Multiplayer: Turbo Commons

Beyond Dominia: Casual and Beginner's Advice Mill: Multiplayer: Turbo Commons

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By Ufactor (Ufactor) on Tuesday, December 18, 2001 - 12:56 pm:

I'm testing an all-commons multiplayer deck TOnight. I've always wanted to see if one would work, especially because multi is more about diplomacy and raw playing and stragety rather than deck construction.


the idea is to play a bunch of elves (and hope no one has Engineered Plague-druid lyrists, calming verse/hush and syncopate come in if they do). drop a rhystic study asap and build until you're playing multiple fatties and capsizes every turn. 'hope it works. comments welcome.

4capsize
4rhystic study

4blastoderm
3crash of rhinos
4fyndhorn elves
4land grant
4llanowar elves
4priest of titania
4quirion elves
4quirion ranger
4rampant growth

10forest
3island
4remote isle

later,

UFACTOR, the Restricted


By Ufactor (Ufactor) on Tuesday, December 18, 2001 - 06:16 pm:

I was also thinking about ancestral mask (this is multiplayer, after all). also, if the quirion elves become uborgs and I throw one swamp in, I can splash black for bone harvest, dark heart or targeted removal.


By Troll on Monday, December 31, 2001 - 04:18 pm:

Because Capsize coss 1UU without buyback, I would run more Islands or Tropical Islands (if you got 'em) or even Yavimaya Coasts for additional blue mana. Also I would have some BoPs.


By Spin13 (Spin13) on Monday, December 31, 2001 - 06:18 pm:

Um, its all commons, right down to the land. No Trops or Coasts in this deck.

I'm still not sure about hte blue in the deck. Without a lot of the more powerful rares, blue just doesn't seem to do enough. I'd think you'd be better off trying a color like red. I know its been done before, but it works. Both Fireball and Lightning Bolt are common, and you get access to Skyshroud Elves for red mana.

-Eric


By Puschkin, Defiant Vanguard Against The Phyrexian Invasion (Puschkin) on Thursday, January 31, 2002 - 09:59 am:

Well, this is what they always come with: Red (read:Burn). I doubt that that´s the way to go because it´s soo expected.

I worked on this (all-common-decks) a week ago and made two decks. I´ll post them here, although they are for 1-on-1 play, they may still give you some hints (copy and pasted from another forum where I posted it first):

"Metagaming is common"

4 Soul Warden
4 Ication Javelineers
4 Expendable Troops
4 Ramosian Lieutnant
4 Thermal Glider
4 Nightwind Glider

4 Runes of Protection:Red
4 Runes of Protection:Black
4 Cho-Manno´s Blessing
4 Empyrial Armour

20 Plains

Sideboard
4 Topple
4 Seal of Cleansing
4 Shield of Duty and Reason
3 Ramosian Seargeant

Explanations:
Soul Wardens are good against any sort of weenie decks, at least they buy time. The Javelineers and E. Troops provide some removal capabilities white shouldn´t have normally. Javalineers are good in killing any one drop. The mini rebel-chain can cause some mayor headaches, especially if you protect the Lieutnant with Cho-Manno´s Blessing.
The Blessing is your MVP and should be strong against most decks. Empyrial Armour should either win you the game in short order or eat a chump blocker every turn. The Runes have been discussed earlier. Their cycling means that they can´t be dead.
Sideboard: Topple is against any fatties (doh), save them to hit nastie tramplers. Seal removes opponents sideboard cards. Shield of Duty and Reason explaines itself. The Seargeants are meant to be sided in for the Runes against any non-black, non-red opponent - that is opponents without decent removal.

Analysis:
This deck should have very favourable matchups in Sligh or Suicide Black even against the better builts. You will have decent chances at winning against most other matchups but stompy could still be a problem. Don´t side out the Blessings in this matchup.


"Intelligent Red/Green non-burn"

3 Tinder Wall
3 Orcish Lumberjacks
4 Llanowar Elves
4 River Boa
3 Kird Ape
3 Scryb Sprites
3 Phyrexian Warbeast
4 Jolreal´s Centaur
4 Blastoderm

4 Rancor
4 Lightning Bolt
2 Rolling Thunder
1 Reckless Charge

10 Forest
8 Mountain

Sideboard
4 Red Elemental Blast
4 Incinerate
4 Elvish Lyrist
3 Elephant Grass

Explanations:
Llanowar Elves, Tinder Wall and Orcish Lumberjack can speed things seriously up but can also fend off opposing weenies.Kird Ape and Scryb Sprites are your first wave of attackers. River Boa, Centaur and Blasti are hard to kill. The Warbeast is early beatings and circumvents protection:from strategies as well as most direct damage.
Rancor is especially useful on the Warbeasts or Scryb Sprites and overall one of the strongest cards in this format. Rolling Thunder is either mass critter kill or finisher and can be rather huge with those Lumberjacks and Walls.
Sideboard:
Incinerates are mostly against regenerators. 6 direct damage main are enough (remember, burn is exspected). Pyroblast and Elvish Lyrist are selfexplanatory. Elephant Grass is your "I win" card against black decks and usefull against stompy or any very fast weenie decks.

Analysis:
Flexible deck that can handle just about anything. It is somewhat slower than the average deck of the field but won´t run out of steam and isn´t easily metagamed against. In fact it has built-in solutions for most metagame cards your opponents could field. Playing two colours and having artifact creatures screws most opponents anyway. In one sentence: This deck is just one step ahead. It´s only weakness is that it is not that redundant like other decks. There will be times when you just draw too expensive cards or the opposite. Me thinks, losing random matches doesn´t matter if win overall. Who cares if you go 2:1 all the day as long as you win?

Hope that helped, although it´s probably too late.


By Ufactor (Ufactor) on Thursday, January 31, 2002 - 11:21 am:

Puschkin-I like the powerhouse R/G idea. I 've been working on one for quite some time. while I think the deck needs another good 4cc creature to work properly (enkudu cyclops, viashino 4/2 and springing tiger are not powerful enough), I do think that phrex warbeasts are a decent replacement.


as for the G/r elfball idea, I've tested it and posted it here before. the problem is that it's fast, but too limited for multiplayer. unless you know what your opponents are playing or you get a godhand which allows you to kill three or four people very quickly (under 6 turns), you run into problems such as being out gunned in longer games (verdant force) or getting creature locked (EBridge, Cowardice, Moat). the capsizes allow you to bounce any suprises or start bouncing lands against mana screwed opponents.

thanks for all your comments and keep thinking creatively.

Ufactor, the Restricted


By Puschkin, Defiant Vanguard Against The Phyrexian Invasion (Puschkin) on Thursday, January 31, 2002 - 06:25 pm:

Like I said, these are 1-on-1 decks.
Verdant Force? Bridge? Moat? Cowardice? I thought we were talking of ALL-COMMON decks?

Don´t be afraid, I will always be creative. You will never see me playing boring no-brainers like Coat of Arms ...


By Liam (Liam) on Thursday, January 31, 2002 - 11:47 pm:

Play a pinger deck :)

Rystic Studies are great in multiplayer, and if you run red for Razorfins you can have the Horseshoe Crab/Quicksilver Dagger combo as a burn or drawing engine. Can be crazy.


By Puschkin, Defiant Vanguard Against The Phyrexian Invasion (Puschkin) on Friday, February 01, 2002 - 05:17 am:

Or Hermetic Study if you don´t run red.

Just beware of Pestilence! And the Mirror kinda sucks.


By Liam (Liam) on Friday, February 01, 2002 - 11:22 am:

It's actually better as a drawing engine, I get kinda sad when they die and I can't draw like 8-9 cards a turn for a while.


By Ufactor (Ufactor) on Friday, February 01, 2002 - 09:03 pm:

nah, I was talking about taking a allcommons deck into a regular multiplayer game


By Puschkin, Defiant Vanguard Against The Phyrexian Invasion (Puschkin) on Saturday, February 02, 2002 - 08:19 am:

Wow, that changes everything! Should have told us! I´ll be back.


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