T1TOC4 Round 2: TomM (Pandeburst) over URMage (Land Grant Sligh) 2-0

Beyond Dominia: The Type One Magic Mill: Tournament -- T1ToC4 Archive: T1TOC4 Round 2: TomM (Pandeburst) over URMage (Land Grant Sligh) 2-0

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By TomM on Friday, July 13, 2001 - 04:44 pm:

This is a pretty easy matchup for me if he cant draw a lot of his disruption early.

Game 1:
I keep a 1 land, Mox Pearl hand playing first, with Intuition, FoF, FoW, Attunement, and Pandemonium in hand. I stall for a turn, but then draw ancestral and find myself two more land. I also get to discard the Pandemonium at EOT.

He is putting pressure on with his first turn kird ape, and I FoW a Gorilla Shaman so I can go off in 2 turns.

I Intuition into 3 Saproling Bursts and then Replenish for the win while at 2 life (I was bolted and incinerated to get me that low, and he was tapped out, so I knew I was safe).

Sideboard:
In: 3 Pyroclasm, 3 Hydroblast, 1 Moat
Out: 3 Wild Research, 1 Attunement, 1 Wheel of Fortune, 1 Enlightened Tutor, 1 Mana Leak

Game 2:
I keep a much better hand this game with Time Walk, 2 Hydroblasts, 2 land, and 2 Intuitions. I Hydroblast his first turn Kird Ape when it tries to swing, but my first intuition is countered. I end up stalling on 3 land for a turn, but I find my 4th land with 2 FoF in hand. He has two jackal pups and a kird ape on the table, and I am at 8 life.

My EOT FoF reveals Pandemonium, Force of Will, Attunement, and 2 Pyroclasm. I think he missplit the piles here, as I have no red mana on the table. He gives me Pyroclasm and Force of Will, putting Pandemonium into my graveyard.

I topdeck a Mox Ruby and am able to both pyroclasm and intuition Saproling Bursts into my graveyard. I untap the next turn and Replenish for the win.


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