My TundraTubbies deck wins a 16 person mini.

Beyond Dominia: The Type One Magic Mill: Tournament Archive -- ALL TOURNAMENT REPORT THREADS GO HERE: My TundraTubbies deck wins a 16 person mini.

By ETP on Friday, June 08, 2001 - 03:29 am:

I've always liked teletubbies, but i could never get good results with the decks i had seen, and the general feeling was that it was a crappy deck type.
Then Tir builds a teletubbies deck, so naturally my interest is peaked since tir is a very interesting and good deckbuilder. I dont build the deck right away but i really like it. Then i start playing against people in #bdchat on newnet(bdominias t1 chatroom)And i get to play against the deck quite a bit. And it beats me around and makes me beg for the hurting to stop.
So, Teletubbies has become viable, and i am happy.
The problem is that i really dont like to duress people, for the same reason i dont like using counterspells, its not very nice. So, in the spirit of kindness i decided to build a non black tubbies deck, and blue was the best option with card drawing and nice artifact friendly spells (but i wouldnt use counterspells at all).
My sideboard is a huge metagame choice, since two out of three decks ive played lately have been black (either nethervoid, necrotubbies, or suicide black) so i made my sideboard all white, threw in a few plains, made my maindeck islands tundras for easier siding and this is the result:

Mana Sources:

4 Tundra
4 Island
4 Mishra's Workshop
4 Mishra's Factory
2 Ancient Tomb
R Tolarian Academy
R Mana Crypt
R Grim Monolith
R Sol Ring
R Black Lotus
Rx5 Five Moxen

I may need more blue sources, if i do i think the 2 ancient tombs may get the shaft, but ill more likely stay with what i have, since the acceleration the tombs give me is sweet and the mishra's factories are winning me games.


2 Teeka's Dragon
4 Su-Chi
3 Metalworker
4 Karn, Silver Golem
4 Juggernaut
4 Cathodion (now chimeric idol)
3 Masticore

Teeka's Dragon??? yes. teeka's dragon. Teeka won me the final game of the tourny agains Bogey77, even at 9 mana it isnt to hard to get, and is one heck of a beatstick in the air. It is my most common tinker choice.
Cathodian??? i admit that was a mistake. I had a lapse of judgement, and it is being changed to Chimeric Idol.

Tricks and Treats:

1 Time Walk
1 Ancestral Recall
1 Maze of Ith
2 Transmute Artifact
1 Tinker
2 Power Artifact
1 Fact or Fiction

All these are very good with the possible exception of the 2 power artifacts. The reason i use them is that they combine with grim monolith for infinite colourless mana, and they work well with my masticores.

Side Board:

SB: 2 Disenchant
SB: 4 Plains
SB: 2 Seal of Cleansing
SB: 3 Swords to Plowshares
SB: 4 Circle of Protection: Black

When againts black or combo or control players with moat i like to grab these cards. Its a shame i have to put plains in sb, but i dont want to have to use adarkar wastes in my maindeck.

Well that is my deck. It won by being too fast and having more fatties than my opponent could deal with. The decks i beat were sligh (yay masticore), some form of blue (yay being way too fast), monoblack (yay all white sideboard.. despite not seeing any white cards that match.) and necrotubbies (yay teekas dragon and maze of ith)

By Goldfish, the Lich Lord (Goldfish) on Friday, June 08, 2001 - 05:30 am:

Nice !
Maybe Argivian Find could be very good and Candelabra of Tawnos ?

Workshop is too strong...


By ETP on Friday, June 08, 2001 - 06:42 am:

GoldFish: I thought about Argivian find, but i decided against it for two reasons: firstly, being white, it would go in the sideboard and i cant see any sb card i would want to get rid of for it. Secondly i could just use Reconstruction for the exact same effect and it costs U. But i dont think ill use any of them for the primary reason that id prefer to just draw another artifact to replace the one in my grave. But thank you for the suggestion.
As for the candelabra, its a good card with the workshops for sure, but if i dont have a workshop in play its a dead card, so it goes in the 'almost, but not quite good enough' pile along with voltaic key.

I recieved some other ideas from some people on #BDchat (newnet server), which is a great place to meet t1 players from this forum.
Thats where i had it pointed out to me that i should use chimeric idols instead of cathodian.
Sokra gave me some ideas, including possibly using Phyrexian Processor in the deck. Which is a good idea, and will be tested.
Both he and pyromaniac (known as pyroman on bdchat) suggested some more card drawing, like another fact or fiction and timetwister.

I realized that my deck really didnt like having to cast things with UU in its casting cost, due to the low amount of blue mana sources i mentioned before. So i decided to replace both the transmute artifacts and the power artifacts.

Transmute is a good card, but i end up losing mana accelerators in casting it and must still pay a chunk of mana, so i decided to replace them with more card drawing, which does the job of giving me more artifacts even better.
-2 transmute +1 timetwister +1 fact or fiction

The power artifacts were in only because i love the combo of grim monolith and them. Masticore was the only other artifact that made use of them, so they can safely go. I found the perfect card to replace them with: Copy Artifact, who doesnt like a juggernaut for two mana.
If i decide to maindeck some phyrexian processors i may bring the powerartifacts back into action. But for now:
-2 power artifact +2 copy artifact.

As a final note, my deck is 61 cards, for people that hate playing decks over 60 the best bet for you would to be to drop either the maze of ith, or a copy artifact. Since the first card is the one most people consider less than golden(personally i really like it, but then again i like power artifact too), and the latter can be dropped since it needs an artifact in play to make use of, so your better off just drawing a real artifact in most cases.

By White Knight (White_Knight) on Friday, June 08, 2001 - 06:44 am:

Love the deck. I'm happy you finally won a mini since you were always losing at the start:P

Yes, has someone mentioned, Tubbies is soo look alike with butter knives, only that with artifact creatures. Although you can pack white disruption which is good, I feel you should probably pack something more... card drawing??

Metalworkers are definitly cool. I love those little guys:P

I wouldn't use 4 Karns! 1-2 are more than enough, 4 are way too much, so cut down on these. I was going to mention tutoring but you already have Transmute Artifact.

Maze of Ith is wasteland bait. If you're gonna pack another non-basic pack one that you're gonna make good use of.

Perhaps cut down on Power artifacts for something else? More card drawing?

And you should have some Jester's Cap somewhere... With that in mind here's the changes I'd make:

-1 Maze of Ith
-3 Karn, Silver Golem
-2 Power Artifact

+2 Adarkar Wastes
+1 Jester's Cap
+3 Fact or Fiction/2 FoF and 1 Timetwister (you chose)

Since you're not running black and have no tutoring, you should definitly run more card drawing. I'm not sure about Adarkar Wastes, but they seem to improve the mana pool.

Jester's Cap are a must, I think.

By ETP on Friday, June 08, 2001 - 07:34 am:

A lot of people are down on maze of ith, and i can sorta agree, but when every other deck is packing hypnotic specters and fatties like negator, its nice to have a maze of ith in play. As for it being wasteland bait, id like nothing better than for that to happen, so i can keep the workshops alive.
As you can see from my post above i have decided to take out some cards, and include a lil more card drawing, as well as copy artifacts, which im very interested in testing.

As for Karn.. he has been the subject of some conversation aswell, and perhaps i should cut down on karn. His ability to kill moxen is very valuable, and hes a tremendous blocker, but the fact that a scryb sprite can block him and survive does put a slight crimp in his style. If I do change him i think ill want a creature that flies. And yes i would replace him with a creature (of phyrexian processor) before i add another non-creature to the deck. One of this decks main strengths is that it has more fatties that other people.
Id like to add flyers if i do exchange some karns. Some thoughts ive been working on:
dancing scimitar: not very good on offence, but good for defencive purposes.
Flowstone Thopter: not really a good idea, but thought id throw it out anyway. 7 mana for what could amount to a 7 damage per turn flyer.
Mantis Engine, 5 mana, for a 3/3, pay 2 gains flying, pay 2 and it gains first strike. Not bad, and a very good defender.
Tetravus: 6 for a 4/4 flyer that can make lil flying weenies, alright for blocking opposing weenies, or holding a morphling at bay for 4 rounds.
Urzas avenger 6 for a 4/4, that can take -1/-1 until end of turn to gain either flying, first strike, banding, or trample, not bad overall.

The jesters Cap is a nice idea aswell, good way to get rid of moat and back to basics before they ruin my day. Jesters Cap goes in the list of cards i need to test some more.

Thank you for your input.

By White Knight (White_Knight) on Friday, June 08, 2001 - 07:48 am:

Necro tubbies packs hippies?!

By Big Blue on Friday, June 08, 2001 - 07:52 am:

Just a note: Candelabra is also VERY nice with Factories and Academy and Maze of Ith - so there are 10 lands for which you can use the Candelabra. I'd say, this is enough to justify at least 1, if not 2.

and isn't 28 creatures a bit excessive?

By ETP on Friday, June 08, 2001 - 08:40 am:

Big Blue, you have a bit of a point and i will put the candelabra in the list of things to test out.
As for 28 creatures, i dont think its excessive enough! The creature count is my primary advantage against other decks like it.

By White Knight (White_Knight) on Friday, June 08, 2001 - 08:59 am:

Here's the cards I'd test for Tubbies:

damage prevention:
Crumbling Sanctuary
Mirror Universe

Jester's Cap
Winter Orb! (untap Mishra's Workshop and Moxen! Why do you need to care so much with other lands;)

Candelabra of Tawnos
Phyrexian Processor

I think Winter Orb deserves a chance in Tubbies because most decks are very land-dependant even with the Moxen. Tubbies can run on colorless mana mostly and stuff like Mishra's Workshop, Academy and tubbies' Moxen have great sinergy with Winter Orb.

(of course you realize all this tubbies popularity means war, from WW, although propper measures have been taken:P)

By ETP on Friday, June 08, 2001 - 09:35 am:

Winter Orb is a very nice idea, very interesting choice. As for crumbling sanctuary, that works for both players, which means now ill have to do almost 60 damage to him instead of 20. So thats off the list. The Candelabra as i said above has managed to sneak onto the list of things to test. And the processor is already on the list same with the jesters cap.

And yes, i realize that with the growing popularity of tubbies that means alot of evil sideboarding is being done everywhere, as well as the maindeck null rods i know you use.

By ETP on Friday, June 08, 2001 - 12:50 pm:

ive played a few test games on #bdchat (newnet), and so far the phyrexian processor hasnt been as good as i would have hoped. Its still early in the testing, but so far it seems like once i get it out i dont have the mana needed to activate it most of the time (bearing in mind that mishras workshop cannot be used for activation costs).
I have yet to see any of my new blue cards come into play... very odd.

Btw, this deck has 31 mana sources and about half of them produce multiple mana at a time, which leads to a whole lot of really broken hands. The troube it seems is keeping that early advantage.
FeverDog played me a lil and almost threw a fit after seeing 3 or 4 really nasty first turns in a row. I really love how fast this deck is right out of the gates, and how surprised people are when they notice you just dont stop casting creatures. I am really satisfied with having as many creatures as i do.

By Burning Ice, the Elementalist (Burningice) on Friday, June 08, 2001 - 01:57 pm:

ETP: Chimeric Idol and Mishra's Factory work terrible together. If you have one in play you cannot attack with the other. I suggest removing the idols or the factories, but it's entirely your choice :)

By ETP on Friday, June 08, 2001 - 02:11 pm:

Surprisingly enough i have never had a problem with the two coexisting. It always seems i either have one or the other, or perhaps i have both, but always happen to need the factory for mana rather than as a creature. At any rate i am currently removing the Chimeric Idols anyway so that i can use Winter Orbs, and see how well that does.

By spin13 on Friday, June 08, 2001 - 02:31 pm:

One note about all the creatures: Balance? I hope of course you play in moderation whenever you see a decktype that is packing.

Anyway, good point White Knight. If what he says is true, and all these Void, Suicide and NecroTubbies decks are floating around its time for WHITE WEENIE! Oh, and all hte more reason to have 5 Disenchants main :)


By ETP on Friday, June 08, 2001 - 07:49 pm:

I would love to see white weenie sweep a toc, since that is one of my favorite decks (go glitterers!).

By ETP on Sunday, June 10, 2001 - 02:49 am:

got nailed once by a moat, and another time by a null rod.. i have been thinking about using maindeck artifact and enchantment killers, but dont know what to take out.
Winters Orbs in this deck work very well.

By ETP on Tuesday, June 12, 2001 - 02:03 am:

Here is the Current Version of the Deck that i am playtesting. Due to the large amount of Anti-Tubby behaviour that i have seen (including more parfait, white weenie, and decks with massive spot removal quantities) I have added maindeck white, and put some card drawing and utility in the sideboard, since i have lost games due to not having an enchantment killer, but i have never lost because i didnt draw enough cards. The recal or fact or fictions have rarely played much of a part in this deck. Perhaps one day ill lower the creature count and use both card drawing and spot removal all at once.

//Mana Sources:

4 Tundra
4 Adarkar Wastes
4 Mishra's Workshop
4 Mishra's Factory
2 Ancient Tomb (very usefull, i dont see why more people dont use them)
1 Tolarian Academy
1 Mana Crypt (this is nice to have in the opening hand, but i may decide to get rid of it anyway for something less painfull)
1 Grim Monolith
1 Sol Ring
1 Black Lotus
5 Moxen

32 mana sources (including the metalworkers, below), makes for a good amount of first and second turn fatties. Still a questionable amount of coloured mana, but i have a small amount of coloured cards aswell, that still needs more testing.


2 Teeka's Dragon (teeka is amazing)
4 Su-Chi
4 Metalworker (increases the amount of metalworkers, since id much rather play this turn one than a chimeric idol, metal worker is practically a must-kill if you want to stop me from casting at mach-speed)
3 Masticore
4 Karn, Silver Golem (karn wins me games.)
4 Juggernaut
3 Chimeric Idol (i actually preferred cathodian, since it doesnt tap the factories, is crappy with winter orb, and doesnt let me use my second main phase)

28 maindeck creatures (counting factories), thus far i love having this many creatures, and i really dont want to drop any. i may attempt a version with 24 creatures, and more utility, just to see if it affects the deck at all.

//Smoke and Mirrors:

1 Time Walk
1 Ancestral Recall
1 Tinker
1 Dismantling Blow
1 Disenchant
2 Seal of Cleansing
1 Enlightened Tutor (for seal of cleansing, or masticore primarily)

I got rid of the maze of ith, but i miss it already, it may make it back soon. (dont asky why, i just like the card alot). As you can see i traded card drawing (fof, twister) and the two copy artifacts for enchantment killers. The copy artifacts are a good idea, but they never seem do too much.

SB: 1 Timetwister
SB: 2 Fact or Fiction
SB: 2 Disenchant
SB: 1 Seal of Cleansing
SB: 4 Swords to Plowshares
SB: 3 Circle of Protection: Black
SB: 2 Winter Orb

So there it is the current version. Remember, before you suggest card additions/replacements that anything with 2 coloured mana in the casting cost (like morphling which is UU), that my deck does not have the right mana to cast them with any consistency. If i could i would be using aura of silence.

Some cards i have been considering:
Aura Blast (since i rarely have to kill artifacts other than Zorb; and it is a cantip.)
Aura Fracture (multiple enchant killing is very good)
Aura Thief (even better than the above two cards in a few situations, and it cant be duressed. Problem is it wont kill a moat, itll only make the thing belong to me)
Hanna's Custody (a little bit of morphling in every artifact cant be all that bad)
Wishmonger (heh, ok this is a weird one, but since 'artifact' isnt a colour it would mean some pretty nice attack phases for me.

If cloud cover wasnt both W and U, i would have really liked to use it.

As for null rod, it has bad synergy with the 3 maindeck masticores, and i have yet to play a game in which i would care to discard my hand.

By ETP on Tuesday, June 12, 2001 - 08:25 pm:

oops, the last sentence was supposed to be 'null brooch'

By Sokra on Wednesday, June 13, 2001 - 04:35 am:

Well, actually Null Rod has bad synergy as well with masticore so that wasn't too bad a mistake =)

By Deranged Parrot (Parrot) on Wednesday, June 13, 2001 - 10:55 pm:

Yo, ETP.

Phyrexian War Beast
When ~this~ leaves play, sacrifice a land and ~this~ deals 1 damage to you.

I'm using this instead of Idol. It's not boltable and is amazing against creature decks in general. It also is way better since it doesn't tap your land.

By ETP on Thursday, June 14, 2001 - 10:21 am:

Well, Great suggestion Parrot. The war beasts are a fine idea, and very hard to kill for such a low mana amount. I am definetely trying them out.
I have decided to lower the amount of Karns due the the legendary status. I do this reluctantly because karn is one of my favorite creatures in the deck.
I have been finding more and more people who are playing versions of tundratubbies, and i love it. Yesterday i played two different people that used the deck! Im glad its becoming popular, since i like this deck, and teletubbies in general, quite a lot.

My Current version of this ever-changing deck looks like the above version with the following changes:
-3 idols
-2 Karn
+2 jhoira's toolbox (just an experiment)
+2 WarBeast
+1 Triskelion

I'll post back later when the testing for this version gets done.

BTW, anyone who tests any version of this deck, i would love to hear your input. Like, what you find yourself losing to the most, and which cards you may have changed.

By Deranged Parrot (Parrot) on Thursday, June 14, 2001 - 11:18 am:

I find that it works best if you just play things and beat heads without worrying about cool tricks. This can backfire easily, but it also allows you to often just win without contest. In that vein, I think that Toolbox needs to be the other War Beasts, and that Trisk is just sort of mediocre.

I posted my version down there somewhere under the title Snowcaps.

By ETP on Wednesday, June 20, 2001 - 04:21 pm:

Triskelion is really a good card. He pokes welders, and hyppies to death.

Anyway, here is my current version of the ever-changing tundratubbies deck.

4 Mishra's Workshop
4 Mishra's Factory
1 Tolarian Academy
1 Grim Monolith
1 Sol Ring
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
12 Plains

2 Teeka's Dragon
4 Su-Chi
3 Metalworker
2 Masticore
2 Karn, Silver Golem
4 Juggernaut
1 Triskelion
2 Jhoira's Toolbox
3 Phyrexian War Beast

Tricks and Treats//
3 Swords to Plowshares
1 Hanna's Custody
1 Dismantling Blow
1 Disenchant
2 Seal of Cleansing
1 Enlightened Tutor

SB: 1 Worship
SB: 2 Conversion
SB: 2 Disenchant
SB: 1 Seal of Cleansing
SB: 2 Southern Paladin
SB: 3 Rune of Protection: Artifac
SB: 3 Circle of Protection: Black
SB: 1 Swords to Plowshares

things im thinking of are more artifact flyers, maindecking the 4th stp's, adding another trisk or using some sort of graveyard recursion spell, like argivian find etc. This is the current look of the deck, and it still works very well even with all the stacker 2 evilness out there. Another change i was thinking about would be adding cursed totems in the sideboard, since it shuts down welders, and morphlings.

By JP 'Polluted' Meyer, the Archivist (Jpmeyer) on Wednesday, June 20, 2001 - 04:29 pm:

Personally, I think the best white Tubbies cards against Sligh are Honorable Passage and Warmth. I'm not thrilled with Worship since artifact creatures are the easiest permanents in the game to handle. And Southern Paladin will just get his ass Bolted. Warmth and Honorable Passage are amazing when you try to race them.

By ETP on Wednesday, June 20, 2001 - 04:38 pm:

the sideboard isnt against sligh, its against stacker 2, and most spells that stacker casts arent red spells, and most of its damage sources are artifacts.

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