Land Destruction EXTENDED

Beyond Dominia: The Type 1.5/1.X Magic Mill: Land Destruction EXTENDED

By Mana Drainer on Wednesday, December 26, 2001 - 04:22 am:

I love to play LD. Ive been looking at all the extended decks and have not found any LD decks. I think a LD deck would stand a pretty good chance against the decks out right now.

here is a real simple deck idea

6 elves(llawnawar and Fyndhorn)
4 Wall of Blossoms
4 Argothian Wurm(maybe Masticore or treskilion)

4 Stone rain
4 pillage
4 winters grasp
4 Creeping mold
2 gaeas blessing

4 wasteland
4 Rishaden ports
4 taiga
4 Kurplusan Forest
8 other land

I know I would need some sort of creature removal
maybe some Serrated Arrows, treskilion, Cursed scrolls, Masticore, or disk

with the elves and LD spells I should be able to destroy a land every turn after the first for awhile

well, i think a deck like this could stand a chance. Any advice would be appreciated

By pete on Wednesday, December 26, 2001 - 08:25 am:

there is only a few decks that just destroy LD right now in extended. sligh just destroys LD, hands down, period. trix can usually out counter/out draw your LD, and even oath, after siding in sacred ground, wins games 2 and 3. haven't played a pox deck, myself, but i could definitely see where LD would be pretty ineffective against it, too, if they don't out LD/hymn you. has a strictly LD deck ever made it to T8 in a big qualifier?

By BrianB, the Patron of Elves and Silly Combos (Brianb) on Wednesday, December 26, 2001 - 11:14 am:

Here's a R/G LD deck (designed by a friend of mine). It has been pretty heavily tested. This deck (like most LD decks) usually beats sligh, though stompy is very bad for this particular version. The new reanimator decks look scary, too. The rock is a tough matchup if they get those land fetcher guys going (on the other hand, if they don't, they're screwed, because the deck is so mana-hungry). You rely on your sb to hate away U decks and nasty enchantments. The list...

4 Stone Rain
4 Pillage
4 Creeping Mold
4 Avalanche Riders (16 LD spells)
4 Albino Troll (most people say these should be boas, but the fatness is worth the echo usually--feel free to use some other critter here if you want)
4 Earthquake (don't let weenies run over you)
4 Kaervek's Torch--solid removal, kills phids reliably, good finisher--note how much mana the deck runs and you'll understand why it's very good
2 Fireball (Still more red X power--these slots occasionally shift if i want to run metagame stuff like maindeck sex monkeys or furnaces.)
4 Birds of Paradise
4 Taiga
4 Karplusan Forest
4 Treetop Village
1 Ghitu Encampment
4 Wasteland
2 Rishadan Port
3 Mountain
4 Forest
30 Mana sources seems like a lot, but the deck takes good advantage of it--against monoU control, you can put them in trouble sometimes without casting a spell. Once they're down below 10, they are in serious danger of getting torched out when they tap down for something.

4 Pyroblast
2 Boil (gotta hate U)
3 Tranquil Domain (The best enchantment-hater for a deck with lots of mana)
2 Pyroclasm--make extra certain that weenies won't run over you
2 Anarchy--extra anti-hate and deals with pro-red--run 3-4 if WW is big
2 Phyrexian Furace (might run a couple main, too)

By Selek on Sunday, January 06, 2002 - 07:38 pm:

i found ld is the one sort of deck that can take eney one down with a good draw and even a force of will to stop a turn 2 ld gives you card advantage

the deck i am running is a r/g/w oath LD deck

wild growth x4
oath of druids x4
thermokast x4
winter's chill x4
creaping mold x4
sylvan library x2
null brooch x2
gaea's blessing x3
powder keg x3
swords to plowshares x3
enlightend tutor x3
spike feeder x2
bloodfire colossus x1
shivan helkite x1

wastland x4
dust bowl x1
tiga x4
savana x4
plateau x4
brushland x2
forest x3

it needs a little work on its land and mabe one mox diamond and side board but it covers all the baces

By Matt Caplan (Caplan) on Thursday, January 10, 2002 - 01:43 pm:

BrianB - why no Rancors?
They can turn anything into a threat.

By BrianB, the Patron of Elves and Silly Combos (Brianb) on Thursday, January 10, 2002 - 02:44 pm:

There are already enough threats. The point isn't to beatdown quickly. If it were, you'd see more fast creatures and LD as backup (like ponza sort of). 2-3 points per turn will get the job done if you've disrupted your opponent enough.

By DE, Land Destruction a Specialty (De) on Friday, January 11, 2002 - 09:51 am:

If you want to play LD in a format with plenty of low cost and free spells, you have to really go for it.

Use the buyback LD of Flowstone Flood. Cards like Erratic Portal are very good: they can recur your Riders as well as bounce back opponent creatures. Playing Gamble for Wastelands is very effective.

And as usual, if you have no library control or draw, epect to Paris a lot.

(Seleck: Assume Winters Chill = Winters Grasp)

By ATW on Friday, January 11, 2002 - 10:17 am:

You could play Holistic Wisdom-recycle the Wasteland or Treetop Villages. Also if they get ahead of you on land so that your landkill is useless, trade your Stone Rains for the x spells from the graveyard.

Or my personal take on LD

4 Stone Rain
4 Pillage

4 Avalanche Riders
4 Birds of Paradise
4 River Boa
4 Flametongue Kavu
4 Call of the Herd

4 Incinerate
2 Scorching Lava
2 Rancor

4 Taiga
4 Karplusan Forest
3 Treetop Village
4 Wasteland
2 Rishadan Port
1 Dust Bowl
4 Mountain
2 Forest

What I find when playing LD is that if you let the other person hang in the game long enough, he will draw land. The LD disrupts him for a while but you have to find a way to remove the threats he puts on the board and to finish him off. You also need options if he draws the dreaded 5 land opening hand.

River Boa- a great stalling card. Can also be a good quick offense

FTK- most decks seem to be playing creatures these days since Donate is falling down. Loads of fun again Jackal Pup.

Call of the Herd- some offense without taking up extra slots you can't afford

Incinerate/Scorching Lava- You don't need the other deck stalling you out. Spectral Lynx, River Boa, Spiritmonger, Masticore. You'll need to have the bigger ones block first but your burn makes sure they aren't coming back next turn.

Rancor- BOP are such a dead card after the first couple of turns. Rancor helps you get some use out of them. Also great on a River Boa that's using islandwalk.

Sheesh, that doesn't look too bad just off the top of my head.

By DE, Land Destruction a Specialty (De) on Friday, January 11, 2002 - 10:42 am:

I almost forgot - Orcish Settlers. A great 2cc drop that gets scary later on.

And finally Well of Knowledge. This give the player with more mana (i.e. you) more cards.

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