OK.... here's my guild! 8)
The Guild of Shadows (DAH! no relation with our dear webmaster 8)
--Its existence is known only to a few characters, the most influential ones, the ones that can ask for "services", and then pay them back. They are amsters of manipulation, both of single persons, and of masses... They hav become expêrts at manipulating popular myths, reloigions, etc, to gain a long term advantage.
--Goal: to bring their old leaders back to life; They already have the capability to take a nearly normal being, and transform it into something else, definitely not human, but these minions have to come back to their master relatively frequently, for a "recharge"; this need could be helped with a substance/spell(very rare/difficult). However, they want to do soemthing bigger:take their greatest leaders' corpses, and bring them back, with even greate power. But for that, they need mroe time to experiement, and much, MUCH, mana.
--Minions: Recruited from the best of the best, in their domain, be it magic, thievery, or spying. Through a demanding and dangerous process, for both the inducter and the inductee, the minion will have much mroe powers(more coordination, more stamina, somewhat quicker wit), but mroe importantly a psychic link with his inducter, his master. However, they ahve to pay for that pwoer, by a need to "recharge", and to do so, they have to be near, very enar their master, and by being slaves tot heir masters, practically, because of their psychich link. "Disobedience? Bzzt. 'OUCH! i'm having the worst migraine of my d*mn life'!"(fe 8).
Also, if they lose their master, they must find another one, or find a way to eliminate their need to be recharged.
--Masters: Ex-Minions, who have, through time and patience, acquired enough pwoer to be recognized as near equals by their master. They have to go trough a long, excruciating, process to acquire the power to induct others. But, by sacrifying so much of their energy to being able to control others, and to not nbeeding recharges, they lose a big part of their stamina, power, etc. They can come back to their old pwoers, and when they do so, they ahve terrible capabilities, but by doing so, they are left compeltely hollow in energy, etc., and must find a way to regain their lifeforce(be it sucking it from others, or being recharged by a fellow master(which is very rarely seen, sicne it is like going back to toddlerhood), etc.)
The masters of the masters(those that aren't dead yet, anyway 8) reunite often, discussing what will hapeen to whom and whom, inside their community, but also, mroe importantly, OUTSIDE of it. They ahve tentacles everywhere, and a single word on their aprt can cause the death or the glory of one. That council is even less known to others than the existence of the guild. Only the msot trusted ones, the ones they have bought at insane prices(usually, life, the lfie of a loved one), or ahve mentally "dominated".
--Rules: One of their rule is that they msut always protect their anonimity. Failure to do so will bring BIG punishment 8). They are determined to do so at almost any price, even if it means sending assasins in mass to eradicate a whole city. Though, obviously, they prefer NOT leaving any trace better than "erasing" them.
Another one is that they ALWAYS have an exit for their victims, hidden very deeply, but it IS there.
[Gotta find something else, to make thier life much mroe complicated ^_^]
--Location: They have a hidden city somewhere, "both nearest, and furthest from where anyone would search for them", says popular legend.
Overall, think of the tleilaxu from Dune, combined with the bene Gesserit, but with the weaknesses of both. I Also need to find mystical names for their councils, etc.
What do you think? BTW, i'd most probably be a minion, but a very difficult one 8)
OK, after a pretty long chat with ETP, here are some mroe details:
First, i'm now sure about where the location is, but i don't know if you guys wanna know it, sionce your characters will probably won't know themselves.
Oh, btw, the real goal(apart from resurrecting elders): likve living death, really 8) ring back their deads, take over the world, either kill everyone else, the "impures"(?), or make them slaves.
The elders: Each one is very different. Living a Long, long, life, and then enduring a long unlife marks each one differently, and their attributes, quirks, etc are much different. I'll need help to elaborate on that 8)
When we bring them back, we have to somehow "pay a cumulative upkeep" 8) So, we can't really keep them in our plane forever, and must ahrness great pwoers to only have them be back for a short while... Until we can find a way to rid the universe of the impures, and bring everyone back ehre(like a Graal. don't think we'll ever achieve THAT. maybe jsut world domination...^_^)
Oh, and i already know that one of my elders will need some sort of prosthetic...
Anyone wanna help/join? BTW, i don't really recommend going for ONLY the inner council guys
Well, here is a bit of a suggestion. Base each one of the leaders on a horseman of the apocalypse.
War: the leader of warriors was a titan, made competely of iron and machine parts, but he had a corrupt human soul. He would lead the front lines once the 'cleansing' begins.
Pestilence: pestilence is a former lich who acts as the recruiter of undead for the leaders. the 'pestilence' is a reference to the undead, and not any specific diseases. A possible way to resurect him would be to gather an increble amount of mana, and enough fresh dead bodies to fill a stadium.
Famine: famine is a sorcerer who weakens the opposition, i envision a dragon-like creature with an incredible appetite, taling entire fields of crops in one sitting.
Death: the most powerful of all the leaders is a black knight and demon. Death can only be brought to the world agian by finding the worlds greatest warrior, and corrupting him, and once that is done, a ceremony in which incredible amounts of dark mana are expended takes place, and the DeathKnight takes over the warrior.
How about those for some leader suggestions?
Sylvester, i have an idea to toss your way. It capital city, called Spyre, has an underground as i have mentioned, which used to be the soldevi city. It is currently being used (portions of it at any rate) by the drow. The drow are, as you may know, a dark race of elves, who are at war with a great deal of people (the dwarves to the south, and possibly the Tar Valon). Your guild could either be the drow, or be affiliated with them, which would give your guild a good deal more power, and a whole bunch of new enemies.
This is just a thought, since we would like someone to be in charge of the drow.
hmmm....i like that too, because at any given time, the dwarves could attempt an invasion of where they *think* the drow arre hiding out at. The drow arent really at war, the only reason they are attacking the dwarves is to prepare for war, they know how good the dwarves craftmanship is and theyd like to use that very dwarven advantage against them. in my post that describes khuzir, i said that the drow know of these three athalon deposits, which is a metal thats as strong if not stronger then steel, and at half the weight(think of titanium), but no one can work with it in the dwarven kingdom. that could be another of the guilds motves, perhaps they are trying to find a way to work with it before the dwarves can. and the dwarves are probably the only race that will call the drow y the nickname of sorts, dark elves, as they are getting peeved at all elves. hmm....we need an elven city, i could whip one up if no one else does...a nice dense forest to the east of spyre? maybe spyre is almost impossible to get to if your not in the area, have to get a large group of drow, then Khuzir, or throgh the wood elves realm, or through Tar Valon, putting spyre in a place thats easy to defend, but possibly constantly under attack(by drow maybe)?
heres an idea, perhaps athalon has magical properties, perhaps they "amplify" mana as the bastions do on phaema. hmm....i got a ton more ideas....
Well...my idea was to have somethinf that would go OVER races, even though i love drows, i don't think that they fit with the gild's objectives. In other words, i'll play a drow minion, but i don't think that the guild could be governed by 100% drows 8)
Maybe, make it so drows have an alliance with our guild, each thinking that they can defeat the other party in the final battle or something... 8)
Actually, the drows COULD be that guild, but we'd actually be creating something entirely new, that is somewhat like drows, bc i don't think i've seen the master plan i've described(and can imho make RPing much more challenging) in any book or anything.
i was thinking your guild controlled the drow, but its up to you.
oh, THAT's what you meant! 8)
Dunno... They wouldn't be drows anymore... But that's fine, they'd be super drows!
Like, they allied together, and got overwhelmed by the guild's power 8)