first map

Beyond Dominia: 3rd War Mill Planning Board: first map

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By Burn, the Keeper of the Flame (Fereno) on Monday, July 02, 2001 - 10:27 am:

heres our first map:

Merenthar.jpeg

Kaidel, the city in the northern part of he desert is the barbarian city i promised. They know of Morticus's horrors, but are trying to find a way to attack Tar Valon because they beleive there is lotsa gold there.

The lone city in the forest is the largest Elven city, otherwise, the wood elves dont really have any cities, they just travel in bands.

i still have it in .bmp format(paintbush) for easy modification, so dont get mad if you dont like something about it, its easily changed. this is just mainely for reference.


By Super Autumn Gaeanewt on Monday, July 02, 2001 - 10:37 am:

There is also one more thing I forgot to say. Tar Valon is seperated from most other cities by a large river that is near impossible to cross without a bridge. It starts by Khalud-Khazir, and runs through the desert to the east of Kaidel. This way the barbarians can survive. That is all for now because my sisters are being jerks.


By Burn, the Keeper of the Flame (Fereno) on Monday, July 02, 2001 - 11:01 am:

ok, 1 big river comin right up...


By Burn, the Keeper of the Flame (Fereno) on Monday, July 02, 2001 - 11:09 am:

ok, theres actually 2 rivers, but that can be changed, if it doesnt suit you.

Merenthar, Dwarven for Cradle


By Super Autumn Gaeanewt on Monday, July 02, 2001 - 02:18 pm:

That's great.


By The Maxx,. the Guru of Foolishness (Maxx) on Monday, July 02, 2001 - 04:15 pm:

Please, please don't make any maps. This needs time to develop. The writers themselves should flesh out a basic landscape far before anyone should need a map.

In the interest of not building a history too quickly and scaring newcomers away, I really think everything should be kept in everyone's head until it is absolutely necessary to write things down in a comprehensible manner.

The Maxx


By Burn, the Keeper of the Flame (Fereno) on Monday, July 02, 2001 - 04:34 pm:

i think the map is necessary to get an *idea* of where everything is at, but right now, everything could get moved and changed, and i wouldnt care, the beauty of this is that its not set in stone, and it wont be for a while


By Burn, the Keeper of the Flame (Fereno) on Monday, July 02, 2001 - 04:37 pm:

btw, not having a map will scare newcomers away, as they wont have any idea about where stuff is at.

and if something needs to be oved to make room, the forest can move and reshape the easiest, as no one has anything to do with it at all, its just there to spark some interest


By Sylvester (Sylvester) on Monday, July 02, 2001 - 10:43 pm:

I tihkw e should get a description of the map, in words, and then we can try to get it on "paper" 8)

BTW, whgere's MR WD for the RP mill?


By Drnobabyno on Tuesday, July 03, 2001 - 02:20 am:

It needs a mileage chart.


By WD on Tuesday, July 03, 2001 - 03:18 am:

Sylvester,

Right here, Ive been held up by work and the mills seemed to have been down or the libraryserver I sit by must have f***ed up...

About maps, I noticed the planar meeting place thingy, I actually have a world consisting of spheres floating through space and time touching each other and in these periods creating passages through the landscapes...

In practice the world works like this, I had 100 small terrainmaps and each time players entered the edge of a terrain I used dice to decide what map they would enter if they continued to go the same direction.....

From each terrain space stretched infinitely outwards and I you traveled out there you could see all spheres intermingle...

Perhaps dominia (not the same as dominaria) is a dimensional version of that with specificly bound passages (like each world is in contact with 3 other worlds and permanently anchored to them)
To planeswalk through something similar would mean that a person has extensive knowledge of how planes intertwine, thus the difinition PLANESWALKER...

A planeswalker gains power and knowledge by travelling through as many planes as possible.

Think of how rath and phyrexia overlap each other and accesses dominaria, then think of where serras realm where bound.

When weatherlight "jumps" it travels the void between all existing planes, while a trained planeswalker probably speeds through the chains of connected planes in some sort of phaselike manifestation, disappearing, reappearing...

WD


By Shadow (Shadow) on Tuesday, July 03, 2001 - 11:47 am:

Mmm, maps. I think rough maps might not hurt, just to get an idea of relative directions (more than distances, which are surprisingly less important), but may not be necessary at this point in time. I wouldn't go about making any particularly detailed maps, they can be rather restricting, especially in an RP-situation like this where the world tends to expand rather frequently.


By Burn, the Keeper of the Flame (Fereno) on Tuesday, July 03, 2001 - 12:08 pm:

thats exactly what i intended, a rough map that can be easily changed. and, unless someone wants to use it, consider misilya and the forest is in gone. id rather play around with kaidel.


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