Tournament Report - Richmond Comix 2/23/02, Keeper

Beyond Dominia: The Type One Magic Mill: Tournament Report - Richmond Comix 2/23/02, Keeper

By Katzby (Katzby) on Friday, March 01, 2002 - 10:21 pm:

Hi again. My name is Abe Corson and I am a computer science student at VT. Last Saturday, I attended the Richmond Comix monthly sanctioned t1 tournament. I apologize for this report being so late, but I’ve been all kinds of busy with pre-spring break stuff at school and with coordinating “The Egon Report” (read on to find out). Anyway, here’s what happened.

Sometime last week -

I ask my trusty sidekick Egon if he wants to go to Richmond on the upcoming Saturday, and he is interested. As I've explained several times before, Egon really isn't much of a type 1 player. In fact, given the option, he's more of a limited player. But being that, as far as I know, he and I represent 2 of the only 6 magic players at VT, he's generally happy to go to any MtG event at all that we can find through the school year.

Of course I would have to build Egon a deck out of my extra cards, once again. This might seem like it would be an annoyance, but I'm generally happy to do it. I'm essentially committed to playing the same deck tournament after tournament, thus I never get to use anything else. So, the practice of supplying Egon with various decks and observing his success is basically a method in which I can play magic vicariously through him. Besides, I'd prefer to see some of my other cards get used once in a while rather than just collecting dust in my box.

Egon isn't happy with the Void deck that he played last week, and would prefer something else. I have almost all of the cards for JP's Stacker, but I'm missing a few obvious things. I only have 3 Workshops, no spare Sol Ring or Lotus, and only 3 spare Moxes. Nonetheless, Egon wants to play it, so I build it for him as best as I can. I contact Azhrei at some point and ask him to bring some spare REB's for Egon's sideboard, and once again, I have most of the important pieces to the deck. We make plans to leave early on Saturday morning.

Friday -

I'm supposed to be the special guest star on my friend Greg's radio show. Unfortunately for me, his show lasts 2 to 4 am, and Egon and I are planning to get up at around 5 am. My plan is to get to sleep sometime on Friday afternoon, then get up a little before the show starts. A ton of things present themselves for me to do, and as a result, I don't get to bed until around 9 pm or so. Greg shows up at around midnight to wake me up, explaining that his show is to start an hour early. Ack. I decide that I just can't make the show, and apologize to Greg. Later, when we get to the tournament, the TO, Frank, would mention that some people "came a long way to be here today." Screw that, I missed being a big-time radio celebrity to be there.

Saturday -

My alarm goes off at 5:00 amish, and I roll out of bed, but Egon is still asleep on my couch. I need to prepare myself by getting showered and dressed and stuff, and I do so before waking up Egon. Egon prepares himself by getting out of bed and putting on his shoes. Truly gross.

I get ol' Mapquest to generate a few maps for me, grab my backpack, and Egon and I head out of the dormitory to his apartment. It gets COLD in the mountains at night, and this morning is certainly no exception. The walk across the drillfield is particularly excruciating, as there aren't any buildings nearby to block the wind. We cut through a couple of buildings on the way in order to keep warm. Before leaving the last one, I find a vending machine and realize I have $2 in my pocket to burn. So, I eat the power breakfast of a Honeybun and some Reese's Pieces as we continue to Egon's place.

Finally, we get to his apartment and grab a few sodas, some cards, and some other things. Egon is convinced Mask of Intolerance would be a good sideboard card for the day. Unfortunately, my face is too frozen to look at him funny, so I'm unable to talk him out of it. He pockets the cards, and we head to the Egon-mobile. We get there at 6:30. This is problematic in that I have it in my head that the tournament is to begin at 10 am, and the estimated total trip time according to mapquest is a little over 4 hours. However, whereas I generally refuse to speed, Egon refuses to not speed, so we tear ass up 81 in an attempt to get there on time.

After a couple hours in the car, we stop at a Burger King for some breakfast (feels more like lunch). There is an insane number of people in line for this time of the morning, so we leave and try a Hardees instead. Hardees screws up my order, and instead of giving me a Frisco breakfast omelet, I get some nasty-looking biscuits and gravy. I dare Egon to eat it, then retrieve the correct breakfast item. We finally eat, but this exploit sets us back a good 20 minutes.

We get back into the car, and try to make up for lost time by going even faster. Once we get to Richmond, we take a few wrong turns, and are set back even more. I didn't bother to print a site map, so we are forced to drive around a little bit until we find a road mentioned by the directions. We get back on track relatively quickly, thanks to Egon's superb sense of direction. Maybe that's why he was able to find his way home all of those times that his parents left him in the woods when he was a child.

It's 10:15 by the time we turn off of the last road, and I'm convinced that there's no way we'll make it, but we should still show up to hang out for a while. We pull into the parking lot at about 10:30, get parked, and head in. Much to my surprise, registration is still going on as Azhrei and Sssmwc greet us. We discover that the tournament is REALLY supposed to begin at 11:00. But, this means that I need to actually build Egon's deck, and both of our sideboards. I gather the requisite REB's from Azhrei and procure a couple of Wastelands from my friend Jordan Chavez, who is also in attendance today. I sleeve a few cards, build his deck, then strain to remember what was in my sideboard the previous tournament. Finally, I'm all done deck building, and I tell Egon that we should play a little bit just so he can get some practice. As we are shuffling for the game, the tournament begins. Sigh.

The tournament is to be 4 rounds with a top 4. Anyway, here's what I was using for the day:

4 Underground Sea
4 Tundra
3 Volcanic Island
4 City of Brass
1 Undiscovered Paradise
1 Strip Mine
3 Wasteland
1 Library of Alexandria
5 Mox
1 Sol Ring
1 Black Lotus
4 Mana Drain
4 FoW
1 Counterspell
1 Misdirection
2 Morphling
1 Ancestral Recall
1 Time Walk
1 Stroke of Genius
1 Braingeyser
1 Fact or Fiction
1 Mystical Tutor
1 Merchant Scroll
1 Mind Twist
1 Yawgmoth's Will
1 Demonic Tutor
1 Vampiric Tutor
1 The Abyss
1 Diabolic Edict
1 Balance
1 Dismantling Blow
1 Regrowth
1 Sylvan Library
1 Gorilla Shaman
1 Fire/Ice
1 Zuran Orb

1 Moat
1 Ivory Mask
2 Cop: Red
2 Compost
1 Hurkyll's Recall
1 Timetwister
1 Scrying Glass
1 Aura Fracture

I really wanted to sideboard Dwarven Miner. However, I didn't see much of a point, as there seem to be so few control decks played at RC. Josh Reynolds, who I would be expecting to play OSE, was not in attendance for this tournament, which seemed to make Miners even more sideboard deadweight. I also wanted to sideboard an Ensnaring Bridge, but I don't have any of them with me. I have plenty of them at home, but that obviously isn't very helpful.

I stand by Compost despite a lack of green mana sources. I've yet to have a problem with the mana, although I've had a few problems with not drawing Compost. When it comes out v. any kind of aggro black, I tend to win. As such, I think that it is very much worth it. The Timetwister is still somewhat experimental, but I like being able to sideboard it in when I have no other obvious things to bring in. For example, when playing against Winter Orb-less Stompy, I generally want to remove both the Shaman and the Dismantling Blow, but have only the Moat to side in. Twister could easily be the other card that gets brought in.

The Hurkyll's Recall, as mentioned before, is something that I blatantly stole from Azhrei as something helpful for the Funker matchup.

Round 1:

Darren diBattista (Reap Lace)

When last we played, Darren beat me, so I want some revenge. Darren seems a tad annoyed to be playing me, and I don't know why. Later, I find out it was because he was hoping not to be paired with any Keeper players, and I was (as usual) the only one. Anyway, I'm totally expecting him to be playing OSE, and I'm surprised when I learn that he is not.

Game 1 -

Darren wins the die roll and opens with a first turn Bayou. I'm confused, as I can't think of a single deck that he could be playing that would use them. I squint at him for a few seconds, to which Darren seems to take extreme glee. I start with just a land and a Sol Ring. On my next upkeep, he Deathlaces the Ring, and I realize what he is playing. When Darren misses his 3rd turn land drop, I take this as my cue to play my Wasteland and kill his Tropical Island, leaving him with just the Bayou. He doesn't draw another land until well after it is too late, and I win handily.

in- Timetwister
out- Diabolic Edict

I didn't quite realize how much blue he was using, and thus, I didn't think to bring in the REBs. I suspected that Darren would side in something like Negators, and I certainly didn't want to get caught by it, so I left in The Abyss. I left the Zuran Orb in to eat Laced lands, although most of the lacing that occurred was to my artifacts. The Twister that I brought in was purely filler.

Game 2 -

I believe that he successfully Forces my first turn Shaman this game, then plays 2 Moxes on his turn. The game goes back and forth for a bit. I manage to make a 3-point Mind Twist remove his entire 5 card hand, as I leave 2 lands open to counter his Force. At the end of his next turn, I Fact or Fiction to reveal some goodies. I have Shaman, Timewalk, and Mind Twist, and Strip Mine in my graveyard, while Darren has a few Moxes, an Academy, a Bayou and a Tropical Island. I have a decent supply of mana and a Wasteland in play. I tap a bunch of stuff and go for Yawgmoth's will. I bring back a Shaman, and eat Darren's Sapphire, leaving him with no more artifacts and a powerless Academy. I play a Morphling from my graveyard and I have but a Wasteland untapped. Now, I can either bring back the Strip Mine from my graveyard to destroy both of his lands, or play it safe and bring back a blue-producing land and go for the Time Walk, as I have a Drain in hand but no FoWs. I decide to live dangerously and kill both of his lands, which leaves him with just an Academy in play and 1 card in hand. And I sure pay for it. Darren draws, calls the attention of some other RC players on his next turn, then plays Black Lotus, taps it for white, and Balances away my entire side of the table.

I'm not drawing into any counters, and I'm getting frustrated. Darren casts his Fact or Fiction, which reveals a Reap and a bunch of other good cards. I think for a few minutes, and then put the Reap in one pile and the rest of the cards in the other. The only time that you can be sure that you split the piles correctly is when you do the 1-4 split, and your opponent takes the 1, and Darren does just this. I draw something that isn't a counter, and I concede.

in - 2 REB
out – The Abyss, Fire/Ice ?

I caught on to Darren's heavier usage of blue last game, so in come some of the REBs. I notice that he did not seem to bring in any surprise creatures (Negators) game 2, and he does no sideboarding for game 3, so I remove the rest of my creature control.

Game 3 -

I get going very quickly, but Darren has some mana trouble. He taps out to Intuition for 3 Ancestral Knowledges. I have no counter in hand, and I start to worry. I do, however, have a Wasteland in hand, and notice that Darren has only a Tropical Island for blue. On my turn, I Waste his Tropical, and I'm done. Darren untaps and plays Bayou #3. Yes! I stall him long enough, and then eventually get a Mind Twist to remove his hand. He's not drawing what he needs, and I'm drawing all sorts of neat spells. I get a Morphling into play with the help of a Drain, and I'm done. At this point, I begin hallucinating, as I could of sworn Darren took his turn and said that he was done, so, with him at 10 life, I Mystical Tutor for Time Walk. I then untap, draw, and try to attack with the Morphling, but Darren stops me from doing this, and points out my mistake. Oops. I can't remember the last time I had done anything quite like this, and I'm very sorry.

I expect that Darren will just ask me to concede, and I would have done so without complaining, as it's clearly my mistake. However, we both notice that the situation is 100% recoverable, as we both knew what I had tapped, and we both knew what I was about to draw (the Time Walk). Darren lets me put everything back. He can't draw anything to help, and he concedes.

Round 2:

Jordan Chavez (Blue/Red Ophidian with Back to Basics)

Game 1 -

I have no idea what Jordan is playing, except for the fact that he had asked the previous night if I had any spare Volcanic Islands to lend him. Little did I know that this would be the most memorable game of the tournament for me.

Jordan wins the die roll and starts with an Island. I start with Tundra and I'm done. I try to Ancestral on Jordan's upkeep, but it is Misdirected. I cringe. On my next turn, I go for the Balance with a 3 cards in hand (no permission) to his 7, but this is Leaked. Jordan untaps his Library, and Island, then plays an Island and taps out for Back to Basics. I cringe again. I have only a few cards in hand, and couple of tapped lands in play as I start my turn. Summoned by my own anguished thoughts, my single Undiscovered Paradise magically appears at the top of my deck just in time for me to draw it. I play it, hoping that I can establish a bit of headway, but it's hopeless as Jordan Strips it away next turn. I grumble something like "come on, man" as I feel the situation getting even worse. Jordan is apologetic, but I would have done the same thing in his situation. On my next turn, I draw a Mox, and play it along with a land, leaving just one more land in my hand. Jordan stalls a bit on mana, but remains confident. I topdeck... Dismantling Blow. I play my last land, and tap out. Blow the Back to Basics? Now it's Jordan's turn to cringe.

Not a whole lot happens for the next few turns, until I topdeck Sylvan Library. I try for it, suspecting that Jordan can counter, and I'm somewhat surprised when he does not. I use it to find a Wasteland to remove Jordan's LoA before it becomes active again, then find my own LoA. I have two Libraries in play to Jordan's 0! I have achieved Library advantage! I keep an extra card from Sylvan 3 turns in a row. Two of my lands are CoBs, and it's starting to hurt. I get poked down to 2 life before long. Eventually, I have both Libraries working, and even begin using them at the same time: at the beginning of my draw step, I announce Sylvan's effect, then on top of that goes my turn's Draw. Then on top of that, I put the LoA effect on it. Resolution of this would basically allow me to draw 4 cards each turn, putting 2 back. Jordan is skeptical with regard to the legitimacy of this particular play, but I challenge him to tell my why I shouldn't be able to do it. We argue over the rules a little bit, and he suggests just flipping a coin for it. I don't want to do this because I'm pretty damn sure that I'm right about it, so we enlist the opinion of a gentleman watching the match. I don't catch the gentleman's name, but I know that he is somebody that I should recognize. Regardless, he sides with me, and this convinces Jordan enough to allow me to do it. This continues for a few turns until Jordan Disks away the Sylvan along with some Moxes.

Then the counter war starts. Jordan tries for a Morphling, which I Counterspell. He Counterspells back. I Drain. He Misdirections, pitching a Mana Leak. I Misdirect the Force back to its original target, leaving enough mana open to pay for a potential Mana Leak. I win the war, but I'm now at 1 life due to CoB, and I'm left with one card in hand: Yawgmoth's Will. At this point, Egon wanders by and points out that Jordan could Ice one of my CoB's for the win. I rather rudely shoo Egon off, as if he's going to give play advice to my opponents, he's not allowed to watch my matches. Anyway, it's my turn, and I draw Black Lotus. I play it, blow it off for black, and announce the Will, and Jordan has no responses. Kick ass. My graveyard is loaded at this point with a Morphling, Ancestral, Walk, My Moxes, Zuran Orb (I was at 1 life), and all kinds of goodly things. I win four turns later. Phew.

We talk a little bit about the game afterward and he points out that he isn't powered (aside from Library and possibly some other things I didn't see), while I most certainly was, and this was significant factor for the matchup.

in - 4 REB, 1 Aura Fracture
out - Braingeyser, Gorilla Shaman, The Abyss, Counterspell, Zuran Orb

Game 2 -

I shuffle for the game with great confidence knowing that the 4 REBs let me have a comparable amount of permission to Jordan. Jordan starts with just an Island. I start with an Underground Sea, Mox Emerald, and Sylvan Library, although I have nothing else of interest in my hand. Jordan's unpowered handicap is demonstrated here, as I suspect that he could have Leaked the Library had he started with a Mox. Regardless, he's unwilling or unable to try for a Force of Will, and I get my library. I Sylvan into a Drain and a Fow, and keep both. The Aura Fracture is on the top of my library, which I take, note of. I take lands with the Sylvan turn after turn to make sure that I can win permission wars involving Mana Leak. Jordan tries for an Ophidian at some point, but I elect not to challenge it as I have the Edict in my hand. I force through the Edict with the help of a Drain, which leads to more uneventfulness. Eventually, Jordan tries for Back to Basics, and I immediately think of the Aura Fracture. So, I let him have it, then Sylvan for the Fracture and an extra FoW which I find the 3rd card down. On my turn, I try for the Fracture, and Jordan asks to read it. We fight a counter war over it, but I win courtesy of Sylvan Library having found a bunch of permission spells for me, and remove the B2B a turn later.

Jordan Kegs away the Sylvan and some of my Moxes, but I tap them in response to try for a FoF. I lose the ensuing counter war, and my hand is depleted. Thus, I have no counter to deal with Jordan's Morphling, and my Edict is nowhere in sight. One of my Morphlings is in my hand, and the other is still in my library somewhere. On my turn, I untap and try for Yawgmoth's Will, which Jordan cannot counter. First, I try for FoF, which reveals nothing. I take the pile that has one Mox in it, play the Mox, return my Lotus to play, and then tap all but 2 for a 7-point stroke, which finds the Edict, but no permission. I successfully Edict Jordan on his upkeep, but Jordan plays another Morphling which I have to allow. On my turn, I do the Library trick (replayed via Will) again, which lets me keep my Demonic Tutor and Time Walk. I play one Morphling, Time Walk, and Tutor for my second Morphling with about 15 cards left in my library. I untap for the additional turn, and the shuffle has revealed 2 REBs and a FoW, so I take one of each, then cast the second Morphling. Jordan counts the permission in my graveyard and RFG pile, and notices that I still should have plenty of it left, but he tries for his next Morphling on his turn anyway, which I blast. He cannot stave off 2 Morphlings with his single one, so I win a few turns later.

Round 3:

Chuck Myers (suicide)

Game 1 -

I played this particular gentleman during my last trip to Richmond Comix, and I appreciate his relatively laid-back style of play and friendliness. Mono Black is always a tough matchup for Keeper, but I do have 2 Composts in the sideboard ready for it. Mr. Myers rolls a 5 and complains about it having been his highroll for the day. Anyway, I start with a Tundra, and Sapphire, and Chuck has nothing to do with his first turn Swamp. I untap and go for a VERY quick Morphling with the help of a Black Lotus. I win this relatively uneventful game a few turns later.

in - 2 Compost, 1 Moat
out - Gorilla Shaman, Braingeyser, Stroke of Genius

I sideboard with the intention of Compost being able to serve all of my card advantage needs, and thus the Stroke and Geyser are unnecessary. I remove the Shaman as I don't see too many small artifacts from Chuck, and Moat is just more useful.

Game 2 -

Chuck starts quick with a first turn Negator, and I can't Force it, although I do have a Misdirection in hand. I play a first turn Sol Ring, and I wonder what I'm going to do about the Negator. Chuck follows up with a Second swamp and a Hymn, but I Misdirect this back to himself. After discarding a Specter and a Cursed Scroll, he attacks me down to 15 and is done. I draw a land on my turn, which doesn't help me much obviously, so I play it and a Mox. Chuck attacks me to 10, plays a Mishra's Factory, then tries to Hymn me, which I Counterspell. I untap and play my 3rd land, which leaves me with 6 available mana, and I'm done. I have a Dismantling Blow in hand, and I very much want to be able to Blow the Factory with Kicker in order to draw into something to deal with the Negator. Unfortunately for me, Chuck Sinkholes one of my lands before his attack phase.

Now, I COULD float the mana, then Blow the Factory with kicker if he animates it BEFORE his attack phase. However, I anticipate that he will simply say "I animate the factory and attack," as this is what he has done during previous games with me. In case you did not know, 6th/7th edition rules has made it good and legal to wait until after your attack phase has begun before you animate the Mishra's Factory/Chimeric Idol/etc. that you attack with. I realize that I could simply ask him to make sure that he announces his attack phase, such that I would still have a chance to blow the Factory with kicker should he animate it beforehand. However, I really can't imagine doing this without appearing to be the biggest rules-lawyer asshole. After all, it's clearly a superior play to animate the Factory during your attack phase instead before it, and hoping that Chuck would just not know about this would be a clear exploitation of a lack of rules knowledge. Thus, I decide it would be very unsportsmanlike to try for something like this on somebody who I suspect isn't 100% positive about the specifics of attack phase rules, so I simply blow the Factory without kicker.

Regardless, I don't draw anything helpful in the next turn, and I die dead.

Game 3 -

This is a long one. Unfortunately, I can't remember anything about it. Just that it went long, and I manage to get both The Abyss and Moat into play, which completely shuts him down, and a very broken Will seals his fate. I also remember almost blowing this game, as I cast Vampiric Tutor at 2 life, with a Zuran Orb in play. Thankfully, Vampiric Tutor's loss of life was changed to be part of the effect, rather than the cost, thus I can respond to the tutor by eating a land, which I realize before it's too late. After the game ends, Chuck complains "Santa Clause came early for this guy."

After this round, I overhear Azhrei reminiscing about Mirror Universe under pre-6th edition rules. He wishes that they would erratta it to work the way that it used to, but there's really no good way to do that. I now think that I have a reasonable solution:

T, Sacrifice Mirror Universe: You may pay 1. If you do, add 1 mana of the same type to your mana pool. Exchange life totals with target opponent. Play this ability only during your upkeep.

First of all, this is all one ability. You can pay 1 mana when you announce the Mirror's ability, and if you do, the Mirror gives you that same mana back. The important part here is that this will allow you to play mana abilities mid-resolution of an effect, thus state-based effects would not be checked for until after the Mirror ability resolves. This means that you could announce Mirror Universe's ability at 1 life and during its resolution, tap an Adarkar Wastes for blue, going to 0, but not immediately dying. Life totals would then be switched. Then, you would receive priority, state-based effects would be checked for, and your opponent would (presumably) die. Note that this would still not work with City of Brass, as City of Brass's damage is something secondary to the mana ability, while painland damage is considered part of it.

Round 4:

Shane Stoots (Funker)

At this point, I'm the only 3-0, and as such I am guaranteed a spot in the top 4. As one of 6 or 7 other 2-1s, Shane needs a win to advance. This is a sanctioned tournament, so I'm a tad reluctant to just give him the win. I tell that we should play it out, and if he beats me, good, but if I beat him, the situation will lend itself to further discussion. He agrees, and we get shuffled.

Game 1 -

Shane wins the die roll, but doesn't get a very good start. He has only two lands and a Mox or two, and does not like seeing my first turn Shaman. The Shaman does quite a bit of damage, and Shane can't get enough mana until I have absolute control of the game.

in - Hurkyll's Recall, Timetwister, BEB
out - Zuran Orb, Braingeyser, Stroke of Genius

Game 2 -

Shane has quite a start, but still no first-turn Welder. Regardless, he manages to Mind Twist me for 4 when I had 6 in hand. Then on his following turn, for his next trick, he Regrowths the Twist and removes the rest of my hand. At this point, he mentions something about "Mind Twist advantage" so often deciding the outcome of our games. I'm inclined to agree. He gets a couple of Moxes and an Academy going, and then plays a Mishra's Helix to lock me. I concede a little while later.

Game 3 -

I can't remember much about this one, either; just that Shane wins the matchup. Regardless, I am the top seed for the top 4, and I believe that Shane is 3rd. After the game, we talk a little about what I sideboarded for him, what Guns 'n' Roses has been up to, and some other things. Shane is a cool guy.


Chuck Myers (suicide)

Game 1 -

It's Deja-vu as Chuck gets a first turn Negator, and I have just a Misdirection in hand with no FoW. I quite simply can't draw anything to save me in time.

in - 2 Compost, 1 Moat
out - Mind Twist, Braingeyser, Stroke of Genius

Game 2 -

I cast a Shaman first turn off of a Volcanic, and wonder why I didn't sideboard it out. I lose my Abyss to a Duress, and Fire/Ice and Diabolic Edict get Hymned away soon after. The Shaman ends up hurting me very badly, as Chuck gets into play a Hypnotic Specter, which I can't counter, then casts another one on his next turn. I topdeck a Mystical Tutor, but I have to think twice about getting Balance with it, as I have the Shaman in play. I attack with the Shaman, hoping that he will block with the Specter, but I should have remembered that nobody ever blocks in type 1. To make matters worse, Chuck plays a Mishra's Factory to add more pressure to the situation. Chuck attacks, and I absentmindedly say "ok, I'll take it" with a Mystical Tutor and Wasteland in hand. I snap out of it and say "uh... ok, both Hypnotic Specter effects are on the stack, so I'll play Mystical Tutor in response." I look things over and Tutor for Yawgmoth's Will. On my turn, I untap, Will, bring back the Wasteland to remove his factory, then Edict/Fire his two specters, buying myself a little more time. On my next turn, I topdeck The Abyss, and begin establishing some control. A few turns later, Chuck tries for Cursed Scroll, but I have the Dismantling Blow and enough mana to kick it. Eventually, I draw into a Morphling and win.

Game 3 -

This game goes very long, as I cannot draw my first Morphling until I have less than 5 cards in my library. I counter his early attempt to Hymn, as I have The Abyss and Demonic Tutor in hand. On his turn 3, Chuck goes for Hypnotic Specter. So, I untap, play my 3rd land, then go for the Cabal Ritual, e.g., Demonic Tutoring for Black Lotus, then blowing it off for black. I use the mana to play the Abyss immediately. A Cursed Scroll is eating away at me, but I find an answer to it before it's too late. 3 Cities of Brass have poked me down to a dangerously low life, and I find myself sitting at 1 life before too long, with no Zuran Orb in sight. My game slows down considerably when I'm at 1 life, as I usually take a few precautions, such as asking my opponent "do you agree that my mana pool is empty?" before ending phases in which I play a lot of spells. Both Abyss and Moat are in play, and Chuck is essentially locked, as I'm able to deal with the Factories. He keeps asking for me to kill him, but I can't find a damn Morphling.

Eventually, I do find the Zuran Orb, and I use to eat my Library of Alexandria. I announce to the spectators that I am saving myself from two potential deaths (accidentally leaving mana in pool at the end of a phase, or subconsciously using LoA when I have an empty library) with a single action, but I don't think anyone realizes what I mean. Azhrei watches the game a little bit and points out that my opponent could still win if both of my Morphlings were the bottom two cards of my library. I counterpoint that this is not possible, as Chuck is at 15 life from having Vampiriced and kicked a Scuta, and I have a Sylvan Library in play which would guarantee that 3 Morphling attacks would occur before I'm unable to draw. Finally, I draw a Morphling with a very skimpy library. I counter three Diabolic Edicts in a row, and I thank god that the Compost draw is optional. I win a very, very long match.


Darren diBattista (reap/lace)

I realize that I have a reasonably good likelihood of winning here, especially since Darren complains so much about my deck being his worst matchup. Regardless, I’m feeling kind of drained, and Egon is acting a bit restless, so I decide that it would be in everyone’s best interest to draw. So, I get a whole box of Odyssey to go along with Egon’s Torment box for drafting purposes, and Darren gets (I think) 10 packs of Apocolypse and the win.

On a side note, we have drafted OOT once with 4 people already, and in the 8 Odyssey packs we opened, we got 2 foil rares, 2 foil uncommons, and a foil basic land. God-box mayhaps?

And now, in a half-assed attempt to atone for the severe delay of this report, Egon and I are pleased to present the first ever “The Egon Report” which entails some thoughts from the unique Egon point-of-view.


Abe asked me to write a little summary about the Type 1 tourney in Richmond, so ... here goes.

Abe and I drove to Richmond to play in the Type 1 tourney, and it was ... almost humorous how we missed practically Every Single Turn off of I-64, I-95, I-195, VA-60, and plenty of other roads. Never have I been so completely clueless in my direction skills. I knew where the place was relatively, but ... eh, I hadn't actually done the drive before. Quite frustrating when you cross the same point three times in one trip. We talked about tons of randomness... I challenged him to talk to a chick in an effort to get her to hang oot with him, and I challenged myself to do the same. We both agreed later tonight we'd try our luck diving in the dating pool.

We finally get there in one piece (45 minutes late) .... Abe ends up 'drawing' (read: 'winning through political trickery') with Darren in the finals, so that's pretty coolies. I wound up playing 8 games through 4 rounds, going 0-2 in my first two matches and 2-0 in my last two. I played Stacker 2, without some key cards (Sol Ring, Black Lotus, one more Workshop, 2 off-color moxes). I can't tell you enough how helpful Sol Ring woulda been. AAAARGH! But besides that, the deck played extremely well; props to JP for the decklist, and to Abe for supplying a lowly limited player like me with the cards.

.. after the tournament, we stop by a Burger King, walk inside, ... and it was EMPTY. And I dont mean 'empty' as in 'no people eating food', i mean 'empty' as in 'NO CHAIRS, TABLES, WALLS, PARTITIONS, OR COLUMNS SFGJASHGKAHGASHG'. I've never seen that before in my life. To quote my brother ... it was odd.

What Did We Learn:

- Always print off a map of the DESTINATION (not just the overall route map). It would have been SO much helpful.
- Don't bother playing Stacker without a Sol Ring.
- Frank always runs professional tournaments, and I have great respect for him as a person, and as a tourney organizer. It went smoothly as always.
- When in doubt, Abe is wrong ... except when it comes to Magic rules.

See you guys next time.


Anyway, as usual, thanks for reading.

Until next time.


By bily gates on Friday, March 01, 2002 - 11:20 pm:

ABe is Abe is Abe.

Magic Pr Chat died.

By bily gates the 2nd on Friday, March 01, 2002 - 11:21 pm:

Abe is gy.

By Tristal on Saturday, March 02, 2002 - 12:42 am:

"Jordan Kegs away the Sylvan and some of my Moxes"

How did he manage that? :) Opalescence?

Nice report.

By Triple S (Sssmwc) on Saturday, March 02, 2002 - 01:36 am:

As always a great report. I stand behind the Mindtwist comment as I truly feel the Funker/Keeper matchup comes down to 3 things:
1 FoW in the Keeper's hand on turn 1
2 Mindtwist
3 Mana Denial in the form of wasteland or Shaman.

Now that the incredibly eccentric RC metagame has swung back to Control I suppose the Heretics are even better than I expected. But then, who expects to play Reanimator in back to back tournies either?

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