Article -- Randy Buehler on the archtypical control vs. beatdown struggle

Beyond Dominia: Casual and Beginner's Advice Mill: Article -- Randy Buehler on the archtypical control vs. beatdown struggle

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By Rakso, Patriarch & Rules Ayatollah (Rakso) on Saturday, April 13, 2002 - 09:07 pm:

http://www.wizards.com/default.asp?x=mtgcom/daily/rb15

Very good intro to counters...


By Ufactor (Ufactor) on Thursday, April 18, 2002 - 11:53 am:

while this article speaks very bluntly about early game/late game development, I believe that it make a more profound point on R&D policy.


Quote:

Wizards has also printed several over-powered artifacts (Chaos Orb, Nevinyrral's Disk, Masticore) that plugged the holes in a mono-blue strategy a bit too easily. I¡¯m glad those artifacts have rotated out of Standard and I don¡¯t want to make life that easy for the permission player ever again.

In addition, Wizards has made life for the control player too easy in another way. instant-speed card drawing has tremendous synergy with permission strategies...In the future, expect to see the really good card drawing cards be sorcery speed (like Concentrate) or at least require the blue player to tap out on her own turn once to get it into play (like Jayemdae Tome).





to me this explains why all three sets of the Odyssey block sucked so much. I'm afraid that if wizards refuses to print any broken artifacts, good(read:instant) card drawing, or fast mana (note the discontinuation of dark ritual), despite being the major troublespots for urza's block, there will be little reason for type one players to buy cards ever again.

Ufactor, the Restricted


By Henge Wolf (Wolf) on Tuesday, April 23, 2002 - 07:27 pm:

Oh, I'm so sad. No more blue control.

It's only been dominant for pretty much the entire life of the game. Time to give the other colors a chance . . . dare I say even develop some new archetypes. If I never, ever see a creatureless all-counter all-denial win-just-by-the-fact-that-you-can't-play-cards deck ever again, I think the game of magic might be better for it. Notice I said might.

Type1 is the exception, but then when discussing current Wizards policy, Type1 is basically irrelevent for the most part. IMO, Type1 by it's very nature is home to some of the most conservative minds in magic, so I won't get into a flame war by espousing what I think might be done with that format.

Of course all of this is nothing more than a philosophy discussion to me, since I only play with old cards anyway. The only time I'll actually be directly affected by a WotC current policy is when they make the one that rescinds the reserved list.

And then, it's not so much that I have a problem with counterspell, as much as I have a problem with the other colors lack of something similarly good. Shock is not counterspell. Giant Growth and Wild Mongrel are not counterspell. Why does Green pay six mana to destroy a permanent when blue pays two to kill either a permanent OR a spell? And why does that same color have a monopoly on card drawing/advantage, the surest way to cause a win in the entire game? It makes little sense to this commentator.

And please, don't anyone reply with a "blue is great so it's allowed to be that good." Be objective dammit! Blue might be your favorite, but what about the people who don't like blue and would like to see one of the other colors take top honors for awhile?

And, I realize that by not liking blue I'm not being completely objective. But at least I'm not saying "Blue sucks so it deserves to suck!"

Finally, there's a small part of me that hopes the real game of magic will somehow reemerge from all the crap it's been buried under and become fun again. As much as I like the old stuff, I WANT to like the new stuff, but the way things are I'm just not capable. The way I see it, they've made the game worse, and fixed absolutely nothing along the way. Sooner or later things have to get better, or the game WILL bottom out.

Wow, elephantitus of the keyboard yet again. :)

-HengeWolf


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