Judgment cards in Deck Parfait : an analysis

Beyond Dominia: The Type One Magic Mill: Judgment cards in Deck Parfait : an analysis

By K-Run (K_Run) on Saturday, May 04, 2002 - 11:35 pm:

by Raphaël Caron


Everytime a new expansion comes out, people browse the spoiler to see what cool/strong/broken/weird cards R&D has designed. Judgment is no exception and I've been looking at the spoiler myself, to find potential Parfait cards. As usual, all creature and enchant creature cards are not considered.

Four cards looked interesting : Golden Wish, Solitary Confinement, Spirit Cairn and Test of Endurance.

Choose an artifact or enchantment you own from outside the game, reveal that card and put it into your hand. Remove ~this~ from the game.

This is interesting. If you look at a typical Parfait sideboard, you'll see that this Wish can get you almost any card from it. You can even get a creature (Masticore). While the ability is superstrong, the real problem with this card is its casting cost. At 3WW, you're probably already dead or winning vs aggro decks and control will have plenty of time to counter whatever you fetch, meaning this is mostly a "I win more" card. But still, the possibility of having a new white tutor has to be taken seriously, and I'll be testing this card for sure.

By the way, this card should rock in your casual, sideboard-free living room gathering.

At the beginning of your upkeep, sacrifice ~this~ unless you discard a card. Skip your draw step. You can’t be the target of spells or abilities. Prevent all damage that would be dealt to you.

While this seems to be THE Parfait card, it isn't.

The first effect (Ivory Mask) isn't worth it vs Sligh. The one-mana advantage is not strong enough and Story Circle and Aegis of Honor provide the same protection at the same/lower cost.

It is silly to run the Confinement to protect vs discard as it makes you discard itself.

Now, you might tell me it's fine with an active Tax/Rack but then it's an "I win more" card, as you're going to draw better silver bullets with the combo anyway.

Confinement is so conditionnal you don't want to play it. An interesting effect though is that you can play it, then sac it at the next turn, "gaining one turn". If you play 4 copies of it, the 3rd/4th might stay. But again, isn't that Orim's Chant's/Abeyance's role ?

Whenever a player discards a card from their hand, you may pay W. If you do, put a 1/1 flying spirit white token into play.

This is probably the most interesting card of the set for Parfait. It's a discard hoser (kind of) and an Odyssey block hoser (Mongrel? Madness?). Can this replace Sacred Mesa ? I don't think so, as you lose the ability to create a creature instantly (unless you start running Peace of Mind). But it's worth a try, maybe as a 3rd kill card. It can create some interesting effects with Masticore, Land Tax and Balance. Besides, the name sounds like K-Run, right ?

At the beginning of your upkeep, if you have 50 or more life, you win the game.

Now this is a funny card. Can it be Parfait material? With Planar Birth, it can be rather easy to win lots of life. The problem with this card is that it doesn't do anything by itself.

Vs aggro, it's an "I win more" card since winning a lot of life is already very good vs aggro. Vs control, winning life is less important but hey, what deck will let this resolve ? You'll need a lot of Chants/Abeyances.

This card will surely be played in casual environments though.


So this is another rather disappointing set for white, especially since it is supposed to be the white set. At least I have a few cards to test, and I'll keep you informed about the results.

Thanks you for reading,

Raphaël Caron AKA K-Run

By Cuandoman (Cuando) on Sunday, May 05, 2002 - 04:20 pm:

"So this is another rather disappointing set for white, especially since it is supposed to be the white set."

And that is where you are wrong. Its toted as the white and green set ye really its only the green set. There are just more white cards to take up space for limited.

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