...What would it be?
restrict fact or fiction in type 1
Have Arcane Denials and Megrims reprinted, but stamped with "Scrub Alert"
how about changing the "four of a kind " rule to only three of a kind ? would this give more variety to the game ?
invent a machine that perfectly randomizes all decks, even when in sleeves. Small enough to be portable and mandate its use for both decks before every game. Kill many forms of cheating and my own poor shuffling skills all in one swoop.
Put myself in charge of the DCI T1 banned/restricted list so someone who actually plays the format would be responsible for maintaining it.
make all creatures faeries, all sorceries subgames, and all instants counter spells.
urzas_mistress, that's THREE things.
My vote goes to slowing down the pace of the series cycling so that I would actually /afford/ to play in tournaments again - roughly to one new set per year, ABS.MAX. Oh, and T2 should consist of three past blocks, not two. Plus, they really should use the Revised rules for everything. MtG actually /made sense/ back then.
So, I guess that makes three things, too.
Azhrei - what would you change in the T1 b/r list?
I would restrict Fact or Fiction and un-restrict Ancestral Recall.....yeah that should make the game fair.
Ban Balance.
I'd get of that little gravestone thing in the corner of cards with Flashback. I hate that thing!
I would have liked to be richard garfield... so I could have been the one that ripped all you players out there
FFF
Improve green!!!!
Seriously though, green needs some better cards that can hose blue and are good enough to include maindeck. I mean, what is this? Red gets Urza's Rage maindeck and Pyro/RE blasts and Boil sideboard. What does green get? Uncounterable creatures.
Oh ya, we green players also need a card similar to Gaea's Blessing but with a clause that makes the graveyard shuffling optional. If that happened, I wouldn't have to worry about shuffling all my hammers and shard birds when my avenging druid attacks.
If those two things happened things would be jammin'.
-Rico
Almost forgot. We need better expansion symbols. Planesift, Masques Block, Urza's Destiny and Legacy, and Exodus all had horrible expansion symbols. Saga, Invasion, and Odyssey all have pretty cool ones but nothing compares to the symbols of old (Arabian Nights, The Dark, Legends, Homelands, Alliances, Antiquities, etc.)
Just a little pet peeve of mine. Then again, I am buying a whole set of Fallen Empires just so I can read all the Sarpadian Empires quotes.
-Rico
Dope. One more thing. They should make multiple versions of each common (different picture, flavor text).
-Rico
i would do the card-cycling thing slower too, or maybe print a new set every 6 months instead of four months. but somebody already said that, so my changes would be to bring back my dead cat, and then to make all the cool staple rares into uncommons (like undermines, rage, vindicate, ports and things) and then all the rare cards would be cool things to use for theme decks, like enduring renewal or ankh of mishra type of cards.
if they're not going to reprint dark ritual, maybe print something similar. here's my ideas:
dim ritual
B
sorcery
pay two life and add BBBB to your mana pool.
and the life payment stops broken hatred decks, and hurts necro.
dank ritual
B
instant
pay one life and discard a card from your hand: add 3 mana of discarded card's color to your mana pool.
better than ritual, but loses even more card economy. tho it's good for threshold or reanimator decks.
and finally...
blood pet
B
1/1 creature
sac to add B to your mana pool
a living mini-ritual, that can attack!
instead of just BANNING a card in extended format, why not just restrict some of them? so people who traded so hard for their survival, consult, or dark rituals can get to use at least one. then we can restrict force of will and morphling.
the best expansion for aesthetics and flavor text was arabian nights. they also had the best creatures. there should be more expansions like that, maybe one based on a book from the bible, and another one based on some famous story, or gangsta rap. i'm really happy that everybody in the weatherlight saga is finally dead, but i can see the same thing starting with the cheesy odyssey people.
also, there should be a green spell that counters a blue spell, but can't be countered itself. it will cost 1GG and have a picture of a hippo wizard on it.
the dark was also a good flavor expension, because it was so mysterious and dark, and you didn't have to hear about them again in fallen empires.
illegal warrior: the problem with restricting cards, is the same as the problem with the legend rule, it increases the luck factor in the game.
If you only have one copy of a certain card in your deck, then the chances are slimmer that you will draw it, but the reason why it has been restricted is because when it is succesfully cast, it has an unbalancing effect on the game. So you end up with these very powerful cards, that everyone plays with, but are unpredictable in their effects, hence more luck.
The only reason they have restricted cards in type I is because ifa card is banned in type I, then in all likelihood it is unplayable anywhere, and WotC does not want its customers to feel like they got ripped off after they purchased their cards.
As to what I would change about the game, it would be to eliminate poor sportsmanship/cheating from the game.
so what? they don't have to unbal ALL of them,like MoM, earthcraft and memory jar, but maybe SOME of them, like dark ritual, demonic consultation, lotus petal and zuran orb. if people don't want a luck factor in their deck, they don't have to use those cards, and just have four copies each of whetever they're using.
Changing one thing? Just one thing?
Well, I would lower the price of boosters. Or change the name of the company into "Wizards of the Cost".
scrub alert: "i'm really happy that everybody in the weatherlight saga is finally dead"
I concur [evil grin]. They only should have killed them off sooner (like, say, back in WL).
I'm serious. This MtG flavor text stuff used to be about empires crumbling, about things happening on a grand scale. Who the hell really gave a damn about that bunch of morons and their pointless little adventures, huh?
Amen to that brother. Fallen Empires is the crap. My friend and I just came to the realization that we only want to play with Fallen Empires, The Dark, and Ice Age Block. We'd play with the other sets that came before those if we could afford them.
-Rico
their not all dead dammit you KNOW that in the next two sets Karn is going to planeswalk his ass into wherever the new cheesy characters are and piss us all off. he should have died, and Orim and Tahngarth.
That's why I liked Saga so much, it was more EPIC than anything since, oh, Alliances probably. Or Ice Age. Lim-Dul was a badass.
I'd change the card design. No, not R&D design, where the whole idea is to figure out what old cards WotC wants to reprint with a slight twist in the *next* expansion. I mean tweak the hell out of the layout of cards like they did with the lands in Unglued, which quite simply are the most interesting things in the game. Sure the cards have looked the same since 1993 (white mana symbol and twisty text box on multilands notwithstanding), but it's time for a new look.
Magic should be for FREE!!!!!
lower prices!!!!!!!!!!!!!
restrict mana drain!
Allow proxying for tourneys (submit your decklist and have your deck essentially 'printed out'.
This would mean no playing with $20 cards, so higher level events could use card shufflers.
In other words, I would like to seperate the competitive element from the collection element. Of course, this would never happen as it would then be impossible to drive marketing, and this is a business, but that's why I'd do.
A player's success should not be affected by the thickness of his/her wallet.
Nevyn, that's one of those Real Good Ideas that just aren't going to happen, ever - there just wouldn't be any reason left to actually buy these things. Too bad, really.
they let people in russia use proxies, because they're too poor to buy any of the cards.
I have no clue what I'd do... One of 2 things actually. Maybe someone else shoud decide for me, but:
1) this is in the past, but I'd make Urza's block less powerful. I hate all the players who go around screaming about how "wondeful" that broke cycle was...
XOR
2) Change the cartoon-y art in 7th back to the origional. Maybe just for the common old cards, such as Llanowar Elf, Tims, and maybe Shivan & Serra??
i don't care. i like my three suggestions.
MORE FAERIES!!!!
sure let's make up some cards.
2 blue mana creature that can be an instant
faerie queen goddess of the universe
10/10 legend, flying
all faeries get +0 +3 and cannot be the target of spells or abilities
faerie queen goddess of the universe cannot be the target of spells or abilities
they should ban opponents with bad breath
Urza's Mistress: You must've liked Homelands, then. *remembers Fairy Noble and Willow Priestess*
Hmm...in a world of mega-broken faeries, Wrath of God and other mass-removal would have to be banned.
Anyway, they should unban Dark Ritual in Extended, since black is horribly weak right now in the age of no Necropotence or Rec-Sur.
- Will, the Serra Avatar
If I could change 1 thing in Magic, then all decks would have to be creature decks. No control decks, no permission decks, no direct damage decks, no combo decks, (also, no mass-removal spells & no pro-active creature stoppers like Moat & Abyss). All creature kill must be one for one, and you win by dealing 20 combat damage to your opponent as quickly as possible, in an all-out bolt-your-hippie plow-your-Juzam terminate-your-Spiritmonger killfest that Magic should be. Like draft, but with better creatures & removal spells [pets his 4 Swords to Plowshares].
LordLamneth
I'd start the whole Fatpack thing with the earlier books. It would have been cool to play a Legendary Land like "The Fallen House of Oor Tael."
play the game with two decks instead of one, land and nonland. when you draw, you choose from which deck. no more mana screw !
lord lamneth, you're playing the wrong game. go play pokemon, lol! no offense.
Arena, which was one of the first books based on Magic(it had the house of Oor-Tael in it) is on my top five list of best fantasy books ever.
If I could change one thing, it would be the way they rotate out new mechanics. I know this sounds strange, but I wish they would insert the two new mechanics every three sets but stretch the mechanics out over two blocks. It seems like some things, like fading and especially rhystic spells, never even got started. The formats would be much more interesting if you could see, say, fading and threshold in the same set.
phasing and echo?
I've heard that Wizards (or Hasbro whatever) tells the artists what to draw exactly. I want them to go back to when they just gave them the name of the card to go with and get interesting art like on the original COPs or whatever. Original, Unique stuff.
YES. That's what I would do too.
gary:
Quote:play the game with two decks instead of one, land and nonland. when you draw, you choose from which deck. no more mana screw !
yeah, nice one, hellion !
Heh, none taken Urzas Mistress
Off topic: You were on the right track, but picked the wrong game. When I'm not feeling like being counterburned into oblivion, I play Warlord: Saga of the Storm. I can't say enough about this game. It's like someone took the best of Magic and D&D and made a kick-a$$ CCG out of it. Pure gold. It's cheaper than Magic both in packs and the secondary market, and well-balanced, so every game is exciting until the end. I HIGHLY recommend it to everyone reading.
LordLamneth
Heh, none taken Urzas Mistress
Off topic: You were on the right track, but picked the wrong game. When I'm not feeling like being counterburned into oblivion, I play Warlord: Saga of the Storm. I can't say enough about this game. It's like someone took the best of Magic and D&D and made a kick-a$$ CCG out of it. Pure gold. It's cheaper than Magic both in packs and the secondary market, and well-balanced, so every game is exciting until the end. I HIGHLY recommend it to everyone reading.
LordLamneth
DOH! My first double-post!
LordLamneth
I'd change that lame-ass rule that says you die instantly when you hit zero life. Bring back the mirror-kill decks!
yeah. and while we're at it, why don't we fix the economy, make trees purple,and give gore a personality?
Restrict or ban the cards which are actually the problem.
Like with Trix they banned Dark Ritual and Mana Vault. Killed Suicide Black. Then they ban Necropotence. Kills the rest of black.
Funny thing is people can still play Trix with mono-blue.
You can ban cards which are in lots of decks which kills several deck types so that Trix is less efficient.
Or you could ban Donate which kills one deck type and leaves the others intact.
Which do you think is the common sense solution?
Which one do you think WotC did?
I would like to see anew set of chronicles with some other legend, the dark, arabian nights cards, even unlim cards!...Ooh bring back those mana drain, Ruck egg! Juzam! Sharazad! Guardian beast! the abyss! the MOxen! make all these cards affordable and findable, let's squeeze some type1 back into Magic for good!
It is very obvious to me what magic needs: ban all cards that generate counters and tokens, and never, ever again print cards that do. They really bother me. C'mon, it's supposed to be a *card* game, not a parade of dice, candy and quarters
I would restrict mana drain, it gives blue speed it should not have.
BTW theres nothing wrong with FoF
publish some rules for the dice candy and quarters and ban all the cards. this will drastically alter type 2, but my bank manager will give me a big hug.
make faeries the only creature class.
dammit i'm not letting my argument die. faeries faeries faeries!
I would make that elusive T1 only set so I could afford P9, make Azhrei in charge of bannings/restrictions, and I would bring back literary flavor text instead of this storyline sh*t.
Oh Elrond I so agree with you about the storyline I really hated gerrard (i'm french, and in france your plumber could be named gerard...tell me about a super hero's name!!)and Kamahl is ridiculous.And the quotes oh dear! Yeah some real literature at last for heaven's sake!!
Good thoughts all around, for the most part. Here's a few I agree with, if I may overextend myself.
1) Let the artists do their thing, enough with this comic-book style junk. "Ooh look, another portrait of [Insert random magic 'hero/villain']. I'll take my Cyclopean Tomb anyday, no one but Anson could've come up with that.
2) Reprint Type1 cards, at least as a factory set or something. Why should I have to spend $1000 just to play my favorite format casually? WotC's '1984' attitude that they don't care about old cards, and hence they 'don't exist', is just narrow-minded. And please don't anyone tell me to write 'black lotus' on a spare plains.
3) Literary flavor text = high class. Cheesy storylines = cheap WotC attempt to ape L5R.
4)Put some actual T1 players in charge of the format, and ban the problem combo cards in all formats instead of everything BUT the offending cards.
5) Oh yeah, and make the game free. Definitely Free. ;-)
HengeWolf
(formerly Skaven, if anyone was here back around '96-'97 or so.)
My change would be to have a starter box with 4X some of the better recent commons, elves, mongrels... this would make it easier for new players to set up their decks and have more fun.
Whatever happened to Anson anyway? He was definitely a badass... the game has suffered so much since a lot of the old artists left and WotC tried to make a story out of the cards. I guess there always WAS a story, just not one that was thrown in our face and took precendence over just making cool cards...
Hengewolf=Skaven? EGAD! I think I'm about the only person who remembers you.