Tyger soars to victory 2-1

Beyond Dominia: The Type One Magic Mill: Tournament -- T1ToC4 Archive: Tyger soars to victory 2-1

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By Tyger on Tuesday, August 07, 2001 - 11:38 pm:

tyger (2-1) defeats WhiteKnight (1-2) in 3 games
heres how it happened:

game 1: i get some early fliers and he gets early critters that cost more. hes leading the race but i psi blast him to 7, attack for 6 so were both at 1, the psi balst again and win the game

game 2: i ahev to FoW first turn tax cuz it almost beat me last game.. he gets monk with armor and thats game cuz i dont draw any answers,only threats

game 3: i get first tunr propaganda3rd turn airship 4th trun propagnada. he cant get enough mana to attack through my persuasive pamphlets and radio shows. the tokyo rose lives on!


By White Knight (White_Knight) on Wednesday, August 08, 2001 - 07:04 am:

I could have won the last game if instead of tutoring for another armor (i was going to try to attack with a huge armored creature) I had tutored for a zuran orb.

I'm pretty sure that if I could have gotten my hands on it I would have won:)


By npa on Wednesday, August 08, 2001 - 09:44 am:

"...were both at 1, the psi balst again and win the game "

This is not a win, it is a tie. Players win the game when a player gains priority. After Psi-blast resolves, both players have less than 1 life.


By Tyger on Monday, August 13, 2001 - 10:51 pm:

npa - how does that work with flesh reaver? i know for a fact flesh reaver wins whne your both at 4.


By TomM on Wednesday, August 15, 2001 - 04:33 pm:

Flesh Reaver:

both players at 4 life
damage on the stack
damage resolves
the damage dealt to the player controlling flesh reaver goes on the stack here.
SBE are checked and the other player loses before the damage is dealt.

Psi Blast deals the damage as 1 ability, so both players take damage at the same time and its a tie.


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