Tournament report: Stacker down under (longish)

Beyond Dominia: The Type One Magic Mill: Tournament Archive -- ALL TOURNAMENT REPORT THREADS GO HERE: Tournament report: Stacker down under (longish)

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By Andrew, the Sphinx Slayer (Andrew) on Sunday, June 24, 2001 - 10:50 pm:

Well, we had our type one yesterday. The turnout was decent - 20 people, and there were another 10 or so who would have come if they could, but they had exams etc to study for. I was playing a varient of stacker. I'll post an aproximate decklist for it - I don't actually have one here.


Stacker 3: Ecky Thump

5 moxen
1 sol ring
1 mana vault
4 volcanic islands
4 city of brass
6 mountains
4 workshops
1 academy
1 city of traitors.
1 stripmine
2 wasteland

4 juggernaut
3 su-chi
2 triskellion
1 masticore
1 karn
4 goblin welders

1 tinker
3 powerblue
1 wheel of fortune
1 memory jar

4 bolt
4 incinerate

or roughly, anyway. I don't have a list handy. I would've had some masticores if I could have got them. Sideboard was bad, and fairly irrelavent - I sideboarded in three earthquakes almost every game.

Round 1 vs chook, playing counter burn

Game 1: I get three mana in the first 7 turns. slap.
game 2: I get 4 non-mana in the first 7 turns. Slap.

Round 2 vs Shun nagawa playing his combodeck

Shun's a nice guy, but has only been playing for six months. He builds good decks given the very small size of his cardpool.

Game 1: I get lots of fat dudes to turn sideways, and win.
Game 2: I start kinda slowly. about turn 4 I drop a 'naut. He then drops a humility. oooof. Then he gets out a flood and a maze, and slows me down. I drop more dudes - and he starts pacifiying/humbling/etc. It takes a long, long time (his life total takes up a large amount of page.) luckily, he doesn't draw into his combo, and I win. Interesting discovery was that triskellions are 4/4's under humility, but it got pacified anyway.

Rnd 3 vs Dan sheehan - black weenie of some kind

Game 1: he plays a first turn rit/hippie. I play first turn ancestral/mox/bolt. Some juggernauts hit the table, and beat.
Game 2: He plays a swamp. I play a second turn masticore, and shoot some guys for a few turns. Then I get out a welder, and go nuts with a triskellion.

Rnd 4 vs Yu Nagawa play warped dev

game 1 and 2: both fairly similar. He never sees a WD, but has masses of bounce and a maze of ith. I roll over him, but it takes some time.

rnd 5 vs Henry (sligh)
Game 1: I play a first turn masticore. He is rather worried by this turn of events. I beat for a turn, then he saccs both his land to fireblast it. I play karn third turn. Forth turn, I tinker for a triskellion, and remove whatever his blocker was. beat.
game 2: I keep a dud hand. He beats the snot out of me, and I die.
game 3: We trade critters and bolts for a few turns. Then I timetwist into some serious goodies (a masticore and 2 welders and a triskellion, iirc.) and lay on the beats.

So I'm 4-1, and into the top 8. First up is Tom, play sligh.

Game 1 I don't recall. It looks like suchi/karn beats though.
Game 2: He plays a first turn shaman. I, stupidly, drop my mox and workshop and drop a 'naught. I should have played my mountain and earthquaked the little sucker. The game goes on for a while, but I have well and truely lost by this stage. Ah well.
Game 3: I lay on super fast savage beats. He doesn't. He dies.

semis - Miki, playing parfait.

Not a matchup I like for me. He has way, way to many disenchant effects, and the auras frighten me rather a lot.

game 1: I beat him down to 9. He gets a bunch of auras, and blows up my dudes. Then he argivian finds them, and blows them up some more. the end.

Game 2: I don't get out of the blocks fast enough here. about turn 5, I timetwist into the *perfect* hand. I draw three moxes, a solring, 2 juggernauts, a welder and a workshop. I empty my hand and grin like a maniac. He drops a moat, and I go home soon after.

Well, that was fun. A good type one, and hopefully we'll be able to have some more. And I should actually manage to have a rating now!


By Raven on Sunday, June 24, 2001 - 11:57 pm:

Hehe, I luv tourney reports. Is Triskelion that 4 armed robot with the 3 +1/+1 counters, that ping? Maybe you should run a few Hull Breaches for pesky enchantments. Just a thought...


By K-Run, the Pegasus Hero (K_Run) on Monday, June 25, 2001 - 01:35 am:

Just a question : did the Parfait player win the tourney ? :-)


By C Flaaten on Monday, June 25, 2001 - 09:00 am:

The Triskelion is in fact 1/1. The exact rules are elusive, but basically power/toughness is calculated like this:

* Base p/t (what it says on the card)
* +/- counters
* +/- effects

I know this is correct as I got a similar problem on my dci lvl2 test (Spike Weaver + Humility). The counters are added, but after this it becomes 1/1.

--
Chris


By White Knight (White_Knight) on Monday, June 25, 2001 - 10:10 am:

See what I meant about running disenchant effects in tubbies? No matter how fast this version is if it comes across something like Moat, then I want to see it getting rid of it...


By Mark Storch on Monday, June 25, 2001 - 01:56 pm:

I've been toying with the R/u Tubbies and, as I do not have the Triskelion, I've been running a Tetravus in it's spot. A couple of points in favor of the Tetravus:
-it flies and eats hippies, saving bolts for otehr things
-it produces a flying army with enough welders out

As an added bonus if your oppoent is silly enough to play with a Tetravus and takes the counters off his to make Tetravites, you can sacrifice his Tetravites to make your Tetravus bigger. (I know that this sounds really crazy, but go and read the Oracle text and note the phrase "regardless of who controls them". I am trying to make a fun deck that abuses this fact with Unnatural Selection.)


By JP 'Polluted' Meyer, the Archivist (Jpmeyer) on Monday, June 25, 2001 - 05:31 pm:

Congrats on the 3rd! What was your sideboard?

One thing I've noticed while building/tuning the deck is how finicky the mana can be. I originally had 30 mana like you have. This just seemed like too much for me and I've since reduced it to 28. Also, Grim Monolith is MUCH better than Mana Vault. Here's why:

1) You generate 4 mana instead of 5 mana if you drop Monolith first turn with a Workshop
2) Untapping Mana Vault only during your upkeep blows
3) The damage from Mana Vault is more annoying than you think
4) You can use the Monolith as a Su-Chi mana sink

Reason #1 is also why I don't really see a point for City of Traitors. You'll hit the 4 mana flashpoint with a plain old Mountain paired with a Workshop.

Also, I can't stress Cursed Scroll enough. It's AMAZING with a capital amazing. These are so much better than Triskellion, Flowstone Sculpture, and Tetravus. Think about the 6cc. You need either 2 Workshops or 1 Workshop and 3 other land. But with four land you could just drop a Su-Chi or Juggernaut. And it allow you to win around Moat fairly easily. I can't count the number of games I've played against Keeper where they've dropped Moat on me and I just laughed and burned/Scrolled them out. Seriously, I haven't sided Moat in against Keeper in a real long time (I have it more for Parfait and WW/Jank.) Plus, you dump your hand so quickly that they come on-line almost right away. Oh, and they ream creature decks.

If I were going to run a blue splash version, I would move Blood Moon to the side (removing a combination of Ghitu Fire, Keldon Vandal, and possibly Karn) and use those four spots for Big Blue and Tinker.

Side note: I wish TInker was an instant so much. They'd be like "Pillage your Juggernaut!" So you'd be like "Tinker it in response!"


By Andrew, the Sphinx Slayer (Andrew) on Friday, June 29, 2001 - 09:26 pm:

woo-hoo! I can post again. I'll post in a more fulsome manner on monday - the post I tried to send is currently at work. K-run, in case you didn't get that last email - the parfait player did win. In the final game, against a r/u/b tubbies-esque deck, it came down to a mistake of his opponent. The game had been going for a very long time, and both players had rather full graveyards. Eddie had out a jar. Miki managed to force through an aura of silence, but didn't use it right away. In his turn, eddie set off the jar - and then counted his library. try as he might, he could only get to 6. And he had a timetwist in his hand :)


By Mark Storch on Saturday, June 30, 2001 - 02:41 am:

Hi guys, as promised I took my R/u Tubbies and put it through it paces at our type I Arena League and Friday Night Magic Tournament this week. I will go over what I learned, but first here is the decklist I am playing with:

4 Volcaninc Island
4 Shivan Reef
4 Mishra's Factory
4 Mishra's Workshop
Strip Mine
Tolarian Academy
2 Mountains

Balck Lotus
Sapphire
Emerald
Jet
Lotus Petal
Sol Ring
Grim Monolith

4 Goblin Welder
4 Juggernaut
4 Su Chi
Masticore
Phyrexian Colossus
Tetravus
Karn, Silver Golem
Triskelion
4 Cursed Scroll

Memory Jar
Jester's Cap
Candelabra of Tawnos
Tinker
Wheel of Fortune
Windfall
Ancestral Recall
Time Walk
4 Lightning Bolt

Let me go over a few of the not-so-obvious card choices.

First the other two moxes aren't there becaue I don't own them. In a similar vein the lotus petal was a half-assed attempt to fill the void.

Second, Factories over Wastelands was a metagame call. As it turns out it was a bad one as the local metagame has taking a drastic shift towards burn in the last couple of weeks, so I am rethinking this decision.

On to the creature choices. The welders, juggernauts and su-chis are obvious. I have the triskeliion and tetravus in there because I am trying to decide which I like more and every time I get close to pulling one or the otehr it goes and wins me a game. Finally, the creature choice that probabaly has a bunch of people going "Huh?", the colossus. This card rocks, especially if you can keep a welder on the table. I have won a lot of games with the words "I tinker my X for a colossus". He is almost always 8 damage to your oponent's head. He also hold off Juzams pretty well. (I though this one kid was going to cry when he got out a first turn Juzam for the frst time in his life and on my next turn I dropped the second Workshop and played the colossus to keep the SuChi that was already on the board company.)

The rest of the deck doesn't really need any explaining, so on to the good part: what I've learned.

Four Cursed Scolls is too many. This may sound obvious, but I liked getting one out early if only to tinker it for something else.

I miss the incinerates that others have in their builds. I would also like to fit a couple of blood moons back in. I just need the disruption against a normal type I deck. I ealise now that my build doesn't pack much in the way of disruption.

My next test is putting a frantic search in for one of the scrolls. I guess in the early game, most of my opponents are just plain bad at destroying my artifacts and in more than a few games the welder only gets going after I tinker something. This makes the welder somewhat less that useful. Surprisingly, this is one situation where the lotus petal has proven itself.

Let me know what you guys think


By Gnu, the Lightbringer (Gnu) on Tuesday, September 18, 2001 - 11:52 am:

What about 4 FoF(great with Welder!) & Thran Dynamo for acc. -)

Works for me -)


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