what card would you make?

Beyond Dominia: The Rumor Mill: what card would you make?

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By Andy T. on Monday, January 07, 2002 - 06:13 am:

If you would win the MTG Invitational, what card would you design? Seriously, good, balanced cards that you think might be accepted for print. Would you continue with the newer, comic style of artwork, flavortext, story themes, or characters? Is there certain colors you would gravitate to or stay away from? Here's my example to start:

Time Guide
UU2
1/4

UU,tap: target player shuffles his library.
UU1,sacrifice Time Guide: put Time Guide in a new graveyard if it's owner is selected as the target player,target player shuffles his hand, graveyard, and library together, then draws seven cards.

What do you think? any comments or ideas of your own?

Andy T.--reprint duals--


By Rakso, Patriarch & Rules Ayatollah (Rakso) on Monday, January 07, 2002 - 07:21 am:

Moderating Mage
BR
2/2
When Moderating Mage comes into play, search each players' hands, libraries, and graveyards for cards named Sedge Troll and Arcane Denial. All players with cards found in this way lose the game. All players who control Sedge Troll or Arcane Denial lose the game.


By Lava (Lava) on Monday, January 07, 2002 - 08:51 am:

Steal Ring
2
tap add 3 mana
untargetable
you may only deal 7 damage a turn to a opponent
Steal Ring deals 1 damage to you a turn


By Troll on Monday, January 07, 2002 - 10:24 am:

3WW
Religious Fanatic
4/5
Summon Fanatic

When Religious Fanatic comes into play, each creature deals to its self damage equal to its power.


By Leviathan on Monday, January 07, 2002 - 01:44 pm:

NAME?
WUBRG
3/4
Wizard Legend

X, Tap: Choose a creature type and color. Put into play a creature token of the chosen type and color with power and toughness equal to X. You can only spend the chosen color mana for X.

Or

Lucid Mage
WUBRG
3/3
Wizard Legend
WX, Tap: Prevent the next X damage to target creature you control where X is that creatures casting cost.
UX, Tap: Counter target creature spell with casting cost equal to X.
BX, Tap: Return target creature card from your graveyard to play with casting cost equal to X, you lose X life.
RX, Tap: Sacrifice a creature to have it deal X damage to target creature or player where X is it's casting cost.
GX, Tap: Target creature gets plus X/X until end of turn where X is equal to it's casting cost.


By Big Kavu on Monday, January 07, 2002 - 02:13 pm:

Fervent Elf
GW
Creature--Cleric Elf
During your upkeep, reveal the top card of your library. If it is a nonland card, put a +1/+1 counter on target creature. If it is a land card, gain 1 life.
2/1


By Aragorn on Monday, January 07, 2002 - 03:45 pm:

Liquid tempo
3UU
instant
as an alternate casting cost for this spell you may sacrifice two islands instead of paying its mana cost.(wording is prolly wrong)

counter target spell

I would go wit the old art like tempest era art. and have classic litereture as the flavour text.


By GDarius on Monday, January 07, 2002 - 04:49 pm:

Mutaling 3GG - 3/3

Creature- Shapeshifter

G: Mutaling gains trample until EOT.
G: Mutaling is untargetable until EOT.
1, Return a forest to your hand: Untap Mutaling.
2: Mutaling gets +1/+1 until EOT.

------------------------------------------------
Lucid Dreamer 1UUU - 1/1

Creature - Wizard

When lucid dreamer comes into play, tap all creatures.
Whenever a creature comes into play, tap it.
Players may choose not to untap creatures during their untap phases
If a creature untaps, remove it from the game.

------------------------------------------------
Time Sphere 3 - n/a

Legendary Artifact

When Time Sphere comes into play, put the top half of your library into your graveyard.
3, T: Until end of turn, you may play the top card of your library as if it were in your hand, if you do remove it from the game.
When Time Sphere leaves play, remove your graveyard from the game.

-GDarius


By GDarius on Monday, January 07, 2002 - 04:51 pm:

One of those anyway. Of course the chances of me winning the invitational are so small that I probably won't have to decide :P

-GDarius


By Liam (Liam) on Monday, January 07, 2002 - 05:58 pm:

Hateful Fiend
1B
If hateful spirit goes to the graveyard from play loose 3 life.
3/2


By Liam (Liam) on Monday, January 07, 2002 - 06:00 pm:

Errata: If Hateful Fiend goes to the graveyard from play loose 3 life
there now it's a real Wizards card :)


By Matt the Great (Matt) on Monday, January 07, 2002 - 08:41 pm:

Except that Wizards would spell "lose" correctly.

Wall of (Impedance?)
1G Summon Wall 0/4
Opponent's spells cost 1 more to cast. If at any time you control non-forest lands, sacrifice (this).

[name]
1GG Enchantment
During your upkeep, you may search your library for a land and put that land into play. If you do, skip your draw phase this turn.
1, Sacrifice (this): Search your library for any number of land cards and remove those cards from the game.

Underground Tunnels
2GG instant
Tap all creatures target opponent controls. Until end of turn, if a creature you control attacks and is not blocked, it may deal its combat damage to target creature instead.

I really like Fervent Elf.


By Anonymous Random Scrub on Monday, January 07, 2002 - 10:12 pm:

How about this:

I'm Legend and I Win
U Instant
I'm Legend and I Win cannot be responded to. You may choose not to pay I'm Legend and I Win's casting cost. You win the game. Buyback: 0
Flashback: 0 After you win the game, burn all of the opponent's cards.

Hey it would make blue more powerful than it is, would make Legend happy, and its an instant for no mana!


By Paranoid Android on Monday, January 07, 2002 - 10:20 pm:

Dark Hand Of God
2BR
Sorcery
Target player reveals a card from his or her hand, if a nonland card is revealed in this way, that player discards that card. Repeat this process until a land card is revealed.


By Henge Wolf (Wolf) on Tuesday, January 08, 2002 - 12:25 am:

Rakso: Why must you hate Sedge Troll so? Oh yeah, ICT . . .

I still endorse the troll in casual though!

If I had the reigns, I'd bring back the old artstyle. Mark Tedin, Christopher Rush, and Anson Maddocks would all have jobs again. The artists would have NEARLY full creative license.

Here are a few cards I've created:

Emerald Shard
CC: 0
Type: Ancient Artifact
Reminder Text: (Counts as a Shard. You may only play with one copy of Ancient Spells)
T: Add G to your mana pool. If there are ever more than three shards in play, destroy all shards.
or,

T: Add G to your mana pool. This mana may only be used to cast green spells or pay green activation costs.

A 'fixed' mox that's still a mox. Using the first version, if you play with too many your opponent can just play one and destroy all of them. The second version was to eliminate the usage of such a good card in an off-color deck. Plus, if you play multiples, likely you won't be able to use them all on the same spell. I'm thinking if anything they might be too weak.

Barrow Wight
CC: 2BB
Summon Wight
Text: 5/5. When Barrow Wight is cast, if you do not remove a creature in your graveyard from the game, Barrow Wight is buried.

Good theme, you're turning one of your dead guys into an evil spirit.

Hedge Witch
CC: GG
Text: 1/3. T, Sacrifice a creature: Add Two mana of any color to your mana pool.

Horned God
CC: GGGGGG
Summon Avatar
Text: 8/8 Trample. All Green Creatures gain +1 +1 and all Forests Produce an additional G. GGG: Regenerates.

This is what big fat green should look like. It'd be very good, but not really broken. Even if it is too good, green deserves something like this. This'd be green's Morphling . . . enough said.

I used to have over 100 made-up cards on my old computer, I wish I still had them. When I get the time and a better printer, I fully intend to make my own set.

I like weird cards, cards that evoke the older game (like restricted cards), and I'm also a fan of anything based on the Occult, literature, Myth, etc. I also enjoy cards that seem "off-color", in a way I'd rather the game be about color THEME rather than what the color can or cannot do. I'm not saying give every color a counterspell and a lightning bolt, but I like the idea of filling in the holes, ie give green something like this.

Ice Bolt
CC: GG
Instant
Text: Deals 2 Damage to any target, and 1 Damage to you.
Flavor: "Well something must have killed him! And why is the floor all wet?"

It lets Green deal with annoying weenies like Shadows and the now rarely seen Royal Assasin. It still stresses creature combat to take down the big boys, but it lets you pop off the little buggers that'll never join a fight anyway. There's really no reason why green shouldn't have something like this, IMO.

That's all for now.

-HengeWolf


By Paranoid Android on Tuesday, January 08, 2002 - 02:22 am:

I must say that the cards posted here are better than the shitload of crap that the pros made up. Ophidian plus fear anyone? Ah ah i know, impulse plus lightning blast...wait a minute they made that one...


By Matt the Great (Matt) on Tuesday, January 08, 2002 - 03:22 am:

I would also love to see

Putrid Marsh
1BB Enchant World
All creatures get -1/-1


Handmaiden of Gaea
G Summon Elf
1/1 If (this) attacks and is not blocked, you may put an Elf card from your hand into play.


Forge of Titans
2 Artifact
Sacrifice a Permanent: put a +X/+X counter on target creature, where X is the converted casting cost of the sacrificed permanent.

It's harder than it seems to come up with interesting effects that are not broken.


By paladin_en_ass on Tuesday, January 08, 2002 - 05:26 am:

Hypnotic Tyranny ( Originally- Dourchaff )
BB - Sorcery
Uncommon
Look at target player's hand. Choose and discard a non-land non-creature card from his or her hand. At the beginning of your next turn's pre-combat main phase add X colorless mana to your mana pool where X is the casting cost of the discarded card.

Harmonic Balance
WW - Instant
Uncommon
Destroy target artifact or enchantment. At the beginning of your next turn's pre-combat main phase add X colorless mana to your mana pool where X is the casting cost of the permanent destroyed this way.

Divide and Conquer
1RR - Sorcery
Uncommon
Destroy target land. At the beginning of your next turn's pre-combat main phase add X colorless mana to your mana pool where X is the number of color(s) the land destroyed this way could produce.

Might of Unity
GG - Instant
Uncommon
Target creature gains +3/+3 and trample. At the beginning of your next turn's pre-combat main phase add X colorless mana to your mana pool where X is twice the casting cost of the creature targeted this way.

Mana Drain
UU - Instant
Uncommon
Counter target spell. At the beginning of your next turn's pre-combat main phase add X colorless mana to your mana pool where X is the casting cost of the spell countered this way.


By gary from london on Tuesday, January 08, 2002 - 09:01 am:

rainbow gardens -- land
tap for one mana of any colour
rainbow gardens cannot be targeted. when it comes into play , lose six life.


By WuRaider on Tuesday, January 08, 2002 - 11:16 am:

Mind Shock
UR - Instant
Mind Shock deals 3 damage to target creature or player. Draw 1 card.

Flavor Text - "OW! Quit it!"


By Liam (Liam) on Tuesday, January 08, 2002 - 04:54 pm:

Horrid Musician
1RR
T: tap up to 3 creaures
1/1

:)

I mean it's no worse then Balloon Peddler, who gives creatures flying


By Matt Caplan (Caplan) on Tuesday, January 08, 2002 - 05:14 pm:

Henge Wolf - I like your shard idea. Here is how I propose they work (assume one for each color).

Name: Emerald Shard
Type: Artifact
CC: 0
You may only play one Emerald Shard in your deck.
Emerald Shard counts as a Shard.
If there are four or more shards in play, destroy all shards.
T: Add 1 to your mana pool. Emerald Shard does 1 damage to you.
T: Add G to your mana pool. This mana may only be used to cast green spells or pay green activation costs.

It seems balanced to me. When one player plays four shards, the opponent can play one to screw him over. Two in play for each player seems like the right balance. It also provides acceleration, but at the price of one life per accelerated mana. Everyone feel free to criticize.


My card:

Name: But I'm an Atheist
Type: Instant
CC: G
You may flip your opponent the bird rather than pay But I'm an Atheist's mana cost.
Counter target Wrath of God.


I also like the following card out of the back of an Inquest:

Name: The O.J. Simpson Defense
Type: Instant
CC: 2RR
Play only during combat after blockers are declared.
Destroy two target creatures controlled by defending player. They can't be regenerated.
Target attacking creature phases out.
Flavor Text: "I didn't do it!"


By Elrohir (Elrohir) on Tuesday, January 08, 2002 - 09:39 pm:

Name: Fooled You
Type: Instant
CC: UU
Target player thinks their spell was countered. It resolves normally.
Flavor Text: "Fooled you!!!"


By Henge Wolf (Wolf) on Tuesday, January 08, 2002 - 11:50 pm:

Matt: I really like that fixed Shard. I'd like to think we'll see the card or one like it within the next 10 years! If not, I'll be adding the changes to my CCGMaker versions. For artwork I've used various cool looking gemstone photos I found on the net. I wish there was some huge JPEG dump of quality fantasy art I could raid!

Here's a question on topic, but be honest. Have any of you ever created a card, only to see a near duplicate of your idea make it to print? I once designed a card like this:

Ancestral Trance (I forget what I called it)
CC:UUU
Instant
Text: Draw 4 cards, and lose your next turn.

I probably made that up in 1995, 96 at the latest. I forget what it was called, but a few years later they made the exact card only it cost 2U. I never put it up on the internet, and maybe 2 other people knew about it. A genuine case of simultaneous unrelated creation of a near-identical idea. Given, it's really just a cross between Ancestral and Time Walk (how hard is that to come up with), and not really a good card.

Here's one of my other early creations:

Thermonuclear Fires
CC:RRR1
Enchant World
Text: Comes into play with three Radiation Counters. At the end of your upkeep, remove one radiation counter. When there are zero Radiation Counters, Bury Thermonuclear Fires.
All lands produce Colorless Mana. During each players upkeep, that player loses 3 life, and each creature gets three -0 -1 Counters.

It might have too much text, but the idea itself was larger than the card. I think originally it didn't have a self-destruct mechanism, and it didn't have the land-effecting ability. I'm sure this is broken as all hel without tweaking, actually.

-HengeWolf


By Matt the Great (Matt) on Tuesday, January 08, 2002 - 11:57 pm:

In 1996 I made a card called Storm Front, and it was cooler than the actual Storm Front they made in tempest.


By TSPRT on Wednesday, January 09, 2002 - 08:33 am:

mana drain to plowshares: 4WWW Instant

You may remove a sedge troll or an arcane denial from your hand instead of paying mana drain to plowshares' casting cost.

Ignore all effects that prevent mana drain to plowshares from resolving.

Search trough all libraries and remove all mana drains and ring of marufs found this way.


By FFF on Wednesday, January 09, 2002 - 05:20 pm:

Brassfoot Ili 2UG
Creature - Legend
2UG: The game is a Draw.
1/1


By Matt the Great (Matt) on Thursday, January 10, 2002 - 12:34 am:

Enough with the stupid joke cards. Try and put a little imagination into it.


By Leviathan on Thursday, January 10, 2002 - 01:17 am:

Here's an idea for a split card:

Life
W4
sorcery
gain life equal to the number of permanents in play.

and...
Limb
G4
Sorcery
Put target creature card from any graveyard into play under your control. It counts as a Green Saproling instead of it's original color and type.

Any other ideas for split cards? I think most of the current ones with a few exceptions are too watered down. Fire/Ice, Spite/Malice for example are both great.


By Leviathan on Thursday, January 10, 2002 - 02:14 am:

Now that I'm thinking of split cards, I had another idea. Why not make gold split cards?

The wording on this one needs help badly.

Mix
2UR
Instant
Choose a type of permanent other than lands. Set all permanents of the chosen type aside. Target player puts one of these cards into play. Then you put up to two cards into play. Repeat this (process) until all permanents (set aside this way) are put into play.

"Lets see, that's one for you, and two for me."

and...
Match
2UB (or could be 2UW)
Instant
Gain control of each permanent other than lands that has the same name as a permanent you control.

"This would go quite nicely with my other one."


By Freddie Williams II (Freddie) on Friday, January 11, 2002 - 06:15 pm:

I wish they would just make artifact mana in the middle ground of broken, and crap.

A set of artifacts that cost 1, come into play tapped, and can be tapped for respective colors.

A set that cost 2 mana and do NOT come into play tapped, can tap for the respective colors!

I know that is NOT to much to ask!

Sooo sick of the diamonds.

or an artifact tat costs 1, comes into play tapped, but can be tapped for andy color mana.

an artifact that costs 2 "artifacts you control cannot be the target of spells or effects"

That would rock, if all of these cards were made, i would be quite pleased!

-Freddie


By Leviathan on Friday, January 11, 2002 - 07:34 pm:

Enchantment
2UG
Creatures you control can't be the target of spells or abilities as long as you control a blue and a green creature.

Echantment
2UR
Creatures you control gain flying and first strike as long as you control a blue and a red creature.

Enchantment
2WB
Creatures you control gain +1/+1 and have "WB: regenerate" as long as you control a white and a black creature.

Enchantment
2WR
Creatures you control gain haste and have "creature does not tap when attacking" as long as you control a white and a red creature.

Enchantment
2BG
Creatures you control gain Trample and have "BG: +1/+1 until end of turn" as long as you control a black and a green creature.


By CTT on Sunday, January 13, 2002 - 12:47 pm:

Mogg Shaman
RRR
Creature-goblin wizard
0: Sacrifice to deal 1 damage to target creature or player.
0: Return Mogg Shaman to your hand. Use this ability only if it is in your graveyard, and only if your graveyard contains at least 1 instant or sorcery spell. If Mogg Shaman is returned in this way, remove your graveyard from the game.
2/1


By BWM on Sunday, January 13, 2002 - 03:46 pm:

Goblin Wizard:
1/1
R
A creature that can't be the target of spells or abilities can be the target of spells or abilities until end of turn.


By Elrohir (Elrohir) on Sunday, January 13, 2002 - 03:53 pm:

Goblin Wizard was printed in The Dark.

Card Title: Goblin Wizard
Color: Red
Type: Summon Goblin
Cost: 2RR
Pow/Tgh: 1/1
Card Text: TAP: Take a Goblin from your hand and put it directly into
play. Treat this goblin as if it were just summoned.
R: Target Goblin gains protection from white until end of
turn.


By BWM on Sunday, January 13, 2002 - 04:10 pm:

Wait I knew that... Doesn't matter. it's about the card, maybe I make it a legend (a goblin wizard is pretty special)...

Another suggestion:

Tim, Prodigal Sorcerer
Creature- wizard, legend
1/1
2U
T: One damage to target COP, can't be prevented


By travis hall on Monday, January 14, 2002 - 10:07 am:

Reflex Ring
artifact
casting cost: 4 colorless mana

when reflex ring comes into play you lose five life.
You may play sorceries as if they were instants.
Flavor text.."DAMN...That was fast!"


By WuRaider on Monday, January 14, 2002 - 03:35 pm:

WHAT?!
U1 - Instant
Counter target spell as long as another copy of that card is in any players graveyard

Flavor Text - "Counterspell. What? I said counterspell!"


By Andy T. on Tuesday, January 15, 2002 - 03:44 am:

I was thinking about possibly a "dragon set" of five dragons. One dragon for each color, similar to the colored dragon concept in D&D. Of course each would be fliers, but could have different abilities which would reflect a different "breath weapon" for each. Since dragons have such a huge fantasy strength/power stigma about them, maybe they should be huge creatures...maybe about 10/10 size. Since dragons are thought of as being almost impossible to subdue, maybe they should have heavy upkeep cost, or leave play unless you have some sort of "dragon handler" creature under your control as well.

Oh well, I guess it wouldn't be condusive to type 2 tournament "pro tour" gameplay so, WoTC'll just keep giving us the same old "wish I were from beta" cards they are inking out these days...

Andy T.


By hellion, THE on Tuesday, January 15, 2002 - 04:44 am:

Andy: it was done. Elder dragon legends from legends are 7/7 fliers with 8cc (2 generic and 2 of each allied color) with an upkeep of 3 allied colors. And they have special abilities. Nicol bolas being the most famous.

Anyhow.. We are somewhat lacking a ghost dragon in MTG.

Hymnling: 3BB
Creature- Ghost Dragon
*/*
Flying
Hymnling's power and toughness are equal to the number of instants and sorceries in your graveyard.
B: Hymnling phases out.
(Use the following abilities only if Hymnling attacks and is not blocked and once each turn. Hymnling deals no combat damage this turn.)
B: Look at defending player's hand and choose a sorcery or an instant. That player discards that card.
BB: Defending player discards two cards at random from his or her hand.

I -dare- R&D to print this.


By Andy T. on Tuesday, January 15, 2002 - 06:03 am:

I didn't mean multi-color dragons...just single color ones which somehow "represent" the colors they derive from. And these wouldn't be bound by that restriction of being a legend...wouldn't it be cool to see a green and white "dragon deck" fighting against your buddy's black and blue one?

And if you wanted to throw in the elder legends...go ahead...they would fit.

I don't know, I like the idea of a dual land, 4 of each dragon rainbow deck...depending on casting cost/upkeep...I think it would be a cool theme deck.

Andy T.


By Andy T. on Tuesday, January 15, 2002 - 06:53 am:

For example:

"Pearl Dragon"
WWW5
7/7
Flying
When Pearl Dragon deals combat damage, it's controller gains that much life.
Attacking does not cause Pearl Dragon to tap.
If Pearl Dragon came into play from a graveyard, destroy it at the end of the turn (this is an effort to make the creature be cast from your hand...not brought into play by effects or card combos).

Or:

Ruby Dragon
RRR5
9/7
Flying
Haste
RR:Ruby Dragon gains +2/+0 until end of the turn.
Ruby Dragon is destroyed at the end of the turn it is brought into play from a graveyard(same effect with different wording).

Or:
Jet Dragon
BBB2
8/6
Flying
When Jet Dragon damages an opponent, that player discards two cards at random from his hand.
On your upkeep, sacrifice life equal to the number of creatures you control.
Destroy Jet Dragon at the end of the turn which it comes into play from a graveyard ( I like this wording).

And:

Sapphire Dragon
UUU5
7/9
Flying
Upkeep:Tap 2 creatures you control or bury Sapphire Dragon.
When Sappire Dragon Comes into play from your hand return a creature to your hand from play and target opponent returns target creature to his hand from play. When Sapphire Dragon damages an opponent, draw two cards. Discard any land cards drawn in this way and draw another. Destroy Saphire Dragon the turn it comes into play from a graveyard.

And for green:

"Emerald Dragon"
GGG5
8/10
Flying
Upkeep: GGGG2
Non-Flying creatures you control gain +2/+2
GG: Emerald Dragon gains trample until end of turn. Destroy Emerald Dragon the turn it comes into play from a graveyard.

Well...tell me what you think. Do you see what I mean about "representing" the colors they come from? What about casting and upkeep cost?

Well, maybe I'll download the rest of the cardmaker and make my own to try them out...

Andy T.


By Andy T. on Tuesday, January 15, 2002 - 07:02 am:

For example:

"Pearl Dragon"
WWW5
7/7
Flying
Upkeep: sacrifice a plains.
When Pearl Dragon deals combat damage, it's controller gains that much life.
Attacking does not cause Pearl Dragon to tap.
If Pearl Dragon came into play from a graveyard, destroy it at the end of the turn (this is an effort to make the creature be cast from your hand...not brought into play by effects or card combos).

Or:

Ruby Dragon
RRR5
9/7
Flying
RRR: Haste. You may not play any other spells this turn.
RR:Ruby Dragon gains +2/+0 until end of the turn.
Ruby Dragon is destroyed at the end of the turn it is brought into play from a graveyard(same effect with different wording).

Or:
Jet Dragon
BBB2
8/6
Flying
When Jet Dragon damages an opponent, that player discards two cards at random from his hand.
On your upkeep, sacrifice life equal to the number of creatures you control.
Destroy Jet Dragon at the end of the turn which it comes into play from a graveyard ( I like this wording).

And:

Sapphire Dragon
UUU5
7/9
Flying
Upkeep:Tap 2 creatures you control or bury Sapphire Dragon.
When Sappire Dragon Comes into play from your hand return a creature to your hand from play and target opponent returns target creature to his hand from play. When Sapphire Dragon damages an opponent, draw two cards. Discard any land cards drawn in this way and draw another. Destroy Saphire Dragon the turn it comes into play from a graveyard.

And for green:

"Emerald Dragon"
GGG5
8/10
Flying
Upkeep: GGGG2
Non-Flying creatures you control gain +2/+2
GG: Emerald Dragon gains trample until end of turn. Destroy Emerald Dragon the turn it comes into play from a graveyard.

Well...tell me what you think. Do you see what I mean about "representing" the colors they come from? What about casting and upkeep cost?

Well, maybe I'll download the rest of the cardmaker and make my own to try them out...

Andy T.


By paladin on Tuesday, January 15, 2002 - 09:26 pm:

By Troll on Monday, January 07, 2002 - 10:24 am:
3WW
Religious Fanatic
4/5
Summon Fanatic

When Religious Fanatic comes into play, each creature deals to its self damage equal to its power.

..............

his power/toughness is too much, it should be more like

2/3 or 2/4

i mean cmon, a wrath of god and a 4/5 critter for 5 mana??? thats a bit too good.


By General Talon on Wednesday, January 16, 2002 - 11:41 am:

Marble Dragon
7WW
Creature - Dragon
Flying
Attacking doesn't cause Marble Dragon to tap.
When Marble Dragon comes into play, sacrifice it unless you sacrifice 4 lands.
8/8

Sapphire Dragon
7UU
Creature - Dragon
Flying
Whenever Sapphire Dragon deals combat damage to a player, draw a card.
When Sapphire Dragon Comes into play, sacrifice it unless you discard 4 cards.
8/8

Onyx Dragon
7BB
Creature - Dragon
Flying
(1)B: Regenerate Onyx Dragon.
When Onyx Dragon comes into play, sacrifice it unless you remove 4 black cards in your graveyard from the game.
8/8

Ruby Dragon
7RR
Creature - Dragon
Flying
R: Ruby Dragon gets +1/+0 until end of turn.
When Ruby Dragon comes into play, sacrifice it unless you sacrifice 4 artifacts.
8/8

Emerald Dragon
7GG
Creature - Dragon
Flying, Trample
When Emerald Dragon comes into play, sacrifice it unless you sacrifice creatures with total power 8 or more.
8/8

Then, There would be dragonhandlers for each one.

Marble Bearer
2W
Creature - Dragonhandler
The number of lands you must sacrifice when Marble Dragon comes into play is reduced by 1.
1/3

Sapphire Bearer
2U
Creature - Dragonhandler
Flying
The number of cards you must discard when Sapphire Dragon comes into play is reduced by 1.
1/1

Onyx Bearer
2B
Creature - Dragonhandler
(1)B: Regenerate Onyx Bearer
The number of black cards you must remove from your graveyard from the game when Onyx Dragon comes into play is reduced by 1.
1/1

Ruby Bearer
2R
Creature - Dragonhandler
First Strike
The number of artifacts you must sacrifice when Ruby Dragon comes into play is reduced by 1.
1/1

Emerald Bearer
2G
Creature - Dragonhandler
Emerald Dragon costs you (1) less to play.
The total power of creatures sacrificed when Emerald Dragon comes into play is reduced by 1.
1/1

This way, it doesn't matter where the dragons come into play from, they still have a heinous cost, but it can be avoided. In the case of the green one, it gets reduced by all 4 of them down to 4, then you sac the Dragonhandlers for no big loss.


By Andy T. on Wednesday, January 16, 2002 - 12:43 pm:

I like some of the stuff you've got there for the dragons...


By Nikodemus (Nikodemus) on Wednesday, January 16, 2002 - 02:07 pm:

Wood Lord
CC: GGGG

Wood Lord cannot be countered.
Wood Lord cannot be the target of spells or abilities.
GG: Wood Lord gains protection from Blue until end of turn.

3/1


Basically a blurred mongoose on steroids. Oh yeah, I really hate Morphlings :)


By BWM, phyrexian infiltrator on Wednesday, January 16, 2002 - 04:08 pm:

about two years ago I would have said something like Meddling Mage, but well Pikula was before me... DAMNIT, now I have to think about something else (or I could just forget to win the invitationals)


By Erik (Erik) on Thursday, January 17, 2002 - 05:59 am:

Seriously...do you think anyone would play a fat thieving magpie that forces you to discard 4 cards when you play it? For nine mana you should DRAW four cards, not discard them. Same goes for the other dragons, reverse the drawbacks into positive effects and they would be powerful like dragons should be :)


By ATW on Thursday, January 17, 2002 - 09:15 am:

Budde Call

6UB Sorcery

If Kai Budde is present, he can play the rest of the match for target player. Draw a card.

"You don't tug on Superman's cape, you don't spit into the wind..."--old folk proverb

==================================================

Oh, wait, this was supposed to be serious?


By dbuel on Thursday, January 17, 2002 - 05:27 pm:

Cobalt Golem
5
Artifact Creature - Golem
3/3
As long as Cobalt Golem is in your hand, you may put it into play without paying its mana cost at the time any spell you control is countered by a spell or ability an opponent controls.


By General Talon on Thursday, January 17, 2002 - 08:40 pm:

I got an entire expansion I won't print here. Here's a nice one I love:

Dust Elemental
(1)RR
Creature - Elemental
Trample, Haste
If Dust elmental becomes the target of a spell or ability, return it to its owner's hand.
4/4

The expansion also features its combo:

Fire Swell
R
Instant
As an additional cost to play Fire Swell, Sacrifice a land.
Add RRR to your mana pool.

The set's called Maelstrom. Whaddya think of the name?

Oh, I have great news: for those of you who have for gotten me (uhhhh, ALL of you!) Wizards may soon allow me to write the Homelands novel.
:^P


By Hetemti on Friday, January 18, 2002 - 02:33 pm:

Three personal favorites from my expansion set I'd worked on:
_____

Mind Rape BB
Sorcery - Unc
Look at target player's hand and choose two cards. That player discards the chosen cards. You lose 4 life.
"A pittance to pay to render you harmless."
- Goshmor to Mirtaht
_____

Mirtaht's Intervention - 2U
Instant - Unc
Counter target spell you do not control. That spell's controler may choose to counter this effect. If he or she does, you draw two cards.
"Defy me if you please, I'll merely learn from your mistakes."
- Mirtaht
_____

Æther Shockwave - 3UR
Instant - Rare
Counter target spell. Deal X damage to each creature without flying and each player, where X is equal to the countered spell's casting cost.
"Only one in a thousand Viashino are born with traits of a blue mage. They are so exalted they become outcasts among their own kind."
- Garavanti, Travel Log


By Henge Wolf (Wolf) on Saturday, January 19, 2002 - 01:31 pm:

Here's a few more of mine . . .

In an effort to make Rushwood Dryad a good card:

Heartwood Dryad
CC: GG
Summon Tree Spirit
2/2 Forestwalk, G: Regenerates.

If it's too good in a mirror against green, then it might add: Cannot block Green Creatures.

When I was working on "all-fake" deck ideas with the CCG maker, I made a bunch of cards that were really deck-specific, like this lotus for my Red/Green/Black deck.

Atavistic Lotus of Dusk
CC: 0
Ancient Artifact
Text: Counts as a Lotus (You may not play with more than one Lotus per deck)
T, Sacrifice Atavistic Lotus of Dusk: Add Three Red, Green, or Black Mana to your mana pool.

Of course they'd never make anything like that, but I found some cool impressionistic-looking Lotus artwork, and I thought the name was cooler than "Black Lotus". In all fairness, I made an "Evolved Lotus of Dawn" for Blue/White. Am I weird for making cards based on art? Perhaps if the game wasn't the other way around "art based on company policy", the never stuff would be more interesting.

-HengeWolf


By General Talon on Thursday, January 24, 2002 - 07:38 pm:

I'm going to give the Dragons another shot. Here goes.

Marble Dragon (8)WW
Creature - Dragon
Flying
Attacking doesnt cause Marble Dragon to tap.
If you played Marble Dragon from your hand by paying its mana cost, whenever it deals damage you gain that much life.
8/8

Sapphire Dragon (8)UU
Creature - Dragon
Flying
During your upkeep, you may return target
creature to its owner's hand.
If you played Sapphire Dragon from your hand by paying its mana cost, when it comes into play, target opponent puts the top five cards of his or her library into his or her graveyard.
8/8

Onyx Dragon (8)BB
Creature - Dragon
Flying
B: Regenerate Onyx Dragon
If you played Onyx Dragon from your hand by paying its mana cost, when it comes into play, remove target opponent's hand from the game.
8/8

Ruby Dragon (8)RR
Creature - Dragon
Flying
R: Ruby Dragon gets +1/+0 until end of turn.
If you played Ruby Dragon from your hand by paying its mana cost, whenever it deals combat damage to a player, destroy target permanent that player controls. It can't be regenerated.
8/8

Emerald Dragon (8)GG
Creature - Dragon
Flying, Trample
If you played Emerald Dragon from your hand by paying its mana cost it gets +3/+3.
8/8


How ya like that?


By Sssmwc, Keeper of the Funker (Sssmwc) on Thursday, January 24, 2002 - 07:47 pm:

Price of Poverty:
Instant--1R

Price of Poverty deals to each opponent 2 damage for each basic land they have in play.


By Gzeiger (Gzeiger) on Thursday, January 24, 2002 - 09:15 pm:

How about
Price of Poverty
1R
Instant
Price of Poverty deals two damage to each player for each land he or she controls that has at least one basic land type.

I think that makes it more interesting.


By Azhrei (Azhrei) on Thursday, January 24, 2002 - 09:59 pm:

No, that totally screws the whole point of the card: slap people around who play mindless hate decks.


By General Talon on Friday, January 25, 2002 - 02:41 pm:

Price of Coalition
4R
Instant
Price of Coalition deals 4 damage to each player for each basic land type among lands he or she controls.

I would have loved to see this one against all those stupid Coalition Victory decks I kept facing last year!


By the rat on Saturday, January 26, 2002 - 12:09 am:

even tho there has been hundreds of posts such as this one over the years, ill post it again.

shivan mine legendary land

tap: add one colorless mana to your mana pool

R,T: Destroy target land unless its controller pays 1.

energy ring 0 artifact

T: Add one colorless mana to your mana pool.

ancestral casting 1U instant
As an additional cost, lose 3 life.
Draw 3 cards.

Ancestral Denial 1UU instant
Name a color.
Cannot be countered.
Counter target spell. Remove that spell from the game.


By BWM, phyrexian infiltrator on Saturday, January 26, 2002 - 10:52 am:

Ancestral Denial, why naming a color??? I think it's kinda cool though...

I think I'd make something like:

Megavindicate (need another name):

4WWBB
Instant
Destroy target artifact, enchantment, land, creature, stack (until end of turn), mana pool (until end of turn), library (until end of turn), hand or graveyard. Chosen target can't be regenerated.

Looks fun, I destroy your mana pool... and you can't regenerate it.


By BWM, phyrexian infiltrator on Saturday, January 26, 2002 - 10:52 am:

Wait, remove them from the game instead...


By Curses/Foiled on Sunday, January 27, 2002 - 05:48 am:

F*ck Aggro, All Forms of It
U Enchantment
Uncounterable, untargetable
All creatures get -0/-X, where X is that creature's toughness. Players cannot be the targets of spells with converted mana cost 4 or less.

F*ck Control, All Forms of It
G Enchantment
Untargetable, uncounterable
At end of each player's turn, all players remove their hands from the game. If any blue cards are removed in this way, that player's hands are removed from the rest of his/her body (This removal is both literal and physical, but not a change in ownership of said hands.).

F*ck Combo, All Forms of It
R Instant
Untargetable, uncounterable
Each player searches his/her opponents' hands, graveyards and libraries for up to 4 cards and removes them from the game.If F*ck Combo, All Forms of It is in your library, you may play it as though it were in your hand without paying its casting cost.

(On second thought, maybe I wouldn't.)


By Curses/Foiled on Sunday, January 27, 2002 - 03:25 pm:

...Seriously, though, I have my own fantasy expansion like everyone else (but nobody wants to hear about those - let's just say that if I ever get to design a real card, I have over 500 candidates readily available).


By the rat on Sunday, January 27, 2002 - 04:17 pm:

here is another grandaddy land that should be made if wizards weren't a bunch of flamers

dimensional nexus legendary land

T: Add X mana of any one color to your mana pool for each nonland permanent you control.


Vortex legendary land

T: Add one colorless to your mana pool

3: Untap target land.

can you spell...C-O-M-B-O??????

can you smell it???


By ep on Friday, February 01, 2002 - 12:22 pm:

plated arachnid 1UGG

May block creatures with flying

You may play plated arachnid, anytime you could play an instant. When plated arachnid comes into play target spell that targets a single target, now target's a target of your choice.

2/3


By Ocifer (Ocifer) on Friday, February 01, 2002 - 01:22 pm:

Leashed Jackal R
When Leashed Jackal comes into play discard a card at random.
"I don't know whether it was safer too us in the wild, or on a chain."
3/1


This card would make a sligh players day, though it may be too powerful... Maybe make the discard "as an additional cost". Either way, I'd sure play the hell out of it.


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