~. ; Remove two carrion counters from ~this~: ~this~ gets +1/+1 until end of turn. [Oracle 99/09/03]
Flavor Text: A sign of battle, the Vultures circle and wait for the victorious to depart.
Only gets one counter per turn, not one per creature. [Aahz 94/06/16]
Does get a counter if creatures died on the turn even if this card enters play after the creatures died. [Aahz 94/12/21]
Artist: Dan Frazier
Released: 6/1994

Noteworthy as one of the better early cheap flyers available. Several years ago.
 

Amrou Kithkin
WW, 1/1
Common, Creature – Kithkin, Legends
Errata: ~this~ can't be blocked by creatures with power 3 or greater. [Oracle 99/09/03]
Flavor Text: Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.
Artist: Quinton Hoover
Released: 6/1994

Another "classic" 1/1, its ability has also been recycled in more recent expansions. Its ability is best used with enhancement.
 

D'Avenant Archer
2W, 1/2
Common, Creature – Archer, Legends
Tap: D'Avenant Archer does 1 damage to target attacking or blocking creature.
Artist: Douglas Shuler
Released: 6/1994

The first creature with its ability, it has been reincarnated in later expansions as Crossbow Infantry and Ballista Squad. All these are still less playable than Icatian Javelineers, however.
 

Enchanted Being
1WW, 2/2
Common, Creature – Being, Legends
Errata: Prevent all combat damage that would be dealt to ~this~ by enchanted creatures. [Oracle 99/09/03]
Artist: Douglas Shuler
Released: 6/1994

One of the stranger 2/2s and representative of the chaff of older sets, this may be playable against certain decks. Imagine this in Urza Block Sealed Deck.
 

Righteous Avengers
4W, 3/1
UnCommon, Creature – Avengers, Legends
Plainswalk
Flavor Text: Few can withstand the wrath of the righteous.
Artist: Heather Hudson
Released: 6/1994

This unplayable card is as much an eye-catcher as Camel. It is the only card in the game with the Plainswalk ability. The joke is understood when one comes across the Great Wall card (which allows a player to block Plainswalking creatures) from the same set.
 

Petra Sphinx
2WWW, 3/4
Rare, Creature – Sphinx, Legends
Errata: Tap: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard. [Oracle 99/09/03]
Flavor Text: What walks on four legs in the morning, two legs in the afternoon, and three legs in the evening?

Rulings:
The revealing of a card for the Sphinx does not count as "drawing" a card for purposes of Underworld Dreams or any other effect which looks at cards drawn. [Aahz 94/06/22]
You will not lose the game if there are no cards in your library when the Sphinx is used on you. It simply does nothing. [Aahz 94/06/22]
Artist: Sandra Everingham
Released: 6/1994

Marginally playable due to its 4 toughness, the Sphinx is noteworthy because no other white creature has a similar ability. Some casual players actually try this in Millstone theme decks.
 

Ivory Guardians
4WW, 3/3
UnCommon, Creature – Guardians, Legends
Protection from red. All guardians gain +1/+1 if an opponent controls any red cards.
Flavor Text: The elite guard of the Mesa High Priests, the Ivory Guardians, were created to protect the innocent and faithful. Some say their actions are above the law.

Rulings:
Because the card says it gives +1/+1 to all Guardians if opponent has red cards in play, this bonus also applies to the Guardian Beast (from Arabian Nights) and other cards which are of creature type Guardian. Not intentional, but true. [Aahz 94/06/24]
Only gets the bonus once even if more than one other player has red cards. [D'Angelo 95/04/14]
Artist: Melissa Benson
Released: 6/1994

It had a cute "Coat of Arms" ability not seen in later sets, and was one of few early protection from red creatures.
 

Akron Legionnaire
6WW, 8/4
Rare, Creature – Legionnaire, Legends
Errata: Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. [Oracle 99/11/01]
If you have two or more Legionnaires, they can all attack. [D'Angelo 94/08/01]
Will prevent Evil Eye of Orms-By-Gore from attacking. [Aahz 94/10/21] Unless they are artifacts for some reason.
Artist: Mark Poole
Released: 6/1994

Amusing as white's largest creature after Serra Avatar. Just as unplayable in WW.
 

Miracle Worker
W, 1/1
Common, Creature – Miracle-Worker, The Dark
Errata: Tap: Destroy target enchantment enchanting a creature you control. [Oracle 99/09/03]
Flavor Text: Those blessed hands could bring surcease to even the most tainted soul." --Sister Betje, Miracles of the Saints Rulings:
Rulings:
The creature type is "Miracle-Worker" which is considered one word. Before errata, it was two words, "Miracle Worker". [D'Angelo 99/09/20]
Artist: Ron Spencer
Released: 8/1994

Noteworthy for its creature type, this was also used by older casual players with a paranoia for Control Magic.
 

Exorcist
WW, 1/1
UnCommon, Creature – Exorcist, The Dark
Errata: 1W, Tap: Destroy target black creature. [Oracle 99/07/23]
Flavor Text: Though they often bore little greater charm than the demons they battled, exorcists were always welcome in Scarwood.
Artist: Drew Tucker
Released: 8/1994

A cheaper Northern Paladin, and amusing in casual play against the right deck or with Sleight-Knight. (And you thought the Tidal Visionary-Obsidian Acolyte combo in Invasion Limited was rough…)
 

Pikemen
1W, 1/1
Common, Creature – Pikemen, The Dark
Banding, First Strike
Flavor Text: As the cavalry bore down, we faced them with swords drawn and pikes hidden in the grass at our feet. `Don't lift your pikes 'til I give the word,' I said." --Maeveen O'Donagh, Memoirs of a Soldier Rulings:
Note - The artist's name, Dennis Detwiller, is spelled incorrectly on The Dark version.
Artist: Dennis Detwiller
Released: 8/1994

A classic 1/1, it is fun in a deck of banders but is weaker than Icatian Infantry.
 

Preacher
1WW, 1/1
Uncommon, Creature – Preacher, The Dark
Errata: You may choose not to untap ~this~ during your untap step. Tap: Gain control of target creature of an opponent's choice that he or she controls until ~this~ becomes untapped or leaves play. [Oracle 99/09/03]

Rulings:
Opponent may only choose valid creature targets. A creature with Protection from White is not valid. [bethmo 94/09/09]
Your opponent chooses the target on announcement. [Duelist Magazine #9, Page 60] The ability is countered if target creature is not still valid on resolution. [D'Angelo 99/08/01]
The opponent is the one choosing the target for the purpose of things that care, such as Autumn Willow. [D'Angelo 96/11/08]
In multiplayer games you can choose a different opposing player each time it is used. [Duelist Magazine #4, Page 64]
Artist: Quinton Hoover
Released: 8/1994

This is the most annoying white weenie after Mother of Runes, and its best use is to steal creatures immediately before an opponent attacks to get surprise blockers (if they are stolen after being declared as attackers, they enter your side tapped, however) and have an opponent kill his own creatures. Though powerful despite its mana cost, unlike the Mother, Preacher is useless against creatureless decks.
 

Witch Hunter
2WW, 1/1
UnCommon, Creature – Hunter, The Dark
Errata: Tap: ~this~ deals 1 damage to target player. 1WW, Tap: Return target creature an opponent controls to its owner's hand. [Oracle 99/07/23]
Artist: Jesper Myrfors
Released: 8/1994

Inquest actually listed this in a "tournament-calibre" WW for the first Type II environment. It provides rare utility for WW, as both direct damage and bounce should not be found in white creatures.

On a side note, anti-cheating advocate Sean "Gandalf" McKeown commented, "Funny thing, then, that the card I'm known for collecting is Dark/Chronicles' Witch Hunter... a laugh-out-loud."
 

Knights of Thorn
3W, 2/2
UnCommon, Creature – Knights, The Dark
Card Text: Protection from red, Banding
Flavor Text: With a great cry, the Goblin host broke and ran as the first wave of Knights penetrated its ranks." --Tivadar of Thorn, History of the Goblin Wars
Artist: Christopher Rush
Released: 8/1994

Memorable as one of the early protection from red cards.
 

Angry Mob
2WW, 2+* / 2+*
UnCommon, Creature – Mob, The Dark
Errata: Trample. During your turn, ~this~'s power and toughness are each equal to 2 plus the number of swamps all opponents control. Otherwise, ~this~'s power and toughness are each 2. [Oracle 00/02/01]
Rulings:
Counts up Swamps controlled by all of your opponents. [Aahz 94/12/25]
Artist: Drew Tucker
Released: 8/1994

A casual card played with Magical Hack or Blanket of Night.
 

Icatian Infantry
W, 1/1
Common, Creature - Summon Soldiers, Fallen Empires
Errata: 1: ~this~ gains banding until end of turn.  1: ~this~ gains first strike until end of turn. [Oracle 99/07/23]
Flavor Text: The Icatian army easily repelled early surprise attacks by the Orcs on border towns like Montford.
Flavor Text: Although they had long been concerned about the Order of the Ebon Hand, the Icatians faced an even greater threat from Goblin and Orcish raiders.
Flavor Text: Valiant Icatia was the last of the Sarpadian empires to fall. Its faithful soldiers defended their cities to the very end." --Sarpadian Empires, vol. VI
Flavor Text: Never Surrender" --Motto carved into a fragment of an Icatian wall
Artist: Edward P. Beard Jr.
Released: 11/1994

Though not in the league of Savannah Lions, Mother of Runes, Soul Warden and Icatian Javelineers, this is a very flexible 1/1 and a good deal. It is a workable first-turn play and can band with a 2/2 to trade for a larger blocker if the offense stalls. Banded with a knight, it can be trickier as it can gain first strike itself.
 

Icatian Priest
W, 1/1
UnCommon, Creature – Cleric, Fallen Empires
1WW: Target creature gets +1/+1 until end of turn.
Flavor Text: May you be strong and valiant, to defeat the enemies of the pure." --"Leitbur's Prayer Rulings:
Artist: Drew Tucker
Released: 11/1994

Another flexible though mana-intensive 1/1 from Fallen Empires.
 

Icatian Moneychanger
W, 0/2
Common, Creature – Townsfolk, Fallen Empires
Errata: 0/2. ; ~this~ comes into play with three credit counters on it. When ~this~ comes into play, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on ~this~. Sacrifice ~this~: You gain 1 life for each credit counter on ~this~. Play this ability only during your upkeep. [Oracle 99/07/23]
Rulings:
A copy (Clone, Doppelganger, etc) of a Moneychanger only causes a player to take damage and the Moneychanger to get counters when the copy card itself is put into play. A later Vesuvan Doppelganger change to a Moneychanger results in zero counters and zero damage. [Aahz 94/11/16]
Artist: Edward P. Beard Jr.
Released: 11/1994

The most amusing white life-gainer, older casual players used it and gave themselves headaches gambling when to sac the card. Red players just killed it and laughed.
 

Icatian Lieutenant
WW, 1/2
UnCommon,  Creature – Soldier, Fallen Empires
1W: Target Soldier gets +1/+0 until end of turn.
Flavor Text: To become an officer, an Icatian Soldier had to pass a series of tests. These evaluated not only fighting and leadership skills, but also integrity, honor, and moral strength.
Artist: Pete Venters
Released: 11/1994

Almost playable, this flexible pumper is good in theme decks using Soldiers.
 

Combat Medic
2W, 0/2
Common, Creature – Soldier, Fallen Empires
Errata: 1W: Prevent the next 1 damage that would be dealt to target creature or player this turn. [Oracle 99/07/23]
Flavor Text: Although Icatia's Combat Medics borrowed much of their knowledge from other societies, their skills were their own." --Sarpadian Empires, vol. VI
Flavor Text: Time enough to become a Medic once you're hurt too badly to fight. For now, Icatia needs your strength more than your compassion." --Lydia Wynforth, Mayor of Trokair
Flavor Text: Without Combat Medics, Icatia would probably not have withstood the forces of chaos as long as it did." --Sarpadian Empires, vol. VI
Flavor Text: We'd no sooner knock 'em back on their heels than that accursed sawbones would show up and patch 'em back together again." --Ivra Jursdotter
Artist: Edward P. Beard Jr.
Released: 11/1994

One of the more flexible damage prevention creatures as it does not require tapping, it is restricted by its zero power.
 

Farrel's Zealot
1WW, 2/2
Common, Creature – Townsfolk, Fallen Empires
Errata: Whenever ~this~ attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, ~this~ deals no combat damage this turn. [Oracle 99/07/23]
Flavor Text: Farrel, a former priest, believed Icatia was far too complacent toward the Order of the Ebon Hand.
Flavor Text: After the fall of Trokair, Farrel and his followers formally broke their ties with the rest of Icatia.
Flavor Text: Farrel and his followers became a formidable band of vigilantes, battling Icatians and followers of Tourach.
Rulings:
In a multiplayer game, the target creature does not need to be one of the ones controlled by the player you actually attacked. [D'Angelo 95/06/01]
Artist: Edward P. Beard Jr.
Released: 11/1994

This is very playable and is a rare white card that damages opposing creatures. It is fun with Cho-Manno's Blessing, Mother of Runes and in multiplayer games. The ability was later recycled in Soltari Guerillas.
 

Farrelite Priest
1WW, 1/3
UnCommon, Creature – Cleric, Fallen Empires
Errata: 1: Add W to your mana pool. If more than 3 is spent this way during a turn, sacrifice ~this~ at end of turn. [Oracle 99/07/23]
Flavor Text: Although their methods were often brutal, Farrel's Followers believed in the perservation of justice and virtue.
Rulings:
Mana which "changes color" as it goes through the Priest forgets its original source because the old mana gets used up and new mana gets generated. [Aahz 95/01/24]
Artist: Phil Foglio
Released: 11/1994

Noteworthy as the more unplayable parallel of the black Initiates of the Ebon Hand from the same set. Unlike Black with Drain Life and Frozen Shade, white has less use for large amounts of white mana, even in casual play.
 

Icatian Skirmishers
3W, 1/1
UnCommon, Creature – Soldiers, Fallen Empires
Banding, First Strike. Whenever ~this~ attacks, all creatures banded with it gain first strike until end of turn. [Oracle 99/07/23]
Flavor Text: Skirmishers engaged raiders before they could reach the towns. Although these units typically suffered huge losses, they never lacked volunteers. Rulings:
Artist: Heather Hudson
Released: 11/1994

One of the more interesting banders and members of a Soldier deck.
 

Hand of Justice
5W, 2/6
UnCommon, Creature – Avatar, Fallen Empires
Errata: Tap, Tap three untapped white creatures you control: Destroy target creature. [Oracle 99/07/23]
Flavor Text: The Hand of Justice will come to cleanse the world if we are true." --Oliver Farrel

Rulings:
Does not target the 3 creatures it taps. [Oracle 98/07/01]
It can destroy one of the three creatures it taps. [Oracle 98/07/01]
The creatures are tapped during announcement and as a cost. [Duelist Magazine #11, Page 56]
"Summoning sickness" does not prevent creatures from being tapped by this effect. [WotC Rules Team 94/12/15] But you cannot use the Hand's ability at all if the Hand has summoning sickness. [D'Angelo 95/01/01]
Artist: Melissa Benson
Released: 11/1994

It's the second white Avatar printed, and it has one good ability. Amusing and playable in a casual WW deck. Combos with Fallen Empires' Icatian Town.
 

Kjeldoran Warrior
W, 1/1
Common, Creature – Hero, Ice Age
Banding
Flavor Text: Give me a thousand such Warriors and I chould change the world." --Avram Garrisson, Leader of the Knights of Stromgald.
Artist: Mark Poole
Released: 6/1995

Ice Age rehashed Benalish Hero and Order of Leitbur. One wonders why they suddenly removed banding from white.
 

Kjeldoran Knight
WW, 1/1
Rare, Creature – Knight, Ice Age
Errata: Banding. 1W: ~this~ gets +1/+0 until end of turn. WW: ~this~ gets +0/+2 until end of turn. [Oracle 00/02/01]
Flavor Text: Those who do not ride the wind on Aesthir still command loyalty and respect." --Arna Kennerud, Skyknight Rulings:
Artist: Ron Spencer
Released: 6/1995

It would be much better if it had a better initial power, but it is still interesting.

Kjeldoran Guard
1W, 1/1
Common, Creature – Soldier, Ice Age
Errata: Tap: Target creature gets +1/+1 until end of turn. When that creature leaves play this turn, sacrifice ~this~. Play this ability only during combat and only if defending player controls no snow-covered lands. [Oracle 00/02/01]
Can be assigned as a blocker and then have its ability used. [WotC Rules Team 95/06/15]
Artist: Anthony Waters
Released: 6/1995

This pump ability is playable when better cards are not available, and has been recycled.
 

Order of the Sacred Torch
1WW, 2/2
Rare, Creature – Paladin, Ice Age
Tap: Pay 1 life to destroy target black spell. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt.
Artist: Ruth Thompson
Released: 6/1995

An effective anti-black sideboard in some cases, it fits in with some Sleight-Knight themes.
 

Kjeldoran Skyknight
2W, 1/1
Common, Creature – Soldier, Ice Age
Banding, Flying, First Strike
Flavor Text: My Aesthir is my most trusted ally. We fight as one and live as one, and we will die as one." --Arna Kennerud, Skyknight Rulings:
Artist: Mark Poole
Released: 6/1995

This is best used as an example to a newbie to demonstrate that a simple high power is more useful than funky abilities. The uncommon Kjeldoran Skycaptain from the same set costs an extra colorless mana and is 2/2 instead!
 

Snow Hound /
2W, 1/1
UnCommon, Creature – Hound, Ice Age
Errata: 1, Tap: Return ~this~ and target blue or green creature you control to their owner's hand. [Oracle 00/02/01]
Flavor Text: If you're starving, eat your horses, your dead, or yourself - but never eat your dog." --General Jarkeld, the Arctic Fox
Note - This card was of creature type "Dog" but is now of creature type "Hound". [Oracle 00/02/01]
Artist: Pat Morrissey
Released: 6/1995

This is noteworthy because of a rare bounce ability in a white creature (greatly improved by Sixth Edition rules) and because it has the cutest, most adorable card art among white weenies.
 

Adarkar Unicorn
1WW, 2/2
Common, Creature – Unicorn, Ice Age
Errata: Tap: Add either U or 1U to your mana pool. This mana is usable only to pay for cumulative upkeep. [Oracle 00/02/01]
Flavor Text: There is no nobler creature in all of Terisiare." --General Jarkeld, the Arctic Fox
Artist: Quinton Hoover
Released: 6/1995

This had to be mentioned because its ability ranks up there with Camel's ability.
 

Blinking Spirit
3W, 2/2
Rare, Creature – Spirit, Ice Age
Errata: 0: Return ~this~ to its owner's hand. [Oracle 00/02/01]
Flavor Text: Don't look at it! Maybe it'll go away!" --Ib Halfheart, Goblin Tactician Rulings:
Note - This card was of creature type Blinking Spirit and is now of creature type Spirit. [Oracle 00/02/01]
Artist: L. A. Williams
Released: 6/1995

This unkillable creature is too slow for normal WW but is very playable, and was the star blocker of Ice Age-era control decks. With Sixth Edition, note that it now deals damage before blinking. Another trick is to return it to hand than replay it after attacking, to make it available as a blocker. If necessary, however, an opponent can play around it by Bolting it to prevent it from blocking a larger creature.
 

Soldevi Simulacrum
4, 2/4
UnCommon, Artifact Creature, Ice Age
Errata: Cumulative Upkeep - 1.  1: ~this~ gets +1/+0 until end of turn. [Oracle 00/02/01]
Flavor Text: They look human - until they bleed.
Artist: Dan Frazier
Released: 6/1995

Another Inquest-recommended creature, this obscure artifact can pack a punch if timed right, before it "fades" away.
 

General Jarkeld
3W, 1/2
Rare, Creature – Legend, Ice Age
Errata: Tap: Switch the blocking creatures of two target attacking creatures. Play this ability after blockers are declared but before combat damage is assigned. (All blocks must still be legal.) [Oracle 00/02/01] Flavor Text: N/A Rulings:
Does not undo any abilities which triggered due to the declaration of blockers. A creature which is switched away still has any triggered abilities resolve on it. [D'Angelo 00/03/09]
The new blocker does not trigger any abilities which trigger on declaration of blockers. [D'Angelo 00/03/09]
Can target any two attacking creatures but only works if both of them have at least one blocker when it resolves and when you are done choosing new blockers. [Duelist Magazine #7, Page 99]
Artist: Richard Thomas
Released: 6/1995

Interesting as one of the first white legends, it may actually be useful in casual games. It will surely be amusing.
 

Lost Order of Jarkeld
2WW, 1+*, 1+*
Rare, Creature – Knights, Ice Age
Errata: As ~this~ comes into play, choose an opponent. ~this~'s power and toughness are each equal to 1 plus the number of creatures that opponent controls. [Oracle 00/02/01]
Flavor Text: Let us remember brave Jarkeld and his troops, who perished in the Adarkar Wastes so long ago." --Halvor Arenson, Kjeldoran Priest
Artist: Andi Rusu
Released: 6/1995

A strange card that becomes weaker the more you win, it may be more interesting in multiplayer.
 

Kjeldoran Elite Guard
3W, 2/2
UnCommon, Creature – Soldier, Ice Age
Errata: Tap Target creature gets +2/+2 until end of turn. When that creature leaves play this turn, sacrifice ~this~. Play this ability only during combat. [Oracle 00/02/01]
Flavor Text: The winged helms of the Guard are put on for pageants - but taken off for war. Rulings:
Can be assigned as a blocker and then have its ability used. [WotC Rules Team 95/06/15]
Artist: Melissa Benson
Released: 6/1995

A stronger version of Kjeldoran Guard, it can fit into a weaker WW deck, though it can now block and kill 4 toughness creatures by itself.
 

Mercenaries
3W, 3/3
Rare, Creature – Mercenaries, Ice Age
Errata: 3: Prevent all damage that would be dealt by ~this~ to you this turn. Any player may play this ability. [Oracle 00/02/01]
Flavor Text: Blasted amateurs! Doesn't the queen think we can fight well enough on our own?" --Avram Garrisson, Leader of the Knights of Stromgald
Artist: Cornelius Brudi
Released: 6/1995

Noteworthy only as the first Mercenary (with Red's Rogue Skycaptain in Alliances) and the ancestor of Mercenary Informer.
 

Kjeldoran Royal Guard
3WW, 2/5
Rare, Creature – Soldiers, Ice Age
Errata: Tap: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to ~this~ instead. [Oracle 00/02/01]
Flavor Text: Honorable in battle, generous in death." --Motto of the Kjeldoran Royal Guard Rulings:
The effect only works as long as this card is in play. Once it leaves play, the effect can no longer redirect damage. [D'Angelo 99/11/14]
Artist: L. A. Williams
Released: 6/1995

A rehash of Veteran Bodyguard that fits into Soldier themes.
 

Kjeldoran Phalanx
5W, 2/5
Rare, Creature – Soldiers, Ice Age
Banding, First Strike
Flavor Text: There's nothing I like better than watching a street full of soldiers kicking down the doors of the guilty and the impure." --Avram Garrisson, Leader of the Knights of Stromgald Rulings:
Artist: Richard Kane-Ferguson
Released: 6/1995

Another interesting and mediocre blocker.
 

Seraph
6W, 4/4
Rare, Creature – Angel, Ice Age
Errata: Flying. Whenever a creature dealt damage by ~this~ this turn is put into a graveyard, put that creature into play under your control at end of turn. When you lose control of ~this~, sacrifice the creature. [Oracle 00/02/01] Flavor Text: N/A
Rulings:
You do not get the creature back if the creature is not still in the graveyard at the end of the turn. [Aahz 95/06/10]
If the Seraph leaves play before the creature comes into play, then you simply get to keep the creature. [Aahz 97/09/15] If, however, you just lost control of the Seraph and later get control of that same Seraph and lose control of it again at some time after you got the free creature, the creature will be sacrificed at that time because the Seraph remembers that it gave you that creature. [Aahz 97/09/15]
Artist: Christopher Rush
Released: 6/1995

Ice Age's substitute to Serra Angel, it was much tougher to use. It parallels that set's Krovikan Vampire, which was Ice Age's substitute for Sengir Vampire.
 

Sustaining Spirit
1W, 0/3
Rare, Creature – Guardian, Alliances
Errata: Cumulative Upkeep - 1W. Damage that would reduce your life total to less than 1 reduces it to 1 instead. [Oracle 99/07/23]
Flavor Text: Faith is our greatest protector." --Halvor Arensson, Kjeldoran Priest Rulings:
Does not prevent the damage. The damage was still dealt. It just changes the effect of the unprevented damage. [D'Angelo 99/08/01]
Does not affect damage if you are already at zero or negative life. You still take it all. [Duelist Magazine #12, Page 32]
Artist: Rebecca Guay
Released: 6/1996

A spin-off of Ali from Cairo and the ancestor of Worship.
 

Juniper Order Advocate
2W, 1/2
UnCommon, Creature – Knight, Alliances
Errata: Green creatures you control get +1/+1 as long as ~this~ is untapped. [Oracle 99/07/23]
Flavor Text: In these troubled times, we alone carry the hope of reconciliation between Elf and Human." --Jaeuhl Carthalion, Juniper Order Advocate
Artist: Douglas Shuler
Released: 6/1996

An interesting casual G/W card. Note that Green had no cards similar to this at the time except Alliance's Kaysa.
 

Wild Aesthir
2W, 1/1
Common, Creature – Aesthir, Alliances
Errata: 1/1, Flying, First Strike. WW: ~this~ gets +2/+0 until end of turn. Play this ability no more than once each turn. [Oracle 99/07/23]
Flavor Text: High in the Karplusans, death is swift and razor-clawed." --Arna Kennerud, Skycaptain---AND---"What Barbarian secrets do they spy from their lofty perch?" --General Varchild Rulings:
Note - Before errata, this card was of creature type Aesthir. [Oracle 99/07/23]
Artist: Greg Simanson
Released: 6/1996

Actually playable when pressed for cards as it is a 3/1 flying first-striker that is difficult to kill in combat. Unfortunately, it still can't kill a Morphling since the Morphling can turn into a flying 2/4 or 1/5.
 

Sworn Defender
2WW, 1/3
Rare, Creature – Knight, Alliances
Errata: 1: ~this~'s power becomes the toughness of target creature blocking or being blocked by ~this~ minus 1 until end of turn, and ~this~'s toughness becomes 1 plus the power of that creature until end of turn. [Oracle 99/07/23]
Rulings:
It changes the current power/toughness. So if a Holy Strength (+1/+2) was on it and it blocks a 3/3 creature, it will become 2/4 by playing the ability because the Holy Strength bonus is overridden. [D'Angelo 99/08/01]
Artist: D. Alexander Gregory
Released: 6/1996

An interesting blocker, though it does not fit in with conventional WW. Capable of killing any creature with a Crusade out. A rehash of the ability of Legends' Sentinel.
 

Seasoned Tactician
2W, 1/3
UnCommon, Creature – Tactician, Alliances
Errata: 3,Remove the top four cards of your library from the game: The next time a source of your choice would deal damage to you this turn, prevent that damage. [Oracle 99/07/23]
Flavor Text: The benefits of peace far outweigh the pride of Generals." --King Darien of Kjeldor
Artist: Dan Frazier
Released: 6/1996

Another playable defensive card (which means it does not fit in with WW), Alliances had many mechanics that removed cards from the library to power an effect. The most powerful was Thoughtlash, and some Philippine players suggested the combo of Thoughtlash and a cigarette lighter.
 

Kjeldoran Home Guard
3W, 1/6
UnCommon, Creature – Soldier, Alliances
Errata: At end of combat, if ~this~ attacked or blocked this turn, put a -0/-1 counter on it and put a 0/1 white Deserter creature token into play. [Oracle 99/11/01] Flavor Text: N/A Rulings:
The ability triggers at end of combat if this creature is still in play at that time. [D'Angelo 99/08/01]
Artist: Andi Rusu
Released: 6/1996

This mediocre card is actually good in casual play if you have Crusades out.
 

Carrier Pigeons
3W, 1/1
Common, Creature – Birds, Alliances
Errata: Flying. When ~this~ comes into play, draw a card at the beginning of the next turn's upkeep. [Oracle 99/11/01]
Flavor Text: Birds know no borders! Why, then, should we?" --General Varchild, in a missive to King Darien of Kjeldor---AND---"It's true I ask no fealty of the flocks --but surely we are more than mere beasts." --King Darien of Kjeldor, in a missive to General Varchild Rulings:
Note - Before errata, this card was of creature type Pigeon. [Oracle 99/07/23]
Artist: Pat Morrissey
Released: 6/1996

There are few white cantrip creatures, and this horrible card seems to explain why.
 

Ivory Gargoyle
4W, 2/2
Rare, Creature – Gargoyle, Alliances
Errata: Flying. When ~this~ is put into a graveyard from play, return it to play under owner's control at end of turn and skip your next draw step. 4W: Remove ~this~ from the game. [Oracle 99/07/23]

Rulings:
If more than one of these dies in a turn, the loss of draw steps adds up. You do not get to skip just one draw step to pay off more than one Gargoyle death. [WotC Rules Team 96/07/29]
A Clone or Vesuvan Doppelganger of this card which leaves play does get returned to play at the end of the turn just like a normal Gargoyle would. This is because it was a Gargoyle when it left play and the effect triggered. If there are no creatures in play to copy at the time it enters play, the effect of returning to play does not happen. [Aahz 96/05/21]
If a player other than the owner controls it at the time it goes to the graveyard, then that controller is the one who loses a draw step, not the owner. [Duelist Magazine #12, Page 32]
The effect that brings it back into play is considered controlled by the player who controlled the Gargoyle when it went to the graveyard. Therefore, the Gargoyle is considered to be put into play by the controller at the time it died, even though it gets put into play under the control of the Gargoyle's owner. [Aahz 96/06/18] This matters only if someone steals the Gargoyle and has an effect which triggers when they bring a creature into play.
If it goes to the graveyard after you are done dealing with your "at end of turn" effects in the End of Turn step, it will come back into play at the end of the following turn. [D'Angelo 99/08/01]
Artist: Quinton Hoover
Released: 6/1996

This powerful card is one of the first that recycled itself (the first was red's Firestorm Phoenix) and is the forerunner of today's black Nether Spirit. Its high cost and low power made it less appealing to WW, however, and it was abused in Jokulhaups decks of its time. Its nemesis was Stormbind, which effectively kept the Jokulhaups player from drawing another card by dealing 2 damage to the Gargoyle every turn. Also, Stormbind was unaffected by Jokulhaups.
 

Death Speakers
W, 1/1
UnCommon, Creature – Speakers, Homelands
Protection from black.
Flavor Text: Such innocent little birds. They sing a sweet song, sitting on their fragile branch." -Grandmother Sengir
Artist: Douglas Shuler
Released: 10/1995

Made obsolete by Mother of Runes, this used to be a speed bump for Pestilence Decks.
 

Trade Caravan
W, 1/1
Common, Creature – Caravan, Homelands
Errata: At the beginning of your upkeep, put a currency counter on ~this~.  Remove two currency counters from ~this~: Untap target basic land. Play this ability only during an opponent's upkeep. [Oracle 99/07/23]
Artist: Kaja Foglio
Released: 10/1995

One of the strangest commons with a useless ability that fills the entire text box. Older casual players actually tried to use it with Stasis, then admitted defeat.
 

Mesa Falcon
1W, 1/1
Common, Creature – Bird, Homelands Card
Flying. 1W: +0/+1 until end of turn.
Flavor Text: The faith of Serra is borne on wings of hope." -Gulsen, Abbey Matron---AND---"Pretty Falcon, friend to Soraya. Will you send her my greetings?" -Gemma, Willow Priestess Rulings:
Note - In Fifth Edition and Homelands this card was of creature type Falcon.
Artist: Mark Poole
Released: 10/1995

A mediocre flyer, it fits into Bird decks built around Soraya the Falconer and the Enchant World Serra Aviary.
 

Soraya the Falconer
1WW, 2/2
UnCommon, Creature – Legend, Homelands
Errata: All Birds get +1/+1. 1W: Target Bird gains banding until end of turn. [Oracle 99/07/23]
Flavor Text: Soraya speaks with the hunters of the air, as do all of her family line." -Autumn Willow
Note - Before errata, it worked only on Falcons. Now it works for all Birds. [Oracle 99/07/23]
Artist: Dennis Detwiller
Released: 10/1995

White's equivalent of Goblin King. Although the creature type is very weak, at least Homelands came with the Enchant World Serra Aviary. Splashing blue pairs Soraya with Kangee from Invasion, and should make for a hilarious theme deck.
 

Aysen Crusader
2WW, 2+* / 2+*
UnCommon, Creature – Crusader, Homelands
Errata: ~this~'s power and toughness are each equal to 2 plus the number of Heroes you control. [Oracle 99/07/23]
Flavor Text: A renegate rallying the rabble does not a true Crusader make." -Irini Sengir
Artist: NeNe Thomas
Released: 10/1995

The base of the Hero deck, featuring Benalish Hero and Kjeldoran Warrior.
 

Abbey Gargoyles
2WWW, 3/4
UnCommon, Creature – Gargoyles, Homelands
Flying, Protection from red
Flavor Text: Though Serra has not been seen for twenty years, her Gargoyles still watch over our city and punish the guilty." -Gulsen, Abbey Matron
Artist: Christopher Rush
Released: 10/1995

A very playable alternative to Serra Angel, considering the dearth of protection from red creatures at the time.
 

Hazduhr the Abbot
3WW, 2/5
UnCommon, Creature – Legend, Homelands
Errata: X, Tap: The next X damage that would be dealt to target white creature you control is dealt to ~this~ instead. [Oracle 99/07/23]
Flavor Text: Soon, Serra will return and choose the Abbot's successor, else we are lost." -Gulsen, Abbey Matron Rulings:
Artist: Dan Frazier
Released: 10/1995

The forerunner of Invasion's Atayla.
 

Rashka the Slayer
3WW, 3/3
UnCommon, Creature – Legend, Homelands
Errata: ~this~ may block as though it had flying. Whenever ~this~ blocks one or more black creatures, ~this~ gets +1/+2 until end of turn. [Oracle 99/11/01]
Flavor Text: Rarely be the prey so haughty as to hunt the hunter." -Baron Sengir Rulings:
The player can choose to treat this creature as flying or non-flying when declaring blockers, but only one of the two during a single declare blockers step. For example, it can block a creature that can only be blocked by flyers. [bethmo 99/06/13]
Gets the bonus only once even if more than one black creature blocks it. [D'Angelo 99/08/17] See Rule A.4.18.
Artist: Christopher Rush
Released: 10/1995

Only worth mentioning as a white Legend, though it can actually be played in the 5-mana slot if nothing else is available.
 

Mtenda Herder
W, 1/1
Common, Creature – Scout, Mirage
Flanking.
Flavor Text: All animals-even humans-can be herded. The trick is to make them think they choose their own destination." --Mangara
Artist: Zina Saunders
Released: 10/1996

The only white flanker that does not cost 3 mana. Good at trading for blockers, and better with Crusade, like other 1/1s.
 

Vigilant Martyr
W, 1/1
UnCommon, Creature – Martyr, Mirage
Errata: Sacrifice ~this~: Regenerate target creature. WW, Tap,Sacrifice ~this~: Counter target spell that targets an enchantment in play. [Oracle 99/07/01]
Artist: Rebecca Guay
Released: 10/1996

An interesting card under Sixth Edition rules.
 

Benevolent Unicorn
1W, 1/2
Common, Creature – Unicorn, Mirage
Errata: If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead. [Oracle 99/09/03]
Flavor Text: The best use for a unicorn's horn is to adorn a unicorn. --Femeref adage
Artist: David A. Cherry
Released: 10/1996

Cute, but not quite effective, except in numbers.
 

Zhalfirin Commander
2W, 2/2
UnCommon, Creature – Knight, Mirage
Flanking. 1WW: Target Knight gets +1/+1 until end of turn.
Flavor Text: Command is the act of balancing on a vine and convincing others that it is firm ground." --Sidar Jabari
Artist: Stuart Griffin
Released: 10/1996

One of the stronger white flankers, this is obviously stronger when playing more Knights. It competes with the pump-knights for mana, though.
 

Zhalfirin Knight
2W, 2/2
Common, Creature – Knight, Mirage
Errata: Flanking. WW: ~this~ gains first strike until end of turn. [Oracle 99/07/01]
Flavor Text: You returned a warrior....Your hair was cut, your eye tattoed with the red triangle of war." --"Love Song of Night and Day Rulings:
Artist: John Bolton
Released: 10/1996

This is playable, but weaker than most knights.
 

Femeref Knight
2W, 2/2
Common, Creature – Knight, Mirage
Errata: Flanking. W: Attacking doesn't cause ~this~ to tap this turn. [Oracle 99/07/01]
Flavor Text: I will return / with lizard skins for your sandals. Paint your eyes black and wait for me." --'Love Song of Night and Day' Rulings:
Artist: Tony Roberts
Released: 10/1996

This is playable, but weaker than most knights.
 

Ethereal Champion
2WWW, 3/4
Rare, Creature – Avatar, Mirage
Errata: Pay 1 life: Prevent the next 1 damage that would be dealt to ~this~ this turn. [Oracle 99/07/01]
Flavor Text: If I have learned anything as a wizard it is this: never fight your own battles." --Waffa, sorcerer of Nyomba
Artist: Terese Nielsen
Released: 10/1996

A rehash of Personal Incarnation, but not as hilarious in casual play.
 

Melesse Spirit
3WW, 3/3
UnCommon, Creature – Angel, Mirage
Flying, Protection from black.
Flavor Text: Like a laughing knife, immaculate and sharp, is the Melesse.
Artist: Gerry Grace
Released: 10/1996

Somewhat like Abbey Gargoyles against red, except it does not have 4 toughness.
 

Sidar Jabari
3W, 2/2
Rare, Creature – Legend, Mirage
Errata: 2/2, Flanking. Whenever ~this~ attacks, tap target creature defending player controls. [Oracle 99/07/01]
Flavor Text: Prophecy is whatever one makes of it, but destiny cannot be changed." --Sidar Jabari
Artist: Gerry Grace
Released: 10/1996

The poster boy of flankers along with red's Telim Tor, this is actually not bad in casual environments with a lot of creatures.
 

Spectral Guardian
2WW, 2/3
Rare, Creature – Guardian, Mirage
As long as Spectral Guardian is untapped, noncreature artifacts cannot be the target of spells or effects.
Flavor Text: A treasure to guard other treasures is worth the highest price." --Mtai, Civic Guildmage
Artist: Mike Dringenberg
Released: 10/1996

A rehash of Black's Guardian Beast from Arabian Nights, only easier to kill. Obsolete with the printing of the white enchantment Hanna's Custody.
 

Sunweb
3W, 5/6
Rare, Creature – Wall, Mirage
Flying. Sunweb cannot block creatures with power 2 or less.
Flavor Text: There is no sweeter music than the wails of a dying dragon." --Rashida Scalebane
Artist: Dan Frazier P/T: 5/6 Released: 10/1996

Not quite a WW card, but hilarious in a Wall deck (Animate Wall and Rolling Stones are white cards, and can be applied to the WW structure).
 

Rashida Scalebane
3WW, 3/4
Rare, Creature – Legend, Mirage
Errata: Tap: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power. [Oracle 99/07/01]
Flavor Text: It is not by the blood of dragons that Rashida measures victories, but by the sum of children who no longer wake from nightmares of scales and fire.
Artist: Randy Gallegos
Released: 10/1996

Who said Dragons were an Invasion theme?
 

Pearl Dragon
4WW, 4/4
Rare, Creature – Dragon, Mirage
Flying. W: +0/+1.
Flavor Text: They knew Bantau was lost when, to hide the pearl he had found on the beach, he swallowed it-and soon grew wings." --Hakim, Loreweaver
Artist: Ian Miller
Released: 10/1996

The first white Dragon. Far from the best, though.
 

Infantry Veteran
W, 1/1
Common, Creature – Soldier, Visions
Tap: Target attacking creature gets +1/+1 until end of turn.
Flavor Text: "The true dishonor for a soldier is surviving the war." - Telim'Tor
Artist: Christopher Rush
Released: 2/1997

An improved version of Kjeldoran Guard, but still not a first-rate WW creature.
 

Resistance Fighter
W, 1/1
Common, Creature – Soldier, Visions
Errata: Sacrifice ~this~: Prevent all combat damage target creature would deal this turn. [Oracle 00/02/01]
Flavor Text: "My soldiers fought without hesitation, died without doubt." - Sidar Jabari
Artist: Cecil Fernando
Released: 2/1997

Another 1/1 improved by Sixth Edition rules.
 

Freewind Falcon
1W, 1/1
Common, Creature – Bird, Visions
Flying, Protection from red
Flavor Text: "That does it! I'm going back to hunting chickens!" - Rhirhok, goblin archer
Note - Before errata, this card was of creature type Falcon.
Artist: Una Fricker
Released: 2/1997

In its time, it fit in with Empyreal Armor, could block Wildfire Emissary and Frenetic Efreet, but died to Suq'Ata Lancer. It was the best protection from red creature before Soltari Priest was printed.
 

Zhalfirin Crusader
1WW, 2/2
Rare, Creature – Knight, Visions
Errata: Flanking. 1W: The next 1 damage that would be dealt to ~this~ this turn is deal to target creature or player instead. [Oracle 99/07/01]
Flavor Text: "War is the crucible of leadership." - Rashida Scalebane Rulings:
Artist: Alan Rabinowitz
Released: 2/1997

Arguably the strongest white flanker, it was rated the #10 card by Inquest magazine. Though it is lethal in combat, it is mana intensive, and can be killed when the controller is tapped out. Its ability is also useless against creatureless decks.
 

Teferi's Honor Guard
2W, 2/2
UnCommon, Creature – Knight, Visions
Errata: Flanking. UU: ~this~ phases out. [Oracle 98/07/01]
Flavor Text: "They may seem ceremonial, but their swords are still sharp." - Kipkemboi, Kukemssa pirate
Artist: Cecil Fernando
Released: 2/1997

This was used not in WW, but in U/W control decks. It is better with Sixth Edition, like other phasing and bouncing creatures.
 

Knight of Valor
2W, 2/2
Common, Creature – Knight, Visions
Errata: Flanking. 1W: Each creature without flanking blocking ~this~ gets -1/-1 until end of turn. Use this ability only once each turn. [Oracle 99/07/01]
Rulings:
The second ability is not Flanking and is not removed by an effect that removes Flanking. [Duelist Magazine #17, Page 30]
Note - Also see Flanking, Rule A.16.
Artist: Jeff Miracola
Released: 2/1997

Very strong on the attack, though its ability is useless against creatureless decks.
 

Jamuraan Lion
2W, 3/1
Common, Creature – Lion, Visions
Errata: W, Tap: Target creature can't block this turn. [Oracle 99/07/01]
Flavor Text: The lion blinked -Femeref expression meaning ""situation avoided""
Artist: Stuart Griffin
Released: 2/1997

It is the only 3-power white creature for 3 mana (aside from the dubious Ignoble Soldier), but it is no Savannah Lion.
 

Archangel
5WW, 5/5
Rare, Creature – Angel, Visions
Flying. Attacking does not cause Archangel to tap.
Flavor Text: "My mother once told me angels sing their swords' names with each strike." - Sisay, Captain of the Weatherlight
Artist: Christopher Rush
Released: 2/1997

Serra Angel on steriods, it was used more with reanimation than in WW.
 

Duskrider Falcon
1W, 1/1
Common, Creature – Falcon, Weatherlight
Flying, protection from black.
Flavor Text: Seaborne ships have their dolphins to dance in their wakes; I have my duskriders." - Sisay, journal
Note - Before errata, this card was of creature type Falcon. [Oracle 99/07/01]
Artist: Cecil Fernando
Released: 6/1997

Like Freewind Falcon, it is not bad, but still a 1/1.
 

Revered Unicorn
1W, 1/2
UnCommon, Creature – Unicorn, Weatherlight
Errata: Cumulative Upkeep – 1.  When ~this~ leaves play, its controller gains life equal to ~this~'s last paid cumulative upkeep. [Oracle 99/07/01]
Flavor Text: I felt unworthy even to dream of it." - Hanna, Weatherlight navigator Rulings:
Artist: David A. Cherry
Released: 6/1997

Interesting in the block with phasing, and could combo with Teferi's Veil. Life gain is not a powerful ability, however.
 

Soul Shepherd
1W, 2/1
Common, Creature - Cleric
Errata: W, Remove a creature card in your graveyard from the game: You gain 1 life. [Oracle 99/07/01]
Flavor Text: The sidar who raised me had a saying: 'The first step into death is the hardest.'" - Gerrard of the Weatherlight
Artist: John Coulthart
Released: 6/1997

It meets the "2-power for 2" rule, and its ability can help midgame against a more aggressive deck, but it is weaker for this purpose than Soul Warden.
 

Volunteer Reserves
1W, 2/4
UnCommon, Creature – Soldiers, Weatherlight
Banding, Cumulative upkeep: 1.
Flavor Text: I'm always a little leery of anyone who offers to kill other people for free." - Gerrard of the Weatherlight
Artist: Kev Walker
Released: 6/1997

It is somewhat playable if you think of it as having fading.
 

Benalish Knight
2W, 2/2
Common, Creature – Knight, Weatherlight
Errata: First Strike. You may play ~this~ any time you could play an instant. [Oracle 99/07/01]
Flavor Text: We called them 'armored lightning.'" - Gerrard of the Weatherlight
Artist: Zina Saunders
Released: 6/1997

Playable as either pseudo-creaturekill, a surprise chump-blocker against larger creatures, or at the end of the opponent's turn as a surprise attacker. One of the original cards with this mechanic.
 

Serrated Biskelion
3, 2/2
UnCommon, Artifact Creature, Weatherlight
Tap: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.
Flavor Text: Whereas I was created to protect, the biskelion was created to destroy." - Karn, silver golem
Artist: Ron Spencer
Released: 6/1997

A flexible living Serrated Arrows that covers some of WW on a budget's creaturekill deficiency, and works better under Sixth Edition rules.
 

Benalish Infantry
2W, 1/3
Common, Creature – Soldiers, Weatherlight
Banding
Flavor Text: My favorite part of getting into the infantry was getting out again." - Gerrard of the Weatherlight
Artist: Dan Frazier
Released: 6/1997

Noteworthy only as one of the last banding creatures printed, though the 3 toughness makes it better defensively.
 

Master of Arms
2W, 2/2
UnCommon, Creature – Soldier, Weatherlight
First Strike. 1W: Tap target creature blocking Master of Arms.
Flavor Text: Being the best usually means proving it to everyone." - Gerrard of the Weatherlight

Rulings:
A tapped blocker does deal and receive damage in combat. [D'Angelo 99/07/10] Note that this is different from Fifth Edition rules.
Artist: Dan Frazier
Released: 6/1997

This card's ability is made useless by Sixth Edition rules. (Strangely, many fans consider Gerrard a sissy, and this may have something to do with it.)
 

Peacekeeper
2W, 1/1
Rare, Creature – Peacekeeper, Weatherlight
Errata: At the beginning of your upkeep, sacrifice ~this~ unless you pay 1W. Creatures can't attack. [Oracle 99/07/01]
Flavor Text: I have always imagined my mother as such a woman, strong and wise." - Sisay, journal

Rulings:
Players still have an attack phase, but must declare zero attackers. [D'Angelo 99/07/10]
Artist: Donato Giancola
Released: 6/1997

A powerful creature, simply not in WW.
 

Foriysian Brigade
3W, 2/4
UnCommon, Creature – Soldiers, Weatherlight
Errata: ~this~ may block two creatures each combat. [Oracle 00/02/01]
Flavor Text: A double-edged sword lets you cut down your enemies with the backswing as well." - Gerrard of the Weatherlight.
Artist: Kev Walker
Released: 6/1997

A rehash of red's Two-Headed Giant of Foirys.
 

Heavy Ballista
3W, 2/3
Common, Creature – Soldiers, Weatherlight
Tap: Heavy Ballista deals 2 damage to target attacking or blocking creature.
Flavor Text: Archers, ballistae - you can't even get near the island of Avenant." - Gerrard of the Weatherlight
Artist: Ron Spencer
Released: 6/1997

A mean card in limited play, it can dominate a casual creature battle. Again, useless against creatureless decks.
 

Ardent Militia
4W, 2/5
Common, Creature – Soldiers, Weatherlight
Attacking does not cause Ardent Militia to tap.
Flavor Text: While the rest of us got paid to serve the Benalish army, the militia didn't. I used to say they stood for freedom-free and dumb." -Gerrard of the Weatherlight
Note - The Portal version had no creature type.
Artist: Zina Saunders
Released: 6/1997

Simply a rehash of the Kjeldoran and Icatian Phalanx.
 

Alabaster Dragon
4WW, 4/4
Rare, Creature – Dragon, Weatherlight
Errata: Flying. If ~this~ would be put into a graveyard from play, shuffle ~this~ into its owner's library instead. [Oracle 99/07/01]
Note - The Portal version had no creature type.
Artist: Bob Eggleton
Released: 6/1997

Another Dragon. Playable if you have nothing else, though WW is usually fast enough to make the recursion ability irrelevant.
 

Soltari Foot Soldier
W, 1/1
Common, Creature – Soldier, Tempest,
Shadow
Flavor Text: Children of the Ruins, raised to be warriors, know that life begins when another speaks their names." --Soltari Tales of Life
Artist: Janet Aulisio
Released: 10/1997

Normally too small to be useful, it improves with Crusades or Empyreal Armor.
 

Sacred Guide
W, 1/1
Rare, Creature – Cleric, Tempest
Errata: 1W, Sacrifice ~this~: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and remove all other revealed cards from the game. [Oracle 99/05/01]
Artist: Zina Saunders
Released: 10/1997

Similar to the later self-cycling creatures under Sixth Edition rules, but still not very powerful. Not something you want in the deck if playing with key artifacts or nonbasic land.
 

Soltari Trooper
1W, 1/1
Common, Creature – Soldier, Tempest
Errata: Shadow. Whenever ~this~ attacks, it gets +1/+1 until end of turn. [Oracle 99/05/01]
Flavor Text: Dauthi blood is Soltari wine." --Soltari Tales of Life Rulings:
Artist: Kev Walker
Released: 10/1997

A workable substitute for Soltari Priest and Soltari Monk.
 

Master Decoy
1W, 1/2
Common, Creature – Soldier, Tempest
W, Tap: Tap target creature.
Flavor Text: A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again." --Gerrard of the Weatherlight
Artist: Phil Foglio
Released: 10/1997

This defensive common is the original version of the Benalish Trapper that can dominate an Invasion Limited game, though the original's art is better.
 

Soltari Emissary
1W, 2/1
Rare, Creature – Soldier, Tempest
W: Soltari Emissary gains shadow until end of turn.
Flavor Text: Alone at the portal, Ertai began his meditation. He realized immediately that he was not alone.
Artist: Adam Rex
Released: 10/1997

The idea is that it can block creatures with and without shadow, but in practice, this only means that it can try to trade with any attacker or blocker. It is still a workable substitute for Soltari Priest and Soltari Monk, with the bonus that it can chump-block if needed.
 

Auratog
1W, 1/2
Rare, Creature - Atog
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
Flavor Text: The auratog enjoys eating its wards.
Artist: Jeff Miracola
Released: 10/1997

Could be explosive in a deck that can use Serra's Sanctum. Resolve each +2/+2 individually, or your opponent can respond to your +10/+10 with a Bolt and kill the Atog before the bonus resolves.
 

Bottle Gnomes
3, 1/3
UnCommon, Artifact Creature – Gnome, Tempest
Errata: Sacrifice ~this~: You gain 3 life.
Flavor Text: I am reminded of the fable of the silver egg. Its owner cracks it open to see what jewels it holds, only to discover a simple yellow yolk." --Karn, silver golem
Note - Before errata this card did not have a creature type. It is now of creature type Gnome. [Oracle 99/05/01]
Artist: Kaja Foglio
Released: 10/1997

Not an aggressive weenie, but the classic addition to weenie decks hard pressed by mono red.
 

Knight of Dawn
1WW, 2/2
UnCommon, Creature – Knight, Tempest
First Strike. WW: Knight of Dawn gains protection from the color of your choice until end of turn.
Flavor Text: Flash like daybreak to the fray. --Motto of the Knights of Dawn
Artist: Ron Spencer
Released: 10/1997

Hard to kill when the controller has enough free mana. Note that its ability can be responded to, killing the Knight before it gains protection. It can be bluffed in the same way as Mother of Runes is.
 

Soltari Crusader
2W, 2/1
UnCommon, Creature – Knight, Tempest
Shadow. 1W: Soltari Crusader gets +1/+0 until end of turn.
Flavor Text: Carry war to the Dauthi, no matter the way, no matter the world." --Soltari battle chant Rulings:
Artist: Randy Gallegos
Released: 10/1997

The Shadow pump-knight is playable, but less useful due to the mana needed to power it.
 

Soltari Lancer
2W, 2/2
Common, Creature – Knight, Tempest
Errata: Shadow. Whenever ~this~ attacks, it gains first strike until end of combat. [Oracle 00/02/01]
Flavor Text: In times of war the victors rarely save their best for last." --Gerrard of the Weatherlight
Artist: Matthew Wilson
Released: 10/1997

It's still a 2/2 shadow, but is the weakest one.
 

Orim, Samite Healer
1WW, 1/3
Rare, Creature –Legend, Tempest
Errata: Orim, Samite Healer counts as a Cleric. Tap: Prevent the next 3 damage that would be dealt to target creature or player this turn. [Oracle 99/05/01]
Flavor Text: The silkworm spins itself a new existence. So the healer weaves the threads of life." --Orim, Samite healer
Artist: Kaja Foglio
Released: 10/1997

It is very flexible and works like a more expensive Mother of Runes that can protect the player. It can be bluffed and killed using the same anti-Mother techniques.
 

Angelic Protector
3W, 2/2
UnCommon, Creature – Angel, Tempest
Errata: Flying. Whenever ~this~ becomes the target of a spell or ability, ~this~ gets +0/+3 until end of turn. [Oracle 99/05/01]
Flavor Text: My family sheltered in her light, the dark was content to wait." –Crovax

Rulings:
The +0/+3 bonus is added as a triggered ability upon the playing/announcing of a spell or ability which targets this card. [D'Angelo 99/06/01]
Artist: DiTerlizzi
Released: 10/1997

It is a flyer that is unkillable by Lightning Bolts, but it is also noted for being able to gain infinite toughness with Reconnaissance. Many casual tricks can be pulled based on this, from About Face and Fling to Diamond Valley.

Cloudchaser Eagle
3W, 2/2
Common, Creature – Bird, Tempest
Flying. When Cloudchaser Eagle comes into play, destroy target enchantment.
Flavor Text: When the eagle catches a cloud, it tears it into strips that fall to earth. --Vec myth of the rains

Rulings:
Nothing happens if there are no legal enchantments to target when it enters play. [D'Angelo 98/11/10]
It does destroy one of your enchantments if you are the only player with any enchantments. [D'Angelo 98/06/05]
Artist: Una Fricker
Released: 10/1997

White's Uktabi Orangutan, though superseded by the cheaper Monk Realist. This one flies and has 2 power, and this partly makes up for the cost.
 

Marble Titan
3W, 3/3
Rare, Creature – Giant, Tempest
Errata: Creatures with power 3 or greater don't untap during their controllers' untap steps. [Oracle 99/05/01]
Flavor Text: Strapping on nine hundred pounds of armor every morning would make any warrior cross." --Gerrard of the Weatherlight
Artist: Brom
Released: 10/1997

A living Meekstone.
 

Avenging Angel
3WW, 3/3
Rare, Creature – Angel, Tempest
Errata: Flying. If ~this~ would be put into a graveyard from play, you may put ~this~ on top of owner's library instead. [Oracle 99/05/01]
Artist: Matthew Wilson
Released: 10/1997

The replacement of Serra Angel during its time.
 

Staunch Defenders
3WW, 3/4
UnCommon, Creature – Soldiers, Tempest Card
When Staunch Defenders comes into play, gain 4 life.
Flavor Text: Hold your position! Leave doubt for the dying!" --Tahngarth of the Weatherlight Rulings:
Artist: Mark Poole
Released: 10/1997

A workable Serra Angel replacement, and the core of mono white defensive decks in its time.
 

Nomads en-Kor
W, 1/1
Common, Creature – Soldiers, Stronghold
Errata: 0: The next 1 damage that would be dealt to ~this~ this turn is dealt to target creature you control instead. [Oracle 00/02/01]
Flavor Text: The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation. Rulings:
Artist: Val Mayerik
Released: 3/1998

Workable, but weaker than Warrior en-Kor.
 

Shaman en-Kor
1W, 1/2
Rare, Creature – Cleric, Stronghold
Errata: 0: The next 1 damage that would be dealt to ~this~ this turn is dealt to target creature you control instead. 1W: The next time a source would deal damage to target creature this turn, that damage is dealt to ~this~ instead. [Oracle 00/02/01]
Artist: Jeff Miracola
Released: 3/1998

It drives your opponent insane during combat, but does not contribute much to the offense.
 

Youthful Knight
1W, 2/1
Common, Creature – Knight, Stronghold
First Strike.
Flavor Text: Let no child be without a sword. We will all fight, for if we fail, we will certainly all die." -Oracle en-Vec Rulings:
Artist: Rebecca Guay
Released: 3/1998

It actually a good and playable creature, but it pales compared to White Knight and the pump-knights.
 

Skyshroud Falcon
1W, 1/1
Common, Creature – Bird, Stronghold
Errata: Flying. Attacking doesn't cause ~this~ to tap. [Oracle 99/05/01]
Flavor Text: The falcon slits the sky to let the light drip through. -Kor saying

Rulings:
No it is not a Falcon creature type. It is a Bird. [D'Angelo 98/03/09]
Artist: Mike Raabe
Released: 3/1998

It is better with Crusades, since a 1/1 is not a powerful blocker.
 

Soltari Champion
2W, 2/2
Rare, Creature – Soldier, Stronghold
Errata: Shadow. Whenever ~this~ attacks, all other creatures you control get +1/+1 until end of turn. [Oracle 99/05/01]
Artist: Adam Rex
Released: 3/1998

A powerful Shadow that justifies the 3-mana cost, it acted as a Crusade for many WW decks of its time. Still, it is different from Crusade in that it does not give itself a bonus, it is much easier to kill, and it only gives the bonus during combat (a major disadvantage when facing a Cursed Scroll, for example). One thing that keeps it from being considered a top weenie is that when it attacks alone, it is an overcosted shadow creature.
 

Spirit en-Kor
3W, 2/2
Common, Creature – Spirit, Stronghold
Errata: Flying. 0: The next 1 damage that would be dealt to ~this~ this turn is dealt to target creature you control instead. [Oracle 00/02/01]
Flavor Text: Death free throat from thirst, mouth from speech, feet from earth. -Kor requiem
Artist: John Matson
Released: 3/1998

Not a bad card, but a bit expensive.
 

Lancers en-Kor
3WW, 3/3
UnCommon, Creature – Soldiers, Stronghold
Errata: Trample. 0: The next 1 damage that would be dealt to ~this~ this turn is dealt to target creature you control instead. [Oracle 00/02/01]
Flavor Text: Nearly all sets of Kor twins are trained as lancers.

Rulings:
The ability of this card does not do anything to stop Trample damage from being assigned to the defending player (see Rule A.26). [D'Angelo 98/10/08]
Artist: Pete Venters
Released: 3/1998

A workable Serra Angel substitute when on a budget since it is unboltable with another 2-toughness creature out.
 

Warrior Angel
4WW, 3/4
Rare, Creature – Angel, Stronghold
Errata: Flying. Whenever ~this~ deals damage, you gain that much life. [Oracle 99/05/01]
Flavor Text: She represents not hope, but hope's desperate fury.
Artist: Brom
Released: 3/1998

Another workable Serra Angel substitute of its time. It is unboltable and when racing with the opponent to deal damage, its life gain can make up for damage you take.
 

Welkin Hawk
1W, 1/1
Common, Creature – Bird, Exodus
Errata: Flying. When ~this~ is put into any graveyard from play, you may search your library for a Welkin Hawk card, reveal that card to all players, and put it into your hand. Shuffle your library. [D'Angelo 99/05/01]
Artist: Rob Alexander
Released: 6/1998

Weak, but one of the more playable Birds due to the card advantage it generates.
 

Standing Troops
2W, 1/4
Common, Creature – Soldiers, Exodus
Attacking does not cause Standing Troops to tap.
Flavor Text: The less you have, the harder you fight for it.
Artist: Daren Bader
Released: 6/1998

A Yotian Soldier that is affected by Crusade, this is slower but playable as it doubles as a good blocker. Also good against Stasis decks.
 

Treasure Hunter
2W, 2/2
UnCommon, Creature – Townsfolk, Exodus
When Treasure Hunter comes into play, you may return target artifact card from your graveyard to your hand.
Flavor Text: What separates junk from treasure is imagination." -Hanna, Weatherlight navigator
Artist: Adam Rex
Released: 6/1998

Playable in the right deck, which can use artifacts from Aeolipile to Phyrexian War Beast to Cursed Scroll to Masticore.
 

Soltari Visionary
1WW, 2/2
Common, Creature – Cleric, Exodus
Errata: Shadow. Whenever ~this~ deals damage to a player, destroy target enchantment that player controls. [Oracle 99/05/01]

Rulings:
If the damaged player controls any enchantments, you must choose one to be destroyed. If they do not, nothing happens. [Barclay 98/06/10]
Artist: Adam Rex
Released: 6/1998

Another very playable Shadow, it is like a reusable Disenchant against a deck that cannot deal with it. Also combos with Soul Sculptor.
 

Wall of Nets
1WW, 0/7
Rare, Creature – Wall, Exodus
Errata: 0/7. At end of combat, remove from the game all creatures blocked by Wall of Nets. When ~this~ leaves play, return to play under their owners' control all creatures removed from the game with ~this~. [Oracle 99/05/01]

Rulings:
It only removes creatures from the game if this card is still in play at the end of combat. [Barclay 06/10/98]
Artist: Terese Nielsen
Released: 6/1998

Not quite an aggressive white weenie, but try sticking one into your casual deck and watch the expression on the face of any opponent that relies on non-flying, non-shadow attackers.
 

Charging Paladin
2W, 2/2
Common, Creature – Knight, Exodus
Errata: Whenever ~this~ attacks, it gets +0/+3 until end of turn. [Oracle 99/05/01]
Flavor Text: Hope shall be the blade that severs our bonds.
Note - The Portal version had no creature type.
Artist: Ciruelo
Released: 6/1998

Somewhat playable as blockers have a harder time killing this.
 

Mindless Automaton
4, 0/0
Rare, Artifact Creature, Exodus
Errata: ~this~ comes into play with two +1/+1 counters on it. 1, Discard a card from your hand: Put a +1/+1 counter on ~this~. Remove two +1/+1 counters from ~this~: Draw a card. [Oracle 99/05/01]
Artist: Brian Snoddy
Released: 6/1998

A cute rare one might try to abuse casually with Land Tax. Remember to draw cards after damage is assigned if it is going to die, or hold mana open to pump it up. It is a versatile junk rare, with potential for casual decks from Necropotence to reanimation.
 

Exalted Dragon
4WW, 5/5
Rare, Creature – Dragon, Exodus
Errata: Flying. Each turn, ~this~ can't attack unless you sacrifice a land. (This cost is paid as you declare attackers.) [Oracle 99/11/01]
Flavor Text: If dragons excel at anything more than vanity, it is greed.

Rulings:
You have to sacrifice a land at the time you declare this creature as an attacker if you want it to attack. This is additive with any other attack declaration costs (such as Brainwash). [bethmo 98/06/11]
Artist: Matthew Wilson
Released: 6/1998

A Dragon is a Dragon, and if you have nothing else, this can still kill someone midgame.
 

Songstitcher
W, 1/1
UnCommon, Creature – Cleric, Urza's Saga
Errata: 1W: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. [Oracle 99/05/01]
Flavor Text: The true names of birds are songs woven into their souls. Rulings: No Rulings for this card.
Artist: Berry
Released: 10/1998

It is a 1/1 for 1 mana, so it is playable enough to allow you to experiment with cards that give creatures flying. Still very narrow and defensive, however.
 

Angelic Page
1W, 1/1
Common, Creature – Spirit, Urza's Saga
Flying. Tap: Target attacking or blocking creature gets +1/+1 until end of turn.
Flavor Text: If only every message were as perfect as its bearers.
Artist: Rebecca Guay
Released: 10/1998

A more flexible (though still weak) version of Kjeldoran Guard, it can also fly in for a few damage.
 

Disciple of Grace
1W, 1/2
Common, Creature – Cleric, Urza's Saga
Protection from black. Cycling 2
Flavor Text: Beauty is beyond law.
Artist: Robh Ruppel
Released: 10/1998

Quite weak compared to Black Knight and pump-knights.
 

Disciple of Law
1W, 1/2
Common, Creature – Cleric, Urza's Saga
Protection from red. Cycling 2
Flavor Text: A religious order for religious order.
Artist: Matthew Wilson
Released: 10/1998

An improved Repentant Blacksmith, but still weak compared to the better protection from red creatures.
 

Monk Realist
1W, 1/1
Common, Creature – Cleric, Urza's Saga
When Monk Realist comes into play, destroy target enchantment.
Flavor Text: We plant the seeds of doubt to harvest the crop of wisdom.
Rulings:
If there is an enchantment in play just after it comes into play, you must destroy one. If not, then the "comes into play" ability (see Rule E.3) just doesn't do anything. [Urza's FAQ 98/10/05]
Artist: Daren Bader
Released: 10/1998

A good ability, but WW needs more than the 1/1 that comes with it, especially when it can play all the Disenchants it wants. This was played more in RecSur decks than in WW.
 

Pegasus Charger
2W, 2/1
Common, Creature – Pegasus, Urza's Saga
Flying, first strike
Flavor Text: The clouds came alive and dove to the earth! Hooves flashed among the dark army, who fled before the spectacle of fury." -Song of All, canto 211
Artist: Val Mayerik
Released: 10/1998

Almost like Thunder Spirit, except for a small difference in toughness and an incredible difference in price.
 

Soul Sculptor
2W, 1/1
Rare, Creature – Townsfolk, Urza's Saga
Errata: 1W, Tap: Target creature becomes an enchantment and loses all abilities until a player plays a creature spell. [Oracle 99/05/01]
Flavor Text: Does the stone mimic life, or did it once live?

Rulings:
The creature stops being a creature (or any other permanent type) and is just an enchantment with no abilities. [Urza's FAQ 98/10/05]
A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 99/05/01] Older cards of type Summon are also Creature cards.
Artist: Ciruelo
Released: 10/1998

Though it is no Mother of Runes, it is actually a very flexible creature that can remove an opponent's blockers or save yours after combat damage is assigned. Also combos with Soltari Visionary.
 

Intrepid Hero
2W, 1/1
Rare, Creature – Soldier, Urza's Saga
Tap: Destroy target creature with power 4 or greater.
Flavor Text: We each have our own strengths, Radiant," Serra said with a sly smile. "If all of my people were like this one, who would carry your scrolls?"

Rulings:
The power of the creature is checked on announcement and on resolution. If the targeted creature's power is not 4 or greater on resolution, the spell is countered. [D'Angelo 99/05/01]
Artist: Brian Snoddy
Released: 10/1998

Every casual player would love to use this, even just once, against a big creature deck.
 

Sanctum Custodian
2W, 1/2
Common, Creature – Cleric, Urza's Saga
Errata: Tap: Prevent the next 2 damage that would be dealt to target creature or player this turn. [Oracle 99/05/01]
Flavor Text: Serra told them to guard Urza as he healed. Five years they stood.
Artist: Paolo Parente
Released: 10/1998

Incredible in Limited, this can dominate casual environments where there is a lot of creature combat.
 

Sanctum Guardian
1WW, 1/4
UnCommon, Creature – Soldier, Urza's Saga
Errata: Sacrifice ~this~: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. [Oracle 99/05/01]
Flavor Text: Protect our mother in her womb.
Artist: Donato Giancola
Released: 10/1998

A weak but interesting defensive card that can confuse an opponent during combat. (Do not underestimate these damage prevention abilities. Take a good look at Justin Gary's deck above, and you will find Sanctum Guardian. In an Extended deck. Played in the World Championships.)
 

Monk Idealist
2W, 2/2
UnCommon, Creature – Cleric, Urza's Saga
When Monk Idealist comes into play, return target enchantment card from your graveyard to your hand.
Flavor Text: Belief is the strongest mortar.

Rulings:
You can play this if there are no enchantments in your graveyard. The "comes into play" ability (see Rule E.3) just doesn't do anything. [Urza's FAQ 98/10/05]
Artist: Daren Bader
Released: 10/1998

Good in the right deck. Combos with Parallax Wave to permanently remove four creatures from the game at the cost of four mana per turn.
 

Herald of Serra
2WW, 3/4
Rare, Creature – Angel, Urza's Saga
Flying, Echo.
Attacking does not cause Herald of Serra to tap.
Artist: Matthew Wilson

A Serra Angel that can enter play earlier at the cost of tapping out next turn. Not that bad if you don't have the real thing.
 

Elite Archers
5W, 3/3
Rare, Creature – Soldiers, Urza's Saga
Tap: Elite Archers deals 3 damage to target attacking or blocking creature.
Flavor Text: Arrows fletched with the feathers of angels seldom miss their mark.
Artist: Greg Staples

Even heavier than Heavy Ballista, this dominates Limited play. It fulfills the same purpose, but is harder to cast and may enter play too late.
 

Tragic Poet
W, 1/1
Common, Creature – Townsfolk, Urza's Legacy
Tap, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
Flavor Text: I would weep, but my tears have been stolen; I would shout, but my voice has been taken. Thus, I write.
Artist: Quinton Hoover
Released: 2/1999

Weaker than Monk Idealist because it is a 1/1 that cannot immediately be used, but can be used in the same decks.
 

Expendable Troops
1W, 2/1
Common, Creature – Soldiers, Urza's Legacy
Tap, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature. Flavor Text: No doubt in their minds, no fear in their hearts.
Artist: Carl Critchlow
Released: 2/1999

This is similar to Icatian Javelineers, but with a narrower choice of targets. The same tricks when blocking apply.
 

Angelic Curator
1W, 1/1
Common, Creature – Spirit, Urza's Legacy
Flying, protection from artifacts
Flavor Text: Do not treat your people as you treat your artifacts. Let them go, and they will live; seal them here, and they will die." -Urza, to Radiant

Rulings:
It will not reduce colorless damage to zero which is not from an artifact. [Barclay 02/09/99]
Artist: Greg Staples
Released: 2/1999

Protection from artifacts can be interesting, especially in G/W casual decks that turn opponents' creatures into artifact creatures.
 

Ticking Gnomes
3, 3/3
UnCommon, Artifact Creature – Gnomes, Urza's Legacy
Echo. Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player.
Note - Before errata this card did not have a creature type. [Oracle 99/07/21]
Artist: Henry Van Der Linde
Released: 2/1999

Though not quite impressive at first glance, Ticking Gnomes is still 3/3 for 3 mana (with Echo, however, and still Boltable) and offers a direct damage ability White does not have. Under Sixth Edition, note that it can block and kill 4 toughness creatures.
 

Defender of Law
2W, 2/1
Common, Creature – Knight, Urza's Legacy
Protection from red. You may play Defender of Law any time you could play an instant.
Flavor Text: It is not my place to question Radiant's rule. I exist to enforce her will.

Rulings:
If you play this when only instants are legal, it is still a creature spell and not an instant. [Urza's Legacy FAQ 99/02/03]
Artist: Carl Critchlow
Released: 2/1999

Similar to Benalish Knight, though stronger against red and weaker against other colors. It can substitiute for Soltari Priest if a protection from red creature is badly needed.
 

Radiant's Dragoons
3W, 2/5
UnCommon, Creature – Soldiers, Urza's Legacy
Echo When Radiant's Dragoons comes into play, gain 5 life.
Artist: Pete Venters

More cumbersome than Staunch Defenders due to the Echo, this is instead splashed in RecSur decks. It fulfills exactly the same role as Staunch Defenders, however.
 

Sustainer of the Realm
2WW, 2/3
UnCommon, Creature – Angel, Urza's Legacy
Flying. Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
Flavor Text: The harder you push, the stronger we become." -Radiant, to Urza

Rulings:
It gets the bonus only once, not once per creature it blocks. [Urza's Legacy FAQ 99/02/03]
Artist: Greg Staples
Released: 2/1999

A mediocre creature that defends a little better than usual, though at least it flies.
 

Radiant, Archangel
3WW, 3/3
Rare, Creature – Legend, Urza's Legacy
Radiant, Archangel counts as an Angel. Attacking does not cause Radiant to tap. Radiant gets +1/+1 for each other creature with flying in play.
Released: 2/1999

A Serra Angel substitiute in its day, though Boltable. It is best used in a deck filled with Birds or Grififns.
 

Karmic Guide
3WW, 2/2
Rare, Creature – Cleric, Urza's Legacy
Errata: Flying, Protection from Black. Echo. When ~this~ comes into play, if you played it from your hand, return target creature card from your graveyard to play. [Oracle 99/07/21]

Rulings:
The errata makes it so you only get to return a card from the graveyard if it comes into play by being cast from your hand. It does not return a card if put into play as the effect of a spell or ability, even if it is played from your hand. [DCI Tournament Update 99/06/01]
A "creature card" is an Artifact Creature or Creature card. [D'Angelo 99/05/01] Older cards of type Summon also count.
Artist: Heather Hudson
Released: 2/1999

Usually too slow to be useful, it is a different kind of Serra Angel substitute as it provides a good flyer and another creature instead of a larger creature. The echo is too cumbersome for a WW deck even if there is a Serra Angel in the graveyard, however, unless one plans to use the Karmic Guide to chump block.
 

Academy Rector
3W, 1/2
Rare, Creature – Cleric, Urza's Destiny
When Academy Rector is put into a graveyard from play, you may remove it from the game. If you do, search your library for an enchantment and put it into play.

Rulings:
An enchantment card is any Enchantment or Enchant <-something-> card. [D'Angelo 99/06/01]
Artist: Heather Hudson
Released: 6/1999

An excellent creature, WW does not have that many power enchantments it wants to tutor for (the closest would be Worship), so this is more common in combo and control decks. Having this in play is a powerful deterrent against attacks, though. Note that Swords to Plowshares or removing it from the game in response to its triggered ability negates the search ability.
 

Capashen Knight
1W, 1/1
Common, Creature – Knight, Urza's Destiny
First Strike. 1W: Capashen Knight gets +1/+0 until end of turn.
Flavor Text: Few warriors dare to challenge a knight of Capashen. Should one do so, there is one fewer.
Artist: Kev Walker
Released: 6/1999

It is playable, but inferior to the real pump-knights for the same reason Kjeldoran Knight is inferior.
 

Field Surgeon
1W, 1/1
Common, Creature – Cleric, Urza's Destiny
Errata: Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. [Oracle 99/07/21]
Flavor Text: Commanders order soldiers to attack. Field surgeons order them to heal. Both are obeyed without question.
Artist: Heather Hudson
Released: 6/1999

Alone, it is a Samite Healer that affects only creatures, but it can prevent more damage as your army expands. It is a defensive card, however, since your creatures are untapped when blocking, not when attacking.
 

Wall of Glare
1W, 0/5
Common, Creature – Wall, Urza's Destiny
(Walls can't attack.) Wall of Glare may block any number of creatures each combat.
Flavor Text: The blinding barrier served Benalia better than a hundred shields. Rulings:
Artist: Patrick Ho
Released: 6/1999

WW does not include Walls, but some slower variants or casual players enjoy including them. This wall works hardest, and is can shut down an offense combined with Cho-Manno's Blessing or Mother of Runes.
 

Capashen Templar
2W, 2/2
Common, Creature – Knight, Urza's Destiny
W: Capashen Templar gets +0/+1 until end of turn.
Flavor Text: Their shields are Benalia's outermost battlements.
Artist: Todd Lockwood
Released: 6/1999

Less playable than other 2/2s because of its primarily defensive ability, though it is a little harder to kill.
 

Reliquary Monk
2W, 2/2
Common, Creature – Cleric, Urza's Destiny
When Reliquary Monk is put into a graveyard from play, destroy target artifact or enchantment.
Flavor Text: A thing of Serra's realm exists only by the grave of her follower's faith.
Artist: Thomas M. Baxa
Released: 6/1999

A variant of Monk Realist that requires finesse, you gain since the opponent may not want to block and kill this, but lose since you do not have complete control over the timing of the effect.
 

False Prophet
2WW, 2/2
Rare, Creature – Cleric, Urza's Destiny
When False Prophet is put into the graveyard from play, remove all creatures from the game. Flavor Text: You lived for Serra's love. Will you die for it?

Rulings:
Only removes creatures from the game, which means only creature permanents which are in play. It won't remove itself since it is already in the gravyard. [Urza's Destiny FAQ 99/05/25]
Artist: Eric Peterson
Released: 6/1999

Not quite a WW card since WW expects to have more creatures and since it is too expensive, but when used, the opponent is highly discouraged from blocking it.
 

Serra Advocate
3W, 2/2
UnCommon, Creature – Angel, Urza's Destiny
Flying. Tap: Target attacking or blocking creature gets +2/+2 until end of turn.
Flavor Text: An angel's touch can prepare a soldier for battle more than a thousand military drills.
Artist: Scott Hampton
Released: 6/1999

A souped-up Angelic Page. Not that bad on a budget.
 

Jasmine Seer
3W, 1/1
UnCommon, Creature – Wizard, Urza's Destiny
2W,T: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.

Rulings:
You can reveal zero cards and gain zero life. [DeLaney 99/06/01]
Artist: Donato Giancola
Released: 6/1999

Powerful with engines such as Tax/Rack, but you have better things to do than hoard cards in hand and gain life.
 

Master Healer
4W, 1/4
Rare, Creature – Cleric, Urza's Destiny
Errata: Tap: Prevent the next 4 damage that would be dealt to target creature or player this turn. [Oracle 99/07/21]
Flavor Text: Behind his eyes is the pain of every soldier his hands have healed.
Artist: Adam Rex
Released: 6/1999

An juiced-up and overcosted Samite Healer, with the same limitations, though this one blocks better. Again, using Samite Healer is not a priority for WW, but this can work as a jury-rigged Serra Angel by blocking one creature then preventing the damage from another.
 

Tormented Angel
3W, 1/5
Common, Creature – Angel, Urza's Destiny
Flying.
Flavor Text: Falling from heaven is not as painful as surviving the impact.
Artist: Greg & Tim Hildebrandt
Released: 6/1999

A White Dancing Scimitar. Dancing Scimitar is a playable defensive card used in old blue and blue/white tournament decks.
 

Charm Peddler
W, 1/1
Common, Creature – Spellshaper, Mercadian Masques
W, T, Discard a card from your hand: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
Artist: John Matson
Released: 10/1999

Cheaper than other Samite Healer variants, but more expensive due to the discard. In practice, you end up trading Plains for the continued existence of one of your creatures. This is almost useless against creatureless decks, however.
 

Cho-Arrim Alchemist
W, 1/1
Rare, Creature – Spellshaper, Mercadian Masques
1WW, Tap, Discard a card from your hand: The next time a source of your choice would deal damage to you this turn, prevent that damage and gain that much life.
Artist: Scott M. Fischer
Released: 10/1999

A powerful card in Sealed Deck, it is too easily killed elsewhere. It is almost a sure win if somehow protected or if an opponent cannot deal with it, however. Remember to hold surplus Plains for use with this card.
 

Crossbow Infantry
1W, 1/1
Common, Creature – Soldier, Mercadian Masques
Tap: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
Flavor Text: The crossbow is the ideal weapon for the lazy Mercadians: just point and shoot.
Artist: Greg & Tim Hildebrandt
Released: 10/1999

A cheaper and more playable version of D'Avenant Archer.
 

Devout Witness
2W, 2/2
Common, Creature – Spellshaper, Mercadian Masques
1W, Tap, Discard a card from your hand: Destroy target artifact or enchantment.
Flavor Text: The Cho-Arrim fought Mercadia's decadence with more than just swords.
Artist: Don Hazeltine
Released: 10/1999

The most versatile white Spellshaper, this can also make a decent contribution to combat. Again, remember to hold extra Plains for use with the Spellshaper.
 

Ignoble Soldier
2W, 3/1
UnCommon, Creature – Set, Mercadian Masques
Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
Flavor Text: Cowardice is a term invented by those with no cunning.
Artist: Mark Romanoski
Released: 10/1999

Theoretically efficient at 3 power for 3 mana, this does not quite work as well as red's Goblin Cadets does, and Jamuraan Lion does the same thing without the drawback. It can work due to the high power, if set up right, but one would have to be really short on cards to make the effort.
 

Wishmonger
3W, 3/3
UnCommon, Creature – Monger, Mercadian Masques
3: Target creature gains protection from the color of its controller's choice until end of turn. Any player may play this ability.
Flavor Text: It's not what you ask for, but how you ask for it.".
Artist: Heather Hudson
Released: 10/1999

An intelligent WW player can use this to make creatures unblockable and for other purposes. Note that the opponent being able to use the ability is not a drawback for you if you have Cursed Scroll or Masticore.

Avenger en-Dal
1W, 1/1
Rare, Creature – Spellshaper, Nemesis
2W, Tap, Discard a card from your hand: Remove target attacking creature from the game. Its controller gains life equal to its toughness.
Artist: Ron Spencer

A living Exile. Easily killed, but it stalls the opponent if not dealt with.
 

Silkenfist Fighter
1W, 1/3
Common, Creature – Soldier, Nemesis
Whenever Silkenfist Fighter becomes blocked, untap it.
Flavor Text: Simple wooden staff Made from life, protecting life, Stronger than cold steel.
Artist: Mark Brill

Somewhat like a boltable Standing Troops.
 

Chieftain en-Dal
1WW, 2/2
UnCommon, Creature – Knight, Nemesis
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
Flavor Text: The clearest commands are practical examples.
Artist: Orizio Daniele

Not quite Soltari Champion, and many good white weenies already have first strike. Alone, this is also nothing more than an overcosted Youthful Knight.
 

Voice of Truth
3W, 2/2
UnCommon, Creature – Angel, Nemesis
Flying, protection from white
Flavor Text: "Above them all is Truth, and Truth must be set free. If the wings of Truth are clipped, the voices will fall silent." Song of All, canto 167
Artist: rk post

The various Voice angels are playable, but quite expensive. They are the only cards available with protection from green, blue and white, however.
 

Defender en-Vec
3W, 2/4
UnCommon, Creature – Cleric, Nemesis
Fading 4 (This creature comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Artist: Bradley Williams

A defensive card that does not last long but tips combat in your favor while it is around. (Do not underestimate these damage prevention abilities. Take a good look at Masques Block Constructed decklists at the end of this article, and you will find a lot of Defender en-Vecs.)
 

Complex Automaton
4, 4/4
Rare, Artifact Creature – Golem, Nemesis
At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.
Flavor Text: "This wasteful design cannot possibly be Phyrexian." - Belbe
Artist: Dana Knutson

The only 4/4 for 4 mana in the game without a real drawback, at least not for a weenie deck. Even if you control seven permanents, remember that you can still play it as a blocker.
 

Oracle's Attendants
3W, 1/5
Rare, Creature – Soldier, Nemesis
Tap: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
Flavor Text: The future isn't sacred, but its speaker is.
Artist: Orizio Daniele

A variation of Veteran Bodyguard, though expensive for a creature with an ability that mimics Samite Healer. On the other hand, it can block with another creature and keep both blockers alive.
 

Troubled Healer
W2, 1/2
Common, Creature - Cleric 1/2, Prophecy
Sacrifice a land: Prevent the next 2 damage to target creature or player.
Artist: Terese Nielsen

Broken in Limited, and can have the same effect in more casual decks.
 

Copper-Leaf Angel
5, 2/2
Rare, Artifact Creature – Angel, 2/2
Flying, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
Artist: Christopher Moeller

This artifact angel is not Serra Angel, but it begs to be played with Armageddon. Note that you can sacrifice just one land to "pump" the Angel and save it from an effect.
 

Avatar of Hope
WW6, 4/9
Rare, Creature - Avatar 4/9, Prophecy
Flying. If you have 3 life or less, Avatar of Hope costs 6 less to play. Avatar of Hope may block any number of creatures.
Artist: rk post

A very funny Serra Angel substitute, it is often unplayable until it is too late.
 

Alabaster Leech
W, 1/3
Rare, Creature – Leech, Invasion
White spells you play cost W more to play.
Flavor Text: Its stones seem to serve a healing function, but removing them intact is an exhausting process." -Tolarian research notes
Artist: Edward P. Beard Jr.
Released: 10/2000

A fast card without a lot of punch that slows down the your succeeding plays. Not very useful in WW.
 

Ardent Soldier
1W, 1/2
Common, Creature – Soldier, Invasion
Kicker 2 (You may pay an additional 2 as you play this spell.) Attacking doesn't cause Ardent Soldier to tap. If you paid the kicker cost, Ardent Soldier comes into play with a +1/+1 counter on it.
Artist: Paolo Parente
Released: 10/2000

It is a strong defensive creature in Invasion Limited, but there are cheaper cards available in Type I and Casual play.
 

Capashen Unicorn
1W, 1/2
Common, Creature – Unicorn, Invasion
1W, Tap, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
Flavor Text: Capashen riders were stern and humorless even before their ancestral home was reduced to rubble.
Artist: Jerry Tiritilli
Released: 10/2000

A Seal of Cleansing that can chump block. It is easily killed and cannot be immediately used, however, due to summoning sickness.
 

Obsidian Acolyte
1W, 1/1
Common, Creature – Cleric, Invasion
Protection from black. W: Target creature gains protection from black until end of turn.
Flavor Text: The truthful will stand in the gaze of death and escape unharmed. -Obsidian acolyte creed
Artist: Matthew D. Wilson
Released: 10/2000

Powerful against the right deck in Invasion Limited, this an substitute for a protection from black creature, but is a weak 1/1 when not facing black. Sleight-Knight's dream and Abyss player's nightmare, though.
 

Crimson Acolyte
1W, 1/1
Common, Creature – Cleric, Invasion
Protection from red. W: Target creature gains protection from red until end of turn.
Flavor Text: The faithful will walk through streams of fire and emerge unscathed. -Crimson acolyte creed
Artist: Orizio Daniele
Released: 10/2000

Slightly weaker than Obsidian Acolyte in Invasion Sealed Deck, this is a substitute for a protection from red creature, but is a weak 1/1 when not facing black. Sleight-Knight's dream, though.
 

Atalya, Samite Master
3WW, 2/3
Rare, Creature - Cleric Legend, Invasion
X, T: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way.
Artist: Rebecca Guay

A workable (though Boltable) Serra Angel substitute that prevents damage and helps your creatures instead of blocking itself. It is mana intensive and is weaker than it looks, however, and can be bluffed in the same way as Mother of Runes can.
 

Reya Dawnbringer
6WWW, 4/6
Rare, Creature - Angel Legend, 4/6
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to play.
Artist: Matthew D. Wilson

Every casual player's dream, this is better left to RecSur and Full English Breakfast decks.