New Card (Drawing) Possibility - Is it broken? Fix it!

Beyond Dominia: The Rumor Mill: New Card (Drawing) Possibility - Is it broken? Fix it!

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By Silver Dragon (Silverd) on Wednesday, January 16, 2002 - 03:37 pm:

I was thinking of a card that went something like this . . .

U - Instant - Barter
Pick an even number greater than two.
Draw that many cards and place them face up on the table. Your opponent picks one of the cards. That card is removed from the game. Then you pick one of the cards. That card is also removed from the game. Repeat this until there are only two cards left on the table. Put those two cards into your hand.

It guarantees you two cards that shouldn't be the best or the worst in your deck. I feel that this could be a powerful yet still balanced early card drawer.

Opinions Please!

Silverdragon0


By meh on Wednesday, January 16, 2002 - 07:37 pm:

2 cards for 1 mana as an instant is too strong.
even if you had to name a number greater than 10 it would probably see play.


By Silver Dragon (Silverd) on Wednesday, January 16, 2002 - 08:33 pm:

Hmm . . . I see what you mean. But I could have it as a sorcery (which would be sacrificing alot of its power) or it could only draw one card.

Wait, heres another idea . . . Would it be too weak if your opponent picked two cards, and you only one? It wouldn't have to be an even number then. Just greater than three.

Possible revised Card:

U - Instant - Barter
Pick a number greater than three.
Draw that many cards and place them face up on the table. Your opponent picks two of the cards. Those cards are removed from the game. Then you pick one of the cards. That card is also removed from the game. Repeat this until there are only two cards left on the table. Put those two cards into your hand.

Would that, the sorcery version, or the draw one card version be best? What effect would this card, in its various forms, have in each format?

Silverdragon0


By Elrohir (Elrohir) on Wednesday, January 16, 2002 - 08:46 pm:

I'll throw my random two cents in. Picking any number is just absurd, and I agree that a one casting cost is a bit low. I'd go something like this.

UU - Instant - Barter
Reveal the top four cards of your library. Your opponent chooses a card, then you chooes a card. Remove those cards from the game and put the remaining cards into your hand.


By Elrohir (Elrohir) on Wednesday, January 16, 2002 - 08:46 pm:

I'll throw my random two cents in. Picking any number is just absurd, and I agree that a one casting cost is a bit low. I'd go something like this.

UU - Instant - Barter
Reveal the top four cards of your library. Your opponent chooses a card, then you choose a card. Remove those cards from the game and put the remaining cards into your hand.


By Silver Dragon (Silverd) on Wednesday, January 16, 2002 - 09:43 pm:

Thank you for the input. Your right, casting one of these for 20 would really, really, tie up the game. I agree with your choices as well. But now comes the hard part, rarity.

Here is your version of the card again:

UU - Instant - Barter
Reveal the top four cards of your library. Your opponent chooses a card, then you choose a card. Remove those cards from the game and put the remaining cards into your hand.

I think that it would be too powerful to be a common. Putting it in the common slot would be broken in draft. As a rare it would not be up to par. Uncommon seems to fit it rather nicely
Uncommon it is.

Now what about this card:


(rare) - Ghastly Horror - 2BBB
At the beggining of your upkeep, you lose four life.
Mortality: Cannot be blocked except by artifact creatures and black creatures.
(If you have five or less life, you have Mortality)
8/8

Pretty much the sort of chase rare I would be expecting in Torment. But this is very powerful. Its P/T probably has to be reduced at least to 7/7, but I am interested to see what other people think of it right now. 5 for an 8/8 seems too good. The problem is the short clock that it puts you on. Another problem is that with Horror damage alone, you go to one life before you can gain mortality. A simple mana burn will take care of that though. It's a major risk to lose that much life, but is the creature worth it? Or is it too powerful for the drawback?

Silverdragon0


By Elrohir (Elrohir) on Wednesday, January 16, 2002 - 10:03 pm:

Something that big is usually at least a six-caster, 3BBB or so. Given that it doesn't have trample, it's a less desirable card anyway until it gets Fear (mortality). I'd up the cc but drop the p/t to 7/7. Also, since you want to include "mortality" as a mechanic (I'm assuming this is something you made up; I've never heard of it) we can tweak that to be a different life total. Lessee...

3BBB - Creature: Horror - Ghastly Horror
At the beginning of your upkeep, lose four life. Whenever you have five or less life, Ghastly Horror cannot be blocked by black or artifact creatures and you only lose one life during upkeep.
7/7

This gets around creating a new mechanic (if it's being introduced in Torment, of which I'm only aware of Madness and Nightmare, then lmk), and simultaneously increases the card's power and reducing its liability to you while still keeping you on a shortened clock.


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