TurboStandstill

Beyond Dominia: The Type One Magic Mill: TurboStandstill

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By Israel Casanova (Casanova) on Saturday, April 13, 2002 - 09:39 am:

Mana (26)

14 Island
4 Mishra's Factory
1 Library of Alexandria
1 Black Lotus
1 Sol Ring
1 Mox Sapphire
1 Mox Pearl
1 Mox Emerald
1 Mox Ruby
1 Mox Jet

Drawing Et Cetera (15)

1 Ancestral Recall
1 Time Twister
1 Time Walk
4 Impulse
4 Standstill
4 Ophidian

Counterspells (15)

4 Mana Drain
4 Force of Will
3 Mana Leak
2 Counterspell
2 Forbid

Other (4)

3 Nevinyrral's Disk
1 Mirror Universe

It's better than it looks!


By Triple S (Sssmwc) on Saturday, April 13, 2002 - 11:20 am:

Whats the kill card? I don't think you have one.


By Israel Casanova (Casanova) on Saturday, April 13, 2002 - 11:34 am:

Uh.. I forgot! 2 Morphling -1 Disk -1 Mana Leak


By 3rd Wheel in Legend's Love Triangle (Yamo) on Saturday, April 13, 2002 - 11:54 am:

Timetwister does nothing here.

And if you're worried about your life total, just use Zorb. Mirror Universe is just...bleh.


By Rakso, Patriarch & Rules Ayatollah (Rakso) on Saturday, April 13, 2002 - 07:28 pm:

Among other things, note that there's absolutely no point to running Standstills, Disks and Mirror Universe over Morphlings and Kegs.


By 3rd Wheel in Legend's Love Triangle (Yamo) on Saturday, April 13, 2002 - 08:06 pm:

Well, he did amend his list to include a couple Morphlings, but Keg is still an odd omission.


By Mordraid (Mordraid) on Sunday, April 14, 2002 - 09:47 am:

why did you guys stuck playing standstill in a control deck.

this card is just way better in a more agressive kinda deck.
i know there is mishra's factory but it,s not enough.

mordraid


By Minestrone (Minestrone) on Sunday, April 14, 2002 - 02:26 pm:

I agree with mordraid! Leave standstill alone.

And about the deck... It seems like a random picking of blue cards. With two morphling, you have only 1 disk for removal.... that's "random" based deck.

There's one point, you'll draw...


By Freddie Williams II (Freddie) on Monday, April 15, 2002 - 05:01 pm:

The following deck is close to being compeditive in T1, Let me list it then tell you why:

Mana: (30)
14 Island
4 Mishra's Factory
4 Fairie Conclaive
2 Thawing Glacier
4 Wasteland
1 Stripmine
1 Dustbowl

Blue: (26)
2 Morphling
2 Capsize

1 Stroke
1 Geyser
1 Fact or Fiction
2 Impulse
4 Standstill

4 Mana Drain
4 Force of Will
3 Counterspell
2 Misdirection

Artifact: (4)
4 Nevinyrral's Disk

I was running this when I was letting a friend of mine borrow my power, and even after I got my power back I was still really tempted to play it for about a week.

With 4 Disks and 8 man lands, aggro creature decks are usually not a problem.

if you get a 2nd turn standstill and see a thaw and a dustbowl against 5color keeper, they HAVE to break the standstill or else you eat all of their lands.

Even with full power i still like this deck with 0 artifacts, other then disk. Disking away an opponents max mana base is priceless, and with the capsize and disk, and enough mana, you can do crazy stuff.

With ancestrall and timewalk, the deck is better, but i only tested it in the non powered version.

As i am sure you are aware, after casting a standstill, a mox becomes a horrible (often off color) basic land, allowing your opponet to ancestral, not a good combo.

that is why i have so many lands, creating pseudo spells, that the opponent MUAT deal with or die.

-Freddie


By Matt the Great (Matt) on Monday, April 15, 2002 - 07:05 pm:


Quote:

With 4 Disks and 8 man lands, aggro creature decks are usually not a problem.




Um..what? How are manlands good against aggro? I can maybe see Factories stopping a Sligh creature but the Conclaves are HORRIBLE versus aggro and none of them are particularly good against Stompy, WW, or Suicide Black.

You should also probably use Kegs over at least two of the Disks.

1. They're cheaper, and thus better against aggro.
2. You are largely immune to Abyss, Oath, and to a lesser extent Moat. Why do you need to clear enchantments at all? With two Morphlings and 11-13 counterspells you can almost afford to let a Blood Moon hit play*, though Back To Basics is definitely a card to fight over.

Lastly, at least Sapphire would still be good in this deck. Note also that the moxen get that much more viable with the inclusion of Keg over Disk.

*This looks stupid but my reasoning is as follows: though Blood Moon affects much of your land, your deck is "blue" - permission and card drawing - enough that you can afford to play draw-go for awhile until you get to a Morphling or one of the Disks or even Capsize.

To wit, I would try these changes:

-2 Disk
-1 Wasteland
+3 Keg

And obviously the theoretical Sapphire would come in for an island.


By Freddie Williams II (Freddie) on Tuesday, April 16, 2002 - 11:32 am:

Aggro in my area usually means that the deck would use the following:

Kird Ape
Skyshroud Elite
Jakal Pup
Hyppie
Carnophage
Sarcomancy
Blurred Mongoose
Shaman
Other Mishra’s

Mishra's own these little guys (and fairy conlcaive trades with hyppie), which is the primary meaning behind the statement: "aggro is usually not a problem."

However the following are also in the enviornment and are more problematic,

River Boa
Serindib Efreet
Negator

Disk should help with these (other than river boa obviously).

I have had no problem with aggro using the list I gave, not that the landstill deck is impervious to suicide black, duress hymm and 4 waste + strip is difficult to outrace, but i consider aggro and sui 2 related but different things.

I like keg as well, but have this weird affinity towards disk, guess I am sentimental about it.

There are allot of improvements that can be made to the landstill deck I listed, I know that.

But what i feel is strong about it, is the ability to stay under the standstill for most of the game.

With 30 lands, -usually- this deck will not miss a land drop for a long time. Plus that insane # of lands gives me allot of room to manuver with dustbowl, and as long as a c color Keeper player doesn’t do anything suicidal in the early game, you will have a much stronger mana base to out counter them in the mid to late game.

If your opponent is fully powered, the solomoxen that they draw after standstill is in play becomes a horribly flawed usually off colored basic land that allows me to ancestral, and will just get disked away in a few turns.

Not a good trade for them.

-Freddie


By Rakso, Patriarch & Rules Ayatollah (Rakso) on Tuesday, April 16, 2002 - 11:42 am:

Freddie: The first time we talked, didn't I give you a public tongue lashing about mono blue, and one of the points is Keg > Disk? :p


By CF (Cf) on Tuesday, April 16, 2002 - 12:25 pm:

When aggro in his area consists of 1CC critters, it becomes even more true - one should think.

--
Chris


By Israel Casanova (Casanova) on Tuesday, April 16, 2002 - 12:53 pm:

Well, hmm, this is a lot more like extended than I thought...
It seems that it'll be hard to get in type 1.

Standstill is good, come on, if they play something, I draw 3 and counter it (if necessary)... the only wrong thing with it is that it's a permanent you gotta play in your turn...

The kill

2 Morphling

Permanent blowing

4 Powder Keg
1 Capsize

Drawing

4 Impulse
4 Standstill <- Is this really that bad? I like it...
1 Timetwister
1 Time Walk
1 Ancestral Recall
1 Fact or Fiction


4 Mana Drain
4 Counterspell
4 Force of Will
1 Misdirection (It's important, sometimes)

14 Island
4 Mishra's Factory
1 Library of Alexandria
1 Strip Mine
1 Wasteland
5 Mox
1 Black Lotus
1 Sol Ring


By Freddie Williams II (Freddie) on Tuesday, April 16, 2002 - 02:39 pm:

oh shit rakso saw my comments, he's onto me... um...

I mean that Powder keg is all extra good and stuff.

yeah that was what i meant all of those times i said that i liked disk...

yeah thats it. :)

But seriously though keg is good, and in general better then disk. i was just commenting that i have this affinity towards disk...

I suck I guess. :(

-Freddie


By 3rd Wheel in Legend's Love Triangle (Yamo) on Tuesday, April 16, 2002 - 04:43 pm:

Okay, for the second time, Timetwister is useless here. Replace it with a Merchant Scroll to get Ancestral, Fact or Fiction, or Capsize into your more consistantly.

I also think you're about four threats short of being aggroish enough to get away with playing Standstills over Ophidians.

Honestly, and I hate to be seen as shooting you down here, I think you should either go more controlling with conventional counter-'Phid, or go all the way aggro with Ice Blue Zoo. It seems like you're on the fence now and stuck with a deck that isn't particularly competent at either role.


By Israel Casanova (Casanova) on Wednesday, April 17, 2002 - 05:01 pm:

Ok, so I don't have even a minumum idea on how to play Type 1... I thought that Ophidian was harder to protect in type 1... Ok, it goes back...
And please, Timetwister is good! After a counterwar, it can give me a handful of counters! Or a drawspell to fetch'em at least...


By Israel Casanova (Casanova) on Wednesday, April 17, 2002 - 05:09 pm:

This gotta be better!

4 Mana Drain
4 Force of Will
3 Counterspell
3 Mana Leak
1 Misdirection

2 Morphling

4 Powder Keg

1 Fact or Fiction
1 Stroke of Genius
1 Ancestral Recall
1 Time Walk
1 Time Twister
3 Impulse (4 is better, but...)
4 Ophidian

7 Lotus & co
4 Mishra's
2 Wasteland
1 Strip Mine
13 Island


By Israel Casanova (Casanova) on Wednesday, April 17, 2002 - 05:10 pm:

-1 Waste +1 Library of Alexandria


By 3rd Wheel in Legend's Love Triangle (Yamo) on Thursday, April 18, 2002 - 12:29 pm:

You're very close. Try this:

4 Mana Drain
4 Force of Will
4 Mana Leak
2 Misdirection

3 Morphling

4 Powder Keg

1 Fact or Fiction
1 Stroke of Genius
1 Ancestral Recall
1 Time Walk
1 Capsize
1 Merchant Scroll
4 Impulse
4 Ophidian

7 Lotus & co
2 Wasteland
1 Library of Alexandria
1 Strip Mine
14 Island


By Israel Casanova (Casanova) on Thursday, April 18, 2002 - 12:51 pm:

Looks cool, but I think that Merchant Scroll isn't really worth it, because it's a sorcery and this deck is all about counters and more counters... while it might fetch Ancestral and Stroke, I'm not sure about it... also, maybe removing something and adding 1 more Island can allow me to run at least 2 Counterspell... You know, Mana Leak doesn't look all that good late game... and having no Mishra's to sink excess mana off Drain can be dangerous...
But I still like the deck...


By 3rd Wheel in Legend's Love Triangle (Yamo) on Thursday, April 18, 2002 - 12:57 pm:

1. Scroll fetchs Fact or Fiction and ANCESTRAL RECALL (best card ever printed) for two mana at no lose of card advantage. What more does a card NEED to do to see play in T1?

2. Late game? They'll be dead. You have three Morphlings and countless ways to dig and draw your way into them.

3. A Morphling is just as good a mana sink as a Factory, plus you have 'Phids, Stroke, FoF, possibly Capsize. Don't worry about the burn.


By CooberP, the Aura Fracturer of B2Bs (Cooberp) on Thursday, April 18, 2002 - 01:03 pm:

Where's the B2B? That's this deck's reason for existence.


By 3rd Wheel in Legend's Love Triangle (Yamo) on Thursday, April 18, 2002 - 01:09 pm:

I'm assuming he would sideboard it. I've always ran zero maindeck copies myself, but that's just because I play with scrubs. :)


By The Usual BD Stompist (Fbi) on Thursday, April 18, 2002 - 01:57 pm:

Well, I already busted out FBI Keeper so here goes with FBI BBS (now more filling with less sarcasm):

4 Mana Drain
4 Force of Will
3 Mana Leak
3 Misdirection

4 Powder Keg
3 Morphling
2 Back to Basics

R Ancestral Recall
R Fact or Fiction
R Stroke of Genius
R Time Walk
1 Capsize
1 Merchant Scroll
3 Impulse
4 Ophidian

7 SoLoMoxen
3 Wasteland
R Strip Mine
13 Forest (couldn't resist...:))


By The Usual BD Stompist (Fbi) on Thursday, April 18, 2002 - 01:58 pm:

For the record I did intend to include LoA but omitted it accidentally. So please keep that in mind when you take my post literally and assume I play forests in BBS. Thanks :)


By Israel Casanova (Casanova) on Friday, April 19, 2002 - 10:33 am:

I'm currently trying this:

15 Island
2 Mishra's Factory (Or any combination of Islands and Wastelands)
1 Strip Mine
1 Library of Alexandria
7 Broken Stuff

4 Powder Keg

2 Morphling

4 Impulse
4 Ophidian
1 Timetwister/Merchant Scroll/Stroke of Genius
1 Time Walk /" " "/" " " "
1 Fact or Fiction
1 Ancestral Recall

4 Mana Drain
4 Force of Will
3 Counterspell
3 Mana Leak
2 Misdirection

Also, if I were to remove something, it'd be Time Walk rather than Timetwister


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