Before you go on, go there:
http://www.flaminio.com/magic/rarities-di-w.html
Is it me or there is a problem with Wisedrafter's Will? Playing against this card, you cannot bait counters as your opponent knows what you're setting up. It becomes difficult to plan a strategy as your opponent sees your hand and can counter key threats, not to mention the counters he may have in hand. Nobody uses Telepathy because it does nothing by itself, but this one is much more dangerous in my opinion. Blue has already enough good counters, it does not need a Seal which counter spells selectively, even before they are cast.
Should, in your opinion, this card be printed?
Dominique
Wizards has already said that it is too powerful and he's creating a new card.
Actually they (Wizards) have modified Wisedrafters Will into some sort of a creature, I assume it will be similar the Daring Apprentice (lower cc 'cause it is an invitational card) the article said that Budde approved of the changes though, so hopefully it will still be good. Of course as a creature it is much more vulnerable...
I found this info out awhile ago on www.magicthegathering.com in one of the article's (one of Rosewater's I think). To the original question though, yes the card is way too powerful (but we like power in type one but this would have pushed BBS a notch or two higher. If only it was a green counter, lets really change the mechanic's of the color pie. Give green card drawing and counters and give blue mediocre creatures and pump;-) yeah that would be fair.
Awww...a creature just doesn't give the same Balance=GAME feel to the card.
This make sense since all the other invitational cards were creatures. A creature also makes it less powerful since it can be killed fairly easily. Disenchant effects are harder to find these days.
Add to that, Wisedrafter's will is just plain broken.
No it's not! You're all just overrating it... Tou counter a spell you need to pay UUU, to draw a card UU and to see your opponent's hand U. Sure it has many abilities, but... broken? Far from it.
I think you're underestimating two things here: The power of knowing what's in the other guy's hand and the ability to have a counterspell that can't be Duressed. These are MAJOR things for a card to have, I think.
ya..seal of counterspell would be a little too good....imagine having 2 or 3 of those on the board, that's game right there.
Well, Daring Apprentice and Lilting Refrain...they're just not as good.
So lets see, you play it on turn 1 and can see their hand from that point on. Thus making sure you're never surprised and your counterwall is as effective as possible. Then the card sits there as your emergency counter of last resort, and oh by the way, whenever its targetted with a disenchant, you can make sure you don't lose the card by investing U to draw a card.
Absurd, ridiculous, pick any number of adjectives you like, my favorite is: broken. Of course, I'm sure Randy thinks its perfectly reasonable.
i hate this sh_t. they should print more innovative & powerful cards that help creatures, not innovative counterspel/card drawing/hand revealing garbage. i can see it now, looking at some smug control players face as he eyes my cards making sure the 2 blue is on board for the counter. im gonna want to smash his fat face. sorry for the rant, im at work on a saturday, again.
i got it. make something like
Sabbath
1W
Enchantment
Creatures may not be sacrificed.
kinda off topic...............back to work