This is my Fish deck with black.
2 City of Brass
4 Underground River
4 Underground Sea
4 Tidal Warrior
4 Rootwater Thief
4 Lord of Atlantis
4 Vodalian Zombie
4 Shadowmage Infiltrator
3 Mana Leak
4 Force of Will
4 Winter Orb
2 Manta Riders
4 Planar Void
It basically sets up a Winter Orb lock with counterspells. The counters usually cost less than an opponent's spells, so you should be able to keep the lock going. Forbid combines extremely well in this situation, and gets only better when Shadowmage Infiltrator gets going. Eventually, some fish would come down and end the game.
What does everyone think?
I dont like Forbid in a fish. Why dont u try replacing them with 3xGush(great with orb)...
Foil is also a pretty good choice for a counter and has good synergy with daze.
Also, take out the citys of brass for more islands since they cant be gushed or dazed and the points of damage ull be taking from it will be a big disadvantage against fishes worst matchup: sligh
Ive also been testing standstill in fish and its working really nice so far, try it...
And u need some sb agaisnt sligh, probably chill since it works reaaly well under orb...
Hope it helps...
This is my new sideboard.
4 Planar Void
The deck really needs Forbid, since most of the time, it is a counter deck than a fish deck. After all, the fish are only to kill with, and the counters make the opponent's game impossible. I'm going to replace a Mana Leak with one Foil maindeck.
Ummm, I don't really see how it's more a counter deck than a fish deck. Seems to me the ideal situation would be dropping 1-2-3 quick threats and then countering your opponent's attempts at answers. If you're going to try and play counter wars with your opponents, you're going to end up losing due to a painfully low land count. I think what i'm trying to say is don't try to go control, the control decks will beat you, don't try to go aggro, the aggro decks will beat you. Play Aggro-Control, and you'll have a decent chance against both styles of play.
This gets off the ground a bit too slowly for a fish deck. Those manta riders belong in the main deck, not in the side. You have to tighten the mana curve up if you want to play orbs and get away with 18 land. That probably means cutting most or all of the infiltrators to make room for mantas. Curiosity can provide your card advantage. It's potentially sucky if you can't protect the critter, but it's cheap enough to sneak under counters and be a quick threat.