Beyond Dominia: The Role Playing Mill: Suggestion

By Stiles on Monday, September 04, 2000 - 03:38 am:

Maybe there can be something like this: Instead of the format for posts being: posted by on , it could be: posted by on ; last post . This would be useful so you don't have to load the message to see of there are any new posts on it.

How advanced is Phaema in the way of artifice? How long does it take to go on horseback from northwest of the Sharazad Forest to the Green Bastion? To any landmarks on the way? etc.

By Thrakkiss on Monday, September 04, 2000 - 08:27 am:

Phaema is an amalgam of the early medeival ages of Earth, with the occasional higher-tech item to be found (sometimes as recent as 18th or 19th century tech), but the big idea is that with the prevalence of magic, the citizens of this world have never had to develop technology like the civilizations of Earth did. Why make abortive attempt after abortive attempt to create a flying device (like what happened in the real world from the time of Leonardo all the way up till 1903, at the expense of much time, effort, pride, and human life) when you can learn a comparatively simple spell that lets you fly higher and faster than an eagle? We've got a mix of magic and technology, but for most areas, think of it as a feudal age to medeival age environment with enough magic use to shore up difficulties with survival, defense, transportation, communication, etc.

By Elrohir (Elrohir) on Monday, September 04, 2000 - 06:08 pm:

Heh. I'll throw 2¢ in... At times in Phaema's history, technology has been quite widespread and very advanced. There are two branches of this. One is the encroachment of Phyrexians ages ago, which resulted in the underground complexes of voice-active technology and whatnot that Thrakkiss once used. The other branch is the innate development of technology by the indigenous people before magic took over. At the time, such things as mechanical horseless carriages were a rare, but existant, mechanism. At approximately the time of the First Atog War, much of these technological advances were wiped out and forgotten in favor of magical devices. Ultimately this means there's a bunch of artifacts strewn around the world, much in great disrepair (and most barely salvageable, if one can even comprehend what it was meant to do). The remaining few are priceless and hidden away in ancient vaults (such as Kaat'n might have) or otherwise lost to the growth of forest and whatnot over time. There is also no telling what Tara might have done with some of that stuff.

By Sengir on Monday, September 04, 2000 - 09:08 pm:

In my story, Slivers come to Phaema, Baron Sengir is reintroduced. He would know how to use the artifacts

By Stiles on Monday, September 04, 2000 - 09:13 pm:

what about small artifacts such as millstones, grindstones, etc. Or plows or something like that. Are those to be found everywhere you go or just occasionally?

By Shadow (Shadow) on Monday, September 04, 2000 - 09:30 pm:

Actually, it's been mentioned that Kaat'n was, in the past, powered by large magi-mechanical devices such as a large incinerator, etc. Most of them were extraplanar. After Sage left, they stopped working, presumably because he was no longer controlling their extraplanar operators. Of course, anything like that would be in the catacombs, and NOBODY wants to go mucking around in Kaat'n's catacombs. Heh heh. :)

That's kind of an iffy bit of history though. Might not be true.

By Stiles on Monday, September 04, 2000 - 09:44 pm:

Baron Sengir reintroduced? Well, I haven't been here too long so... I wouldn't know. Hm... Catacombs. That gives me absolutely no idea except that a sliver army could dig underground after seiging Kaat'n and finding their way up to Kaat'n... Hm... Not very likely...

Anyway, about how many common artifacts would there be in a particular town? Oh, and after I finish my quest to the green bastion I might draw a map for future reference.

By Elrohir (Elrohir) on Monday, September 04, 2000 - 10:02 pm:

Man, we've already been through two Baron Sengir's, we don't need a third...

There wouldn't be many artifacts anywhere, let alone an allotment for any town in particular. Remember, these things are mostly over 3000 years old. IF by extreme luck they had survived to the present day, there are still several problems that would have to be overcome. Probably the most important is determining IF something is an artifact, then determining what its purpose was, then determining how it worked, and then determining if it's even functional. I seriously doubt you'd find a 3000 year old can opener and be able to figure out what it was meant to do if you've never seen anything canned before. That's the same problem that would be faced. Suffice it to say your chances of finding a working artifact in any common town are impossible, and the only places that might (MIGHT) have them are those places like Kaat'n and Oor-Tael: ancient repositories of information. And even then,you won't be able to walk in and just pick one up off the floor of some vault and walk away with it.

By Sengir now Tev on Monday, September 04, 2000 - 10:30 pm:

I'm really new to this place ( I only got here the day before yesterday) and i didnt know that you had used some other thing with Baron Sengir. I can use someone else Tevesh Szat perhaps?, or maybe some Phyrexian Inner circle Member maybe? Anyway e-mail me your suggestions or post them in 'Slivers come to Phaema!' thanks


By Thrakkiss on Tuesday, September 05, 2000 - 12:10 am:

IMO the best way to come up with a name for this place is to...well, come up with a name. Be original; don't just take a name straight from M:TG. The biggest problem with that practice in an RP environment is not that we bear you any particular malice, but that your name would become confusing to those who'd heard of it IN M:TG. If you came in as "Baron Sengir, the kind and benevolent illusionist who lives in the valleys with his happy elf subordinates on the Pleasant Valley Thallid Farm", we will always see you as "Baron Sengir, the cruel and mysterious vampire count who did something nobody recalls or cared about during the Homelands expansion." Same goes for Tevesh Szat, who was a frigging Dark God in the Ice Age storyline. If you make up your own character name, we'll only remember it as your character, and things'll be a lot less confusing.

By Ravyson on Tuesday, September 05, 2000 - 03:06 am:

Yeah, be like me and rondomly generate a name. Several perhaps.

By Exod formerly Tev who is Formerly Sengir on Tuesday, September 05, 2000 - 04:33 am:

Thanks for that suggestion.

Exod is an ancient being whos only reference to a species is the Slyk.(Pronounced Sleek)


By Exod on Tuesday, September 05, 2000 - 04:38 am:

Ill post what a Slyk looks like tomorrow or the day after I promise


By Ravyson on Wednesday, September 06, 2000 - 01:31 am:

Sounds better to me.

By Exod on Sunday, September 10, 2000 - 05:06 pm:

sorry I cant post it yet i had a bit of problems and i started school


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