7 SoLoMoxen
1 Library of Alexandria
4 Strip Mine
4 City of Brass
4 Underground Sea
4 Volcanic Island
3 Tundra
1 Undiscovered Paradise
2 Morphling
1 Misdirection
1 Teferi's Response
4 Mana Drain
4 Force of Will
1 Time Walk
1 Balance
1 Demonic Tutor
1 Mystical Tutor
1 Merchant Scroll
1 Yawgmoth's Will
1 Sylvan Library
1 Regrowth
1 Mind Twist
1 Fire/Ice
1 Diabolic Edict
1 The Abyss
1 Dismantling Blow
1 Swords to Plowshares
1 Gorilla Shaman
1 Stroke of Genius
1 Fact or Fiction
1 Braingeyser
1 Ancestral Recall
1 Zorb
SB:
4 Reb
1 Scrying Glass
2 Keg
1 CoP: Red
1 Moat
1 Aura Fracture
1 Timetwister
1 Swords to Plowshares
1 Tsabo's Web
1 Whatever the hell I feel like that day.
1 Alter Reality (other goof-off SB slot for the time being)
This looks like a 5 color OSE.
Kidding Buddy.
Do you really SB Alter Reality and T'sabos Web?
When do you use them?
-Freddie
Soothsaying is better than Sylvan Library.
Tsabo's Web: decks with an inordinate amount of man-lands (or say, 2-3), Nether Void with Ports, and sometimes if I feel like it, Stacker 2 so they can't function better under WOrb.
Alter Reality: 2:1 versus Sligh's REBs. Pretty much an experiment at this juncture, so I really have two "eh, whatever" slots.
how does tsabos web effect stacker lands?
and how is soothsaying better then sylvan?
-Freddie
Freddie: Matt was kidding. Look at his name. He wouldn't be the "Sylvan Librarian" if he thought Soothsaying was better
I thought so, but saw no smile and couldn't "hear" the tone of his typing.
Thanks.
-Freddie
NM about Stacker, thinking of a different thing entirely-- doing 3 things at once.
FYI, *generally* that random slot is CoP: Red # 2.
Why no Vamp Tutor?
Stephen Menendian
I think the sideboard needs a compost for suicide or void myself.
I'll assume you play Sssmwc's funker enough, so what do you side against Funker?
See Matt's post on Vampiric Tutor. I was the first one to not use it in OSE, and it caught on in Keeper too. We hate it.
Versus Funker I board in Twister and a StoP. Aside from that I don't need much else.
When I played Shane and his funker I found BEB to also be very helpful against his deck as they nail Welders (annoying little buggers), Dragons, and REBs.
Az, why would you ever play Keeper when OSE is so much better? And no, im not being sarcastic.
They're equally good, and alone in tier one.
The Keeper/Funker match up is roughly 50/50 IMHO. Some decks side Hurkyls Recall against it since Covetous Dragon is the primary kill mechanism for the deck (besides the obvious card advantage engines in the deck).
Quote:See Matt's post on Vampiric Tutor. I was the first one to not use it in OSE, and it caught on in Keeper too. We hate it.
Mikey P. doesn't need Tutors at all, from what I've heard. His luck is of legendary proportions.
I've made the switch back to Keeper for the time being because my metagame is so odd. It is never the same each month out, so things like Swords to Plowshares and Dismantling Blow are much appreciated. Ultimately, I found that for the time being I have to go with diversity over anything else.
May I ask why you run the Teferi´s Response maindeck?
In OSE it makes perfect sense, protecting Mishra´s Factories in addition to warding off Wasteland based land destruction, but is it really worth it in Factory-less Keeper?
Me: Land, Mox, go.
Sligh-Guy: Waste your land.
Me: Response, gaining 3:1 card advantage and causing them to lose a land drop, effectively Time Walking.
Not losing LoA is good too, as is killing Miner.
I notice that you are running one Fire/Ice, one Edict and one Plow. Each is somewhat situational, a plow being better in different situations than a Fire/Ice and a Edict. Do you find that it is difficult to get the specific removal that you need when you need it?
Also, I know it's trendy to not play Vampiric, but if you could just sumarize why you pulled it and do you find it harder to get that Abyss out in time to stabalize against agro?
Why no Tome?
Lastly, your deck is very tight. How do you sideboard against, say, Mono Blue with Ophidians? What do you take out in a typical match-up?
Thanks
Tome + Null Rod = not a combo. I WANT to use Tome very badly though.
Fire/Ice, Diabolic Edict, Swords to Plowshares = Keeper's holy trinity of spot removal. :P Granted, every so often you get the one you wouldn't prefer, but with all the draw and the tutoring, it's usually not a problem.
I just don't like Vampiric Tutor. I started using it when Mystical was restricted-- my deck SHOULD have 1 Demonic and 3 Mysticals. :P Vamp's life loss is pretty bad in some cases, it's not blue, and it's card disadvantage.
Against, say, mono-blue with Ophidians in 4 REB, 1 Glass. Out, Fire/Ice, StoP, Zuran Orb, Mystical Tutor, possibly Geyser or Merchant Scroll.
I'm not afraid to get a little zany with sideboarding if I have to.
This deck isn't Keeper, it's OSE. Any controllish deck with U and B and Teferi's Response is OSE. End of story.
--
Chris
Quote:Me: Response, gaining 3:1 card advantage and causing them to lose a land drop, effectively Time Walking.
These are my thoughts; Az's milage may vary.
> I notice that you are running one Fire/Ice, one
> Edict and one Plow. Each is somewhat
> situational, a plow being better in different
> situations than a Fire/Ice and a Edict. Do you
> find that it is difficult to get the specific
> removal that you need when you need it?
I've ended up in that same place with my Keeper; I have those 3 card as my spot removal. My theory is that each one of them is good at a specific type of task and I'd like to have them all in the deck. But, spot removal isnt the sort of answer I look for (tutor for) a lot; its highly unlikely I am Demonic'ing for any of these rather than a big answer like Balance or Abyss for example. So I dont worry about finding them quickly. Whichever one shows up usually can do the job in the early game.
> Still, isn't that depending on getting the lone
> Response in your opening hand WITH a mox?
> Normally wouldn't this make the card too
> situational?
For me its just a question of how many Wastelands I think the opponent is playing. Teferi's Response is a psych to make your opponent *think* about Wastelanding you instead of just doing it automatically and without fear. That said, it just fell out of my deck since there arent a lot of Wastelands in my current metagame. Right now it makes more sense to bring it in from the side when it is needed rather than stare at it dead in my hand when it is not.
A situational blue card is accetable since it can be pitched to FoW/Mis-D when it serves no purpose. Also, considering Response, when it does go off is an ancestral, sometimes better, I think it's a card that, while not a staple (and probably never will be), doens't warrant pointing and laughing either. It's really, "A-class jank".
I used to maindeck one Interdict a LONG time ago and this sort of fills that role.
It's situational, but that situation comes up in EVERY game. It really is jank, but it's GAME-BREAKING jank.