race submissions

Beyond Dominia: 3rd War Mill Planning Board: race submissions

By Burn, the Keeper of the Flame (Fereno) on Friday, June 29, 2001 - 01:19 pm:

ok, send your race submitions to me, and after a while we'll take a vote on which ones we want. Describe the race as best you can without naming any cities worlds land marks, etc, and the descriptions will be modified (if they are used) tto show which mountains the dwarves live in etc.
and btw, we dont need 4982308233 elven races running around, as i see it, theres only 1 elven race, and 2 half elven races. the elven race is he wood elf. See the hobbit. the first half elven is the drow. a dwarven/elven mix. the elven blood is more potent, so its basically an elven race that is adapted to living underground, and is primarily black mana. then the high elf. i consider these human/wood elf half elves. just think about it for a minute, high elves are very much a human/wood elf hybrid. but i dotn pick the races, we all do toegether, so i theres enough munchkin lovers out there, well have to deal with the 0282020099238 known species of elf, with 48729897237329 to come.....(sorry about the sarcasm....im kinda peeved right now about elves, DWARVES 4 LIFE) btw, send them to me at r***e@a***l.com e-mail me or aim me at spydershc if you want some counseling for your elven liking verybad syndrome (ELVS) thats right, contact me if you have ELVS

By Rakso, Patriarch & Rules Ayatollah (Rakso) on Friday, June 29, 2001 - 02:07 pm:

Can we have a Raksobolic Vile Men race? Please...

Seriously, mind if I "adopt" a unique race? Pretty please...

By Burn, the Keeper of the Flame (Fereno) on Friday, June 29, 2001 - 06:38 pm:

its not up to me...but i would reccomend their characteristis being unique as well as their name. if its unique, ill vote yes for it.

BTW, anybody wanting submit a race make sure the characteristics are unique, if you want high elves, dont make them so similar to the traditional wood elf. but some races are a given, unless enough people object, these are: wood elf, dwarf, human. Im gonna do the description for the dwarves, wood elf and human are for the first volunteers

oh and the voting process, you vote yes or no for each race, any race with simple majority will be used.(at least 1 vote more then half).

By spin13 on Friday, June 29, 2001 - 11:41 pm:

Um, you've got to clarify your voting system. With your system we only get 1 additional race, unless of course we are voting on 1 additional Elf race (out of any suggested), and 1 additional Dwarven race (out of any suggested), etc.

And I still think that we should be limited to humanoid form and races who normally have a form of (normal) hearable communication. By normal I mean nothing that is over 50% out of the normal human frequency hearing range. You can still have deaf or dumb or whatever characters, but I suggest races that normally can speak, and whether others can understand the language or not, at least they can be recognized as communicating. Oh, and only mortals (well, elves are mortal enough) should be allowed. I think that there should be no reason to play a variant race other than to role play from a different perspective. The simpler the races, the more likely interaction will be, and the less powergaming there will be (as in, how likely are demons (even if they are 'minor demons') going to interact with your average human, or elf, or whatever).

So, to suggest some creatures, I'd say:

Half-Elf (true Human/Elf breed)

I'd say there is no need for Gnomes and 20 official Elves, etc. If you want your elf to be something different all you have to do is expand the world. People from Mexico are different from people from New York, yet they are both Human. And my reasoning for those 5 basic races are they basic enough without being similar. Gnomes are, in practice, little different from Dwarves. Sure there are nuances of attitude, mindset, etc, but from what I've seen so far, people already have out-of-the-mold characters. Halflings are different enough because they live above ground. Half-Elves are not just High Elves or Drow, but actual half-breeds. You choose how much human they act/look. And Elf is the basic elf. Whether they live in the trees or in palaces is up to where they live in the world.

To sum it up: basic races are better. The more in depth a race is, the less room their is for 'improvision' and creation of a new person. It is easier to jump into if you don't have to learn the nuances between Hill Dwarves and Mountain Dwarves. Besides, natural deviance, as well as evolution will create enough different 'races' for anybody who wants to create a 'unique' character, that you don't need to plan out everything.



By Super Autumn Gaeanewt on Friday, June 29, 2001 - 11:51 pm:

I submit the Aelfin. I will break the rule slightly by saying they originate in Tar Valon, and rule there, but other than that I won't say anything. They are Relatively tall, about 8 feet on average, and appear to be almost like small trees with long lanky arms and fingers, skinny to the near extreme, and wear draping black robes most of the time, unless you are the keeper of the truth or one of his advisors. They are an extremely important race, as the keeper of the truth has more power than 10 kings or queens in the trade factor, and many of the Aelfin are "strong in the gift" as they say. If you have the gift, then you are bestowed at the first time you enact it, a small talisman, a replica of a dracolord, which is a small dragonlike creature only 6 inches long, which answers three questions a person asks when you draw mana through it. This small talisman will summon one of these odd beasts if you have the gift, and you will it to. It only answers three questions per person per lifetime, and it is the same with all other dracolords that follow. The Aelfin answer all questions that any one asks, no matter of nobility or of the deepest poverty. The gift also manifests itself in other ways, such as being able to will candles to go out, or to start, and general magic like that. It is more an ability of the mind than of the ability to use mana. Although to be a truthspeaker, you have to have the gift and use mana. The gift manifests itself in all creatures great and small, including mice and rats and humans. In any creature with it, they are revered as a messenger from heaven, and are treated with the utmost respect. They make their money from their fine glassmaking, and from the Tel'aran'rhiod, which is a fountain that bears water that molds stone together, and has the ability to slow aging almost to a standstill, but only to those with the gift. That is about all, and please don't change the places unless absolutely necesary. There are only two, and one doesn't count. They are the best of many fantasy books I've read, and I really like them.

By The Maxx,. the Guru of Foolishness (Maxx) on Saturday, June 30, 2001 - 04:25 am:

There really shouldn't be a "system" for races. I don't think our characters should be limited to a few random races. I'd like every character to be as different as possible, it spices things up. If you want to be a Dwarf or an Elf, go ahead. You want to be a special kind of dwarf or elf, that's fine too. I just don't think that the specifics of each race should be locked in right away. I'd like the world to develop as it goes. Because it is inevitable that there will be an accumulating history here, I think we should start with as little of it as possible. We wouldn't want to have an accelerated decline akin to the one in the old RP mill.

The Maxx

By Spin13 (Spin13) on Saturday, June 30, 2001 - 12:16 pm:

I agree with The Maxx. Thats pretty much what I was trying to say. Have nothing truly set, but do allow for the basics like Human vs Elf vs Dwarf.


By Burn, the Keeper of the Flame (Fereno) on Saturday, June 30, 2001 - 01:40 pm:

the voting system is as follows:

for each race we vote yes or no, if any race has more then half votes yes, then the race will be used, otherwise, its dropped. and theres no limit to how many races we can have.

for the elf thing, i can see three true elves, the drow/dark elf, high elf, and wood elf, as long as they are all unique. ok, im gonna say this now: dwarf, human, wood elf, half elf(human/high) high elf, darkelf/drow, gnomes, and halflings should be givens. this gives alot of diversity. and please PLEASE send the submissions to me at r***e@a***l.com so its asier for me to keep track, then ill start a new subject for that race so everyone can vot on it. any more questions?

By ETP on Saturday, June 30, 2001 - 02:20 pm:

I have begun the Soldevi guild. The guild is named after an extinct (partially extinct actually) race of people. The soldevi people were artificers and blue mages, and existed in the land now occupied by the Capitol City (the hub of the land) the Capitol was built atop the ruins of the former Soldevi empire, and as such there are great catacombs and underground lairs to the city.
Few soldevi still live, rarely of pure blood. One of which is Escaelus, the soldevi guild leader.

Properties of the Soldevi are pale or greyish skin, light blue or smoke grey eyes and an other wise very human appearance. Soldevi are drawn to blue magic and artifice (not counter magic, mostly just magic that deals with artifacts). They can build and fix most things as an inborn talent. Members of the soldevi race do not need to be apart of the Soldevi guild at all, each person has his or her own motivations. The ruining of the soldevi people occurred hundreds of years ago, some soldevi ignore that fact and live normally around other people, and some carry the burden of that loss with them, and seek revenge on the outside world.

By Drnobabyno on Saturday, June 30, 2001 - 03:43 pm:

I really don't like the idea of voting on what races we can use. We should just be able to use any race we want, be it a minotaur, viashino, or elf, anything in the world of magic.

By The Maxx,. the Guru of Foolishness (Maxx) on Saturday, June 30, 2001 - 05:31 pm:

Exactly, DrNoBabyNo. If you want to be something off the wall, the only bound should be it's relativity to Magic. If you're going to be something like one of the standards, who cares, those have already been subdivided into so many things will all of the RP games, movies, etc., out there. I think a "build as you go" type of thing would be the best in most aspects.

The Maxx

By Spin13 (Spin13) on Sunday, July 01, 2001 - 12:09 am:

Ok, I refine my point further to agree with The Maxx and DrNoBabyNo. I still don't think there should be player characters who are Morphlings or Dragons. While there really shouldn't be any limit to the race you can be, and no specific characteristics per race (there are always oddballs) but it should be SUGGESTED that you pick a race that does not have an incredible advantage over everything. Obviously accelling in one area isn't bad, but don't do something like "The tallest and strongest of all Minotuar, Gwar was also smarter than most mages." That would fall under powergaming, and thats a no no.


By Burn, the Keeper of the Flame (Fereno) on Sunday, July 01, 2001 - 05:35 pm:

well, im doing this mainely for newcomers, but if you want something off the wall, go ahead, as long as it aint super powerful. this will help newbs to the mill get an idea of whats going on, beleive me, it woulda helped me. and as new races are created, theyre put on the home page.

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