Ok. I have no idea if this will work in practice or is just a silly idea, but here goes anyways.
Peace of Cairn
Combo/Kill (20)
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4 Peace of Mind
4 Spirit Cairn
4 Squee, Goblin Nabob
4 Violent Eruption
4 Fiery Temper
Card Drawing/Search (10)
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1 Enlightened Tutor
3 Land Tax
1 Scroll Rack
4 Gamble
Misc (8)
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1 Replenish
4 Aura of Silence
1 Balance
1 Zuran Orb
1 Soldevi Digger
Mana (23)
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1 Black Lotus
1 Mox Pearl
13 Plains
7 Mountains
1 Strip Mine
Anyways, the deck should be fairly straight forward. Using Peace of Mind and Spirit Cairn, create 1/1s out of the wazoo. Use the madness cards to finish opponent off.
Thoughts? Does this deck deserve working on?
Just combo it with Wild Research instead.
Because it's so much stronger to gain life with peace of mind than draw cards with compulsion?
Firey Tempers and other madness cards are weak effects period. Why play something that is AS good as a Bolt IF it's discarded....when you can just play Bolt?
I think I forgot exactly when the discard happens. Scratch that.
I mentioned Bazaar in another thread if you want to try it.
Matt: no of course not. But I figured keeping the deck two colors would be more advantageous than making it three. As for why play Temper over Bolt, Lightning Bolt doesn't do 3 damage when discarded and also give me a 1/1 flyer, etc.
Basically to beat this deck you only have to stop one thing, and that's the Cairn itself. I don't care a damn if you're gaining three life to Bolt me, but I do start caring after the tenth 1/1 shows up. Control should have no problems whatsoever with this deck, and it's still very slow to set up against Suicide, Sligh, or Stompy. The idea seems 'neat', but in practice it's a very clunky deck.
... Why don't you try to make a prison deck with Solitary Confinement instead?
Because if you can get Confinement running you can protect a Morphling or do something that can kill the opponent?
Yeah. I'm going to try making it blue/white instead, and I'll post something eventually when I'm done.
Rakso: Except it'd probably be superior to the engine he's currently using.
>>>Matt: no of course not. But I figured keeping the deck two colors would be more advantageous than making it three.
Booooo! You know my approach to deckbuilding: if it isn't 3 or more colors it isn't type I.
Hehe my approach is the exact opposite.
Well, that's IF you don't count Invincible Counter-Minotaur.
Hehehe...
Actually my Minodeck is blue/red. It was painfull to add the blue, but not being able to hardcast Illusionists or use their ability was too problematic. I don't know if Miser's version uses a third color, but being bicolored allows me to use Blood Moon or Back to Basics, to punish those who play Type 1 decks. ;-)