Here is the new decklist for funker....lmk if you have questions about cardchoices, SB plans etc. If you play in an aggro heavy metagame, play this deck and win.
3 Covetous Dragons
2 Viashino Heretics
1 Karn, Silver Golem
1 Gorilla Shaman
1 Phyrexian Colossus
1 Ancestral Recall
1 Time Walk
1 Mystical Tutor
1 Memory Jar
1 Wheel of Fortune
1 Mind Twist
1 Demonic Tutor
1 Yawgmoth’s Will
4 Volc Islands
1 Tolarian Academy
1 Library of Alexandria
1 Grim Monolith
1 Mana Vault
4 REB 2 Pyroclasm
3 BEB 1 Tormod’s Crypt
1 Helix 1 Perish
1 Processor 1 Chainer’s Edict
1 Aura Fracture
why chainer's edict over diabolic?
Flashback. I have tons of mana and its primarily for Keeper's Morphling. Being able to flash it back is important.
for morphling??? by the time keeper plays morphling, they have control. The instant speed vs the rest of the field is much more important than the flashback ability.
Hmm compulsion and collosus are interesting choices. Is the collusus worth the dropping of 1 gorilla shaman. You already have plenty of kill with jar recursion.
No stroke? with all that mana.
Stroke just sits there more often than not and compulsion works well w/ Welder. I have 2 Heretics in addition to the 1 Shaman so I feel comfortable with the decision. Colossus is a pet card of mine. It might not be optimal but it stops sligh and suicide dead in its tracks. Morphling is USUALLY the end game for keeper but Funker has enough recovery options so that Morphling doesn't spell the end automatically
The Chainer's Edict would ONLY go in versus a deck with Morphling, and Funker primarily needs it to stop the "desperation stabilizing" Morphling, not the "total control game winning" Morphling. Thus, flashback is key.
I love the mechanics of this deck. Though, is 2 fire/ice & balance enough to stop an early critter horde from overwhelming you?. It seems geared towards control heavy field (very little critter removal etc. atleast game 1)
Howabout swapping a wasteland for volrath´s stronghold. I bet those welders see more graveyard than actual play . Or would that option be too slow?.
Why not add the 4th dragon, too costly?
- questions from a curious newbie.
1) what happened to the nether void? it gave the deck a kind of UBC wildfire feel.
3)is there a possibility of a future primer for this deck?
1) Nether Void just sat there and stunk a lot. While manahosing the other guy helped, Nether Void hurt me a lot. It could see the SB though as it would kill Abyss.
2) I am testing Compulsion as a way to get through the "sit there and suck" situation funker can get into sometimes. When the deck stalls it just sits there and looks expensive. Compulsion 'should' help get out of that situation.
3) A primer is in the plans as soon as I:
a. Get off my ass to do it
b. Have the time to test out some match ups I haven't had the time/opportunity to play extensively (ie stompy, parfait, void)
It was in the deck until recently but something needed to be cut to fit Heretics in maindeck since a couple of decks in my local metagame run Null Rods main.
then why not cut the mystical for vampiric?
Yes, why not?
Anyway, I've always wanted to test Compulsion in a deck like this but couldn't find time...
Is it that good? Btw, what did you cut for it?
Stroke was cut for Compulsion, if I am not mistaken.
Vampiric Tutor is really not very popular lately-- I really wish I could run 2-3 Mystical Tutors again. Vampiric Tutor's 2 life penalty is a very harsh price at times, particularly in any deck that taps Cities of Brass with any regularity.
Now that's what I assumed.
I really want to know if anyone has had time to test Compulsion at length though.
Is it really good or strictly a metagame card?
I haven't had the time to really test compulsion as much as I would like. The cheaper casting cost should be beneficial over stroke (and emmessi tome which also used to occupy this slot).
Is Heretic better than Goblin Vandal?
If you play in an aggro heavy metagame, play this deck and win.