All Commons Deck Construction (Attn: Puschkin)

Beyond Dominia: Casual and Beginner's Advice Mill: All Commons Deck Construction (Attn: Puschkin)

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By Ufactor (Ufactor) on Tuesday, April 30, 2002 - 01:56 pm:

there was something mentioned about tournament results and decklists here:

http://www.bdominia.com/discus/messages/4/24174.shtml?

http://www.bdominia.com/discus/messages/4/22067.shtml?

...but it seems that they got lost in the archiving process. anybody still have the actual decklists?


By DefiantVanguardVs.PhyrexianInvasion (Puschkin) on Tuesday, April 30, 2002 - 05:45 pm:

"Metagaming is common"

4 Soul Warden
4 Ication Javelineers
4 Expendable Troops
4 Ramosian Lieutnant
4 Thermal Glider
4 Nightwind Glider

4 Rune of Protection:Red
4 Rune of Protection:Black
4 Cho-Manno´s Blessing
4 Empyrial Armour

20 Plains

Sideboard
4 Topple
4 Seal of Cleansing
4 Shield of Duty and Reason
3 Ramosian Seargeant

Explanations:
Soul Wardens are good against any sort of weenie decks, at least they buy time. The Javelineers and E. Troops provide some removal capabilities white shouldn´t have normally. Javalineers are good in killing any one drop. The mini rebel-chain can cause some mayor headaches, especially if you protect the Lieutnant with Cho-Manno´s Blessing.
The Blessing is your MVP and should be strong against most decks. Empyrial Armour should either win you the game in short order or eat a chump blocker every turn. The Runes hose the two most played decks in this environment. Their cycling means that they can´t be dead.
Sideboard: Topple is agains any fatties (doh), save them to hit nastie tramplers. Seal removes opponents sideboard cards. Shield of Duty and Reason explaines itself. The Seargeants are meant to be sided in for the Runes against any non-black, non-red opponent - that is opponents without decent removal.

Analysis:
This deck should have very favourable matchups in Sligh or Suicide Black even against the better builds. You will have decent chances at winning against most other matchups but stompy could still be a problem. Don´t side out the Blessings in this matchup.


"Intelligent Red/Green non-burn"

3 Tinder Wall
3 Orcish Lumberjacks
4 Llanowar Elves
4 River Boa
3 Kird Ape
3 Scryb Sprites
3 Phyrexian Warbeast
4 Jolreal´s Centaur
4 Blastoderm

4 Rancor
4 Lightning Bolt
2 Rolling Thunder
1 Reckless Charge

10 Forest
8 Mountain

Sideboard
4 Red Elemental Blast
4 Incinerate
4 Elvish Lyrist
3 Elephant Grass

Explanations:
Llanowar Elves, Tinder Wall and Orcish Lumberjack can speed things seriously up but can also fend off opposing weenies. Kird Ape and Scryb Sprites are your first wave of attackers. River Boa, Centaur and Blasti are hard to kill. The Warbeasts are early beatings and circumvent protection:from strategies as well as most direct damage.
Rancor is especially useful on the Warbeasts or Scryb Sprites and overall one of the strongest cards in this format. Rolling Thunder is either mass critter kill or finisher and can be rather huge with those Lumberjacks and Walls.

Sideboard:
Incinerates are mostly against regenerators. 6 direct damage main are enough (remember, burn is exspected). Pyroblast and Elvish Lyrist are selfexplanatory. Elephant Grass is your "I win" card against black decks and usefull against stompy or any very fast weenie decks.

Analysis:
Flexible deck that can handle just about anything. It is somewhat slower than the average deck of the field but won´t run out of steam and isn´t easily metagamed against. In fact it has built-in solutions for most metagame cards your opponents could field. Playing two colours and having artifact creatures screws most opponents anyway. In one sentence: This deck is just one step ahead. It´s only weakness is that it is not that redundant like other decks. There will be times when you just draw too expensive cards or the opposite. Me thinks, losing random matches doesn´t matter if win overall. Who cares if you go 2:1 all the day as long as you win?


That would be my approach for an all-common tournament. I would play the Red/Green deck because it´s more fun to play. But I am not that sure about it´s effectiveness, it is - more adventurous, know what I mean? Too many unknown factors.
Wheras playing the white deck would be boring but effective. I believe that the white deck is stronger in general. But the Red/Green deck would get better each time you play it cause you familiarize with it. Also, the better your opponent´s decks will be, the weaker the White deck will get because it is build to beat the most common and simple strategies.

-----------------------------------------
It was already pointed out that Elephant Grass is a uncommon but I am too lazy to think something up right now.

No tournament result of myself but I can give you the following:


Quote:

By someone called Kaldonis, 1/16/2001
Well I went to the tournament last night with my Black Commons deck, after making a few revisions... It didn't fair as well as I had hoped. I did well in all my games but I found that I always started off really strong, and then slowly died. One game I was up 25-13 and I lost 13-0... You guys were right, of course, the majority of people were playing burn, and I won against a couple burn decks. The deck I found hardest was the rebel/burn deck.



He played this (before his modifications, whatever it was):
15x Swamp
4x Peat Bog
4x Dark Ritual

2x Dauthi Marauder
4x Carnophage
2x Frightcrawler
4x Kjeldoran Dead
4x Bog Witch

2x Feast of the Unicorn
2x Spinal Graft
2x Parallax Dementia
2x Twisted Experiment
4x Terror
2x Snuff Out
2x Rouse
4x Unholy Strength
4x Drain Life
2x Vicious Hunger


Hope that helps,
Puschkin


By Ufactor (Ufactor) on Wednesday, May 01, 2002 - 10:48 am:

thanks much...ever want to write a commons primer?


By DefiantVanguardVs.PhyrexianInvasion (Puschkin) on Wednesday, May 01, 2002 - 11:35 am:

First let´s wait if BD is still operating in the future! Also I actually never played a commons tourney, this is all pure speculation and theory. It´s just that I have a vast knowledge of cards, not only the tourney staple ones, and


By DefiantVanguardVs.PhyrexianInvasion (Puschkin) on Wednesday, May 01, 2002 - 11:37 am:

Ugh, what happened to the rest of my post?

... that I am used to build decks around cards, concepts or in special environments. Combine this and I will always come up with something solid. But I wouldn´t write a primer without actual data to backup what I am talking about.

Hm, maybe I should run an all-common-tourney?


By Ufactor (Ufactor) on Wednesday, May 01, 2002 - 03:55 pm:

card pool: all cards in Type one that were printed as commons in ANY legal type one set. also restricted cards are restricted and banned cards are banned (right now I think this would include only Lotus Petal, Frantic Search, and Crop Rotation).

Rules: regular type one floor rules.


BTW count me in :)


By Redman, Relentless Leader of Scrubs (Redman) on Thursday, May 02, 2002 - 02:57 am:

Count me in as well...it's my favorite format (well, there's that and 8 player multiplayer :) )

Even though this is an awkward time, I'd like to see a revival of a Casual TOC idea, perhaps I'll send an idea out to the Star City board and the mailing list?


By DefiantVanguardVs.PhyrexianInvasion (Puschkin) on Thursday, May 02, 2002 - 06:50 am:

I was talking about a tourney irl, I never play online, sorry!
Also if I want to collect real data I can´t run that tourney with you guys - you are already biased and influenced. For example I wan´t to know if my trick, "Metagaming is common", works. Wil there be so much burn as exspected? Will most decks be mono-coloured? Will the mayority of decks be red and black, next green?


By Ufactor (Ufactor) on Thursday, May 02, 2002 - 10:22 am:

what's your location, Puschkin&Redman? I'm 20 min outside of NYC. how would you go about organizing at a local store?


By DefiantVanguardVs.PhyrexianInvasion (Puschkin) on Thursday, May 02, 2002 - 11:07 am:

Lol, Elmshorn, Schleswig-Hostein, Germany! That´s def. out of Chaos Orb throwing range!


By Ufactor (Ufactor) on Thursday, May 02, 2002 - 12:35 pm:

damn, the online tourney idea is sounding better all the time..BTW what's the time difference? I know it's seven hours in London.


By DefiantVanguardVs.PhyrexianInvasion (Puschkin) on Thursday, May 02, 2002 - 01:32 pm:

Just let´s see, I am posting this at 7:31PM, you do the math :)


By Ufactor (Ufactor) on Tuesday, May 07, 2002 - 05:57 pm:

I'm noticing a unifying theme among the oddyssey block cards: even the one's that are seemingly good are too weak to fit into existing decks and don't inpire new decks.

reckless charge- not saucy enough to go into sligh and barely fits into R/G.

cabal ritual-should be awesome, but is only marginally better than blood pet or lotus petal.

reckless charge deck:

http://www.bdominia.com/discus/messages/4/24900.shtml?

rancors should probably come in for Q-Rangers

Cabal Ritual Deck:

1 Lotus Petal
4 Phrexian Warbeast

3 Cabal Ritual
4 Carnophage
4 Dark Ritual
1 Dirty Wererat
4 Duress
4 Funeral Charm
4 Hymn to Tourach
3 Pestilence
4 Skittering Horror
4 Tarpit Warrior

1 Peat Bog
19Swamp

..undergoing testing, results pending.


By DefiantVanguardVs.PhyrexianInvasion (Puschkin) on Wednesday, May 08, 2002 - 05:38 am:

Pestilence is out of the curve, play Snuff Out instead. And where are the Sinkholes? I don´t think that Cabal Rituals are worth it here, I´d rather have a solid creature instead like Fallen Askari or Erg Raider (Especially with Snuff Out backup). And where is the point of playing Skittering Horrors over Skittering Skirges? Order of the Ebon Hand, anyone (pumpable!)? Shadow Dudes?


By Ufactor (Ufactor) on Wednesday, May 08, 2002 - 02:13 pm:

pestilence is there as a bomb against creature hate decks, where snuff out would be relatively useless. crypt rats or organ grinder also effectively deal non-combat damage for one mana cheaper, so those would go in if it's necessary to replace pestilence. sinkholes are just too scarce and expensive around here to throw into an irl commons deck.


By BeBe, the Redeemer (Bebe) on Wednesday, May 08, 2002 - 09:01 pm:

I'm kind of surprised that no one is using Song of Blood. I had it in a deck that used 30 1cc and 2cc creatures and it was quite a wreaking ball. Supplement them with Reckless Charge and let the games begin.


By Jacob Orlove, aspiring paragon (Orlove) on Wednesday, May 08, 2002 - 09:22 pm:

that could be even stronger if you made it R/G and added werebears/seton's scouts/nimble mongeese

Nothing beats watching your creatures grow from 1/1s and 2/1s to 8/4s and 7/3s in one turn!


By DefiantVanguardVs.PhyrexianInvasion (Puschkin) on Thursday, May 09, 2002 - 06:16 am:

I am preaching this for years: Bring Tormod´s Crypt back to extended!


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