Type I White Weenie decks have come a long way. Five years ago, WW might have looked like this:
Creatures (22)
4 Tundra Wolves
4 Repentant Blacksmith
4 Order of Leitbur
4 White Knight
3 Mesa Pegasus
2 Osai Vulture
1 Thunder Spirit
Creature Enhancement
(10)
4 Crusade
4 Army of Allah
2 Jihad
Removal (6)
4 Swords to Plowshares
2 Disenchant
Other tricks (8)
2 Land Tax
4 Armageddon
1 Ancestral Recall
1 Timewalk
1 Zuran Orb
1 Howling Mine
Mana (23)
1 Mox Pearl
1 Mox Sapphire
1 Black Lotus
4 Tundra
16 Plains
Sideboard (15)
4 Sleight of Mind
2 Disenchant
3 COP: Red
3 COP: Black
3 COP: White
Clearly, the archtype
has had a long and colorful history. Listed below are some of the better
budget creatures as well as the more memorable members of the WW bench:
Benalish Hero
W, Common, Creature
– Hero, Alpha/Beta/Unlimited
Bands
Flavor Text: Benalia
has a complex caste system that changes with the lunar year. No matter
what the season, the only caste that cannot be attained by either heredity
or money is that of the Hero.
Artist: Douglas
Schuler
Released: 8/1993
The original (and
weakest) Bander with the interesting flavor text.
Mesa Pegasus
1W, 1/1
Common, Creature
– Pegasus, Alpha/Beta/Unlimited
Flying, bands
Flavor Text: Before
a woman marries in the village of Sursi, she must visit the land of the
Mesa Pegasus. Legend has it that if the woman is pure of heart and her
love is true, a Mesa Pegasus will appear, blessing her family with long
life and good fortune.
Artist: Melissa
Benson
Released: 8/1993
The original white
flyer. Again, note how flavor text has degenerated with the years.
Samite Healer
1W, 1/1
Common, Creature
– Cleric, Alpha/Beta/Unlimited
Errata: Tap: Prevent
the next 1 damage that would be dealt to target creature or player this
turn. [Oracle 99/05/01]
Flavor Text: Healers
ultimately acquire the divine gifts of spiritual and physical wholeness.
The most devout are also granted the ability to pass physical wholeness
on to others.
Note - The Anthologies
version of the card has a casting cost of {2}{W} instead of {1}{W}. This
is an error.
Artist: Tom Wanerstrand
Released: 8/1993
The classic white
damage prevention creature that has been reprinted a number of times under
various names, with or without variations.
Pearled Unicorn
2W, 2/2
Common, Creature
– Unicorn, Alpha/Beta/Unlimited
No abilities.
Flavor Text: ``
`Do you know, I always thought Unicorns were fabulous monsters, too? I
never saw one alive before!' `Well, now that we have seen each other,'
said the Unicorn, `if you'll believe in me, I'll believe in you.''' --Lewis
Carroll
Artist: Cornelius
Brudi
Released: 8/1993
White's classic "Gray
Ogre." Don't play it, of course, since the flavor text is better than the
creature.
Juggernaut
4, 5/3
UnCommon, Artifact
Creature, Alpha/Beta/Unlimited
Errata: ~this~ attacks
each turn if able. ~this~ can't be blocked by Walls. [Oracle 99/09/03]
Flavor Text: We
had taken refuge in a small cave, thinking the entrance was too narrow
for it to follow. To our horror, its gigantic head smashed into the mountainside,
ripping itself a new entrance.
Rulings:
Invisibility can
make the Juggernaut unblockable. The "can only be blocked by walls" of
Invisibility does not override the text on the Juggernaut which says it
cannot be blocked by walls. [bethmo 94/04/01]
There is no penalty
if for some reason the Juggernaut cannot attack, but if it can attack you
must do so. [bethmo 94/08/05]
Artist: Dan Frazier
Released: 8/1993
WW decks are not limited to just white creatures. A few artifact creatures help against protection from white and other anti-white cards, as well as the increasing number of "can only be blocked by black and artifact creatures" in newer sets.
Juggernaut is the
classic and one of the highest-powered artifact creatures available, though
it is still within Bolt range.
Northern Paladin
2WW, 3/3
Rare, Creature –
Paladin, Alpha/Beta/Unlimited Card
WW, tap: Destroys
a black card in play. Cannot be used to cancel a black spell as it is being
cast.
Flavor Text: ``Look
to the north; there you will find aid and comfort.'' --The Book of Tal
Rulings:
Artist: Douglas
Schuler
Released: 8/1993
Not very powerful
(but not shabby at 3/3), though fun against black. The other points of
the compass were filled in with much later sets, making this the classic
and original Paladin.
Jade Statue
4, Artifact
UnCommon, Artifact,
Alpha/Beta/Unlimited
Errata: 2: ~this~
becomes a 3/6 artifact creature until end of combat. Play only during combat.
[Oracle 99/09/03]
Flavor Text: ``Some
of the other guys dared me to touch it, but I knew it weren't no ordinary
hunk o' rock.'' -Norin the Wary
Rulings:
It can only be a
creature during combat phases and therefore it is difficult to get creature
enchantments placed on it. [PPG Page 223]
It is legal to power
it up even if it is already a creature. This will have no additional effect
since it will just change its base power/toughness to 3/6, which it already
will be. It does not override other power/toughness changing effects. [D'Angelo
00/03/03]
It is subject to
summoning sickness (see Rule G.37) and cannot attack unless it started
your turn under your control. [WotC Rules Team 94/04/01]
If Animate Artifact
is used on it, you get a 4/4 artifact creature which becomes a 3/6 artifact
creature during an attack phase if 2 mana are spent. [bethmo 94/06/01]
While animated, it can have enchantments placed on it. Once the Animate
Artifact is removed, all Enchant Creatures will be removed because they
no longer apply.
Artist: Dan Frazier
Released: 8/1993
Another classic artifact
creature at the edge of WW's allowable casting cost.
Wall of Swords
3W, 3/5
UnCommon, Creature
– Wall, Alpha/Beta/Unlimited
Flying
Flavor Text: Just
as the evil ones approached to slay Justina, she cast a great spell, imbuing
her weapons with her own life force. Thus she fulfilled the prophecy: ``In
the death of your savior will you find salvation.''
Note - The Portal
version had no creature type.
Artist: Mark Tedin
Released: 8/1993
Aggressive white
weenie decks do not use walls, but this is too classic a card not to include
in this list. Many old casual decks have used this as an excellent blocker.
Veteran Bodyguard
3WW, 2/5
Rare, Creature –
Bodyguard, Alpha/Beta/Unlimited Card
Errata: As long
as ~this~ is untapped, all damage that would be dealt to you by unblocked
creatures is dealt to ~this~ instead. No more than one Veteran Bodyguard
you control can be dealt damage this way each turn. [Oracle 99/09/03]
Rulings:
If a creature is
blocked but Trample damage is still done to a player, this damage cannot
be redirected to the Bodyguard because the Bodyguard only takes damage
from unblocked creatures. [bethmo 94/06/01]
Damage goes to the
Bodyguard as long as he is untapped. This works even if he is blocking.
[Peterson 94/11/01]
Cannot be used against
spell or other non-creature attack damage. [D'Angelo 94/06/01]
Redirected damage
retains its color and any other abilities. [Snark 94/02/01] See Rule G.12.2.
If a Martyrs of
Korlis is in play, unblocked artifact creature damage must go to a Martyr
because its text overrides the Veteran Bodyguard. All other unblocked creature
damage can and will be taken by your Veteran Bodyguard. [Aahz 94/06/01]
Artist: Douglas
Schuler
Released: 8/1993
Another card that
does not really fit with WW's strategy, old casual decks used this much
like Worship is today.
Personal Incarnation
3WWW, 6/6
Rare, Creature –
Avatar, Alpha/Beta/Unlimited
Errata: 0: The next
1 damage that would be dealt to ~this~ this turn is dealt to its owner
instead. Only ~this~'s owner may play this ability. ; When ~this~ is put
into a graveyard from play, its owner loses half of his or her life, rounded
up. [Oracle 00/02/01]
Rulings:
The loss of life
caused when the Incarnation dies cannot be prevented by any spell or ability.
It is not damage. See Rule G.21.2. [PPG Page 113]
You do not lose
life if this card is removed from the game or sent someplace without going
to the graveyard first. [Snark 94/04/01]
If the Incarnation
has Creature Bond on it when it dies, the Creature Bond and the Incarnation's
abilities both trigger. If the same player controls both, they can choose
which order they resolve. If different players control them, then the other
player's resolves first, then the current player's. [D'Angelo 00/03/03]
If two Incarnations
die at once, you lose half of your life, then half of what is left. [WotC
Rules Team 94/04/01] This is because you play out the two triggered abilities
(see Rule A.4), one after the other.
The owner of the
Incarnation loses life when it is destroyed, not the controller. So if
you control your opponent's Incarnation you can let it die to make them
lose life. [bethmo 94/09/09]
Artist: Kev Brockschmidt
Released: 8/1993
A possible Serra
Angel replacement, the summary of related rulings correctly implies that
it was one very fun card.
Brass Man
1, 1/3
UnCommon, Artifact
Creature, Arabian Nights
Errata: ~this~ doesn't
untap during your untap step. 1: Untap ~this~. Play this ability only during
your upkeep. [Oracle 99/09/03]
Artist: Christopher
Rush
Released: 12/1993
Another classic artifact
creature for WW, this helps because it has the highest stats after Savannah
Lions in the 1-mana department, and can block most early weenies if needed.
It can also do upkeep tricks, such as the casual trick with the red enchantment
Veteran's Voice from Alliances.
Camel
W, 0/1
Common, Creature
– Camel, Arabian Nights
Errata: 0/1, Banding;
Prevent all damage that would be dealt by Deserts to ~this~ or creatures
banded with ~this~. [Oracle 99/09/03]
Flavor Text: Everyone
knew Walid was a pious man, for he had been blessed with many sons, many
jewels, and a great many Camels.
Rulings:
It does prevent
damage from animated Deserts in combat. [D'Angelo 96/11/07]
Artist: Sandra Everingham
Released: 12/1993
This card could not
be left out here not because it is playable, but because there is no white
weenie with a more amusing (and useless) ability. It was once the focus
of an Inquest humor article and is an eye-catcher in any WW collection.
Abu Jafar
W, 0/1
UnCommon, Creature
– Leper, Arabian Nights
Errata: When ~this~
is put into a graveyard from play during combat, destroy all creatures
it blocked or that blocked it this turn. They can't be regenerated. [Oracle
99/09/03]
Rulings:
Protection from
White will not keep a creature from being buried by Abu's power because
combat abilities are not considered to be targeted. [D'Angelo 94/06/01]
See Rule G.40.Ruling.1.
Artist: Ken Meyer,
Jr.
Released: 12/1993
Another amusing old
card, casual players have tried using this with Crusade or creature enchantments
to discourage blocking (or with green's Lure). Today, we use Shadows.
King Suleiman
1W, 1/1
UnCommon, Creature
– King, Arabian Nights
Errata: Tap: Destroy
target Djinn or Efreet. [Oracle 99/09/03]
Flavor Text: We
made tempestuous winds obedient to Solomon... And many of the devils We
also made obedient to him." --The Qur'an, 21:81 Rulings:
Artist: Mark Poole
Released: 12/1993
An amusing casual
card against the right deck, or with Donate and Conspiracy. Funny that
it was not a Legend. (It was printed before the creature type Legend existed.)
Repentant Blacksmith
1W, 1/2
UnCommon, Creature
– Smith, Arabian Nights
Protection from
red
Flavor Text: For
my confession they burned me with fire And found that I was for endurance
made." --The Arabian Nights, trans. Haddawy Rulings:
Artist: Drew Tucker
Released: 12/1993
The nonexistent selection
of protection from red creatures before Freewind Falcon, Soltari Priest
and Paladin en-Vec actually made this a good card for a time. It is now
obsolote compared to the Disciples and Acolytes.
Moorish Cavalry
2WW, 3/3
Common, Creature
– Cavalry, Arabian Nights
Trample
Flavor Text: Members
of the elite Moorish Cavalry are very particular about their mounts, choosing
only those whose bloodlines have been pure for generations.
Note - The card appears
in two different versions. One version has a normal generic mana symbol
in the cost (it is C1 rarity) and the other has a small dark mana symbol
(it is C4 rarity). [D'Angelo 01/31/99]
Artist: Dameon Willich
Released: 12/1993
This is the only
white trampler that is not an Elephant or a Wurm, and later 3/3 Elephants
cost more. Almost playable at 3/3 for 4 mana, and a clone of green's original
War Mammoth.
War Elephant
3W, 2/2
Common, Creature
– Elephant, Arabian Nights
Trample, bands
Flavor Text: When
elephants fight it is the grass that suffers." --Kikuyu proverb
Artist: Kristen
Bishop
Released: 12/1993
One of the first
banding creatures after the basic set, this is a mainstay of G/W casual
decks based on Elephant Graveyard. It also has better flavor text than
later white elephants.
Argivian Archaeologist
1WW, 1/1
UnCommon, Creature
– Archaeologist, Antiquities
WW, Tap: Return
target artifact card from your graveyard to your hand. [Oracle 99/09/03]
Flavor Text: Fascinated
by the lore of ancient struggles, the Archaeologist searches incessantly
for remnants of an earlier, more powerful era.
Artist: Amy Weber
Released: 3/1994
Another classic card,
it does not quite fit into WW unless you think of Juggernaut, Phyrexian
War Beast, Masticore and Aeolipile. The predecessor of Hanna.
Yotian Soldier
3, 1/4
Common, Artifact
Creature, Antiquities
Errata: Attacking
doesn't cause ~this~ to tap. [Oracle 99/09/03]
Flavor Text: After
Kroog was destroyed while most of its defenders were at his side, Urza
vowed that none of his allies would ever need to fear for their own defense
again, even while laying siege to a city far from their homes.
Artist: Christopher
Released: 3/1994
The original Standing
Troops, with the same use, except it is unaffected by Crusades and vulnerable
to artifact removal but unaffected by anti-white effects and protection.
Dragon Engine
3, 1/3
Common, Artifact
Creature, Antiquities
2: +1/+0 until end
of turn.
Flavor Text: Those
who believed the city of Kroog would never fall to Mishra's forces severely
underestimated the might of his war machines.
Artist: Anson Maddocks
Released: 3/1994
An Inquest-recommended
substitute for pump-knights in past Type II discussions.
Tundra Wolves
W, 1/1
Common, Creature
– Wolves, Legends
First Strike
Flavor Text: I heard
their eerie howling, the wolves calling their kindred across the frozen
plains.
Artist: Quinton
Hoover
Released: 6/1994
Along with Benalish
Hero, Mesa Pegasus, and Pikemen, players who started at around Fourth Edition
recognize this as one of the classic white 1/1s. It is playable only with
enhancement, however, much like its Arabian Nights black clone, Stone-Throwing
Devils.
Clergy of the Holy
Nimbus
W, 1/1
Common, Creature
– Priest, Legends
Errata: If ~this~
would be destroyed, regenerate it instead. 1: ~this~ can't be regenerated
this turn. Any player may play this ability. [Oracle 99/09/03]
If the Clergy are
reduced to below one toughness (by such as Weakness), then they get put
into the graveyard as normal. Being put into the graveyard for zero or
less toughness is not a "destroy" effect. [D'Angelo 00/03/14]
Artist: Daniel Gelon
Released: 6/1994
Somewhat playable,
this card is more famous for the rules headache it caused. It had to be
errata'd to address the case of a first-turn Weakness played on a first-turn
Clergy, with both players unable to pay 1 mana to end the infinite regeneration
loop.
Osai Vultures
1W, 1/1
Common, Creature
– Vultures, Legends
Errata: Flying.
At end of turn, if a creature was put into a graveyard from play this turn,
put a carrion counter on ~this~. ; Remove two carrion counters from ~this~:
~this~ gets +1/+1 until end of turn. [Oracle 99/09/03]
Flavor Text: A sign
of battle, the Vultures circle and wait for the victorious to depart.
Only gets one counter
per turn, not one per creature. [Aahz 94/06/16]
Does get a counter
if creatures died on the turn even if this card enters play after the creatures
died. [Aahz 94/12/21]
Artist: Dan Frazier
Released: 6/1994
Noteworthy as one
of the better early cheap flyers available. Several years ago.
Amrou Kithkin
WW, 1/1
Common, Creature
– Kithkin, Legends
Errata: ~this~ can't
be blocked by creatures with power 3 or greater. [Oracle 99/09/03]
Flavor Text: Quick
and agile, Amrou Kithkin can usually escape from even the most fearsome
opponents.
Artist: Quinton
Hoover
Released: 6/1994
Another "classic"
1/1, its ability has also been recycled in more recent expansions. Its
ability is best used with enhancement.
D'Avenant Archer
2W, 1/2
Common, Creature
– Archer, Legends
Tap: D'Avenant Archer
does 1 damage to target attacking or blocking creature.
Artist: Douglas
Shuler
Released: 6/1994
The first creature
with its ability, it has been reincarnated in later expansions as Crossbow
Infantry and Ballista Squad. All these are still less playable than Icatian
Javelineers, however.
Enchanted Being
1WW, 2/2
Common, Creature
– Being, Legends
Errata: Prevent
all combat damage that would be dealt to ~this~ by enchanted creatures.
[Oracle 99/09/03]
Artist: Douglas
Shuler
Released: 6/1994
One of the stranger
2/2s and representative of the chaff of older sets, this may be playable
against certain decks. Imagine this in Urza Block Sealed Deck.
Righteous Avengers
4W, 3/1
UnCommon, Creature
– Avengers, Legends
Plainswalk
Flavor Text: Few
can withstand the wrath of the righteous.
Artist: Heather
Hudson
Released: 6/1994
This unplayable card
is as much an eye-catcher as Camel. It is the only card in the game with
the Plainswalk ability. The joke is understood when one comes across the
Great Wall card (which allows a player to block Plainswalking creatures)
from the same set.
Petra Sphinx
2WWW, 3/4
Rare, Creature –
Sphinx, Legends
Errata: Tap: Target
player names a card, then reveals the top card of his or her library. If
that card is the named card, that player puts it into his or her hand.
If it isn't, the player puts it into his or her graveyard. [Oracle 99/09/03]
Flavor Text: What
walks on four legs in the morning, two legs in the afternoon, and three
legs in the evening?
Rulings:
The revealing of
a card for the Sphinx does not count as "drawing" a card for purposes of
Underworld Dreams or any other effect which looks at cards drawn. [Aahz
94/06/22]
You will not lose
the game if there are no cards in your library when the Sphinx is used
on you. It simply does nothing. [Aahz 94/06/22]
Artist: Sandra Everingham
Released: 6/1994
Marginally playable
due to its 4 toughness, the Sphinx is noteworthy because no other white
creature has a similar ability. Some casual players actually try this in
Millstone theme decks.
Ivory Guardians
4WW, 3/3
UnCommon, Creature
– Guardians, Legends
Protection from
red. All guardians gain +1/+1 if an opponent controls any red cards.
Flavor Text: The
elite guard of the Mesa High Priests, the Ivory Guardians, were created
to protect the innocent and faithful. Some say their actions are above
the law.
Rulings:
Because the card
says it gives +1/+1 to all Guardians if opponent has red cards in play,
this bonus also applies to the Guardian Beast (from Arabian Nights) and
other cards which are of creature type Guardian. Not intentional, but true.
[Aahz 94/06/24]
Only gets the bonus
once even if more than one other player has red cards. [D'Angelo 95/04/14]
Artist: Melissa
Benson
Released: 6/1994
It had a cute "Coat
of Arms" ability not seen in later sets, and was one of few early protection
from red creatures.
Akron Legionnaire
6WW, 8/4
Rare, Creature –
Legionnaire, Legends
Errata: Except for
creatures named Akron Legionnaire and artifact creatures, creatures you
control can't attack. [Oracle 99/11/01]
If you have two
or more Legionnaires, they can all attack. [D'Angelo 94/08/01]
Will prevent Evil
Eye of Orms-By-Gore from attacking. [Aahz 94/10/21] Unless they are artifacts
for some reason.
Artist: Mark Poole
Released: 6/1994
Amusing as white's
largest creature after Serra Avatar. Just as unplayable in WW.
Miracle Worker
W, 1/1
Common, Creature
– Miracle-Worker, The Dark
Errata: Tap: Destroy
target enchantment enchanting a creature you control. [Oracle 99/09/03]
Flavor Text: Those
blessed hands could bring surcease to even the most tainted soul." --Sister
Betje, Miracles of the Saints Rulings:
Rulings:
The creature type
is "Miracle-Worker" which is considered one word. Before errata, it was
two words, "Miracle Worker". [D'Angelo 99/09/20]
Artist: Ron Spencer
Released: 8/1994
Noteworthy for its
creature type, this was also used by older casual players with a paranoia
for Control Magic.
Exorcist
WW, 1/1
UnCommon, Creature
– Exorcist, The Dark
Errata: 1W, Tap:
Destroy target black creature. [Oracle 99/07/23]
Flavor Text: Though
they often bore little greater charm than the demons they battled, exorcists
were always welcome in Scarwood.
Artist: Drew Tucker
Released: 8/1994
A cheaper Northern
Paladin, and amusing in casual play against the right deck or with Sleight-Knight.
(And you thought the Tidal Visionary-Obsidian Acolyte combo in Invasion
Limited was rough…)
Pikemen
1W, 1/1
Common, Creature
– Pikemen, The Dark
Banding, First Strike
Flavor Text: As
the cavalry bore down, we faced them with swords drawn and pikes hidden
in the grass at our feet. `Don't lift your pikes 'til I give the word,'
I said." --Maeveen O'Donagh, Memoirs of a Soldier Rulings:
Note - The artist's
name, Dennis Detwiller, is spelled incorrectly on The Dark version.
Artist: Dennis Detwiller
Released: 8/1994
A classic 1/1, it
is fun in a deck of banders but is weaker than Icatian Infantry.
Preacher
1WW, 1/1
Uncommon, Creature
– Preacher, The Dark
Errata: You may
choose not to untap ~this~ during your untap step. Tap: Gain control of
target creature of an opponent's choice that he or she controls until ~this~
becomes untapped or leaves play. [Oracle 99/09/03]
Rulings:
Opponent may only
choose valid creature targets. A creature with Protection from White is
not valid. [bethmo 94/09/09]
Your opponent chooses
the target on announcement. [Duelist Magazine #9, Page 60] The ability
is countered if target creature is not still valid on resolution. [D'Angelo
99/08/01]
The opponent is
the one choosing the target for the purpose of things that care, such as
Autumn Willow. [D'Angelo 96/11/08]
In multiplayer games
you can choose a different opposing player each time it is used. [Duelist
Magazine #4, Page 64]
Artist: Quinton
Hoover
Released: 8/1994
This is the most
annoying white weenie after Mother of Runes, and its best use is to steal
creatures immediately before an opponent attacks to get surprise blockers
(if they are stolen after being declared as attackers, they enter your
side tapped, however) and have an opponent kill his own creatures. Though
powerful despite its mana cost, unlike the Mother, Preacher is useless
against creatureless decks.
Witch Hunter
2WW, 1/1
UnCommon, Creature
– Hunter, The Dark
Errata: Tap: ~this~
deals 1 damage to target player. 1WW, Tap: Return target creature an opponent
controls to its owner's hand. [Oracle 99/07/23]
Artist: Jesper Myrfors
Released: 8/1994
Inquest actually listed this in a "tournament-calibre" WW for the first Type II environment. It provides rare utility for WW, as both direct damage and bounce should not be found in white creatures.
On a side note, anti-cheating
advocate Sean "Gandalf" McKeown commented, "Funny thing, then, that the
card I'm known for collecting is Dark/Chronicles' Witch Hunter... a laugh-out-loud."
Knights of Thorn
3W, 2/2
UnCommon, Creature
– Knights, The Dark
Card Text: Protection
from red, Banding
Flavor Text: With
a great cry, the Goblin host broke and ran as the first wave of Knights
penetrated its ranks." --Tivadar of Thorn, History of the Goblin Wars
Artist: Christopher
Rush
Released: 8/1994
Memorable as one
of the early protection from red cards.
Angry Mob
2WW, 2+* / 2+*
UnCommon, Creature
– Mob, The Dark
Errata: Trample.
During your turn, ~this~'s power and toughness are each equal to 2 plus
the number of swamps all opponents control. Otherwise, ~this~'s power and
toughness are each 2. [Oracle 00/02/01]
Rulings:
Counts up Swamps
controlled by all of your opponents. [Aahz 94/12/25]
Artist: Drew Tucker
Released: 8/1994
A casual card played
with Magical Hack or Blanket of Night.
Icatian Infantry
W, 1/1
Common, Creature
- Summon Soldiers, Fallen Empires
Errata: 1: ~this~
gains banding until end of turn. 1: ~this~ gains first strike until
end of turn. [Oracle 99/07/23]
Flavor Text: The
Icatian army easily repelled early surprise attacks by the Orcs on border
towns like Montford.
Flavor Text: Although
they had long been concerned about the Order of the Ebon Hand, the Icatians
faced an even greater threat from Goblin and Orcish raiders.
Flavor Text: Valiant
Icatia was the last of the Sarpadian empires to fall. Its faithful soldiers
defended their cities to the very end." --Sarpadian Empires, vol. VI
Flavor Text: Never
Surrender" --Motto carved into a fragment of an Icatian wall
Artist: Edward P.
Beard Jr.
Released: 11/1994
Though not in the
league of Savannah Lions, Mother of Runes, Soul Warden and Icatian Javelineers,
this is a very flexible 1/1 and a good deal. It is a workable first-turn
play and can band with a 2/2 to trade for a larger blocker if the offense
stalls. Banded with a knight, it can be trickier as it can gain first strike
itself.
Icatian Priest
W, 1/1
UnCommon, Creature
– Cleric, Fallen Empires
1WW: Target creature
gets +1/+1 until end of turn.
Flavor Text: May
you be strong and valiant, to defeat the enemies of the pure." --"Leitbur's
Prayer Rulings:
Artist: Drew Tucker
Released: 11/1994
Another flexible
though mana-intensive 1/1 from Fallen Empires.
Icatian Moneychanger
W, 0/2
Common, Creature
– Townsfolk, Fallen Empires
Errata: 0/2. ; ~this~
comes into play with three credit counters on it. When ~this~ comes into
play, it deals 3 damage to you. At the beginning of your upkeep, put a
credit counter on ~this~. Sacrifice ~this~: You gain 1 life for each credit
counter on ~this~. Play this ability only during your upkeep. [Oracle 99/07/23]
Rulings:
A copy (Clone, Doppelganger,
etc) of a Moneychanger only causes a player to take damage and the Moneychanger
to get counters when the copy card itself is put into play. A later Vesuvan
Doppelganger change to a Moneychanger results in zero counters and zero
damage. [Aahz 94/11/16]
Artist: Edward P.
Beard Jr.
Released: 11/1994
The most amusing
white life-gainer, older casual players used it and gave themselves headaches
gambling when to sac the card. Red players just killed it and laughed.
Icatian Lieutenant
WW, 1/2
UnCommon,
Creature – Soldier, Fallen Empires
1W: Target Soldier
gets +1/+0 until end of turn.
Flavor Text: To
become an officer, an Icatian Soldier had to pass a series of tests. These
evaluated not only fighting and leadership skills, but also integrity,
honor, and moral strength.
Artist: Pete Venters
Released: 11/1994
Almost playable,
this flexible pumper is good in theme decks using Soldiers.
Combat Medic
2W, 0/2
Common, Creature
– Soldier, Fallen Empires
Errata: 1W: Prevent
the next 1 damage that would be dealt to target creature or player this
turn. [Oracle 99/07/23]
Flavor Text: Although
Icatia's Combat Medics borrowed much of their knowledge from other societies,
their skills were their own." --Sarpadian Empires, vol. VI
Flavor Text: Time
enough to become a Medic once you're hurt too badly to fight. For now,
Icatia needs your strength more than your compassion." --Lydia Wynforth,
Mayor of Trokair
Flavor Text: Without
Combat Medics, Icatia would probably not have withstood the forces of chaos
as long as it did." --Sarpadian Empires, vol. VI
Flavor Text: We'd
no sooner knock 'em back on their heels than that accursed sawbones would
show up and patch 'em back together again." --Ivra Jursdotter
Artist: Edward P.
Beard Jr.
Released: 11/1994
One of the more flexible
damage prevention creatures as it does not require tapping, it is restricted
by its zero power.
Farrel's Zealot
1WW, 2/2
Common, Creature
– Townsfolk, Fallen Empires
Errata: Whenever
~this~ attacks and isn't blocked, you may have it deal 3 damage to target
creature. If you do, ~this~ deals no combat damage this turn. [Oracle 99/07/23]
Flavor Text: Farrel,
a former priest, believed Icatia was far too complacent toward the Order
of the Ebon Hand.
Flavor Text: After
the fall of Trokair, Farrel and his followers formally broke their ties
with the rest of Icatia.
Flavor Text: Farrel
and his followers became a formidable band of vigilantes, battling Icatians
and followers of Tourach.
Rulings:
In a multiplayer
game, the target creature does not need to be one of the ones controlled
by the player you actually attacked. [D'Angelo 95/06/01]
Artist: Edward P.
Beard Jr.
Released: 11/1994
This is very playable
and is a rare white card that damages opposing creatures. It is fun with
Cho-Manno's Blessing, Mother of Runes and in multiplayer games. The ability
was later recycled in Soltari Guerillas.
Farrelite Priest
1WW, 1/3
UnCommon, Creature
– Cleric, Fallen Empires
Errata: 1: Add W
to your mana pool. If more than 3 is spent this way during a turn, sacrifice
~this~ at end of turn. [Oracle 99/07/23]
Flavor Text: Although
their methods were often brutal, Farrel's Followers believed in the perservation
of justice and virtue.
Rulings:
Mana which "changes
color" as it goes through the Priest forgets its original source because
the old mana gets used up and new mana gets generated. [Aahz 95/01/24]
Artist: Phil Foglio
Released: 11/1994
Noteworthy as the
more unplayable parallel of the black Initiates of the Ebon Hand from the
same set. Unlike Black with Drain Life and Frozen Shade, white has less
use for large amounts of white mana, even in casual play.
Icatian Skirmishers
3W, 1/1
UnCommon, Creature
– Soldiers, Fallen Empires
Banding, First Strike.
Whenever ~this~ attacks, all creatures banded with it gain first strike
until end of turn. [Oracle 99/07/23]
Flavor Text: Skirmishers
engaged raiders before they could reach the towns. Although these units
typically suffered huge losses, they never lacked volunteers. Rulings:
Artist: Heather
Hudson
Released: 11/1994
One of the more interesting
banders and members of a Soldier deck.
Hand of Justice
5W, 2/6
UnCommon, Creature
– Avatar, Fallen Empires
Errata: Tap, Tap
three untapped white creatures you control: Destroy target creature. [Oracle
99/07/23]
Flavor Text: The
Hand of Justice will come to cleanse the world if we are true." --Oliver
Farrel
Rulings:
Does not target
the 3 creatures it taps. [Oracle 98/07/01]
It can destroy one
of the three creatures it taps. [Oracle 98/07/01]
The creatures are
tapped during announcement and as a cost. [Duelist Magazine #11, Page 56]
"Summoning sickness"
does not prevent creatures from being tapped by this effect. [WotC Rules
Team 94/12/15] But you cannot use the Hand's ability at all if the Hand
has summoning sickness. [D'Angelo 95/01/01]
Artist: Melissa
Benson
Released: 11/1994
It's the second white
Avatar printed, and it has one good ability. Amusing and playable in a
casual WW deck. Combos with Fallen Empires' Icatian Town.
Kjeldoran Warrior
W, 1/1
Common, Creature
– Hero, Ice Age
Banding
Flavor Text: Give
me a thousand such Warriors and I chould change the world." --Avram Garrisson,
Leader of the Knights of Stromgald.
Artist: Mark Poole
Released: 6/1995
Ice Age rehashed
Benalish Hero and Order of Leitbur. One wonders why they suddenly removed
banding from white.
Kjeldoran Knight
WW, 1/1
Rare, Creature –
Knight, Ice Age
Errata: Banding.
1W: ~this~ gets +1/+0 until end of turn. WW: ~this~ gets +0/+2 until end
of turn. [Oracle 00/02/01]
Flavor Text: Those
who do not ride the wind on Aesthir still command loyalty and respect."
--Arna Kennerud, Skyknight Rulings:
Artist: Ron Spencer
Released: 6/1995
It would be much better if it had a better initial power, but it is still interesting.
Kjeldoran Guard
1W, 1/1
Common, Creature
– Soldier, Ice Age
Errata: Tap: Target
creature gets +1/+1 until end of turn. When that creature leaves play this
turn, sacrifice ~this~. Play this ability only during combat and only if
defending player controls no snow-covered lands. [Oracle 00/02/01]
Can be assigned
as a blocker and then have its ability used. [WotC Rules Team 95/06/15]
Artist: Anthony
Waters
Released: 6/1995
This pump ability
is playable when better cards are not available, and has been recycled.
Order of the Sacred
Torch
1WW, 2/2
Rare, Creature –
Paladin, Ice Age
Tap: Pay 1 life
to destroy target black spell. Effects that prevent or redirect damage
cannot be used to counter this loss of life. Play this ability as an interrupt.
Artist: Ruth Thompson
Released: 6/1995
An effective anti-black
sideboard in some cases, it fits in with some Sleight-Knight themes.
Kjeldoran Skyknight
2W, 1/1
Common, Creature
– Soldier, Ice Age
Banding, Flying,
First Strike
Flavor Text: My
Aesthir is my most trusted ally. We fight as one and live as one, and we
will die as one." --Arna Kennerud, Skyknight Rulings:
Artist: Mark Poole
Released: 6/1995
This is best used
as an example to a newbie to demonstrate that a simple high power is more
useful than funky abilities. The uncommon Kjeldoran Skycaptain from the
same set costs an extra colorless mana and is 2/2 instead!
Snow Hound /
2W, 1/1
UnCommon, Creature
– Hound, Ice Age
Errata: 1, Tap:
Return ~this~ and target blue or green creature you control to their owner's
hand. [Oracle 00/02/01]
Flavor Text: If
you're starving, eat your horses, your dead, or yourself - but never eat
your dog." --General Jarkeld, the Arctic Fox
Note - This card
was of creature type "Dog" but is now of creature type "Hound". [Oracle
00/02/01]
Artist: Pat Morrissey
Released: 6/1995
This is noteworthy
because of a rare bounce ability in a white creature (greatly improved
by Sixth Edition rules) and because it has the cutest, most adorable card
art among white weenies.
Adarkar Unicorn
1WW, 2/2
Common, Creature
– Unicorn, Ice Age
Errata: Tap: Add
either U or 1U to your mana pool. This mana is usable only to pay for cumulative
upkeep. [Oracle 00/02/01]
Flavor Text: There
is no nobler creature in all of Terisiare." --General Jarkeld, the Arctic
Fox
Artist: Quinton
Hoover
Released: 6/1995
This had to be mentioned
because its ability ranks up there with Camel's ability.
Blinking Spirit
3W, 2/2
Rare, Creature –
Spirit, Ice Age
Errata: 0: Return
~this~ to its owner's hand. [Oracle 00/02/01]
Flavor Text: Don't
look at it! Maybe it'll go away!" --Ib Halfheart, Goblin Tactician Rulings:
Note - This card
was of creature type Blinking Spirit and is now of creature type Spirit.
[Oracle 00/02/01]
Artist: L. A. Williams
Released: 6/1995
This unkillable creature
is too slow for normal WW but is very playable, and was the star blocker
of Ice Age-era control decks. With Sixth Edition, note that it now deals
damage before blinking. Another trick is to return it to hand than replay
it after attacking, to make it available as a blocker. If necessary, however,
an opponent can play around it by Bolting it to prevent it from blocking
a larger creature.
Soldevi Simulacrum
4, 2/4
UnCommon, Artifact
Creature, Ice Age
Errata: Cumulative
Upkeep - 1. 1: ~this~ gets +1/+0 until end of turn. [Oracle 00/02/01]
Flavor Text: They
look human - until they bleed.
Artist: Dan Frazier
Released: 6/1995
Another Inquest-recommended
creature, this obscure artifact can pack a punch if timed right, before
it "fades" away.
General Jarkeld
3W, 1/2
Rare, Creature –
Legend, Ice Age
Errata: Tap: Switch
the blocking creatures of two target attacking creatures. Play this ability
after blockers are declared but before combat damage is assigned. (All
blocks must still be legal.) [Oracle 00/02/01] Flavor Text: N/A Rulings:
Does not undo any
abilities which triggered due to the declaration of blockers. A creature
which is switched away still has any triggered abilities resolve on it.
[D'Angelo 00/03/09]
The new blocker
does not trigger any abilities which trigger on declaration of blockers.
[D'Angelo 00/03/09]
Can target any two
attacking creatures but only works if both of them have at least one blocker
when it resolves and when you are done choosing new blockers. [Duelist
Magazine #7, Page 99]
Artist: Richard
Thomas
Released: 6/1995
Interesting as one
of the first white legends, it may actually be useful in casual games.
It will surely be amusing.
Lost Order of Jarkeld
2WW, 1+*, 1+*
Rare, Creature –
Knights, Ice Age
Errata: As ~this~
comes into play, choose an opponent. ~this~'s power and toughness are each
equal to 1 plus the number of creatures that opponent controls. [Oracle
00/02/01]
Flavor Text: Let
us remember brave Jarkeld and his troops, who perished in the Adarkar Wastes
so long ago." --Halvor Arenson, Kjeldoran Priest
Artist: Andi Rusu
Released: 6/1995
A strange card that
becomes weaker the more you win, it may be more interesting in multiplayer.
Kjeldoran Elite Guard
3W, 2/2
UnCommon, Creature
– Soldier, Ice Age
Errata: Tap Target
creature gets +2/+2 until end of turn. When that creature leaves play this
turn, sacrifice ~this~. Play this ability only during combat. [Oracle 00/02/01]
Flavor Text: The
winged helms of the Guard are put on for pageants - but taken off for war.
Rulings:
Can be assigned
as a blocker and then have its ability used. [WotC Rules Team 95/06/15]
Artist: Melissa
Benson
Released: 6/1995
A stronger version
of Kjeldoran Guard, it can fit into a weaker WW deck, though it can now
block and kill 4 toughness creatures by itself.
Mercenaries
3W, 3/3
Rare, Creature –
Mercenaries, Ice Age
Errata: 3: Prevent
all damage that would be dealt by ~this~ to you this turn. Any player may
play this ability. [Oracle 00/02/01]
Flavor Text: Blasted
amateurs! Doesn't the queen think we can fight well enough on our own?"
--Avram Garrisson, Leader of the Knights of Stromgald
Artist: Cornelius
Brudi
Released: 6/1995
Noteworthy only as
the first Mercenary (with Red's Rogue Skycaptain in Alliances) and the
ancestor of Mercenary Informer.
Kjeldoran Royal Guard
3WW, 2/5
Rare, Creature –
Soldiers, Ice Age
Errata: Tap: All
combat damage that would be dealt to you by unblocked creatures this turn
is dealt to ~this~ instead. [Oracle 00/02/01]
Flavor Text: Honorable
in battle, generous in death." --Motto of the Kjeldoran Royal Guard Rulings:
The effect only
works as long as this card is in play. Once it leaves play, the effect
can no longer redirect damage. [D'Angelo 99/11/14]
Artist: L. A. Williams
Released: 6/1995
A rehash of Veteran
Bodyguard that fits into Soldier themes.
Kjeldoran Phalanx
5W, 2/5
Rare, Creature –
Soldiers, Ice Age
Banding, First Strike
Flavor Text: There's
nothing I like better than watching a street full of soldiers kicking down
the doors of the guilty and the impure." --Avram Garrisson, Leader of the
Knights of Stromgald Rulings:
Artist: Richard
Kane-Ferguson
Released: 6/1995
Another interesting
and mediocre blocker.
Seraph
6W, 4/4
Rare, Creature –
Angel, Ice Age
Errata: Flying.
Whenever a creature dealt damage by ~this~ this turn is put into a graveyard,
put that creature into play under your control at end of turn. When you
lose control of ~this~, sacrifice the creature. [Oracle 00/02/01] Flavor
Text: N/A
Rulings:
You do not get the
creature back if the creature is not still in the graveyard at the end
of the turn. [Aahz 95/06/10]
If the Seraph leaves
play before the creature comes into play, then you simply get to keep the
creature. [Aahz 97/09/15] If, however, you just lost control of the Seraph
and later get control of that same Seraph and lose control of it again
at some time after you got the free creature, the creature will be sacrificed
at that time because the Seraph remembers that it gave you that creature.
[Aahz 97/09/15]
Artist: Christopher
Rush
Released: 6/1995
Ice Age's substitute
to Serra Angel, it was much tougher to use. It parallels that set's Krovikan
Vampire, which was Ice Age's substitute for Sengir Vampire.
Sustaining Spirit
1W, 0/3
Rare, Creature –
Guardian, Alliances
Errata: Cumulative
Upkeep - 1W. Damage that would reduce your life total to less than 1 reduces
it to 1 instead. [Oracle 99/07/23]
Flavor Text: Faith
is our greatest protector." --Halvor Arensson, Kjeldoran Priest Rulings:
Does not prevent
the damage. The damage was still dealt. It just changes the effect of the
unprevented damage. [D'Angelo 99/08/01]
Does not affect
damage if you are already at zero or negative life. You still take it all.
[Duelist Magazine #12, Page 32]
Artist: Rebecca
Guay
Released: 6/1996
A spin-off of Ali
from Cairo and the ancestor of Worship.
Juniper Order Advocate
2W, 1/2
UnCommon, Creature
– Knight, Alliances
Errata: Green creatures
you control get +1/+1 as long as ~this~ is untapped. [Oracle 99/07/23]
Flavor Text: In
these troubled times, we alone carry the hope of reconciliation between
Elf and Human." --Jaeuhl Carthalion, Juniper Order Advocate
Artist: Douglas
Shuler
Released: 6/1996
An interesting casual
G/W card. Note that Green had no cards similar to this at the time except
Alliance's Kaysa.
Wild Aesthir
2W, 1/1
Common, Creature
– Aesthir, Alliances
Errata: 1/1, Flying,
First Strike. WW: ~this~ gets +2/+0 until end of turn. Play this ability
no more than once each turn. [Oracle 99/07/23]
Flavor Text: High
in the Karplusans, death is swift and razor-clawed." --Arna Kennerud, Skycaptain---AND---"What
Barbarian secrets do they spy from their lofty perch?" --General Varchild
Rulings:
Note - Before errata,
this card was of creature type Aesthir. [Oracle 99/07/23]
Artist: Greg Simanson
Released: 6/1996
Actually playable
when pressed for cards as it is a 3/1 flying first-striker that is difficult
to kill in combat. Unfortunately, it still can't kill a Morphling since
the Morphling can turn into a flying 2/4 or 1/5.
Sworn Defender
2WW, 1/3
Rare, Creature –
Knight, Alliances
Errata: 1: ~this~'s
power becomes the toughness of target creature blocking or being blocked
by ~this~ minus 1 until end of turn, and ~this~'s toughness becomes 1 plus
the power of that creature until end of turn. [Oracle 99/07/23]
Rulings:
It changes the current
power/toughness. So if a Holy Strength (+1/+2) was on it and it blocks
a 3/3 creature, it will become 2/4 by playing the ability because the Holy
Strength bonus is overridden. [D'Angelo 99/08/01]
Artist: D. Alexander
Gregory
Released: 6/1996
An interesting blocker,
though it does not fit in with conventional WW. Capable of killing any
creature with a Crusade out. A rehash of the ability of Legends' Sentinel.
Seasoned Tactician
2W, 1/3
UnCommon, Creature
– Tactician, Alliances
Errata: 3,Remove
the top four cards of your library from the game: The next time a source
of your choice would deal damage to you this turn, prevent that damage.
[Oracle 99/07/23]
Flavor Text: The
benefits of peace far outweigh the pride of Generals." --King Darien of
Kjeldor
Artist: Dan Frazier
Released: 6/1996
Another playable
defensive card (which means it does not fit in with WW), Alliances had
many mechanics that removed cards from the library to power an effect.
The most powerful was Thoughtlash, and some Philippine players suggested
the combo of Thoughtlash and a cigarette lighter.
Kjeldoran Home Guard
3W, 1/6
UnCommon, Creature
– Soldier, Alliances
Errata: At end of
combat, if ~this~ attacked or blocked this turn, put a -0/-1 counter on
it and put a 0/1 white Deserter creature token into play. [Oracle 99/11/01]
Flavor Text: N/A Rulings:
The ability triggers
at end of combat if this creature is still in play at that time. [D'Angelo
99/08/01]
Artist: Andi Rusu
Released: 6/1996
This mediocre card
is actually good in casual play if you have Crusades out.
Carrier Pigeons
3W, 1/1
Common, Creature
– Birds, Alliances
Errata: Flying.
When ~this~ comes into play, draw a card at the beginning of the next turn's
upkeep. [Oracle 99/11/01]
Flavor Text: Birds
know no borders! Why, then, should we?" --General Varchild, in a missive
to King Darien of Kjeldor---AND---"It's true I ask no fealty of the flocks
--but surely we are more than mere beasts." --King Darien of Kjeldor, in
a missive to General Varchild Rulings:
Note - Before errata,
this card was of creature type Pigeon. [Oracle 99/07/23]
Artist: Pat Morrissey
Released: 6/1996
There are few white
cantrip creatures, and this horrible card seems to explain why.
Ivory Gargoyle
4W, 2/2
Rare, Creature –
Gargoyle, Alliances
Errata: Flying.
When ~this~ is put into a graveyard from play, return it to play under
owner's control at end of turn and skip your next draw step. 4W: Remove
~this~ from the game. [Oracle 99/07/23]
Rulings:
If more than one
of these dies in a turn, the loss of draw steps adds up. You do not get
to skip just one draw step to pay off more than one Gargoyle death. [WotC
Rules Team 96/07/29]
A Clone or Vesuvan
Doppelganger of this card which leaves play does get returned to play at
the end of the turn just like a normal Gargoyle would. This is because
it was a Gargoyle when it left play and the effect triggered. If there
are no creatures in play to copy at the time it enters play, the effect
of returning to play does not happen. [Aahz 96/05/21]
If a player other
than the owner controls it at the time it goes to the graveyard, then that
controller is the one who loses a draw step, not the owner. [Duelist Magazine
#12, Page 32]
The effect that
brings it back into play is considered controlled by the player who controlled
the Gargoyle when it went to the graveyard. Therefore, the Gargoyle is
considered to be put into play by the controller at the time it died, even
though it gets put into play under the control of the Gargoyle's owner.
[Aahz 96/06/18] This matters only if someone steals the Gargoyle and has
an effect which triggers when they bring a creature into play.
If it goes to the
graveyard after you are done dealing with your "at end of turn" effects
in the End of Turn step, it will come back into play at the end of the
following turn. [D'Angelo 99/08/01]
Artist: Quinton
Hoover
Released: 6/1996
This powerful card
is one of the first that recycled itself (the first was red's Firestorm
Phoenix) and is the forerunner of today's black Nether Spirit. Its high
cost and low power made it less appealing to WW, however, and it was abused
in Jokulhaups decks of its time. Its nemesis was Stormbind, which effectively
kept the Jokulhaups player from drawing another card by dealing 2 damage
to the Gargoyle every turn. Also, Stormbind was unaffected by Jokulhaups.
Death Speakers
W, 1/1
UnCommon, Creature
– Speakers, Homelands
Protection from
black.
Flavor Text: Such
innocent little birds. They sing a sweet song, sitting on their fragile
branch." -Grandmother Sengir
Artist: Douglas
Shuler
Released: 10/1995
Made obsolete by
Mother of Runes, this used to be a speed bump for Pestilence Decks.
Trade Caravan
W, 1/1
Common, Creature
– Caravan, Homelands
Errata: At the beginning
of your upkeep, put a currency counter on ~this~. Remove two currency
counters from ~this~: Untap target basic land. Play this ability only during
an opponent's upkeep. [Oracle 99/07/23]
Artist: Kaja Foglio
Released: 10/1995
One of the strangest
commons with a useless ability that fills the entire text box. Older casual
players actually tried to use it with Stasis, then admitted defeat.
Mesa Falcon
1W, 1/1
Common, Creature
– Bird, Homelands Card
Flying. 1W: +0/+1
until end of turn.
Flavor Text: The
faith of Serra is borne on wings of hope." -Gulsen, Abbey Matron---AND---"Pretty
Falcon, friend to Soraya. Will you send her my greetings?" -Gemma, Willow
Priestess Rulings:
Note - In Fifth
Edition and Homelands this card was of creature type Falcon.
Artist: Mark Poole
Released: 10/1995
A mediocre flyer,
it fits into Bird decks built around Soraya the Falconer and the Enchant
World Serra Aviary.
Soraya the Falconer
1WW, 2/2
UnCommon, Creature
– Legend, Homelands
Errata: All Birds
get +1/+1. 1W: Target Bird gains banding until end of turn. [Oracle 99/07/23]
Flavor Text: Soraya
speaks with the hunters of the air, as do all of her family line." -Autumn
Willow
Note - Before errata,
it worked only on Falcons. Now it works for all Birds. [Oracle 99/07/23]
Artist: Dennis Detwiller
Released: 10/1995
White's equivalent
of Goblin King. Although the creature type is very weak, at least Homelands
came with the Enchant World Serra Aviary. Splashing blue pairs Soraya with
Kangee from Invasion, and should make for a hilarious theme deck.
Aysen Crusader
2WW, 2+* / 2+*
UnCommon, Creature
– Crusader, Homelands
Errata: ~this~'s
power and toughness are each equal to 2 plus the number of Heroes you control.
[Oracle 99/07/23]
Flavor Text: A renegate
rallying the rabble does not a true Crusader make." -Irini Sengir
Artist: NeNe Thomas
Released: 10/1995
The base of the Hero
deck, featuring Benalish Hero and Kjeldoran Warrior.
Abbey Gargoyles
2WWW, 3/4
UnCommon, Creature
– Gargoyles, Homelands
Flying, Protection
from red
Flavor Text: Though
Serra has not been seen for twenty years, her Gargoyles still watch over
our city and punish the guilty." -Gulsen, Abbey Matron
Artist: Christopher
Rush
Released: 10/1995
A very playable alternative
to Serra Angel, considering the dearth of protection from red creatures
at the time.
Hazduhr the Abbot
3WW, 2/5
UnCommon, Creature
– Legend, Homelands
Errata: X, Tap:
The next X damage that would be dealt to target white creature you control
is dealt to ~this~ instead. [Oracle 99/07/23]
Flavor Text: Soon,
Serra will return and choose the Abbot's successor, else we are lost."
-Gulsen, Abbey Matron Rulings:
Artist: Dan Frazier
Released: 10/1995
The forerunner of
Invasion's Atayla.
Rashka the Slayer
3WW, 3/3
UnCommon, Creature
– Legend, Homelands
Errata: ~this~ may
block as though it had flying. Whenever ~this~ blocks one or more black
creatures, ~this~ gets +1/+2 until end of turn. [Oracle 99/11/01]
Flavor Text: Rarely
be the prey so haughty as to hunt the hunter." -Baron Sengir Rulings:
The player can choose
to treat this creature as flying or non-flying when declaring blockers,
but only one of the two during a single declare blockers step. For example,
it can block a creature that can only be blocked by flyers. [bethmo 99/06/13]
Gets the bonus only
once even if more than one black creature blocks it. [D'Angelo 99/08/17]
See Rule A.4.18.
Artist: Christopher
Rush
Released: 10/1995
Only worth mentioning
as a white Legend, though it can actually be played in the 5-mana slot
if nothing else is available.
Mtenda Herder
W, 1/1
Common, Creature
– Scout, Mirage
Flanking.
Flavor Text: All
animals-even humans-can be herded. The trick is to make them think they
choose their own destination." --Mangara
Artist: Zina Saunders
Released: 10/1996
The only white flanker
that does not cost 3 mana. Good at trading for blockers, and better with
Crusade, like other 1/1s.
Vigilant Martyr
W, 1/1
UnCommon, Creature
– Martyr, Mirage
Errata: Sacrifice
~this~: Regenerate target creature. WW, Tap,Sacrifice ~this~: Counter target
spell that targets an enchantment in play. [Oracle 99/07/01]
Artist: Rebecca
Guay
Released: 10/1996
An interesting card
under Sixth Edition rules.
Benevolent Unicorn
1W, 1/2
Common, Creature
– Unicorn, Mirage
Errata: If a spell
would deal damage to a creature or player, it deals that much damage minus
1 to that creature or player instead. [Oracle 99/09/03]
Flavor Text: The
best use for a unicorn's horn is to adorn a unicorn. --Femeref adage
Artist: David A.
Cherry
Released: 10/1996
Cute, but not quite
effective, except in numbers.
Zhalfirin Commander
2W, 2/2
UnCommon, Creature
– Knight, Mirage
Flanking. 1WW: Target
Knight gets +1/+1 until end of turn.
Flavor Text: Command
is the act of balancing on a vine and convincing others that it is firm
ground." --Sidar Jabari
Artist: Stuart Griffin
Released: 10/1996
One of the stronger
white flankers, this is obviously stronger when playing more Knights. It
competes with the pump-knights for mana, though.
Zhalfirin Knight
2W, 2/2
Common, Creature
– Knight, Mirage
Errata: Flanking.
WW: ~this~ gains first strike until end of turn. [Oracle 99/07/01]
Flavor Text: You
returned a warrior....Your hair was cut, your eye tattoed with the red
triangle of war." --"Love Song of Night and Day Rulings:
Artist: John Bolton
Released: 10/1996
This is playable,
but weaker than most knights.
Femeref Knight
2W, 2/2
Common, Creature
– Knight, Mirage
Errata: Flanking.
W: Attacking doesn't cause ~this~ to tap this turn. [Oracle 99/07/01]
Flavor Text: I will
return / with lizard skins for your sandals. Paint your eyes black and
wait for me." --'Love Song of Night and Day' Rulings:
Artist: Tony Roberts
Released: 10/1996
This is playable,
but weaker than most knights.
Ethereal Champion
2WWW, 3/4
Rare, Creature –
Avatar, Mirage
Errata: Pay 1 life:
Prevent the next 1 damage that would be dealt to ~this~ this turn. [Oracle
99/07/01]
Flavor Text: If
I have learned anything as a wizard it is this: never fight your own battles."
--Waffa, sorcerer of Nyomba
Artist: Terese Nielsen
Released: 10/1996
A rehash of Personal
Incarnation, but not as hilarious in casual play.
Melesse Spirit
3WW, 3/3
UnCommon, Creature
– Angel, Mirage
Flying, Protection
from black.
Flavor Text: Like
a laughing knife, immaculate and sharp, is the Melesse.
Artist: Gerry Grace
Released: 10/1996
Somewhat like Abbey
Gargoyles against red, except it does not have 4 toughness.
Sidar Jabari
3W, 2/2
Rare, Creature –
Legend, Mirage
Errata: 2/2, Flanking.
Whenever ~this~ attacks, tap target creature defending player controls.
[Oracle 99/07/01]
Flavor Text: Prophecy
is whatever one makes of it, but destiny cannot be changed." --Sidar Jabari
Artist: Gerry Grace
Released: 10/1996
The poster boy of
flankers along with red's Telim Tor, this is actually not bad in casual
environments with a lot of creatures.
Spectral Guardian
2WW, 2/3
Rare, Creature –
Guardian, Mirage
As long as Spectral
Guardian is untapped, noncreature artifacts cannot be the target of spells
or effects.
Flavor Text: A treasure
to guard other treasures is worth the highest price." --Mtai, Civic Guildmage
Artist: Mike Dringenberg
Released: 10/1996
A rehash of Black's
Guardian Beast from Arabian Nights, only easier to kill. Obsolete with
the printing of the white enchantment Hanna's Custody.
Sunweb
3W, 5/6
Rare, Creature –
Wall, Mirage
Flying. Sunweb cannot
block creatures with power 2 or less.
Flavor Text: There
is no sweeter music than the wails of a dying dragon." --Rashida Scalebane
Artist: Dan Frazier
P/T: 5/6 Released: 10/1996
Not quite a WW card,
but hilarious in a Wall deck (Animate Wall and Rolling Stones are white
cards, and can be applied to the WW structure).
Rashida Scalebane
3WW, 3/4
Rare, Creature –
Legend, Mirage
Errata: Tap: Destroy
target attacking or blocking Dragon. It can't be regenerated. You gain
life equal to its power. [Oracle 99/07/01]
Flavor Text: It
is not by the blood of dragons that Rashida measures victories, but by
the sum of children who no longer wake from nightmares of scales and fire.
Artist: Randy Gallegos
Released: 10/1996
Who said Dragons
were an Invasion theme?
Pearl Dragon
4WW, 4/4
Rare, Creature –
Dragon, Mirage
Flying. W: +0/+1.
Flavor Text: They
knew Bantau was lost when, to hide the pearl he had found on the beach,
he swallowed it-and soon grew wings." --Hakim, Loreweaver
Artist: Ian Miller
Released: 10/1996
The first white Dragon.
Far from the best, though.
Infantry Veteran
W, 1/1
Common, Creature
– Soldier, Visions
Tap: Target attacking
creature gets +1/+1 until end of turn.
Flavor Text: "The
true dishonor for a soldier is surviving the war." - Telim'Tor
Artist: Christopher
Rush
Released: 2/1997
An improved version
of Kjeldoran Guard, but still not a first-rate WW creature.
Resistance Fighter
W, 1/1
Common, Creature
– Soldier, Visions
Errata: Sacrifice
~this~: Prevent all combat damage target creature would deal this turn.
[Oracle 00/02/01]
Flavor Text: "My
soldiers fought without hesitation, died without doubt." - Sidar Jabari
Artist: Cecil Fernando
Released: 2/1997
Another 1/1 improved
by Sixth Edition rules.
Freewind Falcon
1W, 1/1
Common, Creature
– Bird, Visions
Flying, Protection
from red
Flavor Text: "That
does it! I'm going back to hunting chickens!" - Rhirhok, goblin archer
Note - Before errata,
this card was of creature type Falcon.
Artist: Una Fricker
Released: 2/1997
In its time, it fit
in with Empyreal Armor, could block Wildfire Emissary and Frenetic Efreet,
but died to Suq'Ata Lancer. It was the best protection from red creature
before Soltari Priest was printed.
Zhalfirin Crusader
1WW, 2/2
Rare, Creature –
Knight, Visions
Errata: Flanking.
1W: The next 1 damage that would be dealt to ~this~ this turn is deal to
target creature or player instead. [Oracle 99/07/01]
Flavor Text: "War
is the crucible of leadership." - Rashida Scalebane Rulings:
Artist: Alan Rabinowitz
Released: 2/1997
Arguably the strongest
white flanker, it was rated the #10 card by Inquest magazine. Though it
is lethal in combat, it is mana intensive, and can be killed when the controller
is tapped out. Its ability is also useless against creatureless decks.
Teferi's Honor Guard
2W, 2/2
UnCommon, Creature
– Knight, Visions
Errata: Flanking.
UU: ~this~ phases out. [Oracle 98/07/01]
Flavor Text: "They
may seem ceremonial, but their swords are still sharp." - Kipkemboi, Kukemssa
pirate
Artist: Cecil Fernando
Released: 2/1997
This was used not
in WW, but in U/W control decks. It is better with Sixth Edition, like
other phasing and bouncing creatures.
Knight of Valor
2W, 2/2
Common, Creature
– Knight, Visions
Errata: Flanking.
1W: Each creature without flanking blocking ~this~ gets -1/-1 until end
of turn. Use this ability only once each turn. [Oracle 99/07/01]
Rulings:
The second ability
is not Flanking and is not removed by an effect that removes Flanking.
[Duelist Magazine #17, Page 30]
Note - Also see
Flanking, Rule A.16.
Artist: Jeff Miracola
Released: 2/1997
Very strong on the
attack, though its ability is useless against creatureless decks.
Jamuraan Lion
2W, 3/1
Common, Creature
– Lion, Visions
Errata: W, Tap:
Target creature can't block this turn. [Oracle 99/07/01]
Flavor Text: The
lion blinked -Femeref expression meaning ""situation avoided""
Artist: Stuart Griffin
Released: 2/1997
It is the only 3-power
white creature for 3 mana (aside from the dubious Ignoble Soldier), but
it is no Savannah Lion.
Archangel
5WW, 5/5
Rare, Creature –
Angel, Visions
Flying. Attacking
does not cause Archangel to tap.
Flavor Text: "My
mother once told me angels sing their swords' names with each strike."
- Sisay, Captain of the Weatherlight
Artist: Christopher
Rush
Released: 2/1997
Serra Angel on steriods,
it was used more with reanimation than in WW.
Duskrider Falcon
1W, 1/1
Common, Creature
– Falcon, Weatherlight
Flying, protection
from black.
Flavor Text: Seaborne
ships have their dolphins to dance in their wakes; I have my duskriders."
- Sisay, journal
Note - Before errata,
this card was of creature type Falcon. [Oracle 99/07/01]
Artist: Cecil Fernando
Released: 6/1997
Like Freewind Falcon,
it is not bad, but still a 1/1.
Revered Unicorn
1W, 1/2
UnCommon, Creature
– Unicorn, Weatherlight
Errata: Cumulative
Upkeep – 1. When ~this~ leaves play, its controller gains life equal
to ~this~'s last paid cumulative upkeep. [Oracle 99/07/01]
Flavor Text: I felt
unworthy even to dream of it." - Hanna, Weatherlight navigator Rulings:
Artist: David A.
Cherry
Released: 6/1997
Interesting in the
block with phasing, and could combo with Teferi's Veil. Life gain is not
a powerful ability, however.
Soul Shepherd
1W, 2/1
Common, Creature
- Cleric
Errata: W, Remove
a creature card in your graveyard from the game: You gain 1 life. [Oracle
99/07/01]
Flavor Text: The
sidar who raised me had a saying: 'The first step into death is the hardest.'"
- Gerrard of the Weatherlight
Artist: John Coulthart
Released: 6/1997
It meets the "2-power
for 2" rule, and its ability can help midgame against a more aggressive
deck, but it is weaker for this purpose than Soul Warden.
Volunteer Reserves
1W, 2/4
UnCommon, Creature
– Soldiers, Weatherlight
Banding, Cumulative
upkeep: 1.
Flavor Text: I'm
always a little leery of anyone who offers to kill other people for free."
- Gerrard of the Weatherlight
Artist: Kev Walker
Released: 6/1997
It is somewhat playable
if you think of it as having fading.
Benalish Knight
2W, 2/2
Common, Creature
– Knight, Weatherlight
Errata: First Strike.
You may play ~this~ any time you could play an instant. [Oracle 99/07/01]
Flavor Text: We
called them 'armored lightning.'" - Gerrard of the Weatherlight
Artist: Zina Saunders
Released: 6/1997
Playable as either
pseudo-creaturekill, a surprise chump-blocker against larger creatures,
or at the end of the opponent's turn as a surprise attacker. One of the
original cards with this mechanic.
Serrated Biskelion
3, 2/2
UnCommon, Artifact
Creature, Weatherlight
Tap: Put a -1/-1
counter on Serrated Biskelion and a -1/-1 counter on target creature.
Flavor Text: Whereas
I was created to protect, the biskelion was created to destroy." - Karn,
silver golem
Artist: Ron Spencer
Released: 6/1997
A flexible living
Serrated Arrows that covers some of WW on a budget's creaturekill deficiency,
and works better under Sixth Edition rules.
Benalish Infantry
2W, 1/3
Common, Creature
– Soldiers, Weatherlight
Banding
Flavor Text: My
favorite part of getting into the infantry was getting out again." - Gerrard
of the Weatherlight
Artist: Dan Frazier
Released: 6/1997
Noteworthy only as
one of the last banding creatures printed, though the 3 toughness makes
it better defensively.
Master of Arms
2W, 2/2
UnCommon, Creature
– Soldier, Weatherlight
First Strike. 1W:
Tap target creature blocking Master of Arms.
Flavor Text: Being
the best usually means proving it to everyone." - Gerrard of the Weatherlight
Rulings:
A tapped blocker
does deal and receive damage in combat. [D'Angelo 99/07/10] Note that this
is different from Fifth Edition rules.
Artist: Dan Frazier
Released: 6/1997
This card's ability
is made useless by Sixth Edition rules. (Strangely, many fans consider
Gerrard a sissy, and this may have something to do with it.)
Peacekeeper
2W, 1/1
Rare, Creature –
Peacekeeper, Weatherlight
Errata: At the beginning
of your upkeep, sacrifice ~this~ unless you pay 1W. Creatures can't attack.
[Oracle 99/07/01]
Flavor Text: I have
always imagined my mother as such a woman, strong and wise." - Sisay, journal
Rulings:
Players still have
an attack phase, but must declare zero attackers. [D'Angelo 99/07/10]
Artist: Donato Giancola
Released: 6/1997
A powerful creature,
simply not in WW.
Foriysian Brigade
3W, 2/4
UnCommon, Creature
– Soldiers, Weatherlight
Errata: ~this~ may
block two creatures each combat. [Oracle 00/02/01]
Flavor Text: A double-edged
sword lets you cut down your enemies with the backswing as well." - Gerrard
of the Weatherlight.
Artist: Kev Walker
Released: 6/1997
A rehash of red's
Two-Headed Giant of Foirys.
Heavy Ballista
3W, 2/3
Common, Creature
– Soldiers, Weatherlight
Tap: Heavy Ballista
deals 2 damage to target attacking or blocking creature.
Flavor Text: Archers,
ballistae - you can't even get near the island of Avenant." - Gerrard of
the Weatherlight
Artist: Ron Spencer
Released: 6/1997
A mean card in limited
play, it can dominate a casual creature battle. Again, useless against
creatureless decks.
Ardent Militia
4W, 2/5
Common, Creature
– Soldiers, Weatherlight
Attacking does not
cause Ardent Militia to tap.
Flavor Text: While
the rest of us got paid to serve the Benalish army, the militia didn't.
I used to say they stood for freedom-free and dumb." -Gerrard of the Weatherlight
Note - The Portal
version had no creature type.
Artist: Zina Saunders
Released: 6/1997
Simply a rehash of
the Kjeldoran and Icatian Phalanx.
Alabaster Dragon
4WW, 4/4
Rare, Creature –
Dragon, Weatherlight
Errata: Flying.
If ~this~ would be put into a graveyard from play, shuffle ~this~ into
its owner's library instead. [Oracle 99/07/01]
Note - The Portal
version had no creature type.
Artist: Bob Eggleton
Released: 6/1997
Another Dragon. Playable
if you have nothing else, though WW is usually fast enough to make the
recursion ability irrelevant.
Soltari Foot Soldier
W, 1/1
Common, Creature
– Soldier, Tempest,
Shadow
Flavor Text: Children
of the Ruins, raised to be warriors, know that life begins when another
speaks their names." --Soltari Tales of Life
Artist: Janet Aulisio
Released: 10/1997
Normally too small
to be useful, it improves with Crusades or Empyreal Armor.
Sacred Guide
W, 1/1
Rare, Creature –
Cleric, Tempest
Errata: 1W, Sacrifice
~this~: Reveal cards from the top of your library until you reveal a white
card. Put that card into your hand and remove all other revealed cards
from the game. [Oracle 99/05/01]
Artist: Zina Saunders
Released: 10/1997
Similar to the later
self-cycling creatures under Sixth Edition rules, but still not very powerful.
Not something you want in the deck if playing with key artifacts or nonbasic
land.
Soltari Trooper
1W, 1/1
Common, Creature
– Soldier, Tempest
Errata: Shadow.
Whenever ~this~ attacks, it gets +1/+1 until end of turn. [Oracle 99/05/01]
Flavor Text: Dauthi
blood is Soltari wine." --Soltari Tales of Life Rulings:
Artist: Kev Walker
Released: 10/1997
A workable substitute
for Soltari Priest and Soltari Monk.
Master Decoy
1W, 1/2
Common, Creature
– Soldier, Tempest
W, Tap: Tap target
creature.
Flavor Text: A skilled
decoy can throw your enemies off your trail. A master decoy can survive
to do it again." --Gerrard of the Weatherlight
Artist: Phil Foglio
Released: 10/1997
This defensive common
is the original version of the Benalish Trapper that can dominate an Invasion
Limited game, though the original's art is better.
Soltari Emissary
1W, 2/1
Rare, Creature –
Soldier, Tempest
W: Soltari Emissary
gains shadow until end of turn.
Flavor Text: Alone
at the portal, Ertai began his meditation. He realized immediately that
he was not alone.
Artist: Adam Rex
Released: 10/1997
The idea is that
it can block creatures with and without shadow, but in practice, this only
means that it can try to trade with any attacker or blocker. It is still
a workable substitute for Soltari Priest and Soltari Monk, with the bonus
that it can chump-block if needed.
Auratog
1W, 1/2
Rare, Creature -
Atog
Sacrifice an enchantment:
Auratog gets +2/+2 until end of turn.
Flavor Text: The
auratog enjoys eating its wards.
Artist: Jeff Miracola
Released: 10/1997
Could be explosive
in a deck that can use Serra's Sanctum. Resolve each +2/+2 individually,
or your opponent can respond to your +10/+10 with a Bolt and kill the Atog
before the bonus resolves.
Bottle Gnomes
3, 1/3
UnCommon, Artifact
Creature – Gnome, Tempest
Errata: Sacrifice
~this~: You gain 3 life.
Flavor Text: I am
reminded of the fable of the silver egg. Its owner cracks it open to see
what jewels it holds, only to discover a simple yellow yolk." --Karn, silver
golem
Note - Before errata
this card did not have a creature type. It is now of creature type Gnome.
[Oracle 99/05/01]
Artist: Kaja Foglio
Released: 10/1997
Not an aggressive
weenie, but the classic addition to weenie decks hard pressed by mono red.
Knight of Dawn
1WW, 2/2
UnCommon, Creature
– Knight, Tempest
First Strike. WW:
Knight of Dawn gains protection from the color of your choice until end
of turn.
Flavor Text: Flash
like daybreak to the fray. --Motto of the Knights of Dawn
Artist: Ron Spencer
Released: 10/1997
Hard to kill when
the controller has enough free mana. Note that its ability can be responded
to, killing the Knight before it gains protection. It can be bluffed in
the same way as Mother of Runes is.
Soltari Crusader
2W, 2/1
UnCommon, Creature
– Knight, Tempest
Shadow. 1W: Soltari
Crusader gets +1/+0 until end of turn.
Flavor Text: Carry
war to the Dauthi, no matter the way, no matter the world." --Soltari battle
chant Rulings:
Artist: Randy Gallegos
Released: 10/1997
The Shadow pump-knight
is playable, but less useful due to the mana needed to power it.
Soltari Lancer
2W, 2/2
Common, Creature
– Knight, Tempest
Errata: Shadow.
Whenever ~this~ attacks, it gains first strike until end of combat. [Oracle
00/02/01]
Flavor Text: In
times of war the victors rarely save their best for last." --Gerrard of
the Weatherlight
Artist: Matthew
Wilson
Released: 10/1997
It's still a 2/2
shadow, but is the weakest one.
Orim, Samite Healer
1WW, 1/3
Rare, Creature –Legend,
Tempest
Errata: Orim, Samite
Healer counts as a Cleric. Tap: Prevent the next 3 damage that would be
dealt to target creature or player this turn. [Oracle 99/05/01]
Flavor Text: The
silkworm spins itself a new existence. So the healer weaves the threads
of life." --Orim, Samite healer
Artist: Kaja Foglio
Released: 10/1997
It is very flexible
and works like a more expensive Mother of Runes that can protect the player.
It can be bluffed and killed using the same anti-Mother techniques.
Angelic Protector
3W, 2/2
UnCommon, Creature
– Angel, Tempest
Errata: Flying.
Whenever ~this~ becomes the target of a spell or ability, ~this~ gets +0/+3
until end of turn. [Oracle 99/05/01]
Flavor Text: My
family sheltered in her light, the dark was content to wait." –Crovax
Rulings:
The +0/+3 bonus
is added as a triggered ability upon the playing/announcing of a spell
or ability which targets this card. [D'Angelo 99/06/01]
Artist: DiTerlizzi
Released: 10/1997
It is a flyer that is unkillable by Lightning Bolts, but it is also noted for being able to gain infinite toughness with Reconnaissance. Many casual tricks can be pulled based on this, from About Face and Fling to Diamond Valley.
Cloudchaser Eagle
3W, 2/2
Common, Creature
– Bird, Tempest
Flying. When Cloudchaser
Eagle comes into play, destroy target enchantment.
Flavor Text: When
the eagle catches a cloud, it tears it into strips that fall to earth.
--Vec myth of the rains
Rulings:
Nothing happens
if there are no legal enchantments to target when it enters play. [D'Angelo
98/11/10]
It does destroy
one of your enchantments if you are the only player with any enchantments.
[D'Angelo 98/06/05]
Artist: Una Fricker
Released: 10/1997
White's Uktabi Orangutan,
though superseded by the cheaper Monk Realist. This one flies and has 2
power, and this partly makes up for the cost.
Marble Titan
3W, 3/3
Rare, Creature –
Giant, Tempest
Errata: Creatures
with power 3 or greater don't untap during their controllers' untap steps.
[Oracle 99/05/01]
Flavor Text: Strapping
on nine hundred pounds of armor every morning would make any warrior cross."
--Gerrard of the Weatherlight
Artist: Brom
Released: 10/1997
A living Meekstone.
Avenging Angel
3WW, 3/3
Rare, Creature –
Angel, Tempest
Errata: Flying.
If ~this~ would be put into a graveyard from play, you may put ~this~ on
top of owner's library instead. [Oracle 99/05/01]
Artist: Matthew
Wilson
Released: 10/1997
The replacement of
Serra Angel during its time.
Staunch Defenders
3WW, 3/4
UnCommon, Creature
– Soldiers, Tempest Card
When Staunch Defenders
comes into play, gain 4 life.
Flavor Text: Hold
your position! Leave doubt for the dying!" --Tahngarth of the Weatherlight
Rulings:
Artist: Mark Poole
Released: 10/1997
A workable Serra
Angel replacement, and the core of mono white defensive decks in its time.
Nomads en-Kor
W, 1/1
Common, Creature
– Soldiers, Stronghold
Errata: 0: The next
1 damage that would be dealt to ~this~ this turn is dealt to target creature
you control instead. [Oracle 00/02/01]
Flavor Text: The
Kor forsake roots for the winding of the path; forsake voices for the silence
of the mind; forsake all else for the poverty of isolation. Rulings:
Artist: Val Mayerik
Released: 3/1998
Workable, but weaker
than Warrior en-Kor.
Shaman en-Kor
1W, 1/2
Rare, Creature –
Cleric, Stronghold
Errata: 0: The next
1 damage that would be dealt to ~this~ this turn is dealt to target creature
you control instead. 1W: The next time a source would deal damage to target
creature this turn, that damage is dealt to ~this~ instead. [Oracle 00/02/01]
Artist: Jeff Miracola
Released: 3/1998
It drives your opponent
insane during combat, but does not contribute much to the offense.
Youthful Knight
1W, 2/1
Common, Creature
– Knight, Stronghold
First Strike.
Flavor Text: Let
no child be without a sword. We will all fight, for if we fail, we will
certainly all die." -Oracle en-Vec Rulings:
Artist: Rebecca
Guay
Released: 3/1998
It actually a good
and playable creature, but it pales compared to White Knight and the pump-knights.
Skyshroud Falcon
1W, 1/1
Common, Creature
– Bird, Stronghold
Errata: Flying.
Attacking doesn't cause ~this~ to tap. [Oracle 99/05/01]
Flavor Text: The
falcon slits the sky to let the light drip through. -Kor saying
Rulings:
No it is not a Falcon
creature type. It is a Bird. [D'Angelo 98/03/09]
Artist: Mike Raabe
Released: 3/1998
It is better with
Crusades, since a 1/1 is not a powerful blocker.
Soltari Champion
2W, 2/2
Rare, Creature –
Soldier, Stronghold
Errata: Shadow.
Whenever ~this~ attacks, all other creatures you control get +1/+1 until
end of turn. [Oracle 99/05/01]
Artist: Adam Rex
Released: 3/1998
A powerful Shadow
that justifies the 3-mana cost, it acted as a Crusade for many WW decks
of its time. Still, it is different from Crusade in that it does not give
itself a bonus, it is much easier to kill, and it only gives the bonus
during combat (a major disadvantage when facing a Cursed Scroll, for example).
One thing that keeps it from being considered a top weenie is that when
it attacks alone, it is an overcosted shadow creature.
Spirit en-Kor
3W, 2/2
Common, Creature
– Spirit, Stronghold
Errata: Flying.
0: The next 1 damage that would be dealt to ~this~ this turn is dealt to
target creature you control instead. [Oracle 00/02/01]
Flavor Text: Death
free throat from thirst, mouth from speech, feet from earth. -Kor requiem
Artist: John Matson
Released: 3/1998
Not a bad card, but
a bit expensive.
Lancers en-Kor
3WW, 3/3
UnCommon, Creature
– Soldiers, Stronghold
Errata: Trample.
0: The next 1 damage that would be dealt to ~this~ this turn is dealt to
target creature you control instead. [Oracle 00/02/01]
Flavor Text: Nearly
all sets of Kor twins are trained as lancers.
Rulings:
The ability of this
card does not do anything to stop Trample damage from being assigned to
the defending player (see Rule A.26). [D'Angelo 98/10/08]
Artist: Pete Venters
Released: 3/1998
A workable Serra
Angel substitute when on a budget since it is unboltable with another 2-toughness
creature out.
Warrior Angel
4WW, 3/4
Rare, Creature –
Angel, Stronghold
Errata: Flying.
Whenever ~this~ deals damage, you gain that much life. [Oracle 99/05/01]
Flavor Text: She
represents not hope, but hope's desperate fury.
Artist: Brom
Released: 3/1998
Another workable
Serra Angel substitute of its time. It is unboltable and when racing with
the opponent to deal damage, its life gain can make up for damage you take.
Welkin Hawk
1W, 1/1
Common, Creature
– Bird, Exodus
Errata: Flying.
When ~this~ is put into any graveyard from play, you may search your library
for a Welkin Hawk card, reveal that card to all players, and put it into
your hand. Shuffle your library. [D'Angelo 99/05/01]
Artist: Rob Alexander
Released: 6/1998
Weak, but one of
the more playable Birds due to the card advantage it generates.
Standing Troops
2W, 1/4
Common, Creature
– Soldiers, Exodus
Attacking does not
cause Standing Troops to tap.
Flavor Text: The
less you have, the harder you fight for it.
Artist: Daren Bader
Released: 6/1998
A Yotian Soldier
that is affected by Crusade, this is slower but playable as it doubles
as a good blocker. Also good against Stasis decks.
Treasure Hunter
2W, 2/2
UnCommon, Creature
– Townsfolk, Exodus
When Treasure Hunter
comes into play, you may return target artifact card from your graveyard
to your hand.
Flavor Text: What
separates junk from treasure is imagination." -Hanna, Weatherlight navigator
Artist: Adam Rex
Released: 6/1998
Playable in the right
deck, which can use artifacts from Aeolipile to Phyrexian War Beast to
Cursed Scroll to Masticore.
Soltari Visionary
1WW, 2/2
Common, Creature
– Cleric, Exodus
Errata: Shadow.
Whenever ~this~ deals damage to a player, destroy target enchantment that
player controls. [Oracle 99/05/01]
Rulings:
If the damaged player
controls any enchantments, you must choose one to be destroyed. If they
do not, nothing happens. [Barclay 98/06/10]
Artist: Adam Rex
Released: 6/1998
Another very playable
Shadow, it is like a reusable Disenchant against a deck that cannot deal
with it. Also combos with Soul Sculptor.
Wall of Nets
1WW, 0/7
Rare, Creature –
Wall, Exodus
Errata: 0/7. At
end of combat, remove from the game all creatures blocked by Wall of Nets.
When ~this~ leaves play, return to play under their owners' control all
creatures removed from the game with ~this~. [Oracle 99/05/01]
Rulings:
It only removes
creatures from the game if this card is still in play at the end of combat.
[Barclay 06/10/98]
Artist: Terese Nielsen
Released: 6/1998
Not quite an aggressive
white weenie, but try sticking one into your casual deck and watch the
expression on the face of any opponent that relies on non-flying, non-shadow
attackers.
Charging Paladin
2W, 2/2
Common, Creature
– Knight, Exodus
Errata: Whenever
~this~ attacks, it gets +0/+3 until end of turn. [Oracle 99/05/01]
Flavor Text: Hope
shall be the blade that severs our bonds.
Note - The Portal
version had no creature type.
Artist: Ciruelo
Released: 6/1998
Somewhat playable
as blockers have a harder time killing this.
Mindless Automaton
4, 0/0
Rare, Artifact Creature,
Exodus
Errata: ~this~ comes
into play with two +1/+1 counters on it. 1, Discard a card from your hand:
Put a +1/+1 counter on ~this~. Remove two +1/+1 counters from ~this~: Draw
a card. [Oracle 99/05/01]
Artist: Brian Snoddy
Released: 6/1998
A cute rare one might
try to abuse casually with Land Tax. Remember to draw cards after damage
is assigned if it is going to die, or hold mana open to pump it up. It
is a versatile junk rare, with potential for casual decks from Necropotence
to reanimation.
Exalted Dragon
4WW, 5/5
Rare, Creature –
Dragon, Exodus
Errata: Flying.
Each turn, ~this~ can't attack unless you sacrifice a land. (This cost
is paid as you declare attackers.) [Oracle 99/11/01]
Flavor Text: If
dragons excel at anything more than vanity, it is greed.
Rulings:
You have to sacrifice
a land at the time you declare this creature as an attacker if you want
it to attack. This is additive with any other attack declaration costs
(such as Brainwash). [bethmo 98/06/11]
Artist: Matthew
Wilson
Released: 6/1998
A Dragon is a Dragon,
and if you have nothing else, this can still kill someone midgame.
Songstitcher
W, 1/1
UnCommon, Creature
– Cleric, Urza's Saga
Errata: 1W: Prevent
all combat damage that would be dealt this turn by target attacking creature
with flying. [Oracle 99/05/01]
Flavor Text: The
true names of birds are songs woven into their souls. Rulings: No Rulings
for this card.
Artist: Berry
Released: 10/1998
It is a 1/1 for 1
mana, so it is playable enough to allow you to experiment with cards that
give creatures flying. Still very narrow and defensive, however.
Angelic Page
1W, 1/1
Common, Creature
– Spirit, Urza's Saga
Flying. Tap: Target
attacking or blocking creature gets +1/+1 until end of turn.
Flavor Text: If
only every message were as perfect as its bearers.
Artist: Rebecca
Guay
Released: 10/1998
A more flexible (though
still weak) version of Kjeldoran Guard, it can also fly in for a few damage.
Disciple of Grace
1W, 1/2
Common, Creature
– Cleric, Urza's Saga
Protection from
black. Cycling 2
Flavor Text: Beauty
is beyond law.
Artist: Robh Ruppel
Released: 10/1998
Quite weak compared
to Black Knight and pump-knights.
Disciple of Law
1W, 1/2
Common, Creature
– Cleric, Urza's Saga
Protection from
red. Cycling 2
Flavor Text: A religious
order for religious order.
Artist: Matthew
Wilson
Released: 10/1998
An improved Repentant
Blacksmith, but still weak compared to the better protection from red creatures.
Monk Realist
1W, 1/1
Common, Creature
– Cleric, Urza's Saga
When Monk Realist
comes into play, destroy target enchantment.
Flavor Text: We
plant the seeds of doubt to harvest the crop of wisdom.
Rulings:
If there is an enchantment
in play just after it comes into play, you must destroy one. If not, then
the "comes into play" ability (see Rule E.3) just doesn't do anything.
[Urza's FAQ 98/10/05]
Artist: Daren Bader
Released: 10/1998
A good ability, but
WW needs more than the 1/1 that comes with it, especially when it can play
all the Disenchants it wants. This was played more in RecSur decks than
in WW.
Pegasus Charger
2W, 2/1
Common, Creature
– Pegasus, Urza's Saga
Flying, first strike
Flavor Text: The
clouds came alive and dove to the earth! Hooves flashed among the dark
army, who fled before the spectacle of fury." -Song of All, canto 211
Artist: Val Mayerik
Released: 10/1998
Almost like Thunder
Spirit, except for a small difference in toughness and an incredible difference
in price.
Soul Sculptor
2W, 1/1
Rare, Creature –
Townsfolk, Urza's Saga
Errata: 1W, Tap:
Target creature becomes an enchantment and loses all abilities until a
player plays a creature spell. [Oracle 99/05/01]
Flavor Text: Does
the stone mimic life, or did it once live?
Rulings:
The creature stops
being a creature (or any other permanent type) and is just an enchantment
with no abilities. [Urza's FAQ 98/10/05]
A creature spell
is any "Creature" or "Artifact Creature" spell. [D'Angelo 99/05/01] Older
cards of type Summon are also Creature cards.
Artist: Ciruelo
Released: 10/1998
Though it is no Mother
of Runes, it is actually a very flexible creature that can remove an opponent's
blockers or save yours after combat damage is assigned. Also combos with
Soltari Visionary.
Intrepid Hero
2W, 1/1
Rare, Creature –
Soldier, Urza's Saga
Tap: Destroy target
creature with power 4 or greater.
Flavor Text: We
each have our own strengths, Radiant," Serra said with a sly smile. "If
all of my people were like this one, who would carry your scrolls?"
Rulings:
The power of the
creature is checked on announcement and on resolution. If the targeted
creature's power is not 4 or greater on resolution, the spell is countered.
[D'Angelo 99/05/01]
Artist: Brian Snoddy
Released: 10/1998
Every casual player
would love to use this, even just once, against a big creature deck.
Sanctum Custodian
2W, 1/2
Common, Creature
– Cleric, Urza's Saga
Errata: Tap: Prevent
the next 2 damage that would be dealt to target creature or player this
turn. [Oracle 99/05/01]
Flavor Text: Serra
told them to guard Urza as he healed. Five years they stood.
Artist: Paolo Parente
Released: 10/1998
Incredible in Limited,
this can dominate casual environments where there is a lot of creature
combat.
Sanctum Guardian
1WW, 1/4
UnCommon, Creature
– Soldier, Urza's Saga
Errata: Sacrifice
~this~: The next time a source of your choice would deal damage to target
creature or player this turn, prevent that damage. [Oracle 99/05/01]
Flavor Text: Protect
our mother in her womb.
Artist: Donato Giancola
Released: 10/1998
A weak but interesting
defensive card that can confuse an opponent during combat. (Do not underestimate
these damage prevention abilities. Take a good look at Justin Gary's deck
above, and you will find Sanctum Guardian. In an Extended deck. Played
in the World Championships.)
Monk Idealist
2W, 2/2
UnCommon, Creature
– Cleric, Urza's Saga
When Monk Idealist
comes into play, return target enchantment card from your graveyard to
your hand.
Flavor Text: Belief
is the strongest mortar.
Rulings:
You can play this
if there are no enchantments in your graveyard. The "comes into play" ability
(see Rule E.3) just doesn't do anything. [Urza's FAQ 98/10/05]
Artist: Daren Bader
Released: 10/1998
Good in the right
deck. Combos with Parallax Wave to permanently remove four creatures from
the game at the cost of four mana per turn.
Herald of Serra
2WW, 3/4
Rare, Creature –
Angel, Urza's Saga
Flying, Echo.
Attacking does not
cause Herald of Serra to tap.
Artist: Matthew
Wilson
A Serra Angel that
can enter play earlier at the cost of tapping out next turn. Not that bad
if you don't have the real thing.
Elite Archers
5W, 3/3
Rare, Creature –
Soldiers, Urza's Saga
Tap: Elite Archers
deals 3 damage to target attacking or blocking creature.
Flavor Text: Arrows
fletched with the feathers of angels seldom miss their mark.
Artist: Greg Staples
Even heavier than
Heavy Ballista, this dominates Limited play. It fulfills the same purpose,
but is harder to cast and may enter play too late.
Tragic Poet
W, 1/1
Common, Creature
– Townsfolk, Urza's Legacy
Tap, Sacrifice Tragic
Poet: Return target enchantment card from your graveyard to your hand.
Flavor Text: I would
weep, but my tears have been stolen; I would shout, but my voice has been
taken. Thus, I write.
Artist: Quinton
Hoover
Released: 2/1999
Weaker than Monk
Idealist because it is a 1/1 that cannot immediately be used, but can be
used in the same decks.
Expendable Troops
1W, 2/1
Common, Creature
– Soldiers, Urza's Legacy
Tap, Sacrifice Expendable
Troops: Expendable Troops deals 2 damage to target attacking or blocking
creature. Flavor Text: No doubt in their minds, no fear in their hearts.
Artist: Carl Critchlow
Released: 2/1999
This is similar to
Icatian Javelineers, but with a narrower choice of targets. The same tricks
when blocking apply.
Angelic Curator
1W, 1/1
Common, Creature
– Spirit, Urza's Legacy
Flying, protection
from artifacts
Flavor Text: Do
not treat your people as you treat your artifacts. Let them go, and they
will live; seal them here, and they will die." -Urza, to Radiant
Rulings:
It will not reduce
colorless damage to zero which is not from an artifact. [Barclay 02/09/99]
Artist: Greg Staples
Released: 2/1999
Protection from artifacts
can be interesting, especially in G/W casual decks that turn opponents'
creatures into artifact creatures.
Ticking Gnomes
3, 3/3
UnCommon, Artifact
Creature – Gnomes, Urza's Legacy
Echo. Sacrifice
Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player.
Note - Before errata
this card did not have a creature type. [Oracle 99/07/21]
Artist: Henry Van
Der Linde
Released: 2/1999
Though not quite
impressive at first glance, Ticking Gnomes is still 3/3 for 3 mana (with
Echo, however, and still Boltable) and offers a direct damage ability White
does not have. Under Sixth Edition, note that it can block and kill 4 toughness
creatures.
Defender of Law
2W, 2/1
Common, Creature
– Knight, Urza's Legacy
Protection from
red. You may play Defender of Law any time you could play an instant.
Flavor Text: It
is not my place to question Radiant's rule. I exist to enforce her will.
Rulings:
If you play this
when only instants are legal, it is still a creature spell and not an instant.
[Urza's Legacy FAQ 99/02/03]
Artist: Carl Critchlow
Released: 2/1999
Similar to Benalish
Knight, though stronger against red and weaker against other colors. It
can substitiute for Soltari Priest if a protection from red creature is
badly needed.
Radiant's Dragoons
3W, 2/5
UnCommon, Creature
– Soldiers, Urza's Legacy
Echo When Radiant's
Dragoons comes into play, gain 5 life.
Artist: Pete Venters
More cumbersome than
Staunch Defenders due to the Echo, this is instead splashed in RecSur decks.
It fulfills exactly the same role as Staunch Defenders, however.
Sustainer of the
Realm
2WW, 2/3
UnCommon, Creature
– Angel, Urza's Legacy
Flying. Whenever
Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
Flavor Text: The
harder you push, the stronger we become." -Radiant, to Urza
Rulings:
It gets the bonus
only once, not once per creature it blocks. [Urza's Legacy FAQ 99/02/03]
Artist: Greg Staples
Released: 2/1999
A mediocre creature
that defends a little better than usual, though at least it flies.
Radiant, Archangel
3WW, 3/3
Rare, Creature –
Legend, Urza's Legacy
Radiant, Archangel
counts as an Angel. Attacking does not cause Radiant to tap. Radiant gets
+1/+1 for each other creature with flying in play.
Released: 2/1999
A Serra Angel substitiute
in its day, though Boltable. It is best used in a deck filled with Birds
or Grififns.
Karmic Guide
3WW, 2/2
Rare, Creature –
Cleric, Urza's Legacy
Errata: Flying,
Protection from Black. Echo. When ~this~ comes into play, if you played
it from your hand, return target creature card from your graveyard to play.
[Oracle 99/07/21]
Rulings:
The errata makes
it so you only get to return a card from the graveyard if it comes into
play by being cast from your hand. It does not return a card if put into
play as the effect of a spell or ability, even if it is played from your
hand. [DCI Tournament Update 99/06/01]
A "creature card"
is an Artifact Creature or Creature card. [D'Angelo 99/05/01] Older cards
of type Summon also count.
Artist: Heather
Hudson
Released: 2/1999
Usually too slow
to be useful, it is a different kind of Serra Angel substitute as it provides
a good flyer and another creature instead of a larger creature. The echo
is too cumbersome for a WW deck even if there is a Serra Angel in the graveyard,
however, unless one plans to use the Karmic Guide to chump block.
Academy Rector
3W, 1/2
Rare, Creature –
Cleric, Urza's Destiny
When Academy Rector
is put into a graveyard from play, you may remove it from the game. If
you do, search your library for an enchantment and put it into play.
Rulings:
An enchantment card
is any Enchantment or Enchant <-something-> card. [D'Angelo 99/06/01]
Artist: Heather
Hudson
Released: 6/1999
An excellent creature,
WW does not have that many power enchantments it wants to tutor for (the
closest would be Worship), so this is more common in combo and control
decks. Having this in play is a powerful deterrent against attacks, though.
Note that Swords to Plowshares or removing it from the game in response
to its triggered ability negates the search ability.
Capashen Knight
1W, 1/1
Common, Creature
– Knight, Urza's Destiny
First Strike. 1W:
Capashen Knight gets +1/+0 until end of turn.
Flavor Text: Few
warriors dare to challenge a knight of Capashen. Should one do so, there
is one fewer.
Artist: Kev Walker
Released: 6/1999
It is playable, but
inferior to the real pump-knights for the same reason Kjeldoran Knight
is inferior.
Field Surgeon
1W, 1/1
Common, Creature
– Cleric, Urza's Destiny
Errata: Tap an untapped
creature you control: Prevent the next 1 damage that would be dealt to
target creature this turn. [Oracle 99/07/21]
Flavor Text: Commanders
order soldiers to attack. Field surgeons order them to heal. Both are obeyed
without question.
Artist: Heather
Hudson
Released: 6/1999
Alone, it is a Samite
Healer that affects only creatures, but it can prevent more damage as your
army expands. It is a defensive card, however, since your creatures are
untapped when blocking, not when attacking.
Wall of Glare
1W, 0/5
Common, Creature
– Wall, Urza's Destiny
(Walls can't attack.)
Wall of Glare may block any number of creatures each combat.
Flavor Text: The
blinding barrier served Benalia better than a hundred shields. Rulings:
Artist: Patrick
Ho
Released: 6/1999
WW does not include
Walls, but some slower variants or casual players enjoy including them.
This wall works hardest, and is can shut down an offense combined with
Cho-Manno's Blessing or Mother of Runes.
Capashen Templar
2W, 2/2
Common, Creature
– Knight, Urza's Destiny
W: Capashen Templar
gets +0/+1 until end of turn.
Flavor Text: Their
shields are Benalia's outermost battlements.
Artist: Todd Lockwood
Released: 6/1999
Less playable than
other 2/2s because of its primarily defensive ability, though it is a little
harder to kill.
Reliquary Monk
2W, 2/2
Common, Creature
– Cleric, Urza's Destiny
When Reliquary Monk
is put into a graveyard from play, destroy target artifact or enchantment.
Flavor Text: A thing
of Serra's realm exists only by the grave of her follower's faith.
Artist: Thomas M.
Baxa
Released: 6/1999
A variant of Monk
Realist that requires finesse, you gain since the opponent may not want
to block and kill this, but lose since you do not have complete control
over the timing of the effect.
False Prophet
2WW, 2/2
Rare, Creature –
Cleric, Urza's Destiny
When False Prophet
is put into the graveyard from play, remove all creatures from the game.
Flavor Text: You lived for Serra's love. Will you die for it?
Rulings:
Only removes creatures
from the game, which means only creature permanents which are in play.
It won't remove itself since it is already in the gravyard. [Urza's Destiny
FAQ 99/05/25]
Artist: Eric Peterson
Released: 6/1999
Not quite a WW card
since WW expects to have more creatures and since it is too expensive,
but when used, the opponent is highly discouraged from blocking it.
Serra Advocate
3W, 2/2
UnCommon, Creature
– Angel, Urza's Destiny
Flying. Tap: Target
attacking or blocking creature gets +2/+2 until end of turn.
Flavor Text: An
angel's touch can prepare a soldier for battle more than a thousand military
drills.
Artist: Scott Hampton
Released: 6/1999
A souped-up Angelic
Page. Not that bad on a budget.
Jasmine Seer
3W, 1/1
UnCommon, Creature
– Wizard, Urza's Destiny
2W,T: Reveal any
number of white cards in your hand. You gain 2 life for each card revealed
this way.
Rulings:
You can reveal zero
cards and gain zero life. [DeLaney 99/06/01]
Artist: Donato Giancola
Released: 6/1999
Powerful with engines
such as Tax/Rack, but you have better things to do than hoard cards in
hand and gain life.
Master Healer
4W, 1/4
Rare, Creature –
Cleric, Urza's Destiny
Errata: Tap: Prevent
the next 4 damage that would be dealt to target creature or player this
turn. [Oracle 99/07/21]
Flavor Text: Behind
his eyes is the pain of every soldier his hands have healed.
Artist: Adam Rex
Released: 6/1999
An juiced-up and
overcosted Samite Healer, with the same limitations, though this one blocks
better. Again, using Samite Healer is not a priority for WW, but this can
work as a jury-rigged Serra Angel by blocking one creature then preventing
the damage from another.
Tormented Angel
3W, 1/5
Common, Creature
– Angel, Urza's Destiny
Flying.
Flavor Text: Falling
from heaven is not as painful as surviving the impact.
Artist: Greg &
Tim Hildebrandt
Released: 6/1999
A White Dancing Scimitar.
Dancing Scimitar is a playable defensive card used in old blue and blue/white
tournament decks.
Charm Peddler
W, 1/1
Common, Creature
– Spellshaper, Mercadian Masques
W, T, Discard a
card from your hand: The next time a source of your choice would deal damage
to target creature this turn, prevent that damage.
Artist: John Matson
Released: 10/1999
Cheaper than other
Samite Healer variants, but more expensive due to the discard. In practice,
you end up trading Plains for the continued existence of one of your creatures.
This is almost useless against creatureless decks, however.
Cho-Arrim Alchemist
W, 1/1
Rare, Creature –
Spellshaper, Mercadian Masques
1WW, Tap, Discard
a card from your hand: The next time a source of your choice would deal
damage to you this turn, prevent that damage and gain that much life.
Artist: Scott M.
Fischer
Released: 10/1999
A powerful card in
Sealed Deck, it is too easily killed elsewhere. It is almost a sure win
if somehow protected or if an opponent cannot deal with it, however. Remember
to hold surplus Plains for use with this card.
Crossbow Infantry
1W, 1/1
Common, Creature
– Soldier, Mercadian Masques
Tap: Crossbow Infantry
deals 1 damage to target attacking or blocking creature.
Flavor Text: The
crossbow is the ideal weapon for the lazy Mercadians: just point and shoot.
Artist: Greg &
Tim Hildebrandt
Released: 10/1999
A cheaper and more
playable version of D'Avenant Archer.
Devout Witness
2W, 2/2
Common, Creature
– Spellshaper, Mercadian Masques
1W, Tap, Discard
a card from your hand: Destroy target artifact or enchantment.
Flavor Text: The
Cho-Arrim fought Mercadia's decadence with more than just swords.
Artist: Don Hazeltine
Released: 10/1999
The most versatile
white Spellshaper, this can also make a decent contribution to combat.
Again, remember to hold extra Plains for use with the Spellshaper.
Ignoble Soldier
2W, 3/1
UnCommon, Creature
– Set, Mercadian Masques
Whenever Ignoble
Soldier becomes blocked, prevent all combat damage that would be dealt
by it this turn.
Flavor Text: Cowardice
is a term invented by those with no cunning.
Artist: Mark Romanoski
Released: 10/1999
Theoretically efficient
at 3 power for 3 mana, this does not quite work as well as red's Goblin
Cadets does, and Jamuraan Lion does the same thing without the drawback.
It can work due to the high power, if set up right, but one would have
to be really short on cards to make the effort.
Wishmonger
3W, 3/3
UnCommon, Creature
– Monger, Mercadian Masques
3: Target creature
gains protection from the color of its controller's choice until end of
turn. Any player may play this ability.
Flavor Text: It's
not what you ask for, but how you ask for it.".
Artist: Heather
Hudson
Released: 10/1999
An intelligent WW player can use this to make creatures unblockable and for other purposes. Note that the opponent being able to use the ability is not a drawback for you if you have Cursed Scroll or Masticore.
Avenger en-Dal
1W, 1/1
Rare, Creature –
Spellshaper, Nemesis
2W, Tap, Discard
a card from your hand: Remove target attacking creature from the game.
Its controller gains life equal to its toughness.
Artist: Ron Spencer
A living Exile. Easily
killed, but it stalls the opponent if not dealt with.
Silkenfist Fighter
1W, 1/3
Common, Creature
– Soldier, Nemesis
Whenever Silkenfist
Fighter becomes blocked, untap it.
Flavor Text: Simple
wooden staff Made from life, protecting life, Stronger than cold steel.
Artist: Mark Brill
Somewhat like a boltable
Standing Troops.
Chieftain en-Dal
1WW, 2/2
UnCommon, Creature
– Knight, Nemesis
Whenever Chieftain
en-Dal attacks, attacking creatures gain first strike until end of turn.
Flavor Text: The
clearest commands are practical examples.
Artist: Orizio Daniele
Not quite Soltari
Champion, and many good white weenies already have first strike. Alone,
this is also nothing more than an overcosted Youthful Knight.
Voice of Truth
3W, 2/2
UnCommon, Creature
– Angel, Nemesis
Flying, protection
from white
Flavor Text: "Above
them all is Truth, and Truth must be set free. If the wings of Truth are
clipped, the voices will fall silent." Song of All, canto 167
Artist: rk post
The various Voice
angels are playable, but quite expensive. They are the only cards available
with protection from green, blue and white, however.
Defender en-Vec
3W, 2/4
UnCommon, Creature
– Cleric, Nemesis
Fading 4 (This creature
comes into play with four fade counters on it. At the beginning of your
upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove
a fade counter from Defender en-Vec: Prevent the next 2 damage that would
be dealt to target creature or player this turn.
Artist: Bradley
Williams
A defensive card
that does not last long but tips combat in your favor while it is around.
(Do not underestimate these damage prevention abilities. Take a good look
at Masques Block Constructed decklists at the end of this article, and
you will find a lot of Defender en-Vecs.)
Complex Automaton
4, 4/4
Rare, Artifact Creature
– Golem, Nemesis
At the beginning
of your upkeep, if you control seven or more permanents, return Complex
Automaton to its owner's hand.
Flavor Text: "This
wasteful design cannot possibly be Phyrexian." - Belbe
Artist: Dana Knutson
The only 4/4 for
4 mana in the game without a real drawback, at least not for a weenie deck.
Even if you control seven permanents, remember that you can still play
it as a blocker.
Oracle's Attendants
3W, 1/5
Rare, Creature –
Soldier, Nemesis
Tap: All damage
that would be dealt to target creature this turn by a source of your choice
is dealt to Oracle's Attendants instead.
Flavor Text: The
future isn't sacred, but its speaker is.
Artist: Orizio Daniele
A variation of Veteran
Bodyguard, though expensive for a creature with an ability that mimics
Samite Healer. On the other hand, it can block with another creature and
keep both blockers alive.
Troubled Healer
W2, 1/2
Common, Creature
- Cleric 1/2, Prophecy
Sacrifice a land:
Prevent the next 2 damage to target creature or player.
Artist: Terese Nielsen
Broken in Limited,
and can have the same effect in more casual decks.
Copper-Leaf Angel
5, 2/2
Rare, Artifact Creature
– Angel, 2/2
Flying, Sacrifice
X lands: Put X +1/+1 counters on Copper-Leaf Angel.
Artist: Christopher
Moeller
This artifact angel
is not Serra Angel, but it begs to be played with Armageddon. Note that
you can sacrifice just one land to "pump" the Angel and save it from an
effect.
Avatar of Hope
WW6, 4/9
Rare, Creature -
Avatar 4/9, Prophecy
Flying. If you have
3 life or less, Avatar of Hope costs 6 less to play. Avatar of Hope may
block any number of creatures.
Artist: rk post
A very funny Serra
Angel substitute, it is often unplayable until it is too late.
Alabaster Leech
W, 1/3
Rare, Creature –
Leech, Invasion
White spells you
play cost W more to play.
Flavor Text: Its
stones seem to serve a healing function, but removing them intact is an
exhausting process." -Tolarian research notes
Artist: Edward P.
Beard Jr.
Released: 10/2000
A fast card without
a lot of punch that slows down the your succeeding plays. Not very useful
in WW.
Ardent Soldier
1W, 1/2
Common, Creature
– Soldier, Invasion
Kicker 2 (You may
pay an additional 2 as you play this spell.) Attacking doesn't cause Ardent
Soldier to tap. If you paid the kicker cost, Ardent Soldier comes into
play with a +1/+1 counter on it.
Artist: Paolo Parente
Released: 10/2000
It is a strong defensive
creature in Invasion Limited, but there are cheaper cards available in
Type I and Casual play.
Capashen Unicorn
1W, 1/2
Common, Creature
– Unicorn, Invasion
1W, Tap, Sacrifice
Capashen Unicorn: Destroy target artifact or enchantment.
Flavor Text: Capashen
riders were stern and humorless even before their ancestral home was reduced
to rubble.
Artist: Jerry Tiritilli
Released: 10/2000
A Seal of Cleansing
that can chump block. It is easily killed and cannot be immediately used,
however, due to summoning sickness.
Obsidian Acolyte
1W, 1/1
Common, Creature
– Cleric, Invasion
Protection from
black. W: Target creature gains protection from black until end of turn.
Flavor Text: The
truthful will stand in the gaze of death and escape unharmed. -Obsidian
acolyte creed
Artist: Matthew
D. Wilson
Released: 10/2000
Powerful against
the right deck in Invasion Limited, this an substitute for a protection
from black creature, but is a weak 1/1 when not facing black. Sleight-Knight's
dream and Abyss player's nightmare, though.
Crimson Acolyte
1W, 1/1
Common, Creature
– Cleric, Invasion
Protection from
red. W: Target creature gains protection from red until end of turn.
Flavor Text: The
faithful will walk through streams of fire and emerge unscathed. -Crimson
acolyte creed
Artist: Orizio Daniele
Released: 10/2000
Slightly weaker than
Obsidian Acolyte in Invasion Sealed Deck, this is a substitute for a protection
from red creature, but is a weak 1/1 when not facing black. Sleight-Knight's
dream, though.
Atalya, Samite Master
3WW, 2/3
Rare, Creature -
Cleric Legend, Invasion
X, T: Choose one
- Prevent the next X damage that would be dealt to target creature this
turn; or you gain X life. Spend only white mana this way.
Artist: Rebecca
Guay
A workable (though
Boltable) Serra Angel substitute that prevents damage and helps your creatures
instead of blocking itself. It is mana intensive and is weaker than it
looks, however, and can be bluffed in the same way as Mother of Runes can.
Reya Dawnbringer
6WWW, 4/6
Rare, Creature -
Angel Legend, 4/6
Flying
At the beginning
of your upkeep, you may return target creature card from your graveyard
to play.
Artist: Matthew
D. Wilson
Every casual player's dream, this is better left to RecSur and Full English Breakfast decks.