Beyond Dominia: The Type 1.5/1.X Magic Mill: Oathbliterate

By Deletehead on Sunday, January 06, 2002 - 12:14 pm:

4 Horn of Greed

4 Duress
4 Vampiric Tutor

4 Squandered Resources

1 Spike Weaver
1 Terravore
2 Oath of Druids
2 Gaea's Blessing
4 Exploration

2 Urza's Rage
4 Obliterate

2 Treetop Village
4 Wasteland
2 Rocky Tar Pits
4 Taiga
4 Badlands
4 Bayou
3 Forest
3 Mountain
2 Swamp

COmments??? Alternate decklists???

By Gzeiger (Gzeiger) on Sunday, January 06, 2002 - 02:11 pm:

4 Obliterate seems excessive. I like the idea of using it againsat control decks, but it's only useful there. Against aggro you want to just play Oath. Since long games let you see more cards, I would recommend just 2-3 copies of the card.

My preference has been to just incorporate red into a more standard Turboland deck. Gush and Impulse are too important to this deck to pass up, and the countermagic helps in many situations too.

By sammy b on Sunday, January 06, 2002 - 10:04 pm:

maybe +2 Terravore -2 blessing. That way you can get lands into the grave without having them shuffled back in. 3rd turn 12/12 is some good.

By Deletehead on Monday, January 07, 2002 - 05:11 pm:

With Squandered Resources and the Turboland
engine you can generally Obliterate around
turn 4 or 5...

By Turkish on Monday, January 07, 2002 - 08:29 pm:

imagine this: you oath up a 13/13 terravore on turn 3, your opponent thinks a bit, then plays

....(drum stick sound)....


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