How good is Wild Research in type I?

Beyond Dominia: The Type One Magic Mill: Archived threads of the Beyond Dominia Type I Mill: How good is Wild Research in type I?

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By FBI, the Phyrexian Bloodhound (Fbi) on Wednesday, June 13, 2001 - 08:44 am:

it seems like a pretty interesting card on the surface, but its drawback could be a huge liability i think. i've seen some attempts at decks with it and was just wondering how they've tested so far?

thanx


By Rakso, Patriarch & Rules Ayatollah (Rakso) on Wednesday, June 13, 2001 - 09:57 am:

I figure it's a bit too slow, sort of like a weirder Jayemdae Tome.

It's too slow for combo (in Type I), and control already has other alternatives like Fact or Fiction. Remember this thing doesn't gain you cards, and I don't know how feasible it is with Squee, even.

The colors are not exactly the most comfy of combinations...

I think you can break it in Type II or Block, though.


By dan on Wednesday, June 13, 2001 - 10:31 am:

It is a good card for filling your graveyard and or finding key cards but type I has a lot of great dearchers and card drawers so unless you want to fill your graveyard and find key cards (replenish, living death, various black critters) then there are probably better choices (FoF until it gets restricted) Note it also allows you to shuffle your library which is also a valuable thing in type I.


By White Knight (White_Knight) on Wednesday, June 13, 2001 - 10:44 am:

I still think that it can be used. The problem being random discard and discard decks which make it possible and more possible to discard the tutored card.


By Rakso, Patriarch & Rules Ayatollah (Rakso) on Wednesday, June 13, 2001 - 11:17 am:

"I still think that it can be used."

I know. Where, that's the problem.

I really think control doesn't need it and combo can't use it. :) I could be wrong.


By Jeff on Wednesday, June 13, 2001 - 11:19 am:

Would Wild Research + Library of Leng make it so that you could "mirage" tutor every round???


By Stephen Michael Menendian (Smmenen) on Wednesday, June 13, 2001 - 12:49 pm:

They go into your hand right?? So it's not like the mirage tutors which go ontop of library.

Stephen Menendian


By Begbie on Wednesday, June 13, 2001 - 01:33 pm:

I think he's saying that, AT WORST, it's a tutor with Library out (you discard the card you were searching for). In any other situation, it's much better with a Library out.

Look for the Wild Research/Land Tax/Soldevi Digger deck on this post. The one with Blood Moon. Needless to say, recurring Blood Moon/Moat/Abyss/other stuff = horrible news for control and weenie alike.

Begbie


By White Knight (White_Knight) on Wednesday, June 13, 2001 - 01:33 pm:

Hmm, Parfait with red is the best choice that comes to mind. Not that others aren't good, they're just too hard to make use of...

Hmmm, I'm starting to get an idea of how to use it. Hopefully, it'll work! Unfortunetely it's more for extended:P


By Gabe Perdue on Wednesday, June 13, 2001 - 01:59 pm:

Howdy.

What about the other obvious deck, Replensih? It might not be quite as fast as your standard Acadmey deck but it'd be more stable. A nice core might be:

4 Wild Research
1 Paralax Wave
1 Paralax Tide
1 Paralax Nexus
1 Moat
4 Pandemonium
4 Saproling Burst
4 Meditate
4 Force of Will

pax
Gabe


By C Flaaten on Wednesday, June 13, 2001 - 02:08 pm:

Gabe: No, no, no and no. Replenish already has enough engine cards and enough card disadvantage. Wild Research weakens the mana base and essentially slows it down. I have testet Wild Research in it 5 times each against keeper, monoblue, mono black and my own replenish deck. It did horribly. It won 3 times against mono black thanks to 2x Moat main and the black deck not drawing agressive enough starts.


Chris


By Andrew, the Sphinx Slayer (Andrew) on Wednesday, June 13, 2001 - 06:12 pm:

ALL: No, library/wild research is not a mirage tutor effect ever. This is because you shuffle *after* you discard, and therefor the card you put on top gets shuffled back in to the library.
It still might be good with the right deck: if the card you need would be discarded, just shuffle it back in and gamble again.


By TomM on Wednesday, June 13, 2001 - 07:05 pm:

I've made 3 or 4 mini finals now with my Research PandeBurst... the researches are secondary, but if they resolve against control, I win eventually.

Tom


By Rakso, Patriarch & Rules Ayatollah (Rakso) on Thursday, June 14, 2001 - 08:14 am:

I don't like the "eventually" part. :)


By C Flaaten on Thursday, June 14, 2001 - 08:42 am:

TomM:
Wild Research might be splendid versus control, perhaps it is underestimated now; they do not realize the threat it is and thus do not counter it. In all instanses, the research deck IS slower and also does not have the neccessary card advantage to win versus control. A good control player should win the matchup and because it is slow, several decks should be able to outrace it. My hat is off to you for doing well with the deck, but I strongly believe that it is not better than the more aggressive variant (which loses too often to control).

--
Chris


By Tyger on Sunday, June 17, 2001 - 11:12 pm:

like tomM said, wild research is secondary. it is very good counter bait before you play your replenish. i play with 3, which is like having 4 of both mystical and enlightened. wild research costs more, but the replenish combo is fast enough to where against faster decks, you ignore research. if you are a lucky person, its a good card. ill post my version again, since i got the whole wild research thing started:

//NAME: Wild Research is Broken
1 Undiscovered Paradise
2 Gemstone Mine
2 City of Brass
4 Tundra
4 Tropical Island
4 Volcanic Island
1 Wheel of Fortune
1 Regrowth
1 Sol Ring
1 Mox Sapphire
1 Mox Ruby
1 Mox Pearl
1 Mox Jet
1 Mox Emerald
1 Black Lotus
1 Ancestral Recall
1 Time Walk
4 Force of Will
4 Mana Drain
4 Attunement
2 Fact or Fiction
1 Enlightened Tutor
1 Mystical Tutor
1 Memory Jar
1 Lotus Petal
1 Windfall
3 Pandemonium
3 Saproling Burst
3 Wild Research
4 Replenish


By Dread Pirate Robertts on Monday, June 18, 2001 - 11:46 am:

Wild Research is broken.

Ignore the combo implications. However, consider a card that says ... (2): Draw a card, then discard a card at random.

DPR's first rule of M:TG - Drawing Cards is good! Choosing which cards you draw is even better!

This effect alone can thin a deck considerably, not to mention the fact that you can use it to build considerable card advantage with instants and enchantments that draw even more cards.

Drawing extra cards will win you games, especially in Type I, where a large number of cards are broken/restricted themselves.

In a 10-turn game, if you draw 10 cards, and I draw 15 ... I like my chances. Even if I discarded 5 of them, you can bet a couple of those cards I kept would build either direct (FoF) or virtual (Moat against a Zoo deck) card advantage.

In terms of power, this card is almost as good as Wheel of Fortune. That's the closest card I can find to duplicate it's power.

The card becomes abusable when it allows a U/R (or U/W/R ... but I like the U/R build myself) burn deck to consistantly trade excess mana (or other unneeded resources) into instant-speed threats (burn/cards/counters).

If you can keep a large hand (five or more cards) this card is the single best tutoring effect in the game. Even at two cards, the effect is amazing.

For instance, I'm playing agro U/R Morphling Burn.

I have 2 cards in hand, and six mana on the table. At your EOT, I pay 1U and fetch FoF. I have a 2/3 chance of keeping it. Doh, I lost it ... I pay 1U again, I fetch Ancestrial Recall, still a 2/3 chance, and this time I win. I cast the recall, and draw three cards.

Think how ugly this could get with any graveyard recursion (Digger, Blessing) or library manipulation (Scroll Rack, even Brainstorm).

In short, this card is broken in a deck built to take advantage of it. That doesn't mean a deck with one-of cards to tutor for, but a deck designed to draw cards consistantly, and often.

This most likely means an EOT control/burn deck.

A reactive deck chocked full of mana sources and burn, designed to put 20 to the head while maintaining instant-speed board control.

The excess mana sources can be used to fuel the Wild Research, finding instants, and thinning the deck to more consistantly pull the broken sorceries (Windfall, Wheel, Twister, etc...).

With a Digger in play to reuse the "lost" cards, this could be bad. Spot me about a week to find a stable build and I'll post a deck, but initial testing in my R/U/W EOT control deck is promising.

As always, I reserve the right to be wrong ...

DPR


By Andrew, the Sphinx Slayer (Andrew) on Monday, June 18, 2001 - 06:54 pm:

The other point about wild research is library of leng. Now I know, I know - it doesn't let you use wild research as a top-deck tutor (you shuffle after the card goes on top.) What it does let you do is go:

search for ancestral. Oh, ok discard to top, shuffle. Search for ancestral. Discard junk to top, shuffle, draw 3. Wheee.


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