Need help making a grindstone deck for casual play

Beyond Dominia: Casual and Beginner's Advice Mill: Need help making a grindstone deck for casual play

By KingMob on Monday, March 11, 2002 - 11:22 pm:

Ive got this idea that I'm trying to put into form. This is still in it's earliest stages.
I'm trying to build a deck that burns through hte opponent's library as quickly as possible.
Millstones and Grindstones are great. I am also like Helm of Obedience, as it *really* punishes creatureless decks, and has the added benefit of giving me a chump blocker or fodder for Altar of dementia perhaps. I'm also thinking Planar Void to make sure things stay out of the way, although Tornod's Crypt is also an option.
I'm aiming to make this creature-less or at least nearly so, as I'm planning on throwing in The Abyss. I especially need ideas on how to keep from getting killed before setting everything up.
Any ideas, no matter how far flung will be greatly appreciated.

By Rebel428 on Wednesday, March 13, 2002 - 09:31 pm:

For surviving creature rushes, I suggest Masticore. It's a great way to stop weenies, and is Abyss-proof. I would go with blue, since it has spells like Tinker to support artifacts and counters to protect against threats (not to mention Braingeyser and Stroke of Genius to make your opponent deck faster). If you really want to get creative with casual play, you might also want to put Stasis or Winter Orb in to piss the hell out of everyone in multiplayer. You won't be hurt as much because you will probably want to run on artifact mana anyway.

By Jacob on Friday, March 15, 2002 - 02:16 pm:

Another great option (necessary for multiplayer) is whetstone. If you run 2 blessings, you will never be decked by it, and you can always activate the whetstone 5 times before their (now last) draw step.
Blessings are also good if someone shows up with a 300+ card deck (say, battle of wits) so that they don't deck you.
You should also play at least 1 jester's cap, otherwise gaea's blessing will _wreck_ you.
To stop creatures, in blue propaganda is strong. White has stp (and the 500 stp remakes from newer sets) plus wrath (and derivatives) and moat (plus derivative)
Red, of course, has burn, but so what? you're not trying to kill with damage.
Same with black-disruption, bad creature kill-no synergy.
Now, we come to green. With walls of blossoms and roots (and vine trellis) green has some cheap blockers. It also provides cards like eladamri's vineyard and other mana acceleration. In addition, green is king of "fog" effects (like spike weaver) that can provide solid defense. It also has blessings.

Hope this helps.

By Valdner (Valdner) on Saturday, March 16, 2002 - 04:17 pm:

Jester's Cap and Rootwater Theif are both fun.

By Krichaiushii, the Chaosbringer (Krichaiushii) on Friday, March 29, 2002 - 11:49 am:

Gaea's Blessing is key if you go with Whetstone or Worry Beads (I like making multiple enemies at one time).

All told, though, Blue should be your main color, for the reasons listed above and a few others: Vision Charm, using the "4 cards from library to graveyard" option, one Winds of Denial, to add insult to injury, Hurkyl's Recall, and maybe Power Artifact. For limiting summoned creatures, Blue has Aether Storm and Soul Barrier (only useful in duels).

Inevitably, your opponent will lose land and other mana-producers to your Milling effects, which greatly reduces his options on his turn. Propaganda just takes advantage of this. Bounce also does this, quite nicely.

Since you mentioned Abyss in your initial post, black is an option for your support color. Cemetary Gate is a problack 0/5 wall that works well for stopping early creature rushes. But black's main contribution to a deck of this nature should either be Planar Void - to render all cards you Mill useless to whatever recursionary tricks your opponent might have, or the many variations on Animate Dead, in order to smack your opponent with his own creatures. I prefer Planar Void, myself (its not dependent on my opponent's deck).

Oh, and going back to the earlier statement on milling away land, Black has more than a few LD cards. While I wouldn't run more than four (or maybe a Stripmine/Wasteland), zapping certain lands can win you the game.

Lastly, take advantage of that full hand your opponent has by playing Black Vise. It speeds games up - sometimes, tremendously!


By Rich on Monday, April 01, 2002 - 09:58 am:

There's a new card from Odessy, called traumatize. It does sumtin like "target player puts half of his deck into his graveyard" or somthing. I don't know cause Odessy block isn't really good. But another thing: Ancestral Recall is always nice!

By Rebel428 on Monday, April 01, 2002 - 10:26 am:

WTF Aether Storm + Soul Barrier? That's just silly; aggro players will be willing to pay the like 90% of the time. Propaganda and Karn, Silver Golem are probably far better than either of those cards.

Also, you might want Memory Jar to speed up the milling of your opponent's library.

Off the top of my head, here is a decklist. I'm going to assume it's gonna have to be powerless.

Rebel's Casual Millstone

20 Island
4 Mishra's Factory

4 Thran Dynamo (I LOVE these in casual play)
3 Millstone
2 Jayemdaye Tome (Card drawing is nice)
2 Jester's Cap
3 Powder Keg (stops creatures)
2 Masticore (stops creatures)
1 Karn, Silver Golem (great blocker, turns other artifacts into chump blockers if needed)
1 Grindstone
1 Voltaic Key (mill more than once a turn!)
1 Sol Ring (more speed)

4 Impulse (card selection without thinning library too much, though you might like Brainstorm instead)
4 Bribery (Thins their deck 1 card and gives you a creature. I just put this in because it's fun. Use Rootwater Thieves instead if you like.)
3 Propaganda
2 Traumatize (helps speed up milling)
1 Tinker (gets you what you need when you need it. If you are in casual play without B/R lists, definitely go up to 4)
1 Stroke of Genius (Speeds milling)
1 Braingeyser (Speeds milling)

Hopefully that adds up to 60.

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