Attention Everyone: Speed Limit

Beyond Dominia: 3rd War Mill Planning Board: Attention Everyone: Speed Limit

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By The Maxx,. the Guru of Foolishness (Maxx) on Monday, July 02, 2001 - 04:29 pm:

This is only a planning board. Everyone is jumping in to this too quickly. There hasn't been a general concensus on hardly anything yet, and already there are maps, guilds, and plots. Most people don't have characters yet.

Am I right here Shadow, or is this not the case? I think everyone should take a deep breath, a step back, and a look into the old RP mill.

As far as som of the ideas being thrown out in here. I like some of them. And even if some of the ones I dislike are accepted, I won't quit, but I will be demonstrating why those ideas are difficult to do in an environment such as this through my plots and character background.

"Limits are bad" -Elrond

The Maxx


By The Maxx,. the Guru of Foolishness (Maxx) on Monday, July 02, 2001 - 04:31 pm:

Sorry about the misquote. That should say Elrohir.

Won't happen again. :)

"Limits are bad" -Elrohir

The Maxx


By ETP on Monday, July 02, 2001 - 04:41 pm:

The Maxx, you shouldnt really worry. Nothing we are doing cannot be undone. Some of us just feel that the best way to plan is to see some stuff in action, and watch how it works.

If the way it is developing is bad, then all we have to do is change it.

I think you are at the other end of the speed limit, since you are giving this mill nothing and doing so at a snails pace. Post something constructive and quickly before everyone else starts taking the reigns.
We dont need people complaining.. what we need are ideas. Me, sylvester, nix, tank, gaeanewt, burn and others are trying to experiment with ideas. Join us and lets make something we can work with.

The same goes with Elhorir and Shadow naturally. I know you are busy closing the previous roleplaying mill, but we really need some input. And by input i dont mean critisism. Do not lay down a complaint, they dont help. Just throw a new, law or idea in the mill.

If you want it to be a planar hub and meeting place then make a post and title it "The World is actually an Extraplanar meeting place, adjust your ideas now!". And if you want there to be stats like an rpg make a post called "Input your stats".

Everything at this point can be changed... so nothing is going too fast. Because so far we only have ideas.


By Elrohir (Elrohir) on Monday, July 02, 2001 - 05:15 pm:

TheMaxx: Hmmm...would I say limits are bad? No. I, perhaps more than anyone, would love to establish a billion rules and limits for this new mill. Limits in and of themselves are not bad. Having too many limits too quickly is bad, until there is an established need for them.

ETP: Actually, I haven't done anything to close down the old RPM in a week, because being on a graveyard schedule has so screwed with my sleep that I get home, and fall right asleep, and wake up with enough time to eat breakfast (dinner) take a shower, check the internet, and leave. I'll be able to more actively do what posting I need to do starting Wednesday, my first day off, and I'll be starting a day shift on Saturday, so I should be good to go.

As for input: I do not want to give much input in the way of ideas. I do not want to be heavily involved in the new mill, if I can help it at all. You see, my purpose in ending the current RPM is to bring an end to a specific point in my life, and make leaving BD easier when I get to the fleet and have no internet anyway. Much of the old mill is mine through invention, my own force of will, and my own tendency to attack people that show up for not knowing what they need to know though all the information is available. It is my firm belief that my efforts, while helping the old RPM greatly, also have stifled it beyond repair. I do not want to influence the new mill to the extent I did the old.

My intent with this planning board was to give some ideas and spark some interest. That task is done, and you guys are running with it now. At this point, for me to start "helping" I would only begin telling you guys all the mistakes you are making, or at least what things you're doing that I've seen from experience fail. Maybe it will work differently with your attempt. This is a new generation that will learn through trial and error what will and will not work. That is your task. Mine here, is done unless it is proved to me that my presence is still necessary.


By ETP on Monday, July 02, 2001 - 05:24 pm:

Elrohir, sorry to hear about the graveyard shift eating all your time. And i hope your experiences on the fleet are good ones when you do get there. I appreciate your letting this new mill go about making its own mistakes.. since that is part of the fun :)

But the call still goes out to all those who want to be a part of the mill. Throw your ideas down and lets work with them.


By Burn, the Keeper of the Flame (Fereno) on Monday, July 02, 2001 - 05:55 pm:

well, i think i need to back off a bit though, im still gonna play around with the barbarian city, but misilya can be messed with and changed by who wants to, im kinda partial to the name though, so if someone wants that, and isnt using the name, dont be surprised if it pops up somewhere...


By Nix (Nix) on Monday, July 02, 2001 - 07:01 pm:

ok, i can agree to this to a point. what i do think we should do is lay down a history, let people get characters, set up a few guilds, so that we have a foundation to go from. Once we have that established, we should put it into "primer form" so that anyone that wants to jump in can. There should/could be a log of everything that happens. not in the greatest detail but so that new people are up to speed. as for now, i dont think we should be starting wars, maybe not even making allies, but more along the lines of creating characters and histories. Then, after we have the history of everything, leaders of guilds, some characters, i think thats when we should start.


By ETP on Monday, July 02, 2001 - 07:13 pm:

Nix. We are not at the point when we can be writing primers. We are in the very early stages. and all the ideas that we make are thus far just ideas. Who knows what idea may come tomorow that could alter the way we work. So, we continue as we have been, and try to alter it to whatever changes get made.


By Burn, the Keeper of the Flame (Fereno) on Monday, July 02, 2001 - 07:13 pm:

well, there will be some allies/enemies from the start, like khuzir and the drow. and Kaidel and Tar Valon. but nothing major, mainely places that could *spark* something. i guess we should get a short history and then get it in primer pretty fast. ill do what i can to give Khalud-Khuzir a history. And Kaidel. but, as for the drow, since they are occupping soldevi, ETP can do their history, cause im in the middle of writing the gnome and human character descriptions. BTW, if anyone things something should change in my descriptions, go ahead and say so, they can easily be modified, as said before, nothing is set in stone until the primer is out.


By Nix (Nix) on Monday, July 02, 2001 - 08:16 pm:

i meant primers in the sense that it would be a link in the top of the mill. one for each guild, and inside there would be history, key players, etc.


By The Maxx,. the Guru of Foolishness (Maxx) on Monday, July 02, 2001 - 10:49 pm:

Nix, good thinking. I think the old RP mills History book of a homepage was pretty intimidating. Just a brief events history wouldn't be bed eventually. I don't have a problem with rules, but constraining ourselves too early will be a stifle more than anything I think.

Heck, you can write histories of places and groups all you want, but remember to keep interaction and direct location references to a minimum. That doesn't allow for interesting travel stories enough in the beginning. If all the places we start with are that close to each other, how fun will the journey be?

More actual ideas from me are to come. I hate eo bicker really.

The Maxx


By Shadow (Shadow) on Tuesday, July 03, 2001 - 11:39 am:

I've been pleased with the pace of things so far.

A note on histories: backstory is great stuff, but I would try to avoid anything insanely detailed. Remember that all of these things have to fit into the same world history (unless we're doing multiple worlds). Also, a complicated world history can be very restrictive. I don't think that will be a big problem while we're still thinking of things in terms of guilds, because guilds are easy to explain to people; they put things in easily identifiable units. Writing a history of a guild as fine, so long as you don't start saying things like "this guild once ruled the world, but is now..." because global stuff like that causes a huge mess when you try to integrate everybody's guild's backstories into one world.

Mmm, that felt unclear. I'll try to restate it if it didn't make sense.


By Sylvester (Sylvester) on Tuesday, July 03, 2001 - 11:57 am:

Shadow: i don't see the problem with saying "this guild once ruled the world"... Just make it so tohers dismiss that as delusions 8)

So, really, nobody knows, and the storyteller can decide when he wants to amke use of which part of which guild's history 8)


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