Trix

Beyond Dominia: The Type One Magic Mill: Trix

-->
By Hiei (Hiei) on Tuesday, May 28, 2002 - 01:50 am:

Hi, I just build a casual Trix deck and I was wondering if I could get some critique on how well it will do and how I can improve it. As an additional note, I don't have any of the Power 9 or Underground Sea, thanks.

Grim Monolith (1)
Helm of Awakening (4)
Lotus Petal (1)
Mana Crypt (1)
Mana Vault (1)
Mox Diamond (1)
Sol Ring (1)

Academy Rector (4)

Illusions of Grandeur (4)
Necropotence (1)
Yawgmoth's Bargain (1)

Dark Ritual (4)
Force of Will (4)
Impulse (4)
Mystical Tutor (1)
Vampiric Tutor (1)

City of Brass (4)
Gemstone Mine (4)
Phyrexian Tower (4)
Tolarian Academy (1)
Underground River (4)

Demonic Tutor (1)
Donate (4)
Duress (4)


By Gzeiger, not a paragon (Gzeiger) on Tuesday, May 28, 2002 - 02:03 am:

Needs Yawgmoth's Will and Demonic Consultation, probably in place of Impulses.

You might be better off with Diabolic Intent instead of Phyrexian Tower (at least one or two), depending how valuable that colorless mana is to you.

Underground Seas should get significantly cheaper in coming months as they leave the clutches of Extended players.


By Hiei (Hiei) on Wednesday, May 29, 2002 - 02:41 am:

Ok, then how's this:

Grim Monolith (1)
Helm of Awakening (4)
Lotus Petal (1)
Mana Crypt (1)
Mana Vault (1)
Mox Diamond (1)
Sol Ring (1)

Academy Rector (4)

Illusions of Grandeur (4)
Necropotence (1)
Yawgmoth's Bargain (1)

Dark Ritual (4)
Demonic Consultation (1)
Force of Will (4)
Impulse (2)
Mystical Tutor (1)
Vampiric Tutor (1)

City of Brass (4)
Gemstone Mine (4)
Phyrexian Tower (2)
Tolarian Academy (1)
Underground River (4) <- Will be Underground Sea as soon as I get them.

Demonic Tutor (1)
Diabolic Intent (2)
Donate (4)
Duress (4)
Yawgmoth's Will (1)


By Cormarrr, the Groundskeeper (Cormarrr) on Wednesday, May 29, 2002 - 02:07 pm:

I think an important question here is "how powered is your metagame?" If you are the only one without power cards then another deck might be in order. However if no one has power cards then I think there might be some wasted slots here.

I think going with a more control oriented strategy when you don't have Power Cards is better than playing things like Rector. Here is my idea:

4x Force of Will
4x Counterspell
4x Duress
2x Misdirection
- Protection (14) -

4x Donate
4x Illusions
4x Intiution
4x Accumulated Knowledge
- Combo (16) -

1x Yawgmoth's Will
1x Demonic Consultation
1x Demonic Tutor
1x Vampiric Tutor
1x Mystical Tutor
- Search (5)-

4x Underground River
4x Underground Sea (when you get them)
4x City of Brass
1x Lotus Petal
1x Sol Ring
5x Swamp
6x Island (Basic land! Gasp!)
- Mana (25) -

This version really abuses the Accumulated Knowledge/Inution combo. I run this combo in my current full powered version of Trix, it is just that good! I think that it gains a lot by taking out Necro, Bragain, and the Rector - more consistant mana, more consistant draws. The previous versions are all about getting that Rector into play - this is just about drawing cards and countering shit.


By MeatPipeline (Meatpipeline) on Wednesday, May 29, 2002 - 03:02 pm:

In the second version of your deck you run 4 Helm of Awakening. To me this seems like a wasted card slot for a couple of reasons. (please keep in mind that I don't play combo so my advice may not be the best you can get)

1. You already have enough mana acceleration to cast the cards you want out.

2. They help your opponent. They allow your opponent to upkeep Illusions and cast spells.

3. They only seem to help when the advantage you gain is from casting a lot of spells. In this deck (unlike say academy or high tide) you won't cast a large amount of spells per turn and not generate much advantage.

The helms would be better replaced with other cards that will benefit your cause more. I would recommend that you main deck at least 1 red elemental blast. It will help against control (you won't have much problems versus aggro because of illusions). It also has the added bonus of allowing you to destroy the Illusions after you donate it.


Phil (meatpipeline)


By Renato (Renato) on Wednesday, May 29, 2002 - 10:25 pm:

I'm not a Trix player, but what do you think of the Red/Blue version of Trix in Type One (you can play REB) and Sapphire Medallion for acceleration ?


By Tracer Bullet, Better than Spiff (Tracer) on Wednesday, May 29, 2002 - 11:07 pm:

In a word, no.

Reasons being-
Most T1 Trix decks are almost automatically playing black for tutors/duress/necro. They're also playing blue, and a good number like to just go 4c (U/B/r/w) to take advantage of the high numbers of broken stuffs. Many of them do use Red for REB, just not U/r.

The Medallions are really an excercise in futility. T1 already has more acceleration (SoLoMoxen) than extended, and the extended versions also relied upon getting Intuition and AK at the opponent's EoT. This just isn't worth doing in T1.


By Hiei (Hiei) on Thursday, May 30, 2002 - 12:17 am:

Ok, after reading the replies, I would like to note that my enviroment is a NON powered one. Thinking about the AK/Intuition combo, would it work in Type 1? I thought it was kind of slow... Also, I took out the 4 Helm of Awaking, here is what I have so far that I decided is doing to be in the deck, thanks a lot for the current help and anymore.

Donate (4)
Illusions of Grandeur (4)

Duress (4)
Force of Will (4)
Red Elemental Blast (1)

Necropotence (1)
Yawgmoth's Will (1)

Demonic Tutor (1)
Mystical Tutor (1)
Vampiric Tutor (1)

Dark Ritual (4)
Mana Crypt (1)
Mana Vault (1)
Sol Ring (1)


By Renato (Renato) on Thursday, May 30, 2002 - 07:31 pm:

I have the same question as Hiei, Ak/intuition doesn't work well? Tracer, can you post a version of Trix with and without power?


By Hiei (Hiei) on Thursday, May 30, 2002 - 11:20 pm:

Yeah, that would definately help to have a template that I can build on. If anyone has a version of Trix that they have been quite sucessful with, please post it, thanks. Also, Cormarrr, the Groundskeeper (Cormarrr), I'll try out this control version, thanks for posting it.


By Tracer Bullet, Better than Spiff (Tracer) on Friday, May 31, 2002 - 02:22 am:

I don't have a tested version on hand, I'll work on this over the weekend.


The Ak/Intuition combo isn't really worth it in T1 simply because it doesn't provide enough power for the slots it requires. In addition, without Medallions, it's a 5 mana combo for 3 cards drawn that requires 8 slots in your deck. Most builds just don't find that to have enough kick.


By Cormarrr, the Groundskeeper (Cormarrr) on Friday, May 31, 2002 - 01:51 pm:

I disagree with Tracer about AK/Intuiton - in a non-power environment I think it is extremly good. I am fortunate enough to have all the Power cards but most people I play against don't. However even when I get a non-power draw I find Intuiton to be very good. Since it is an instant you can bluff the counter-magic then go for EOT on turn 3.

I have not found this to be too slow. In a lot of decks it isn't worth it, especially if you are going into multiple colors then you are right - there is too much brokeness out there, but when you are sticking to two colors (or one) I think that it is a viable option.

True it is 8 slots but it lets you get counter-magic at instant speed (Force of Will) and in a combo style deck it allows you to not only draw cards at first (AK) but to find the combo if you need too.


By Hiei (Hiei) on Saturday, June 01, 2002 - 04:26 am:

How's this, this is the non-Intuition version in a non-powered enviroment:

Grim Monolith (1)
Mana Crypt (1)
Mana Vault (1)
Mox Diamond (1)
Lotus Petal (1)
Sol Ring (1)

Illusions of Grandeur (4)
Necropotence (1)
Yawgmoth's Bargain (1)

Brainstorm (4)
Dark Ritual (4)
Force of Will (4)
Mystical Tutor (1)
Vampiric Tutor (1)
Red Elemental Blast (1)
Stroke of Genius (1)

City of Brass (4)
Gemstone Mine (4)
Tolarian Academy (1)
Underground River (4)
Underground Sea (4)

Braingeyser (1)
Demonic Tutor (1)
Donate (4)
Duress (4)
Time Warp (1)
Time Spiral (1)
Wheel of Fortune (1)
Windfall (1)
Yawgmoth's Will (1)


By Justin (Justin) on Saturday, June 01, 2002 - 10:34 am:

i run impulses over brainstorm in my powered trix deck. generally speaking, if you have around 15 search/draw cards in the deck, an impulse should find you the tutor or drawing you need. it also helps with finding some form of protection/disruption, or fast mana if that is what is needed. ive been tinkering with the deck for about a month now and typically donate on the second or third turn, and very rarely on the first. id also play a second red elemental blast and possibly either a boomerang or hoodwink. the red el. blast work great for the counter war, or destroying the illusions once it is donated. there should be at least one maindeck way to disrupt a non blue permanent in your deck, and that would be the hood wink or boomerang. personally i like hoodwink because youre not really going to worry about creatures, save a meddling mage which i dont see too often. the mage can get red e blasted anyway. and definitely, definitely add demonic consultation. its prolly the best tutor for this deck in my opinion. if youre running mystical you might as well run enlightened tutor as well. it will fetch the illusions as a combo piece and if you already have the illusions in hand it will fetch necropotence, which is usually game. personally i dont like the draw 7's in this deck. then again youre playing in a nonpowered environment and im not really familiar with that. good luck! -Justin


By Hiei (Hiei) on Saturday, June 15, 2002 - 07:35 pm:

The draw 7s seems to be pretty good, I like it because they allow me to really dig through my library. Also, back to the Academy Rector version of Trix, I was wondering if anyone can post a decklist of it full-powered, because I think my friend can lend me some.


Add a Message


This is a private posting area. A valid username and password combination is required to post messages to this discussion.
Username:  
Password: