Clans/Guilds & Newcomers

Beyond Dominia: 3rd War Mill Planning Board: Clans/Guilds & Newcomers

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By Shadow (Shadow) on Saturday, June 23, 2001 - 07:33 pm:

I saw a decent amount of support for the idea of clans or guilds on the main thread below. I'd like to branch out and talk about what sort of form these things might take.

One problem we had bringin in new people was explaining to them how "character creation" worked. It usually amounted to something like: skim through the background, and just jump in. However, I realized eventually that just "jumping in" isn't an easy thing for most people to do.

I think we could use guilds as a way to make character creation a more definite process. You want to get involved with the Mill? Look at the available guilds and contact one you'd like to enter. They will "initiate" you, and guide you through character creation. Some guilds might have a strict system for how your character comes into being, while others might be more loose.

Guilds could also tie in well with the whole dining-hall/gathering-place idea. Rather than anybody just being able to walk in at random, every guild could have access.

Comments? Questions? Shouts of anquish?


By Sylvester (Sylvester) on Saturday, June 23, 2001 - 07:47 pm:

think it's good.

Maybe have guilds that accept only member of {insert race} origins, other that only accept {insert class], etc 8)

That would make the guilds worthwhile, and would also make it so that guild leaders also have a RPing role(giving secret orders to members, etc)


By The Maxx,. the Guru of Foolishness (Maxx) on Saturday, June 23, 2001 - 07:57 pm:

That sounds like a really good idea, with the exception of one thing. A lot of people like to play odd characters that dont usually fit well into a social organization. Myself being one of them. What about the freaks, Shadow?

I also like the idea about the guilds being the ones that have access to the Extra-dimensional meeting place. It gives the place a better sense of purpose, and thus could be a place that the guilds meet to try and politic and rule the land, or plot devious coups, or bargain for certain things.

The Guilds, I think, should not be occupationally or stylistically conformed. It should be more of a religious system. Or perhaps groups based on similar goals, like political parties, and the like. This gives people's characters a chance to change with the events, and adjust affiliations thusly.

I'm all for the Guilds being the passage way into the game. That's definitely a good way to start new people in the right track. If someome could find a way to accomidate the occassional rogue character, or oddity into the play environment, it should work perfectly well.

The Maxx


By Sylvester (Sylvester) on Saturday, June 23, 2001 - 08:12 pm:

sure...have guilds that are built of members who share a certain religion, or something else...

The idea was that guildpeople would all have something in common.


By Serra (Serra) on Sunday, June 24, 2001 - 12:28 am:

yea, i think KAAT'N's commonality was keeping Castle Kaat'n protected from the daily sieges.


By spin13 on Sunday, June 24, 2001 - 02:09 am:

Guilds sound fun but it should be OPTIONAL. Its annoying to have to create a character to certain specifications just to start. I can understand that it brings order and only truly dedicated role-players (I played a similar MUD where RARELY did you ever swing at anything...though it was ALWAYS an option, and characters didn't just run around with a name-tag, they were just descriptions....highly detailed, if not small and sometimes boring MUD). It was fun when I got a job as a Guard (I was 1 of 2 real people living in a city for a while, but we built it up. Actually, I just arrested shit and grunted alot :)

Anyway, back on topic: you don't wnat to discourage people who haven't found out how fun it can be, and thus dont think in depth character creation is worth it. I think there should be at least a Newcomers Guild. Maybe not titled that, but something global, that you can join, trot around in for a while, and THEN decide what you want to do. Besides, most persons (characters) arne't just born into a certain thing (unless you insist that your father just gave you his business :) ) and you apprentice somewhere, etc. You start out as a random with nothing, and work from there. But you shouldn't limit it only to people who are willing to work from the getgo. Some people may want to slip in even more slowly.

And the word initiate makes it seem like not everybody will make it. This may just be my initial reaction, but I think its even more important that there be a global and newcomer 'Guild' for ANYBODY.

Hehe, the Pedestrian Guild?

-Eric


By Shadow (Shadow) on Sunday, June 24, 2001 - 11:36 pm:

I had intended guilds as an option rather than a requirement for participating, which I agree would be bad. I'd also imagined that the guilds themselves would designate the entrance "requirements" rather than the requirements designating the guilds. In other words, guilds would theoretically be started by real people who would make the guilds rules themselves.


By Elrohir (Elrohir) on Monday, June 25, 2001 - 01:28 am:

The original guilds were technically optional, but so many people got recruited into them that they didn't know what the hell was going on. It was a status symbol to be in one of the "big guilds" like Oor-Tael or Cymrych, while other guilds struggled for recognition and faded when the people in them gave up or switched to a new guild. Hell, I've been in three or four myself: At least I can count Oor-Tael, MoeG, and Kaat'n. I might have been in another, but I don't remember. Anyway, my point with this is that people will change their minds. Their character might get sworn into a guild, but decide it's against their personality and want to change, and they should be free to do so.

It's looking like "guilds" might make a comeback. While I'm opposed to it (hey, I went on a quest to get rid of them a while back, it was called Atog War 3), I'm not going to stop it, if it does indeed become reality. I'm afraid I would come up with a million different rules fore them, though. I'd probably make an over all guild rule structure which all guilds must abide by (think, constitution of the united states). Then, each guild would have autonomy to do what they want in the bounds of those rules, such as states are allowed. That would be at a minimum. I'm all about rules. Egad. I knew I shouldn't have stuck my nose in here to help get things started...I'll just go back to ending the Role Playing Mill and then disappear.


By Rakso, Patriarch & Rules Ayatollah (Rakso) on Monday, June 25, 2001 - 02:40 am:

What if we have something a bit less cliche than guilds and clans?

As a starting point, I think White Wolf has "septs." Would it be possible to organize classifications on a radically new and creative basis other than fictional family or profession ties?

Religious affiliation, for example, might bring more diversity. Or political motivation.


By Shadow (Shadow) on Monday, June 25, 2001 - 11:29 am:

As far as I'm concerned, guilds can organize themselves around all of those things.

Elro, yeah get cracking on that ThrakAttack. :)


By Elrohir (Elrohir) on Monday, June 25, 2001 - 11:54 am:

If I weren't always spending my time here replying...*realizes irony of the statement*...I'd have more time to write. :)


By Noah on Monday, June 25, 2001 - 04:49 pm:

Im new to this site and this sounds like a good idea, but I think i would understand better is I knew what exacly "character creation" is


By Lim-Dul, Black Mage on Monday, July 02, 2001 - 10:53 pm:

What is Character Creation/how do you make an account?


By The Maxx,. the Guru of Foolishness (Maxx) on Monday, July 02, 2001 - 11:01 pm:

You don't need an account, first of all. Don't worry, we will hunt down and destroy all impers. :)

There really isn't much to "create"with your character. Just have an idea for a cool person/thing in your head, a good story to introduce it into the world, and a driving motivation or long term goal to keep him going, or get him more involved with events in the world.

If this is difficult, I guess there will be some guilds to help "ease the transition" into the game.

Nothing has really started yet, but stick around. This could get interesting.

The Maxx


By Sylvester (Sylvester) on Monday, July 02, 2001 - 11:02 pm:

There's no acount thingy...It's just like RPing/storytelling with your friends, but communicating through the coard instead of real life.

Also, character creation is simply creating a character...We're trying to get away from stats, so it's like a description of your character, his/her/its temperament, history, goals, etc.


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