Tourney Report: Origins 2001, Saturday T1 -- Keeper takes 4th

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By CHA1N5 on Tuesday, July 10, 2001 - 03:23 pm:

Origins Type I Tourney Report: Saturday, July 7, 2001
Total players 33

I was only able to play in the Saturday event at Origins, but I had a great time and managed to take 4th with Keeper.

(Decklist @ bottom)

Round 1: Paul: Trix
Game 1: First turn Duress from him reveals FoF, Drain, FoW… he takes FoF. Early Waste/Strip from me. I counter a few card drawers. He Timetwists, I draw into Mindtwist for 7. (2 Mox + Academy, plus Mox in play) wow.

Game 2: I cast Ivory Mask in the midgame, he forces leaving 1 card in had. He draws up to 2. I Cast cap, but can’t pop it. He’s holding Illusions, (but I don’t know it). He Vamp tutors and draws Donate… Casts Illusions. I cap and don’t see Donate #2. He wins because I sided out ZOrb. Doh. I am upset by all of this, but the general mood of the match keeps me from making negative emotional mistakes :) Plus, I can’t really complain after the Mindtwist in game 1!

Game 3: This game was nominal for both of us. I waste a few early lands and simply counter big threats (Bargain, if memory serves). He expends too much of his hand and is top-decking when I have 3+ cards.

Notables: Paul is fun, as is his entourage of friends. Perhaps I’m just saying that because his buddy declared that the winner of our match would get the last of their supply of Smirnoff Ice! Guys, I don’t know your names… but that Ice was excellent!

Paul caught some slack from his friends for not playing optimally. Case in point: he had Academy and Will in his hand with a bunch of artifacts in play. He chose to play the Academy and wait a turn before Will, but I wasted it and he didn’t have enough gas to make his Will a winner. His decision was not without consideration, but I think he might choose differently in the future!

W 2-1
Record: 1-0

Round 2: Paul: BBS
Game 1: We trade Strips and he stalls @ 2 island. I D-Blow a Sol Ring and Mox. In retrospect, this is careless use of my D-Blows (ie. B2B), but I hesitated a little to see if he would pull out of his mana screw… when he did not, I went to work.

Game 2: He draws too much land. I manage to counter his first Morphling & follow up with mine.

Notables: I am pumped after 2-0-ing my worst matchup. That, and I am realizing the value of 2 x D-Blow in my main deck. I feel bad for Paul, because BBS was the best deck for this tournament and he got terrible draws against a great matchup for him.

W 2-0
Record: 2-0

Round 3: Jason: Keeper
Game 1: He has Sylvan. Draws too much. I cast Morph and he Edicts. I Regrow Morph and he Regrows Edict. I emergency Balance away Morphling, but he has 4 Mox & ZOrb so he sacs all of his land and proceeds to draw more and FoF into too much of an advantage. I get him to 4 cards in his Library with Ancestral in my hand, but he has Blessings and I’m short on decking him by 1 (stinking) card. Manage to Plow Karn that eats my Moxes, though :) But that was just for fun.

Game 2: He gets Ancestral/Walk/Bless/Ancestral/Walk in the first 4 turns. I don’t.

Notables: Jason’s Keeper has a few interesting elements: Karn & Planar Portal. The Portal didn’t amount to anything in our match, but Karn was something I had to deal with (luckily, I had Pearl and Plow when he hit, but it didn’t really matter.)

I have seen the power of Sylvan, but I think that it’s still very metagame dependent. In this tourney filled with Control and Combo, it was probably amazing for Jason.

Oh, and Jason (et al): don’t forget to use your Zuran Orb in the future. I wasted at least three of your lands in the early game and you didn’t sac them for life. Didn’t amount to anything, but keep it in mind.

L: 0-2
Record: 2-1

Round 4: Jason: B/u Goodstuff
Game 1: He mulligans. Goodstuff in his new draw: Will, Mirror, Mind Twist, Drain Life… but it’s all too slow. At one point, I discard 1 of the 4 Mana Drains in my hand.

Game 2: He has Ritual/Duress/Hymn, but I still have second turn FoF.

He never damages me.

Notables: I had been sitting near Jason for previous rounds, so I knew his deck a bit. It was good Black disruption (Hippy, Duress, Hymn) with Blue Power and random Goodstuff (Mirror, ZOrb). However, he also had pump knights, which seemed to not have much synergy with the rest of the deck. I may be reacting more to this particular tourney, though, because they happened to be suboptimal against this field.

To Jason’s credit, he got horribly lopsided draws in our match (all late-game in game 1, all early-game in game 2).

W: 2-0
Record: 3-1

Round 5: Smith: BBS
Game 1: He has only two cards in the mid-game, and I’ve seen them both (via FoF). He peels B2B after a counterwar on my turn. :(

Game 2: Me: 3 land, Annul, Ancestral, Force, CoP:Blue (first turn) Land, Go.
Him: (first turn) Library, Emerald, Lotus, Force my annul, B2B (turn 2) Misdirect my Ancestral. That is the House that Smith built.

Notables: none, really… this is how I thought Round 2 would go!

I was unprepared for the BBS matchup. Need to give it a lot more thought in the future.

Smith ended up in second. Again, BBS was the right call in this environment and the only reason he didn’t win was because he got housed by a first-turn City of Solitude (w/Force backup) out of one of the combo decks. Wow.

L: 0-2
Record: 2-3

Round 6: ?? (Sorry, man): Academy
Game 1: Random Power-Monolith-Stroke

Game 2: Null Rod

Game 3: Null Rod

Notables: After the match I asked him what he had for Null Rod, and he said that he had two Disenchants. He just didn’t have the means to get them when they hit.

W: 2-1
Record: 4-2

Round 7: Charles: Worship/Beetle Keeper
Game 1: His card quality is simply lower than mine (by design, unfortunately).

Game 2: He stalls on land early and floods late. He misjudges by saccing his Factory to my Balance, because he is afraid of losing his Blue. He probably figured I had a way to remove it, but I didn’t. :) Jedi Mind Trick.

Notables: We ended up talking at length about his deck and its history. Charles is a fun, old-school guy who missed many expansions in the Mirage/Tempest/Saga era. He adapted his old control deck when Worship came out and he used Deadly Insects at that time. Then, when he learned that Morphling could kill the Insects and survive, he went with the cheaper Pincher Beetles. [He had tried Morphling and found that he had trouble casting and protecting it. At the time I didn’t ask about his mana base, but I realize that that might be the reason.] Other than the title cards, his deck was basically Keeper with heavy counters (FoW, Drain, Counter, Dismiss) and some inefficient card choices (Disenchant over D-Blow, only 1 FoF). I made no bones about his deck being a bit sub par, but I congratulated him on his success with an otherwise rogue-ish take on control. That, and I suggested Blurred Mongoose in place of the Beetles :)

W: 2-0

Finish: 5-2 -- 4th Place

So, success was had by me (and many others). The metagame for this tourney was exceedingly strange. My matches were long, so I was only able to see the decks within a few tables of myself (fortunately, the top tables)… what I saw:
Lots of combo: Trix, Turboland, Several Academy
Lots of control: several Keeper and BBS
At least one deck comprised mostly of 7th Edition… looked like a couple of Starters.
Some really interesting rogue-ish decks: UW Aggro with Shadow dudes, Land Tax and B2B. Multicolor Legends deck with Sisay, Rubinia Soulsinger and cheap removal/utility (saw Berserk used as removal :) )
2 Mono Black decks that didn’t fit into any stereotype (POX, VOID, etc.)
Only saw 1 Sligh, but I know that I probably missed all of the aggro matches that weren’t next to me! Still, aggro did not have much of a presence in the top tables.

The Deck I played:
2 Morphling
1 Zuran Orb
1 The Abyss
1 Moat
1 Balance
1 Swords to Plowshares
2 Dismantling Blow
1 Time Walk
1 Timetwister
2 Gaea's Blessing
1 Yawgmoth's Will
1 Regrowth
1 Mind Twist
1 Ancestral Recall
1 Stroke of Genius
3 Fact or Fiction
1 Demonic Tutor
1 Mystical Tutor
1 Vampiric Tutor
4 Mana Drain
4 Force of Will
1 Black Lotus
1 Sol Ring
1 Mox Sapphire
1 Mox Pearl
1 Mox Jet
1 Mox Emerald
1 Library of Alexandria
1 Strip Mine
4 Wasteland
1 Tolarian Academy
3 Tropical Island
4 Underground Sea
4 Tundra
4 City of Brass

SB: 1 Diabolic Edict
SB: 1 Misdirection
SB: 1 Oath of Druids
SB: 1 Powder Keg
SB: 1 Jester's Cap
SB: 1 Sacred Ground
SB: 2 Annul
SB: 1 Ivory Mask
SB: 1 Circle of Protection: Red
SB: 1 Hydroblast
SB: 1 Blue Elemental Blast
SB: 1 Null Rod
SB: 1 Circle of Protection: Blue
SB: 1 Tormod's Crypt


Things that I am considering changing based on this tourney:
Main deck-- I found that Time Walk was not very useful. It allowed me to finish a game faster with Morphling, but it’s hard for me to quantify if it earned it’s keep. Of course, I did not have a *really* broken Will all day, either.
StP was downright bad in this environment, basically because I played against only Morphling and Hippy/Pump Knight. I think I’m sold on Edict. (I was worried about predictions of Aggro from the Friday night T1.)

Sideboard-- There is too much unfocused hate in my sideboard. I have 8 cards that I’d like to bring in against Keeper and BBS (nearly the same 8)… and 7 for most combo decks. That’s too many cards to make room for. I found myself leaving the Annuls in the board too often (that may not have been the right choice in each case, but my lack of preparation was causing indecision). I’m not playing Red (and I don’t wish to) so the Miner/Shaman take on the control mirror is lost. I love CoP:Blue… if I could ever draw it and cast it in the same game, it might be good! :( Otherwise, I need more efficient weapons against other control decks. I went 2-2 against control in this tourney, and my two wins were due to (first) luck and (second) poor deckbuilding by my opponent. That’s not something I wish to rely on. I think I can handle the Keeper mirror, but can anyone suggest a better sideboarding philosophy against BBS?

CHA1N5


By meh on Tuesday, July 10, 2001 - 03:31 pm:

choke. for sideboarding, that is.


By Carl (Carl) on Tuesday, July 10, 2001 - 09:10 pm:

Against BBS, you need Pyroblast/REB. I don't think there is another solution for keeper.
It stops almost anything in that deck.
Nice report.


By Dave Smith, Alpha Lotus on Tuesday, July 10, 2001 - 11:40 pm:

It is very hard to beat BBS without enough red mana for Pyro/REB in the sideboard (it isn't easy to beat BBS with a sideboard aimed toward it currently due to the strength of 4 Fact or Fictions and 4 Back to Basics). With your current mana base, Duress and Choke are good options in combination with each other.


By Elric, the Addiction King (Elric) on Wednesday, July 11, 2001 - 10:16 am:

heh, a zillion bucks on me being the 'sligh' player there.. ^^;

Speaking of the gentleman with the necra sanctuary deck, I believe he was convinced to get the mongooses after about 8 ppl told him to =)

I had trouble boarding in all the hate i'd brought for control as well, and not diluting my maindeck too much to deal the B2B.

Myself, I'm working on some new decks that hopefully don't get t00led quite to much by B2B.


By CHA1N5 on Wednesday, July 11, 2001 - 10:58 am:

Re: Red & Red Blasts: I am going to consider losing the Blessings main and Oath synergy in the board in favor of Red/Blasts.

Re: Choke: I'm of the opinion that if you're going to get a 3cc enchantment to resolve against BBS, why not just cast CoP: Blue or Oath and watch them squirm? Plus, those two don't hinder your deck at all; and Choke isn't useful against any other deck, where CoP:Blue and Oath can be used in the mirror.

Re: Duress: might have to go this route.

Elric: Thanks for reminding me about the Necra Sanctuary! He never drew it against me, but I did see it in his deck later. [to anyone not following: the Worship/Beetle Keeper deck also had Necra Sanctuary as a kill.]

Also, the Sligh player I saw was mono-red with maindeck Price, so I don't think it was you :)

CHA1N5


By JP 'Polluted' Meyer, the Archivist (Jpmeyer) on Wednesday, July 11, 2001 - 11:03 pm:


Quote:

Re: Choke: I'm of the opinion that if you're going to get a 3cc enchantment to resolve against BBS, why not just cast CoP: Blue or Oath and watch them squirm? Plus, those two don't hinder your deck at all; and Choke isn't useful against any other deck, where CoP:Blue and Oath can be used in the mirror.




Because Oath requires Gaea's Blessings which are suboptimal and CoP:Blue just requires them to cast B2B and Powder Keg and then kill you in 3-4 turns.


By Matt D'Avanzo, the Sylvan Librarian (Matt) on Thursday, July 12, 2001 - 11:46 am:

Using Yawgwill over Blessings opens up a slot (plus it's a better card).

COP: Blue is a horrible card, bue I have to admit there are many times, had it been in my deck BBS would have been outright screwed.

On a side note I lost to XL once (last weekend actually--I did lose to Carl playing Ophidian/Draw Go awhile back, but that's a different story) and it was the one and only time I played against it with 4 REB sided in. Go figure.

Since late 98 I cut out Red and used Duresses in the board over Pyros. They aren't quite as good (they don't kill B2B on the table), but they are very helpful as A) it takes aways the bluffing power of the opposing control player. B) can snag spells like FoF and B2B that you might lose the counterwar over should he get the chance to play them. If you really hate BBS go with Duress maindeck (I like exactly 3) and REB sided.

--Matt


By Azhrei (Azhrei) on Thursday, July 12, 2001 - 12:49 pm:

Yeah, it opens up a slot for Vindicate.

Blessings are not bad in Keeper. They make the deck less explosive but more consistent and grinding, which is in my experience, the better of the two options, particularly since 4-5 color control keeps getting weaker as more cards come out.


By Cooberp (Cooberp) on Sunday, July 15, 2001 - 12:32 pm:

Why play CoP: Blue instead of a maindeck Story Circle? That is a lifesaving card equally against BBS without Masticore and aggro, if you can produce the W to support it.


By Rakso, Patriarch & Rules Ayatollah (Rakso) on Sunday, July 15, 2001 - 01:02 pm:

"since 4-5 color control keeps getting weaker as more cards come out."

--> Good thought, you know. I was thinking about something along the same lines, agonizing over the energy to strip white out. :)

You tried, right, but OSE probably wouldn't have made it without the printing of FoF and to a lesser extent, Teferi's Response, right? Or did you honestly think Ophidians would've done it.


By Matt D'Avanzo, the Sylvan Librarian (Matt) on Thursday, July 19, 2001 - 12:21 am:

Wasteland stops story circle though. Most mono-U decks will have 5 strips as will most aggro like Sligh. Suicide will have all that PLUS sinkholes. Hell, sligh might have Miner or (if y'u're Az) Pillage. Also something like Stompy doesn't really worry about Story circle--you can't expect to have more than two white sources on a regular basis. Your Pools help, but you almost have to consider them a late game card (thus I wouldn't run more than one) since an early wasteland barrage can mess with them so much. If only Pool could copy Academy's ammount of mana....

--Matt


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