A WICKED GAME...

Beyond Dominia: Casual and Beginner's Advice Mill: A WICKED GAME...

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By WD on Saturday, February 23, 2002 - 03:23 pm:

You must choose a creature and an enchantment enchanting it, you also have 3 basic lands of your choice in play to use on these two cards...

You must beat these three...

Prodigal sorcerer + charisma...

galinas knight + armadillo cloak...

Possessed aven + blue ward...
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The object of the game is to kill the opponent first...

All cards start in game and without summoning sickness and opponent is the first to start...
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Additionally, when someone has entered a new champion you must beat all previous champions with your own, this game goes on untill noone can create a champion that defeats all others, then the last person who made a champion that won all games will have won this game...

Good luck...

Wicked darkman...


By WD on Saturday, February 23, 2002 - 06:40 pm:

Okay, since noone dares this I add an additional champion...

Mistfolk + gaeas embrace...

Wicked darkman...


By GDarius on Saturday, February 23, 2002 - 10:42 pm:

I accept your challange Darkman.

I choose Morphling with an Armadillo Cloak and 3 Islands. Take that!

Beats Sorcerer; just make it untargetable in response to the ping.
Beats the Knight; we both gain life, but mine's bigger and untaps to block.
Beats the Aven; Yours may be pro-blue, but mine's untargetable and pumps. Also, I gain much life.
Beats Mistfolk; Untaps to block, tramples and flies. That beats your trampling 3/4 untargetable.

Peace

-GDarius


By Dan on Sunday, February 24, 2002 - 11:36 am:

Baaah.

Curiosity + Sorcerer + Apathy
Beat this.


By Puschkin, Defiant Vanguard Against (Puschkin) on Sunday, February 24, 2002 - 01:08 pm:

Erm, shouldn´t the cards all be castable by the three lands you control?
If not ... Pit Spawn with ... Serra´s Embrace.


By Valdner (Valdner) on Sunday, February 24, 2002 - 02:12 pm:

Morphling with Hermetic Study on it.


By Dan on Sunday, February 24, 2002 - 05:03 pm:

Oh yeah. the three lands... Island, Island, Ancient Tomb.


By Westwycke (Westwycke) on Thursday, February 28, 2002 - 11:25 pm:

My champion is a B.F.M with Diplomatic Immunity on it.

Beats Sorcerer and Aven, they can't target him.
Beats all announced champions because they can't block him(takes three blockers).
Beats life gaining combo's because 99 points of combat damage simply overwhelms opponent.

WestWycke
Rules Mill Maintainer
(seeing how the other half lives)


By WD on Friday, March 01, 2002 - 07:33 am:

To sum it up...

To beat the bfm would take pariah as the enchantment.

The creature should be protected from blue and has evasion or also protection black...

So isnt there a creature costing 4GW called toshiba or noshiba or something, i think its a sabertoothed tiger with a sword...

Anyways it had protection from two colors, and I think they were black and blue, so if im right, thats my champion and it is enchanted with pariah...

If Im wrong please tell me so...

Wicked darkman...


By WD on Friday, March 01, 2002 - 07:41 am:

Sabertooth noshiba protection blue and red, damn it... so that wont work...

Wicked darkman


By Westwycke (Westwycke) on Friday, March 01, 2002 - 09:53 am:

Are we allowed to assume we have other resources available?

While I expect we are not allowed to cast spells, can we assume we have cards in hand? cards in graveyard for threshold? cards in graveyard for Lhurgoyf?

If so, I will introduce a new champion:
Mageta, the Lion - with Diplomatic Immunity, three Plains, and a handful of uncastable cards.

He beats every other champion by simply destroying them before combat, then 7 turns of beatdown.


By WD on Friday, March 01, 2002 - 11:35 am:

Hmmm, that should be okay...

seven cards in hand and seven in graveyard...

(that should help out treshold)

The cards may be of any type, but may not be cast "normally"...

So a madness card is allowed to be played this way...

BUT...

At no time there may be more than one creature and one enchantment in play...

Since Im not the only player in THIS game, you are welcome to post suggestions for additional rules, the cards only work within the game, but without the game the cards will not work...


Wicked darkman...


By Westwycke (Westwycke) on Friday, March 01, 2002 - 02:50 pm:

I don't think we should be able to actually use the cards as spells or land, or the game will get WAY out of hand. Besides, that would violate the original premise of one champion and one enchantment.

But there are enough creatures that use cards either as fuel for abilities(like Mageta) or use them to determine their status and abilities(like Lhurgoyf and Threshhold creatures) that we should allow some flexibility.

Cards in hand/graveyard should be allowed to be read(Lhurgoyf), counted(Krosan Beast, Maro) or used as fuel for the Champion's abilities(Mageta, Psychatog), but they should not be cast or played or otherwise brought into play. Also, a deck should be no more than 60 cards(no Lhurgoyf/Psychatog with 2,000 critters in the grave).


By GDarius on Friday, March 01, 2002 - 04:02 pm:

Doesen't Mageta cost 4 to activate anyway (2WW)? He would just be an untargetable 3/3 unless you play another land.

As for champions, how about Thrashing Wumpus + Charisma with 3 Swamps? It kills things. Quickly. Even the BFM with immunity.

Peace

-GDarius


By WD on Friday, March 01, 2002 - 06:13 pm:

Hah, good one, if something charismaes it, it can just respond with the same thing...

That makes 8 champions (I think).

If we can stick with a hand of seven and graveyard of seven, then I bet we can handle a library of seven too...

(That would make it 777 the sign of the high one)...

Wicked darkman...


By GDarius on Sunday, March 03, 2002 - 10:57 am:

I think we hit a stall here already. The problem with a game like this is that any new contenders have to beat all previous champions instead of most of them. What can beat Wumpus/Charisma AND BFM/Diplomatic Immunity? Other than another Wumpus/Charisma of course.

You've replaced traditional "Rock/Paper/Scissors" metagame with a pyramid, where 1 choice is ALWAYS directly superior to the rest.

Gonna need to fix that eventually.

As for new champions; Peacekeeper + Inviolability with 3 Plains. Hehe.

Peace

-GDarius


By zoo on Sunday, March 03, 2002 - 10:33 pm:

Vs PeaceKeeper + Inviolability

I'd play

Plague Spitter + Squee's Embrace


By Ocifer, Defender of the Jank (Ocifer) on Monday, March 04, 2002 - 11:38 am:

I think Pariah + Iridecent Angel is right up there.... Kinda got the whole, "haha I'm invincible" thing going... Let's not ask how we got the pariah on there in the first place... (Illusionary Masking the Angel into play, enchanting it and then turning it over comes to mind, but I'm sure there are other ways)


By Westwycke (Westwycke) on Monday, March 04, 2002 - 04:41 pm:

Pariah and Iridescent Angel doesn't work. Even if you can find a way to get it on the Angel, it wlll immediately be destroyed by the Angel's protection abilities.

There is only one enchantment that can exist on Iridescent Angel(without additional help) and it doesns't really help in this game.

I leave it as an exercise for others to figure out what that enchantment is.

Also, Peacekeeper and Inviolability stop the two leading candidates from causing you to lose, but doesn't provide a way for you to win. I don't believe an enforced draw qualifies as a champion.


By Westwycke (Westwycke) on Monday, March 04, 2002 - 04:50 pm:

And after that screw-up with Mageta(I mis-remembered the activation cost as WW), I have to upgrade my first champion.

BFM with Cho-Manno's Blessing, set to the color of the opposing champion.


By GDarius on Friday, March 08, 2002 - 09:59 pm:

Since we have cards in hand now, how about

Masticore + Charisma with 3 islands.
No protection tricks here WestWycke

Peace

-GDarius


By TSPRT (Tsprt) on Saturday, March 09, 2002 - 03:41 am:

hmmm. Enchantment which can enchant Irridescent angel.. Fowl play? :0)

I choose dominating licid and.. umm.. tatoo ward.
As for lands, hmm.. 2 coral atolls and 1 island.


By TSPRT (Tsprt) on Saturday, March 09, 2002 - 08:56 am:

I meant 2 islands and 1 coral atoll


By WD on Saturday, March 09, 2002 - 02:38 pm:

Peacekeeper + inviolability is actually valid enough...

Opponent goes first and so dies from librarydeath...
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By the way, if anyone sees a champion not valid enough to kill all previouse ones, the game should be set back to the champion before it...

Also the winner of the game (must have an undefeated champion for exactly 7 days) starts the next game with a new champion of his or her choice...

Wicked darkman...


By Jacob Orlove, aspiring paragon (Orlove) on Wednesday, May 08, 2002 - 11:29 pm:

How about iridescent angel and pariah on my opponent's creature?

since


Quote:

All cards start in game and without summoning sickness and opponent is the first to start...




then it could even go on untargetable creatures.

Thus, all the other champions cannot kill me, while my angel kills my opponent (they can't stop it without, like, clockwork avian or something)

btw, can't the artifact licid go on the angel?


By Westwycke (Westwycke) on Thursday, May 09, 2002 - 11:25 am:

Nice try, Jacob.

But you missed one important thing, the initial premise of the contest.

You must choose a creature and an enchantment enchanting it

Pariah on your opponents creature doesn't qualify.
Otherwise Control Magic and it's variants would be the best enchantment.

You have indeed solved the exercise in deducing that Transmogrifying Licid is the one enchantment that can go on Iridescent Angel.

BRAINSTORM!! New Champion!!

I submit Beloved Chaplain with Pariah.

Laughs at Masticore/Thrashing Wumpus with Charisma.

Can't be targetted by opposing champion, so is immune to targetted destroy effects.

Can't be blocked, so attacks for one point of damage per turn.

Can't be out-raced, since all damage to it's controller is redirected and then prevented.

That pretty much defeats all other champions submitted. (Peacekeeper with Inviolability never qualified as a champion since it couldn't even defeat the first of Wicked Darkman's three initial champions, Prodigal Sorcerer with Charisma. 20 turns of using Sorcerer directly on opposing player and Peacekeeper is defeated.)


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