The Great White Hope--The Deck I Would Have Played in T1ToC4 if People Still Cared About Tubbies

Beyond Dominia: The Type One Magic Mill: Tournament -- T1ToC4 Archive: The Great White Hope--The Deck I Would Have Played in T1ToC4 if People Still Cared About Tubbies

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By JP 'Polluted' Meyer, the Archivist (Jpmeyer) on Wednesday, July 04, 2001 - 11:03 am:

I had this deck built up as a Tubbies deck that would beat other Tubbies deck and ignore Moat.

11 Plains
4 Wasteland
4 Mishra's Workshop
1 Tolarian Academy
1 Strip Mine

5 Moxen
3 Scroll Rack
1 Black Lotus
1 Sol Ring
1 Grim Monolith
1 Memory Jar

4 Juggernaut
4 Su-Chi
2 Masticore
1 Karn, Silver Golem

4 Land Tax
4 Swords to Plowshares
3 Argivian Find
3 Seal of Cleansing
1 Enlightened Tutor
1 Balance

SB:
4 Aura of Silence
4 Cursed Scroll
3 Warmth
2 Masticore
1 Karn, Silver Golem
1 Black Vise

I can beat other Tubbies decks with loads of enchantment removal and Argivian Find, kill Moats, and gain insane card advantage from Tax/Rack. The deck can easily Tax/Rack up to 11 cards in hand and cast about half of them! Of course, against control the path to victory is still dumb beatdown with Tax/Rack if they stabilize.

Oh, and Warmth is much better in this deck than Honorable Passage. Warmth gives you Time Walks. They cast a Pup and "lose" a turn since they need to attack once just to get you back to 20. Plus, you're doing more on your Time Walk, since you get to beat with a 5 power dude. And let's not forget that one Warmth makes it very difficult to burn you out and two stop all burn and also Cursed Scroll (since they'll need to cast spells to bring their hand size down and therefore give you 4 life...and then they only do 2 damage with Scroll.)

The reason I didn't go with this deck was because it couldn't get the dumb Blood Moon wins that Stacker could and I didn't want to lose to myself on bad draws.


By White Knight (White_Knight) on Wednesday, July 04, 2001 - 11:16 am:

I don't like to run 11 basic lands with 4 Land Tax. One ratio I follow, and that has worked well to me, is the following:

17 lands- 4 land tax
14 lands- 3 land tax
11 lands- 2 land tax

Less than 2 land taxes doesn't make much sense. And it doesnt' make much sense only running 2 either, so I always pack 3-4 land taxes when I plan to use it.

So, to make the tax-rack combo more solid on this deck I would make the following changes:

-1 Scroll Rack
-1 Land Tax

+2 Plains


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