Pernicious Deed viable in Type 1?

Beyond Dominia: The Type One Magic Mill: Pernicious Deed viable in Type 1?

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By Zoo (Zoo) on Tuesday, March 26, 2002 - 09:02 pm:

Pernicious Deed
Apocolypse Rare
Gold
1GB
Enchantment

X, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.

"Yawgmoth," whispered Freyalise ash she set the bomb, "now you will pay for you treachery."

Ever since the card's realising, it's been seen periodically thoughout Type 2. Some Type 1 decks have attempted to run one or two copies in various decks, the majority of them in non-powered Keepers.

The main reason the card doesn't see play is because of its two artifact rivals, Powder Keg and Nevinryyal's Disk.
Nevinryyal's Disk, however, costs 1 less. It also comes into play tapped. It is colorless, however. It's both drawback and advantage is that it destroys every single enchantment in play.
Powder Keg, which costs 1 less and is also colorless, is a bit slower, it takes 1-3 turns before it is active, and destroying anything over three is usually pointless. It also destroys things singly for three, so if there's a pump knight and 2 Hypnotic Specters in play, you can only kill one. With Pernicious Deed, you can kill both in less turns.

But, what type of a deck runs Powder Keg? Decks which use it to elimanate creatures. The Deed kills your moxen, creatures, and enchantments. What kind of a great card does that?!
So, I've been working on a Pernicious Deed deck.

Elimination:
4 Pernicious Deed
2 Diabilic Edict
1 Tormord's Crypt

Creatures:
4 Masticore
4 Wall of Roots
1 Bearscape

Card Manipulation:
4 Duress
3 Urza's Bauble
1 Regrowth
1 Vampiric Tutor
1 Demonic Tutor

Other Disruption:
4 Sinkhole
4 Ice Storm
1 Mind Twist

Mana:
4 Wasteland
4 Mishra's Factory
4 Llanowar Wastes
4 Bayou
4 Swamp
4 Forest
1 Strip Mine

The basic idea of this deck is to let your opponent set up a good start with just enough disrupting their hand and land to stay alive, and then blow up a huge deed. Mishra's Factories and Masticores are your win condition.
You can Tormord's Crypt, and in response, blow up the Deed, to also get rid of enoying things like Morphling.
Bearscape is sort of a test, with the deed blowing up and disruption, it can quickly make tokens, but they will always die to the next Deed, so I will need to see how it goes.

Thanks for any help in advance!


By SerraCollector (Collector) on Tuesday, March 26, 2002 - 11:22 pm:

Other than wall of root you have no mana xcelaration, I mean where are your moxne and at least a Dark ritual or 2? Also you have no drawinf in here, not even a Sylvan Library of a Necro. Try again. :)


By Tristal (Tristal) on Tuesday, March 26, 2002 - 11:28 pm:

Wall of Roots seems a bit dubious; I might use Wall of Blossoms in its place.

I fail to see what benefit Tormod's Crypt really provides.

Your win conditions remain permanents that all get blown up by Deed, besides Masticore; you also have no drawing capabilities to offset his upkeep.

You might try to use something non-permanent as your kill condition, or use something very large (Spiritmonger is the obvious from T2; Nightmare is creative) so your deeds don't hurt you so much.


By Zoo (Zoo) on Tuesday, March 26, 2002 - 11:28 pm:

Umm.. did you even remotly look at the deck?
Mox instantly die to 4 Deeds maindeck which I purpously search for early, wheen I need the mana most, and S. Library is mostly the same. I don't see what I need Dark Ritual for, what am I trying to cast fast?
My life is quickly lowered since I let them set up the first few turns to gain card advantage through Deed.
I also SB 2 Kegs, so..


By Gzeiger (Gzeiger) on Tuesday, March 26, 2002 - 11:37 pm:

Serra, that's the idea. All that stuff dies to the Deed.

Dark Ritual might not be bad though.

I'm not sure why you chose land destruction to go with this theme. It doesn't seem to fit at all. I think Duress would go better in those slots, and maybe another discard spell.

I also don't understand the function of Urza's Bauble, and I don't see Tormod's Crypt doing any real good. All it does is counter Yawgmoth's Will and Regrowth in most Type 1 decks, with a marginal possibility of messing with Timetwister a little. If you're not going to play blue, it may be worthwhile just to counter Will, but it still seems like it doesn't do enough.


By Matt the Great (Matt) on Wednesday, March 27, 2002 - 01:00 am:

I think the Baubles are what passes for "early search" in his metagame. :D

I also think that he was thinking "Deed can kill everything but land, so landkill will couple well with the Deeds" and also that the Factories, being lands, would survive a Deed where more conventional threats would not.


By Matt the Great (Matt) on Wednesday, March 27, 2002 - 01:04 am:

And by the way, Deed is absolutely Type One viable, just not in this fashion. It's something to keep in mind while building a deck, but not enough to focus the whole deck around. A useful tool (DAMN useful, in fact) but ultimately just that.

Come to think of it, the only non-combo cards I can think of that ARE powerful enough to base a deck around are Morphling and Replenish.


By Zoo (Zoo) on Wednesday, March 27, 2002 - 08:08 am:

So, you don't like it?

Can you give me some ideas then or ways to use it? I'd really rather not use Spiritmonger.

I see a lot of Oath, which is one reason I like this deck a lot, which is why I run Crypt. I can always just dump it in my graveyard for bearscape.

I used Bauble because Green and Black doesn't have any card-drawing, and that thins through the deck.

Aren't the majority of Replenish decks based around PandeBurst?

Oh, and I do run 4 Duress, but I don't want to go too heavy on discard because for me to use Deed best I have to let them play their stuff out.

Wall can give me G to play a deed or core, or at least to activate a factory before Deed blows up and chump block long enough to keep me alive.


By MattB (Mattb) on Wednesday, March 27, 2002 - 10:29 am:

How about some more regenerating creatures for more win conditions? River Boa seems mandatory at least. If you have one, at least a Black Lotus, and some Dark Rituals for mana acceleration.

I'd lose the Urza's Baubles, the Crypt, 2 Masticores and 2 Wall of Roots (7 cards)

for

4 River Boa, 2 Dark Ritual, 1 Black Lotus

and I'd be looking for places to put two more rituals and Yawgmoth's Will, you need its brokenness.


By FeverDog (Feverdog) on Wednesday, March 27, 2002 - 12:33 pm:

You are overlooking the obvious powerhouse that is FOG OF GNATS!


By Tristal (Tristal) on Wednesday, March 27, 2002 - 01:31 pm:

In BD's eyes, Replenish is usually for Squirrelcraft or Parfait/Enchantress builds. In these capacities, it's not a combo card, so much as a Yawg Will for enchantments.

As such, Yawg Will is definitely another one of those non-combo cards to base your deck around; I'd also mention Mana Drain, Nether Void, and Armageddon (Not used, but certainly falls in this category.)


By Matt the Great (Matt) on Thursday, March 28, 2002 - 12:35 am:

Oh yeah, Nether Void. And possibly Armageddon, but not YawgWill, because it's restricted. "Base your deck around" means that the major point of playing the deck is to play card X, not just choose your other cards for the synergy when card X does show up.

It also means that without card X, your deck does nothing. Thus, I don't consider Mana Drain one of these cards, because no deck has ever been unplayable without them - BBS could have substituted any of a dozen Counterspell varaints for them, but could not have replaced Morphling.

Note that this is part of what makes Keeper a very strong deck - though all the cards work together, no one card is essential.


By Matt D'Avanzo, the Sylvan Librarian (Matt) on Thursday, March 28, 2002 - 05:51 am:

"Thus, I don't consider Mana Drain one of these cards, because no deck has ever been unplayable without them - BBS could have substituted any of a dozen Counterspell varaints for them, but could not have replaced Morphling."

Ummm...no. Morphling could have been easily replaced by Masticore or a host of worse creatures. The reason BBS won was because of unrestricted FoF, B2B, and Powder Keg. I BBS deck with Cores over Morphs would be a hell of a lot better than one with Rewinds over Mana Drains.
_________________________________

As far as Deed goes the majority of decks it fits into are control of some sort since it cleans up whatever isn't picked off by counters or discard. This is a semi-fun, semi-competitive deck I play around with at non-sanctioned tourneys.

4 Negator
4 Hyppie
4 Juzam

4 Ritual
4 Duress
4 Hymn

3 Deed
1 Regrowth
1 Ancestral
1 Walk
1 FoF
1 Demonic Tutor
1 Yawgmoth's Will
1 Necro

1 Strip
1 Sol Ring
1 Lotus
3 Moxen
4 Wastelands
4 Bayou
4 Sea
2 City of Ass
2 Llanowar Wstes
4 Swamps


By Pernicious Dude (Pern) on Sunday, March 31, 2002 - 06:21 pm:

The premise of waiting around a few turns while they set up and then blowing up their permanents
dies horribly to mountains and/or islands.
How do you force through a late Deed with no counters or Abeyance?

Wall of Roots is actually very good with Deed.
It stalls weenie rushes and lets you play Deed turn 3 and pop it for 2 on their next turn with no other acceleration.
It also pays to regenerate River Boas, who plays nice with Deed.
Lastly, it generates mana while tapped to your own Tangle Wire, which also works with Deed.

Dark Ritual lets you play Deed and pop it for 1 on turn 2.
Stompy for one really hates that, as does anyone unloading their jewelry turn 1.


By Matt the Great (Matt) on Monday, April 01, 2002 - 06:30 pm:


Quote:

Ummm...no. Morphling could have been easily replaced by Masticore or a host of worse creatures.




Well, that just goes to reinforce my point - that there just aren't non-combo cards that are worth enslaving your entire deck to.

Incidentally, that decklist you posted looks remarkably like my original version of my pet deck. I've since taken out the blue, not that anyone cares.


By Pernicious Dude (Pern) on Tuesday, April 02, 2002 - 08:26 am:

Awww, c'mon.
We care.

What's it look like now?


By Matt the Great (Matt) on Tuesday, April 02, 2002 - 07:14 pm:

// Bring In the Noise
2 Diabolic Edict
3 Hymn to Tourach
4 Duress
4 Pernicious Deed

// Bring In The Funk
2 Spiritmonger
4 River Boa
4 Hypnotic Specter
3 Phyrexian Negator

// Get Down, Get Down
1 Sylvan Library
1 Regrowth
1 Skeletal Scrying
1 Demonic Tutor
1 Yawgmoth's Will
1 Mind Twist

// Jungle Boogie
4 Dark Ritual
1 Llanowar Wastes
2 Tainted Wood
1 Black Lotus
1 Mox Jet
1 Mox Emerald
1 Sol Ring
2 Wasteland
1 Strip Mine
3 Forest
7 Swamp
4 Bayou

I took out the blue because I was tired of getting randomly trashed by Wasteland/Back to Basics.


By Tristal (Tristal) on Tuesday, April 02, 2002 - 07:45 pm:

How is a deck with 4 pernicious deed in it getting wrecked by b2b? :)

I might question Skeletal Scrying and Y.Will in the same deck.

I would consider running off-color moxen in place of forests. This is assuming you have them.


By Matt the Great (Matt) on Tuesday, April 02, 2002 - 08:03 pm:

Well...

1) at the time I only had 3 Deed.
2) It's not as much of a problem as you'd think, though I'm not liking the Scrying much.
3) I only play on apprentice, but still...why in the world would a deck with 4 Pernicious Deed run off-color moxen? I regret blowing the three artifacts I DO have up, losing more is no good. Not to mention that the forests are sometimes just exactly the land you want - painless, unwasteable. I would think that switching all my green to nonbasics is just asking for some easy losses - would make it too easy to cut me off from a color.


By Pernicious Dude (Pern) on Wednesday, April 03, 2002 - 10:00 am:

Cool deck.
Will makes Deeding your own jewelry a little less painful.

Do you find you have enough Swamps for the Tainteds?
If they're mostly providing colorless,
maybe they could be Mishra's Factories...

I'd swap the Scrying for Hymn #4, myself.


By Matt the Great (Matt) on Wednesday, April 03, 2002 - 11:25 pm:

I've had less trouble with Tainted Wood than stompy does with Land Grant, so... ;)

Actually I started with 3 TW but that was too many with 7 'real' swamps and 4 wasteland-able ones. If I had 11 basic swamps 2 Tainted Woods would be no problem at all.

You can't always count on having Will to get the extra moxen back, this deck doesn't have the tutoring/draw power of Keeper or the like.

Scrying for the last Hymn is a good idea, more solid in theory at least than anything I've come up with. The double black shouldn't matter, because I wouldn't be casting Scrying early anyway. At worst it will do the same thing - sit in my hand - and at best, well, it IS a Hymn.

Hell, now that you mention it Factories would be lovely to have, though I have absolutely NO idea how I would squeeze them in. Hell, I can't even find room for more Wastelands. Thanks for the help, and sorry to Zoo for hijacking this thread.


By Vesuvan (Vesuvan) on Thursday, April 04, 2002 - 09:44 pm:

I've been running Deed for a while in my mostly Black deck both to clear the board for a Masti or Juzam to win and to remove opposing Moxen early in the game. Being able to get rid of a no-longer useful Necro is something of an advantage too.

4x Duress
4x Hymn to Tourach

3x Diabolic Edict
4x Pernicious Deed

4x Hypnotic Specter
3x Juzam Djinn
2x Masticore

1x Necropotence
1x Demonic Tutor
1x Demonic Consultation
1x Regrowth
1x Yawgmoth's Will

4x Dark Ritual
1x Black Lotus
1x Sol Ring

4x Land Grant
4x Mishra's Factory
4x Bayou
6x Swamp
1x Forest
2x Llanowar Wastes
1x Strip Mine
3x Wasteland

SB:

4x Phyrexian Negator
1x Masticore
1x Diabolic Edict
3x Bottle Gnomes
3x Contagion
3x Sinkhole

This one has been working fairly well lately. Take from it what you will. One thing with Deeds, though: you'll need one hell of a lot of fast mana which isn't permenant-based.


By Matt the Great (Matt) on Thursday, April 04, 2002 - 10:38 pm:

There's like...four cards that fit your description: Dark Ritual, Elvish Spirit Guide, um,...Screams of the Damned, Cabal Ritual,...culling the weak? Lotus petal, black lotus.


By FeverDog (Feverdog) on Friday, April 05, 2002 - 11:43 am:

Maybe its me, but why are we trying to play 4 Deeds maindeck? Is there really that much aggro in your area? If its just to handle enchantments then i would rather have a white splash for Balance and Vindicate(which i have tried in the past), if its just to clear out weenies then mono black with Kegs would be more consistent and the Kegs will clear the board just the same vs Sligh and Stompy without blowing up your own moxen.


By FeverDog (Feverdog) on Friday, April 05, 2002 - 11:44 am:

Oh, and if you are gonna splash green... PLAY ERHNAM DJINN!! Nothing beats a deck with Juzams AND Ernies, its just too cool :)


By Matt the Great (Matt) on Saturday, April 06, 2002 - 02:30 am:

Well...originally, the deck HAD erhnams in the Spiritmonger's place. But when I examined the reasons for including Erhnam over Blastoderm...
a) I needed something that could stick around for the long haul, as well as being a pain for aggro.
b) Two green was actually proving rather difficult to pull off on turn ten, much less turn four, because I wanted to run four Specters and as many Hymns as possible.

The thing is, the qualities that would lead one to play Erhnam over Derm are the same ones that lead me to play Monger over Erhnam. It's much, much harder to remove than Erhnam, is a huge pain to aggro, can go toe-to-toe with a Morphling, and when I want to Deed for 4 to clear an Abyss/Moat/Nether Void, I don't lose my strongest creature. Hell, if I want to Deed a Morphling away I can still regenerate. Everything Monger dies to would kill Erhnam as well, but Monger is nigh-invulnerable to damage-based removal or creature assault.

As for your first question, I originally made the deck as something that would let me play some cards that I felt were under-appreciated and just plain wanted to play with - River Boa, Pernicious Deed, and Erhnam Djinn.

As for the function of the Deeds, you're correct - if they were solely for enchantment kill, white would be better. If they were solely for creatures, Keg. But they're not - they're a universal tool, stopping any kind of permanent short of Library of Alexandria. Decks the Deeds are excellent against include Sligh, Stompy, Parfait, Enchantress, and Academy(!). They're also decent against Keeper and can, if necessary, take out mono-blue's first Morphling. Essentially, what I am driving at is their versatility - this deck would simply not be worth making without them. I've tried versions in the past with 3 main and one sideboarded, and in almost every matchup I wanted to side the fourth one in. As far as I've heard, siding in a card 90% of the time is a sign that perhaps your maindeck needs fixing.

Not only does green give black this wonderful toy, but it also provides River Boa - a quality creature, quite possibly the best two-drop ever printed. That is has synergy with the Deed is a happy coincidence. Green also provides several options for a "no-drawback" creature in the form of Spiritmonger, Blastoderm, Erhnam Djinn, and even Call of the Herd, if one so chose. Regrowth and Sylvan Library are just icing on the cake, and if this wasn't enough, green brings several solid sideboard choices - Compost for black, City of Solitude/Choke for Keeper/blue, respectively. One could also try Crumble or similar for artifacts, though Deed covers that pretty well. There is the slight problem of the no-synergy between Compost/Sylvan and Deed, but no deck is 100% synergous.


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