Aluren, Kills turn 3-5 Consistantly

Beyond Dominia: The Type 1.5/1.X Magic Mill: Aluren, Kills turn 3-5 Consistantly

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By Ranma4703 on Thursday, November 29, 2001 - 08:53 pm:

4 Impulse
4 Worldly Tutor
1 Maggot Carrier
4 Wall of Roots
3 Spike Feeder
4 Man-o'-War
4 Raven Familiar
4 Cavern Harpy
4 Aluren
2 Force of Will
4 Arcane Denial
9 Island
9 Forest
4 Tropical Island
Turn three kill:
TURN ONE:
Land, and if needed Worldly Tutor for any creature you are missing.
TURN TWO
Land, Wall of Roots, again Worldly Tutor for any creature you might be missing
TURN THREE
Land, Aluren (Removing a counter from Wall of Roots) Raven Familar, bounce Raven Familar with Cavern Harpy, Replay Raven Familar, Pay 1 life, bounce Cavern Harpy, Replay it, bounce Raven Familar, if you are at twenty you will be able to search through over your entire deck. Find a Man O' War and a Spike Feeder, gain infinite life (Bounce Spike Feeder with Man O' War, which you bounce with Cavern Harpy, which you bounce by paying a life), Draw cards until you find Maggot Carrier, Play Maggot Carrier, bouncing it with Cavern Harpy until you opponent is deap.

TURN FOUR
Same as above, but you do not need the Wall of Roots.

Of course, this decks hardest match is control. That is why you would probably want to play 4x Defense Grid and 4x City of Solitudes, and maybe 4x Gainsay, along with your FoW and Arcane Denial (You can also use Mana Leak) backup, making the match much more favorable. Against Donate you should just play a Spike Feeder and remove the counters, going up to 24 and out of Illusions range. Sligh is stopped by your Wall of Roots and your Spike Feeders while you set up your combo. This deck has a chance to be even more broken then the Trix decks of old, and has a good chance of getting Aluren banned, which is one of the major reason I did not post it for a while. However, Extended is coming back to my tournament scene, so I decided to share. Please give me your feedback and your help.

AIM: PandaMan4703


By JF on Friday, November 30, 2001 - 02:31 am:

Not having seen your deck in action but knowing a very similar Aluren combo (Junk Diver, Goblin Bombardment, Aluren) the only comment is to maybe replace 4 Worldly with 3 Vampiric Tutor and one more Feeder. Gives more consistency in search for Counters and Aluren as well.
The second thing is philosophy, but would prefer Mana Leak over Denial or try Counterspell if the deck can support UU consistently.

Impressing deck, looking foreward to rebuild and test it.
JF


By Nobody on Friday, November 30, 2001 - 06:43 pm:

I have been thinking about this deck since seeing the Raisin Bran decks in the Sideboard coverage of New Orleans. Have you considered Soul Warden instead of Spike Feeder? Then you only need two creatures for the infinite life combo. (Cavern Harpy can gate itself.)

The other card I have been thinking of is Arctic Merfolk instead of Man o' War. Since you pay the kicker on announcement, your opponent can't respond by destroying the creature you want to return to your hand. Obviously Arctic Merfolk can't return your opponent's creatures to hand so I wouldn't replace all of them.

I was thinking of using White with Abeyance and Orim's Chant to force through the combo and Eladamri's Call to find the silver bullets.

Could there be a place in the deck for Holistic Wisdom?


By stever685 on Saturday, December 01, 2001 - 12:41 am:

ive tried to make an aluren deck using furious assault and any low cc gating creature. its decent. 3rd turn kills are not uncommon.


By Blob on Saturday, December 01, 2001 - 11:10 am:

This deck has alot of potential, I have been trying to make this deck good for the last like 6 months...some things I've noticed:
There is VERY little extra space in this deck, it needs to be extremely efficient/fast
Worldly tutors are kinda bad...I would run vamps over those any day of the week
You need more search than Impulse....I've found that against a control matchup with as many counters as you, you need to be able to outdraw them so you can outcounter them when you play Aluren


By Blob on Saturday, December 01, 2001 - 11:18 am:

Also, Soul Warden looks like a good idea on paper, but overall Spike Feeder is better; Soul Warden is a dead draw if you have no Aluren and it can be killed alot easier (keg in response to gater or get pinged by masticore), Spike Feeders, however, are much better because they can give you more life on the spot and are generally a pain for trix players.
You also NEED 8 counters maindeck (FoW and Counterspell). Arcane Denial is kinda bad since it gives them card advantage and they can really benefit from you playing one in a counter war (i.e. You play Aluren, they Counterspell it, you Arcane Denial the counter, they let the denial resolve and then just FoW the Aluren or something, so they still get the 2 cards). In the end they will end up drawing more answers which is bad for you. It is a good tactic, however to Arcane Denial one of your own worthless spells to draw 3 cards. Thats probably the only reason that Pat Chopin and others only ran 1 Arcane Denial.
Arctic Merfolk is an interesting idea, since kicker is a cost, they cant kill the creature in response. I will try that out and let you know what I find


By Blob on Saturday, December 01, 2001 - 11:25 am:

Holistic Wisdom just seems unnecessary in this deck, as it is too slow to be effective, and it keeps you from playing the last few search cards on turn 3 you need. Furious assault also has the same problem, and it is also another permanent you have to play prior to Aluren, meaning you can't win the turn you drop Aluren. It also requires more color splashing which reduces overall consistency.


By Aaron on Saturday, December 01, 2001 - 02:16 pm:

I have seen mystic remora in this deck, maybe sideboarded. Anyone have any thoughts on this?


By Yuri33 on Saturday, December 01, 2001 - 09:14 pm:

Hmmm...

While my thread was retired a while back, you are posting an almost exact copy of the a deck I posted on this sight about 5 months ago. It was titled "Introducing Cookie Crisps!" And as far as the most effiecient build I found, you need to drop 2 Worldy Tutors for 2 Force of Will. As for a sideboard, I would use something like:

3 Back to Basics
3 Chill
3 Phyrexian Furnace
4 Emerald Charm
2 Hibernation

Good luck!


By mikeh on Monday, December 17, 2001 - 06:26 pm:

I built a version of this deck and a friend played it in an extended tourney last sunday and did fairly well with it.Heres the decklist:
4 aluren
4 impulse
4 brainstorm
4 mon o war
4 raven familiar
4 cavern harpy
2 spike feeder
4 wall of roots
4 force of will
1 quirion sentinel
1 stroke of genius
2 vampiric tutor
4 yavimaya coast
3 city of brass
2 underground sea
2 underground river
2 tropical island
3 bayou
1 llanowar wastes
4 island
1 forest

my friend went 3-1 with this deck loosing only to me in the 4 rounds of swiss.This deck is more stable than the version used at pt:no but just completely looses to almost any kind of counterdeck.Even with bad draws this deck was "going off" by the 5th turn of just playing control with the cavern harpy and man o war and serving up good beats with the spike feeders.the quirion sentinel is such "tech" thats its unreal find him in the combo and you can make some really big guys to smack your opponent with or generate a TON of mana for the awe-inspiring 1,000,000++ stroke of genius.or you can just gain infinate life and sit there like a fool and laugh.
anyway the 4 of everything allows for better draws and the vampiric tutors were almost never used even when they were drawn.


By Blob on Monday, January 07, 2002 - 01:06 pm:

I really think that Counterspell really helps this deck. I also run Maggot Carrier and Wall of Blossoms over Stroke and Wall of Roots. Here's my build:

4 Tropical Island
4 Bayou
4 Underground Sea
4 Gemstone Mine
2 Island
1 Forest

4 Aluren
4 Cavern Harpy
4 Raven Familiar
4 Impulse
4 Wall of Blossoms
4 Vampiric Tutor
4 Land Grant
4 Counterspell
4 Force of Will
2 Man-o-war
2 Spike Feeder
1 Maggot Carrier

SB
4 Massacre
2 Divert
4 Hydroblast
3 Gainsay
2 Hibernation

I only use Hydroblast because people around here are nuts about Pyroblast. Massacre is freakin incredible against Junk, WW, and Slivers. I've seen Quirion Sentinel before, but I would think Wall of Roots is better because it does the same thing. The Sentinel does allow you to Stroke them if you are all tapped out, but I prefer Maggot Carrier. I just replaced the Wall of Roots with Wall of Blossoms because it replaces itself, and I don't need to get infinite mana any more. I got really annoyed with Brainstorm because if you don't have a way to reshuffle, it is ass. Counterspells allow you to stand off against control much much much better. Sometimes if I don't have Aluren out, it's almost like I'm playing Counter-Rock :).


By Cliff on Monday, January 07, 2002 - 01:41 pm:

Rishadan Cutpurse is the most efficient win mechanism as it only requires one card and cannot be Duressed. Just destroy all of the opponents permanents and attack with the gray ogres.


By ophidiaphobia on Tuesday, January 08, 2002 - 10:08 pm:

i used to play this deck in extended and develpoed it pretty well i was able to make the deck go off turn two and win here is the deck

4 aluren
4 cavern harpy
4 raven familiar
2 spike feeder
2 man o war
2 cloud of faeries
1 stroke of genius
4 force of will
4 arcane denial
4 eldamri's vineyard
4 impulse
3 brain storm
4 tropical island
7 forest
11 island

turns could go like this
1 turn land eldamris vineyard
2 turn land aluren raven familiar cavern harpy find your creatures get infinite life then infinite mana with cloud of faeries then stroke with all your counters in your hand i dont think an opponent can counter 8 times on their second turn so its in the bag i played it at a gp trial at pt new orleans and went undefeated until i dropped to trade for power nine after the fifth round i played against sligh twice, trix, and oath and the only game i lost was to sligh when i couldnt find an aluren after a double mulligan


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