http://www.starcitygames.com/php/news/expandsub.php?Article=1683
Part 1: Threats
While combo decks are weak in Type 1 due to the restriction of Tutor cards and the large number of control decks, most decks in Type 1 have a very pronounced fundamental turn that gives most decks a "combo-esque" feeling. By turn 4, Suicide Black has overwhelmed you, Sligh has burned you out, or Keeper has completely shut down your creatures with The Abyss. This facilitates the need for fast, disruptive, or durable threats. Fast threats are those such as Jackal Pup, Phyrexian Negator (with Dark Ritual), or Juggernaut (with Mishra’s Workshop). Each of these cards is capable of doing significant damage before an appropriate answer is found. Disruptive threats are those such as Hypnotic Specter, Gorilla Shaman, and Meddling Mage; these disruptive cards make it more difficult for the opposing player to remove them or to win (whether literally or figuratively). The last set of threats are durable threats: These are the cards like Morphling, Blastoderm, and Cursed Scroll that allow a player to win around an opponent’s defenses.
Pretty good. I love to see Type I get its due on high-profile sites.
Damnit, Rakso beat me to it!
Anyway, I sent this article twice in a month so I'm really happy that it finally got posted.
Quote:A turn one Blood Moon many times elicits a confession.
Way to go JP! Now, if only you would stop riding my coattails....
;)
Lol.
By the way, JP, it got posted after I sent Ferrett a note saying you were with me and Az.
(Just kidding. Couldn't resist.)
"I'm another Beyond Dominia regular..." Lol!!!
Good to see they finally put up your article, JP.
Good article-)
Very well written. Nice analysis.