an agressive almost monogreen (splashed with red) one with vinyards, hidden gibbons, hidden herds...
or
a more defensive one (green and white with a torch or auratog that kills) that concentrate more on card drawing and controll then a "classic" one.
using "combos" like; auratog/rancor, Flickering Ward/creature, Sylvan Library/Pursuit of Knowledge...
what should be best? and which one should be the most fun to play?
I think that the defensive one would be more fun to play. I love sitting back and pooling my resources until I've got enough control to drop a bomb.
Do you have preliminary decklists for either?
no... but I could make one for the defensive one... (tho it´s far from exact!)
(sac sanctum to the orb, put a new one in play, tap and do over and over again...)
Mana: (21)
4x Taiga
4x Savannah
4x Land Grant
4x Serra's Sanctum
1x Gaea's Cradle
4x Forest
Creatures: (9)
4 argothian enchantress
3 Verduran Enchantress
2 Auratog
Enchantments: (18)
1x Fastbond
3x Exploration
2x Rancor
3x Flickering Ward
3x Sylvan Library
2x Pursuit of Knowledge
4x Sterling Grove
Artifacts: (4)
2x Zuran Orb
2x Ivory Tower
Misc: (5)
1x Kaerveks' Torch
1x Wheel of Fortune
1x Regrowth
1x Crop rotation
1x Replenish
3 more cards... either speed or controll. (vinyards or seal/aura of silence). Or something of your own choice.
As the resident Enchantress guru...aggro or combo Enchantress suck. The longer the game goes, the more cards it draws you. It is a control card. And I wouldn't say that the Enchantress-based control deck I play is based around resolving Sylvan/Pursuit, although it does make use of that combo...I'd recommend consulting the Enchantress primer if you're curious about optimal decklists based around the card.