Rogue Extended Repercussion Deck - Could this be competive?

Beyond Dominia: The Type 1.5/1.X Magic Mill: Rogue Extended Repercussion Deck - Could this be competive?

-->
By Old White Knight on Monday, December 31, 2001 - 05:12 am:

Dear Magic Fanactics,

Trying to make a competive Type Extended Repercussion deck is it possible?

Look forward to your comments,

Old White Knight

Repercussion Deck - 60 cards

Enchantments – 7 cards
4 Repercussions
3 Smoke or 3 Ensnaring Bridge?

Spells – 31 cards
4 Chain Lightening
4 Lightening Bolt
3 Thunderclap
4 CaveIn
4 Inflame
4 Pyroclasm
4 Flamerift
4 Fireblast

Lands - 22 cards
22 Mountains

Sideboard – 15 cards
4 Guerilla Tactics sideout Cavein against black discard decks
4 Incinerate sideout thunderclap against blue counter deecks
4 Urza's Rage sideout repercussion against blue counter decks
3 Power Surge sideout smoke or ensnaring bridge against blue counter decks


By Loki on Monday, December 31, 2001 - 11:26 am:

Can't use chain lightning or lightning bolt in a 1.X deck is this 1.5 maybe?


By Old White Knight on Tuesday, January 01, 2002 - 04:22 pm:

Dear Loki,

Dang, I forgot bolts aren't in extended.
This deck I know is not adequate for 1.5, might
be O.K. in extended.

Replace bolts
4 Incinerate and 4 Strafe(?) or
4 Incinerate and 4 Shock(?) or
4 Incinerate and 4 Fire and Ice(?)

Thanks for your comments,

Old White Knight


By Mr_OK on Tuesday, January 01, 2002 - 05:07 pm:

I think 4 Incinerates and 4 Fire/Ice are the best of that choices.


By Brian Epstein (Briane) on Wednesday, January 02, 2002 - 09:40 am:

If you run Fire/Ice (and I think you should), you may want to run enough blue mana to use the Ice half of the card. It'll hold off high toughness creatures and draw you a card. Note that it works well with Smoke, as well.

Of course, if you run Ensnaring Bridge, that won't really matter much.

The only problems I see are against decks that don't use/need creatures to win. Against a Trix deck, you lose; put 4 Pyroblasts in the side, if not more blue hosing than that. Against a Sligh deck, you could lose; a smart player will limit the number of creatures they put into play. I also think your burn is slightly suboptimal, so I would anticipate their better burn to win the game. You'll also have a problem with white decks, so run 4 Anarchies in your SB.

The reason cards like Shock are good is because they can hit either a creature *or* a player. This may seem fairly obvious, but I can easily see this deck getting the opponent low on life and not being able to cement the win because all you are holding is creature-only burn.

You may want some sort of strategy to make the opponent play out their hand. If you're holding a fistful of creature-burn, a smart player won't play their creatures. You may want to play with some Vise-like effect, or an alternate win condition like Howling Mine (in the hopes of decking a non-creature deck).

I doubt all of these thoughts apply to your deck, but hopefully you'll understand what I'm at least getting at. :)


By Sephiroth on Tuesday, January 08, 2002 - 12:50 pm:

I think that repercussion decks are probably very fun and very cool to play with, but there is almost no way this deck could work against Oath or Counter-Sliver. There are just not enough creatures in Oath, plus one of them is going to be a Morphling against which you are going to give major card advantage to them if you want to try and respond to the untargetable ability. And obviously, Crystalline Sliver by itself can completely shut your creature removal. Chill is also going to really hurt this deck after sideboarding. I think that you should add maybe 2 or three Earthquakes, as they will be taking a LOT more damage than you are. An Earthquake for three will do 12 damage to them if they have out three creatures, and you have a Repercussion out.


By Sephiroth on Tuesday, January 08, 2002 - 02:19 pm:

Also, taking out 4 Inflame, 3 Thunderclap for 4 Cursed Scroll, 3 Fire/Ice could probably help the deck out a lot. Spashing Blue with only 4 Volcanics, 2 Shivan Reef would not make you at all vulnerable to Back to Basics or Ruination, and good players would'nt even side them in.


By Old White Knight on Tuesday, January 08, 2002 - 07:13 pm:

Dear Sephiroth, Brian Epstein (Briane), Mr_OK, Loki,

Thanks for your suggestions here is version 2.0.

Putting power surge in main deck puts in the vise like effect that Sephiroth suggested and forces players to play out there cards (hopefully creatures) and sort of wrecks blue counter spell strategy.

Making all my cards playable(not needing targets) allows me to play with power surge safely. Sideboard also has been modified to as better take on wider range of decks types.

Always look forward to your comments,

Old White Knight


Repercussion Deck ver 2.0 - 60 cards

Enchantments – 8 cards
4 Repercussions
4 Power Surge

Spells – 30 cards
4 Incinerate
4 Fire and Ice
4 CaveIn
4 Cursed Scroll
4 Pyroclasm
4 Flamerift
4 Fireblast
2 Earthquake

Lands - 22 cards
16 Mountains
4 Red/Blue Duel land
2 Shivan Reef

Sideboard – 15 cards
4 Guerilla Tactics sideout Cavein against black discard decks
4 Pyroblast side out Repercussions against creatureless decks
4 Anarchies side out Power Surge against white weenie decks
2 Red Elemental Blast sideout 2 Pyroclasm against creatureless blue/white decks
1 Urza's Rage take 1 Pyroclasm against creatureless blue/white decks


By Sephiroth on Monday, January 14, 2002 - 02:58 pm:

I don't think that Red elemental Blast is T 1.x legal. Other than that it looks cool, but how does it play?


Add a Message


This is a private posting area. A valid username and password combination is required to post messages to this discussion.
Username:  
Password: