Extended Rotation Announcement Tomorrow
Since the 1.x mill is somewhat dead, I didn't bother posting there. And because a good percentage of type 1 players also play extended, I figured that this mill was the most appropriate venue for this.
I don't know how long this has been posted, but I just now noticed it. Has anybody else seen this? This sucks, IMHO, as I'm in favor of simply leaving extended alone.
To me, extended is the last "unknown" format in magic. What I mean is that the set rotation scheme isn't as rigidly legislated as with type 2 or block constructed. In addition, cards are banned in 1.x much more frequently than they are in any other format. I have always felt that this added an element of mystery and uncertainty of the future to the format that didn't exist anywhere else in magic. And this was something that I really enjoyed.
Now it seems that 5th edition and the beloved Ice Age, Mirage and/or Tempest blocks' futures in 1.x are in question. And even worse, it looks like 1.x is going to be subject to scheduled rotations. Anyway want to stay up with me until midnight to see what the rotation scheme will actually be?
Katzby
Quote:Anyway want to stay up with me until midnight to see what the rotation scheme will actually be?
Nooo!!!
THEY CAN"T ROTATE 1.x!!!!
The format is fucking awesome right now, with an amazing amount of balance. Rotating it now would really screw with a good thing.
Settle down, it doesn't say Extended will rotate. All it says is they will announce their intentions, which is something they've needed to do since the last rotation. The announcement could very well be that rotations won't happen any more. Wait and see.
Yeah, but what doesn't make sense is why announce what has traditionally been understood.
If they rotate the Duals, I'll probably never play competetive magic again.
If they rotate Ice Age and 5th, I'd definately have to build a new staple deck, but I'm not sure if I'd quit.
If they rotated Ice Age, I probably wouldn't quit.
1.x is my bread and butter, so you can understand why i'd be so opposed to it's rotation.
If Wizards screws with Extended, I will personally send them a picture of my ass.
It's like the only Constructed format I can take seriously. Extended that is, not my ass.
Note: my ass is not a format.
According to yer mom yer ass is a fine format
SMASH ;\ jk
But seriously, extended NEEDS a facelift. I think getting rid of Ice Age is a fine solution. You take care of the donate/force of will problem, yet still have pyro and hyrdo blast available from 5th edition. They might also be able to bring back Dark Ritual.....
Carl
If they brought back Chronicles, Fallen Empires the Dark, and 4th edition, I'd start playing 1.x.
Yeah, I lied, my ass is a format...and my ass-fro is SEXY AS HELL!!!
I like Force of Will dammit, and ALICE isn't doing anything bad except for allowing the uber-broken ShelteredValley.dec to exist.
Other than causing people to constantly bitch and whine about Force of Will, I don't quite get what's so terrible about Ice Age in Extended. Except that its terrible. Pretty much every good card from IA was printed in 5th anyway.
Granted there's Illusions, but Trix is crap now.
StoP, and to a lesser extent Bounty of The Hunt(if anyone still plays Stompy) would also rotate out.
If they brought back Fallen Empires and 4th Ed. I'd go nutz. Especially 4th edition. Nothin' says lovin' like Parfait with 4 Mox Diamonds and 4 Enlightened Tutors. Yummy.
They have already announced that they might rotate a few sets at the end of 2003 (read it somewhere in the latest physical copy of the SideBoard Magazine). To me, extended is -very- healthy now. Through the last 1.x season, there were an abundance of new decks, and there was no tier1 - only good metagame calls. Dominating decks of PTQs, GPs and PT included Miracle Gro, SuperGro, Trick, Oath, Rock and even Stasis and Alluren... Very healthy. Keep as is. Don't fix things that aren't broken.
--
Chris
Yeah, extended rocks. If anything, I wouldn't mind them bringing back the dark and fallen empires so long as hymn, high tide, and maze of ith didn't come back. 3rd and 4th too so long as all the previously banned cards stayed out. Probably bolt, too, since 1.x sligh doesn't need more burn. More cards to choose from is more fun. They need to support some format that isn't always rotating so you know that your old collection will hold its value.
The only thing that needs fixing in extended is that silly new dragon--and they should leave that alone until i win a few tourneys with it.
Quote:Other than causing people to constantly bitch and whine about Force of Will, I don't quite get what's so terrible about Ice Age in Extended.
Quote:and ALICE isn't doing anything bad
The announcement will probably be of a set rotation schedule, possibly to coincide with the printing of a new basic set (every 2 years) or something along those lines.
Three reasons this is likely:
a) it keeps Wizards from having to develop new sets that can compete with old cards to market the game by making newer cards more relevant.
b) It makes it much easier for R&D to keep track of possible card interactions that could unbalance an environment
c) Extended has an image problem largely to do with having a few cards (Force of Will) be defining for what can and cannot be played and a few decks (Oath, Sligh) always being around. I think last PTQ season helped that with miracle grow and such, but I think Wizards are ready to shak things up.
What I will find very interesting is how Wizards decides to handle the dual land issue.
No matter what happens, expect the Star City soap box to be overcrowded for the next month or so.
What I wonder is if this means wizards will keep the crazy dragon around. If they rotate ICE and 5th then dance of the dead and animate dead both leave. That shuts down the degeneracy of the combo. In that case they might not errata the dragon and so t1 ends up with a monster combo deck that can be the replenish to academies bargain. (In urza masque type 2 bargain was far and away the best deck but replenish was the combo that won most because it was so easy to play)
Mmmm... cheap and plentiful Force of Wills... mmmm....
Katzby,
I am referring to Ice Age Block as ALICE because Ice Age and Alliances are the only two expansions in it. Aside from Merchant Scroll, Homelands is toilet paper, not an expansion set.
Seriously, who plays any Homelands card other than Merchant Scroll in any format? If you know of anything else then please enlighten me.
Quote:What I wonder is if this means wizards will keep the crazy dragon around. If they rotate ICE and 5th then dance of the dead and animate dead both leave. That shuts down the degeneracy of the combo.
Yeah, i gotta wonder, what exactly about homelands upsets your beloved ALICE format so much? Is it autumn willow, serrated arrows, merchant scroll, baron sengir, what?
Here's the meat of the announcement:
As a result, this means that dual lands will be rotating out of Extended on November 1st, 2002, along with the Ice Age block (including Alliances and Homelands), Mirage Block (including Visions and Weatherlight), and 5th edition. In 2005 the Tempest, Urza's Saga, and Mercadian Masques blocks, as well as 6th Edition, will be rotating out.
WL out means no blessing and so no oath, also no turboland as a good deck.. Ice out means no trix. No duals means no jank, junk, or anyhting like that. No ritual means no suicide and no hatred. 1.X now stands as fires (of yavimaya), wildfire, opposition, tinker, sligh and BAD CONTROL (bad bc no fow). Thats with whats there now.
My pick for top deck now is going to be some bad combo deck that was kept in check by fow. Maybe saproling burst. If the bad combo decks are really jsut that bad, then I think the best dekc will be either tinker or wildfire.
This is one GRIM prognosis...
My ass is on it's way to Wizards within the next few days.
The work begins on 1.x funker....
I will be playing Draco/Pyromancy because the good 1.X decks won't be there to stop me.
I played LIFE to a T8 finish in the last PTQ I played in, and that deck loses... StoP. And it gains Test of Endurance...
That said, I personally think that it would be better to somehow reprint Dual lands than rotate them out of extended, since the latter reduces both the value and the playability, while reprinting them only reduces their value (and even then, originals would no doubt be worth much the same as they were).
Hell, print 10,000 of each one and sell 'em at $5, or use reprints as rewards/prizes.
Sigh. Goodbye Turboland. Goodbye Extended.
Playing you now means I'd be playing something very close to type 2, and that would mean I'd have to shoot myself.
maybe it was done in an (odd) attempt to revitalize type one...being that EVERYONE wants to play with duals. now people will just have to play t1. i dunno, i think they are idiots for rotating duals, but i kinda agree they needed a face lift.
Quote:maybe it was done in an (odd) attempt to revitalize type one
hmmm