Something for the aggro people...an old NY Zoo tourney report I lifted off the dojo...

Beyond Dominia: The Type One Magic Mill: Tournament Archive -- ALL TOURNAMENT REPORT THREADS GO HERE: Something for the aggro people...an old NY Zoo tourney report I lifted off the dojo...

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By Matt D'Avanzo, the Sylvan Librarian (Matt) on Wednesday, May 16, 2001 - 05:23 pm:

Well my new projects are developing my Zoo and Academy decks and I've been perusing the net for some ideas on tweaks--he used Control in the sideboard and I think might be a nifty trick instead of plows in the side (I don't want to throw away my rating on little kids with type II fires decks!). I thought this decklist was pretty good--and besides it's from NYC (and we love to represent!). In any case I'm cursious to hear what people like Jelal think of his deck (do you think this is stronger than Gun/Weenie Zoo or a Zoo with a curve from lions up to Efreets and Djinns?) and what changes (i.e. Y. Will and no Torch) would be made in 2001.

I'm kind of jealous of him BTW...I wish Inquest still held tourneys for people with good type one ratings.

This weekend was the last of the Inquest Classic tournaments. Here is a report of how my day went and some comments that I hope will encourage
discussion:

First of all, I like Inquest's idea to support Classic tournaments with generous prizes, but I thought that they could have used a different
qualifier structure. Instead of a 1700 rating and qualifier tournaments, I think they should have used a bye structure similar to Grand Prix. That
way they could allow all players to compete for the big prize and still reward players with excellent Classic ratings. I felt the current
structure excluded people who might have had fun and done well but hadn't played a lot of sanctioned type 1 and 1.5 From what I hear the
tournaments were generally not very well attended and I think the Grand Prix-esque alternative (which was suggested to me independantly by several people) would have generated more enthusiasm for the tournaments. My deck (an outgrowth of my pre-July 1st deck, which I built with help from Steven O'Mahoney-Schwartz, Chad Hastaba, and Sean Fleischman):

4 Lightning Bolt
4 Incinerate
2 Psionic Blast
1 Kaervek's Torch
4 Gorilla Shaman
4 Serendib Efreet
3 Erhnam Djinn
1 Ancestral Recall
1 Time Walk
1 Timetwister
1 Wheel of Fortune
1 Demonic Tutor
1 Regrowth
1 Balance
1 Zuran Orb
1 Sylvan Library
2 Mystical Tutor
4 City of Brass
4 Volcanic Island
2 Taiga
2 Tropical Island
1 Mountain Valley
4 Strip Mine
3 Mishra's Factory
1 Library of Alexandria
5 Mox
1 Black Lotus
1 Sol Ring (61 cards)

Side:
2 Hydroblast
2 Pyroblast
1 Stormbind
1 Disenchant
1 Earthquake
1 Force of Will
1 Mystical Tutor
1 Erhnam Djinn
1 Maze of Ith
1 Control Magic
1 Mind Harness
2 Birds of Paradise (15 cards)

Pre tournament: The field is looking very strong. Top players included John Chinnock, Chad Hastaba, Steve OMS, Pete Leiher, Jon Finkel, Mike
Pustilnik, Rudy Edward, Andrew Cuneo, and some others I'm sure I'm forgettting. 49 people total, so 6 rounds of swiss.

Round 1 vs Howard ? (Mirror, counters, Jayemdae Tome, Disrupting Scepter, lots of mana crypts)

4 gorilla shamans in the main deck really hurt this guy. First game was over really quick.
Side in pyroblasts. Game 2 was almost as fast with him getting a land stripped and some
artifact mana eaten. He had a Disrupting Scepter and 3 land out, but had to choose between using it and countering spells. I was casting my
serendibs and attacking. He got me down to a couple cards in hand but died to the damage rush.
(1-0, 2-0)

Round 2 vs Jon Finkel (Mirror, counters, balance)
Game 1 I skillfully bolt Jon about a million times
Side in pyroblasts, disenchant
Game 2 I forget what happened... Oh yeah, I get amnesiaed for several cards :) Jon mirrors me to death Game 3 I play first, he declares a mulligan. My hand is pretty good so I
keep it. He shuffles, shuffles, shuffles, draws a new hand, draws a card and discards. D'oh. Well, when someone draws no land, he must be punished for it. Erhnam Djinn teaches Jon a lesson in proper deck
construction.
(2-0, 4-1)

Round 3 vs Pete Leiher (Juzams, Specters, Hymns, Necro)
Game 1 is all Pete as he destroys my land and hand and then Juzam visits. Board in Maze, Birds, Stormbind and Control Magic Game 2 I get a good draw and cast a quick Erhnam, which he contagions. I cast another Erhnam, bash him for a couple turns just waiting for something juicy to control. Pete obliges by casting a Juzam. I control it, attack for 4, next turn attack for 9 and the kill.

Game 3 I play a first turn library after skillfully cutting Pete to no
land destruction. I draw extra cards, control a specter that Pete is forced to contagion to kill. I ancestral myself and overwhelm him with
creatures and burn. He draws one puny card per turn, which doesn't match
up to the Library of Victory.
(3-0, 6-2)

Round 4 vs. Arnold Huhndorf (strange mirror deck)
A very pleasant German guy. His deck was designed to balance to few cards in hand and no creatures while keeping lots of resources like sylvan
library and artifact mana. Game 1 I get a poor draw and don't pull anything good, while he is paying life to draw extra cards with sylvan He
mirrors me. Game 2 I think I have it with an erhnam and a serendib serving the
beatdown, and a handful of bolts. Arnold casts mana vault, force of wills
it, arcane denials his force, and balances to 0 creatures, 0 cards, 2 land. He has several artifact mana, a sylvan, and 3 cards coming his next upkeep. He bashes me to death with triskelion (which is an underated card)
I wonder how I got beaten, I didn't see any creature control except for balance.
(3-1, 6-4)

Round 5 vs. Paul Ferker (strange zoo with mix of creatures, swords, and a weird sideboard)

Game 1 I get out a first turn library that he can't deal with in time. I draw two cards a turn and kill him with card advantage. Game 2 I draw 1 taiga, and a hand full of serendibs, incinerates, etc. A couple turns later I draw and cast a sol ring. Next turn I draw a city of
brass but I'm dead anyway. Game 3 I draw a city of brass and a strip mine. I draw another strip
but I have to use one strip on his Library of Victory. I am stuck at two land for several turns while Paul puts out a Gorilla Shaman and an Erhnam. I draw another city of brass. My hand consists of an incinerate, a bolt, a
torch, a balance, a serendib, and an erhnam. I think I made a mistake, I cast balance, discarded 2 cards. I should have taken the pain to bolt
incinerate the erhnam and saved the balance. Paul's next wave of creatures
kill me.
(3-2, 7-6)

Because it's six rounds and my tiebreaks are good I have a shot at top 8

Round 6 vs Barry Pace (untouchables/drop of honey)

Game 1 I see him play tropicals and tundras and assume he is playing control. I start bolting him agressively. He drops an insect too late. I
ancestral myself and burn him to death. Game 2 He draws one land, I strip it. He plays lotus, Jolreal's centaur. I earthquake for 2 and then serendib serves the beatdown.
(4-2, 9-6)

It takes them a while to calculate the final 8 and I make it as the 8th seed. Six rounds of swiss means a couple people with 2 losses get in.

Top 8 Seeds: 1 Arnold Huhndorf, 2 Andrew Cuneo, 3 Pete Leiher, 4 ?, 5 Paul
Ferker, 6 ?, 7 Michael Pustilnik, 8 Patrick Johnson

Quarterfinals Re-match against Arnold Huhndorf

I have a tremendous advantage because I know what he is playing and that he is vulnerable to creatures. He is slightly mana screwed first game and has to force of will a gorilla shaman. This frees Erhnam and Serendib to serve the beatdown.
Game 2 he is really mana screwed with one land, 1 mox, and 1 mana vault. My gorilla shaman is like a kid in a candy store. A mishra's and an erhnam
knock Arnold out. He is kind of upset because he played well all day, was the #1 seed and got two mana poor draws.

(5-2, 11-6)

Semifinals vs. Paul Ferker

Again, I have a tremendous advantage because I have already played him and I know he is going to bring in meekstone and cop red against me.

Game 1 we trade bolts and creatures for a while. I break the stalemate by mystical tutoring for an ancestral. I cast an erhnam, he tries to bolt me
to death but I demonic tutor for a zuran orb and kill him with erhnam. I know he is going to bring in meekstone and cop red so I board in a
disenchant, a stormbind, and a 4th erhnam and I remember to use my gorillas as meekstone removal, not really mox destruction.

Game 2 he crushes me as I get a poor draw while he summons weenies, wheels, and bolts me to death.
Game 3 my superior sideboarding comes through. I play a sylvan, a stormbind, and an erhnam. I use the sylvan to keep a monkey on top of my library waiting for him to meekstone my erhnam. I stormbind his blockers and finally he plows it. I draw ancestral with five cards in hand, go up to 8, play Library of Victory. I get the broken Sylvan/Library of Victory going. Paul can't compete with my card advantage. I torch him
to death after he tapped out to play cop red.
(6-2, 13-7)

Finals vs Pete Leiher
Now I am the one at a tremendous disadvantage. Pete knows I side control magic against him. I hope to get an amazing draw so I can win the first
game and be under less pressure to win the sideboarded games.

Game 1 Pete gets the amazing draw. He hymns me and bashes me with pump knights. Now I am in a bad situation. I have to win two straight
against an amazing player who is going to side in disenchants to deal with my best sideboard cards. I decide to sideboard a little differently.
Instead of control magic and stormbind I bring in a 3rd mystical and an earthquake.

Game 2 he rituals out a juzam 2nd turn. He hits me, hits me, I block with gorilla, he hits me, summons a pump knight. I mystical tutor for balance and cast it, putting me at 4. I start attacking with a mishra's before he hymns me, plays a specter, destroys my mishra's and casts a juzam. I have no cards in hand, a city, 2 volcanics, a pearl and a zuran orb in play. I
top deck a regrowth, regrow balance and cast it. We both do nothing for a while. Later I play a sylvan, and slowly burn him to death, finishing him off with an earthquake.

Game 3 I have no tricks left, he knows about earthquake, his disenchants still make me reluctant to bring in control magic. In addition, its getting very late and I'm really tired. I try to buckle down and concentrate. He plays a lotus, land, juzam first turn. I take my medicine
for a while before I can tutor for a balance. I play a sylvan library, he has a disk on his side of the table. We both do nothing for a while,
finally he casts necro, necros for some cards, and blows the disk. I mystical tutor for a timetwister, even though I only have two land. I
think it's my only hope. He is done and I make a mistake. I start to pick
up three cards as if my sylvan was still in play. I forgot that it was disked away. The judges confer and give me a warning. Pete was pretty
upset, I think he thought I was trying to cheat, but honestly I was just so mentally fatigued (it was about 3 am at this point, I had been playing
magic for 14 hours) I forgot.. Anyway, I don't manage to cast timetwister and Pete kills me with a juzam.
(6-3, 14-9)

So I lose in the finals. It was still a pretty good day. I offer Pete congratulations and I hope he isn't still mad about my illegal sylvaning.
Hopefully there's no hard feelings. Anyway, I felt pretty good about the day in general. I got to meet Rudy Edwards, I had only read his posts
before and he is a cool guy. I also got to prove that Control and Necro are not the only good decks left in the classic environment, a well made
alternative can still beat them, even without Black Vise. There was one thing that left me with a bad taste in my mouth though, and it was the phenomenon of re-matches. I have held for a long time that it is nearly impossible for one good player to beat another 2 games out of 3
twice in the same day and the same format. My theory proved to be true again today. I faced three people twice and every time the person who lost the first meeting was able to win the second time around, armed with foreknowledge of the deck and sideboard, experience with the person's
playing style, etc. I'm not sure this is even a problem, per se. Maybe it is part of the game. I just don't like it. Any thoughts?

Patrick Johnson
9***l@o***c.edu


By JP 'Polluted' Meyer, the Archivist (Jpmeyer) on Wednesday, May 16, 2001 - 06:30 pm:

The deck is cool Old-School Zoo, but the sideboard baffles me.


By Andrew, the Sphinx Slayer (Andrew) on Wednesday, May 16, 2001 - 07:12 pm:

I don't have anything useful to say - I just found this line

Erhnam Djinn teaches Jon(finkel) a lesson in proper deck construction.

rather funny.


By FeverDog (Feverdog) on Wednesday, May 16, 2001 - 07:53 pm:

I love it of course, as i play an almost identical version of zoo. Erhnam is to me what Sylvan is to Matt-i will never replace him.

Dont we all wish we could still play 3 Mystical :)


By Matt D'Avanzo, the Sylvan Librarian (Matt) on Wednesday, May 16, 2001 - 11:41 pm:

Yeah and 4 Strips....restrict Wasteland! Screw the basic land players for once!

--Matt


By Matt D'Avanzo, the Sylvan Librarian (Matt) on Wednesday, May 16, 2001 - 11:46 pm:

As to his sideboard....

Birds of Paradise were often in Zoo sideboards versus landkill decks. Stormbind was also a staple card in the board. Control magic seems like a good way of dealing with fat Arabian guys. Force of Will was probably anti-combo (hurkels/mana crypt B.S.). Ernie #4 was probably for burn and really any deck with smaller critters (since mid-range tends to beat weenie rush). Mindharness? Maze of Ith? Who the hell knows...


By Jelal (Jelal) on Thursday, May 17, 2001 - 07:41 pm:

Well, although I like this deck, I think I much prefer the mana curve of the creatures in the current Zoo-ish decks--all at 1 (including mine) or lots of 1s and Serendibs. I just don't like the idea of having 4 1cc, 4 3cc, and 3 4cc (although he does play mishras). It seems like nowadays it wouldn't put enough pressure on a control deck in the early game to do very well... OTOH I'm sure he's a much better player than me, so I'm probably just wrong :).


What would I change to make it good now? (and keep the same idea I guess (5c with big creatures). Switch 3 Strips for Wastes, and drop a Mystical :p. Seriously though, drop the Psionic Blasts for Chains, lose the Erhnams for 'Derms, drop a Mystical and Zorb, cut the Balance (really not worth it as the only white spell), and, as you said, switch the Torch for Will. Also the mana base seems to need work...


By intrepid911 on Thursday, May 17, 2001 - 08:06 pm:

right now i'm running more of a curve up from lions, blurred mongoose(my secret tech), efreet then blasto. I also currently have my balance in the board, because more often than not if I draw it, it's a dead card.


By Matt D'Avanzo, the Sylvan Librarian (Matt) on Thursday, May 17, 2001 - 08:31 pm:

I like Balance and Frenetic together, but otherwise I wouldn't play it main.

Mongoose (I like him too) was in my R/G/U version of Zoo, but that just seemed like a multi-colored sligh deck (with draw 7s instead of scrolls) rather than a Zoo deck. The distinction is thin I know...but Zoo really seems to plsy differently. It's aggro, not aggro-control, but it certainly requires thought as it has most of the broken cards and isn't redundant.

I dunno, I really want to run 4 Kird and 4 Elite in my critter base, but I want all the broken stuff too--which requires more non-forest lands (which hurts Kird Ape) and really more land in general (which makes all the 1cc guys feel silly).

--Matt


By intrepid911 on Thursday, May 17, 2001 - 09:20 pm:

I will never, ever play frenetic efreet main again after I drew 4 in one game and lost every flip I had for all of them, I have the worst luck with the damn things. I've found the garaunteed 2 power of the savannah lions is much better than the "sometimes" 2 power of kird and elite, and they are all vulnerable to most burn. I also maindeck 1 disenchant now. Zoo is the only archtype I really know how to play, so. . .I play it a lot.


By Matt D'Avanzo, the Sylvan Librarian (Matt) on Friday, May 18, 2001 - 12:26 am:

Well, Savannah Lions are unquestionably the best weenie period, but I think the 2/3s are really good. I mean red is going to be in no matter what so if you play green you get to have 8 1cc 2/3s instead of 4 lions and 4 lions with a 2 drawbacks (one that it deals damage to you and two it's vulnerable to COP: Red). No one and I mean no one uses basics by me (except little kids with bad decks that I'll beat anyways). Green may not be as good as other colors overall ,but it gives you land grant...a free demonic tutor for any color mana you need. I just think that if you're going to play multi-colored beatdown instead of stompy or sligh than you ought to get more critter for your mana.

This is my current critter base...

4 Lions
2 Shaman
3 Miner
2 Frenetic
3 Dibs
(+2 Mishra's in the land mix)

I'm not 100% sure about Frenetics either--I'm certainly not running more copies of him than 2 though because 2/1 for 3 isn't a bargain. I have noticed how people don't want to 'waste' burn or removal on him.

--Matt


By JP 'Polluted' Meyer, the Archivist (Jpmeyer) on Friday, May 18, 2001 - 07:55 am:

Lightning Angel?


By Nameless, the Mysterious Man of Signed Anonymous Posts (Nameless) on Friday, May 18, 2001 - 10:32 am:

A 2/1 FLYER for 3 mana is a bargain, especially when he can be Force food, and is terribly hard to kill, because you just never know how reliable your removal will end up being. They don't waste burn on him because they don't want a 50/50 shot of casting a burn spell for nothing at all. :)


By Jelal (Jelal) on Friday, May 18, 2001 - 04:08 pm:

I'd never play Frenetics in Zoo... there are just so many better opitions. I don't agree at all with this Force food argument--being force food and being vulnerable to Pyroblast/REB pretty much balance each other out IMO.


By Juggernaut on Tuesday, May 22, 2001 - 01:54 am:

I loved the article! It has revived my interest in Zoo after my interests were shifting towards Sligh and "Blue Sligh"...

Here's my Classic Zoo deck list:

1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Zuran Orb
1 Ancestral Recall
4 Force of Will
1 Mystical Tutor
2 Psionic Blast
4 Serendib Efreet
1 Timetwister
1 Time Walk
1 Regrowth
2 Gorilla Shaman
4 Lightning Bolt
1 Wheel of Fortune
1 Balance
2 Disenchant
4 Savannah Lions
2 Swords to Plowshares
4 City of Brass
4 Mishra's Factory
2 Plateau
1 Strip Mine
3 Tundra
4 Volcanic Island
3 Wasteland

Current Sideboard:
4 Hydroblast
4 Guerrilla Tactics
4 Pyroblast
3 Pyrokinesis

(Nobody plays Pox or Necro 'round here anymore, so the Guerrila Tactics can probably be switched out for something more useful, maybe a Stormbind, 2 Gorilla Shaman, and a Tormod's Crypt...)


By Matt D'Avanzo, the Sylvan Librarian (Matt) on Tuesday, May 22, 2001 - 10:19 am:

>>I'd never play Frenetics in Zoo...

So what would you use? I can think of...

Lightning Angel (the new card J.P. likes)
Pup/Cadet (Cadet is a bit better IMO)
Wildfire Emmisarry (kind of dated, and noone plays WW, but nice against burn)

My current decklist is...

4 Lions
2 Shaman
3 Miner
2 Frenetic
3 Dibs

4 Bolt
4 Incinerate
2 Seal
1 Demonic Tutor
1 Mystical Tutor
1 FREE SLOT (Vamp Tutor?)
1 Ancestral
1 Walk
1 Twister
1 Wheel
1 Mindtwist
1 Y. Will
1 Regrowth
1 Balance

1 Strip
1 Sol
1 Lotus
5 Moxen
4 Wasteland
4 City
4 Plateau
3 Volcanic
1 Tundra
1 Underground Sea

I swapped out the factories for now because I was getting a little color screw. I really liked them in the deck though...they might come back with a little tinkering (out with one Plateau and Volcanic most likely).

What about that free slot? Vamp tutor or shaman #3 seems the obvious choice. People like Zorb, but I don't think it has a place in aggro, maindeck at least. I was actually thinking about something wierd like Obliterate (nifty with Frenetic, but super expensive), Forsaken Wastes (probably not), maindeck Pyro, Edict (I'd want 2 though), Geddon (kind of overkill with Miners), Rage...hell I could even toss in a Morphling since I have the blue to support it.

I wonder what I would need to sideboard to beat SRB with Price of Progress. Honorable Passage is good, but requires my white to not get wasted and me not tapping it to play things. Perhaps 3 COP: Red or a mix of COPs and Hydros?

--Matt


By Matt D'Avanzo, the Sylvan Librarian (Matt) on Tuesday, May 22, 2001 - 11:53 am:

I've also been thinking about another version with Ernhams/Blastos, 3 Shaman, and 4 Dibs. It would open up a slot for Sylvan and do btter against burn...it just doesn't look like it would put enough pressure on control though...

--Matt


By Meridian (Meridian) on Tuesday, May 22, 2001 - 12:48 pm:

I've been playing a Zoo deck for a couple months hat's been doing real well.. I don't have the list with me, or I'd post it, but basically its R/G/U, and the creature mix is:

4 Kird Ape
4 Blurred Mongoose
4 Serendib Efreet
4 Blastoderm

I honestly think this is the best creature mix available to Zoo... let me outline the reasons.

First off, Powder Keg. You're nearly immune to it. You only have 4 creatures of each particular casting cost.

Second, half of your creatures are untargetable. This makes the Abyss more of an annoyance than a game ender.

Only 4 of your creatures fly, which makes Moat a pain, but my Zoo deck maindecks 2-3 Hull Breaches, and you do still have 4 3-power flyers to get over moat anyways.

8 of the creatures are green, 4 blue, and 4 red.. Diversifying the color of damage helps prevent silver bulleting.

Mongoose also has the added bonus of not being counterable.. this isn't really a huge ability, but some times it comes in handy.

Dwarven Miner is a possiblity for replacing mongoose, but I think with all the monoblue running around, Miner is probably better in the board.

I wish I had my list with me.. I'll post it later, but basically it runs all the standard Zoo tricks.. 4 bolt, 4 incinerate, twister, windfall, wheel, 2 or 3 hull breaches (no white, so no disenchant, plus hull breach occasionally does amazing things like hitting Zuran Orb AND Moat), the power blue, etc. Yawgmoth's Will and Dem. Tutor are run off of Cities. My mana base uses land grants, with tropicals and taigas, as well as the cities.

I understand why everybody likes Shaman so much, and he really is good, but I just couldn't find room for him. I suppose if you REALLY felt he was necessary you could cut a blasto and one other non creature card for 2 shamans, but I don't think its worth it. He just isn't beats.

Honestly though.... about this not putting enough pressure on control thing with the bigger guys.. I don't think weenies is the way to go for that. I think the way to put pressure on control is to make their answers alot less useful, and having creatures that get around their big answers (Moat, The Abyss, and Powder Keg) puts much more pressure on them they playing lots of 2/1s.

Blasto is just AMAZING in this deck.. I think its a huge mistake not to use him. He's extremely hard to kill... blocking with a 2/1 and bolting doesn't cut it.... he can kill scutas/juzams/negators... he dodges The Abyss... he can't be control magiced or treacheried (monoblue's favorite tricks). He's just too good in Zoo not to use.


By Juggernaut on Tuesday, May 22, 2001 - 02:43 pm:

Oh, how I wish I had the time to write the Zoo Primer I want to write. I've been playing Zoo for years now. In fact, it was my first competitive Type 1 deck. Matt, your Zoo deck reminds me of a Zoo deck created by Canadian Marvin Paguirigan, circa 1997:

1 Black Lotus
1 Black Vice
1 Mox Emerald
1 Mox Ruby
1 Mox Sapphire
1 Zuran Orb

1 Ancestral Recall
1 Braingeyser
3 Mystical Tutor
2 Psionic Blast
1 Recall
1 Serendib Efreet
1 Timetwister
1 Time Walk

3 Frenetic Efreet

1 Regrowth
1 Sylvan Library

4 Dwarven Miner
1 Fireball
2 Goblin Tinkerer
2 Gorilla Shaman
3 Kird Ape
4 Lightning Bolt
1 Wheel of Fortune

3 Gemstone Mine
1 Library of Alexandria
3 Mishra's Factory
4 Strip Mine
4 Taiga
4 Tropical Island
4 Volcanic Island

Sideboard:
1 Wand of Denial
2 Blue Elemental Blast
2 Control Magic
2 Elephant Grass
3 Tranquil Domain
2 Whirling Dervish
3 Red Elemental Blast

Yes, it's 62 cards and has some sub-optimal choices (maybe I'll write about that later), but it did win a major Type 1 Championship and it features main deck Dwarven Miners. I've tried main decking Miners, but there just isn't enough people playing that many non-basics around here to make them super-useful, so I play more aggressive creatures instead...

I've also been playing a Zoo deck inspired by one I saw here on the Mill, which does sport Frenetic Efreets (but could just as easily use Serendibs instead):

1 Black Lotus
3 Cursed Scroll
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Zuran Orb

1 Demonic Tutor
1 Mind Twist
1 Vampiric Tutor
1 Yawgmoth's Will

1 Ancestral Recall
4 Fact or Fiction
1 Mystical Tutor
1 Timetwister
1 Time Walk

4 Frenetic Efreet

3 Gorilla Shaman
2 Incinerate
4 Lightning Bolt
1 Obliterate
1 Urza's Rage
1 Wheel of Fortune

1 Balance
1 Seal of Cleansing

4 City of Brass
1 Library of Alexandria
3 Plateau
1 Strip Mine
1 Tolarian Academy
3 Underground Sea
4 Volcanic Island
3 Wasteland

Sideboard:
4 Masticore
1 Mirror Universe
1 Tormod's Crypt
4 Hydroblast
4 Pyroblast
1 Seal of Cleansing

I'll have to re-consider Blastoderm, but generally my Zoo decks contain too little green to support the double G in the casting cost. Even with Hull Breach, I prefer splashing White for Disenchant (and Balance and Swords to Plowshares and...)


By Jelal (Jelal) on Saturday, May 26, 2001 - 02:58 pm:

>>I'd never play Frenetics in Zoo...

So what would you use?"

Depending on the colors you're using:

Miners, Shaman, Cadets, Pups, Apes
Elites, Blastos, Erhnams, Mongooses, maybe Wumpas
Serendibs
Lions
POSSIBLY: Negators, Carnophages, Scutas, Sarcomancys

and probably more that I'm forgetting


By Looee (Looee) on Thursday, January 03, 2002 - 07:19 pm:

Zoo has one terrible vulnerability: price of progress. COP red just doesn't cut it. What is to be done about this?


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