Artifact:4
4 Horn of Greed
Black:8
4 Duress
4 Vampiric Tutor
Gold:4
4 Squandered Resources
Green:10
1 Spike Weaver
1 Terravore
2 Oath of Druids
2 Gaea's Blessing
4 Exploration
Red:6
2 Urza's Rage
4 Obliterate
Land:28
2 Treetop Village
4 Wasteland
2 Rocky Tar Pits
4 Taiga
4 Badlands
4 Bayou
3 Forest
3 Mountain
2 Swamp
COmments??? Alternate decklists???
4 Obliterate seems excessive. I like the idea of using it againsat control decks, but it's only useful there. Against aggro you want to just play Oath. Since long games let you see more cards, I would recommend just 2-3 copies of the card.
My preference has been to just incorporate red into a more standard Turboland deck. Gush and Impulse are too important to this deck to pass up, and the countermagic helps in many situations too.
maybe +2 Terravore -2 blessing. That way you can get lands into the grave without having them shuffled back in. 3rd turn 12/12 is some good.
With Squandered Resources and the Turboland
engine you can generally Obliterate around
turn 4 or 5...
imagine this: you oath up a 13/13 terravore on turn 3, your opponent thinks a bit, then plays
....(drum stick sound)....
¡MUDHOLE!