Trix at it's finest

Beyond Dominia: The Type 1.5/1.X Magic Mill: Trix at it's finest

By Pete Mac on Tuesday, January 08, 2002 - 05:57 pm:

4 Force of Will (12)
4 Powder Keg
4 Boomerang

4 Illusions of Grandeur (8)
4 Donate

4 Accumulated Knowledge (16)
4 Merchant Scroll
4 Brainstorm
4 Intuition

24 Island (24)

I read the primer and some posts on the forum to help in it's creation. This one has been designed to be mono-blue. Any ideas would be appreciated.

By BrianB, the Patron of Elves and Silly Combos (Brianb) on Tuesday, January 08, 2002 - 06:18 pm:

You forgot the medalions--they are absolutely necessary if you are going to beat beatdown decks. With 4 medalions, you can get away with a bit less land. They have synergy with both your combo and your draw engine. You can get by with fewer bounce spells. 1 Rushing river should be enough for the maindeck. You will merchant scroll for it when it's really needed. Also, you shouldn't need 4 kegs--the point is to try to go off and win, not control your opponent. I might want is a few more counters to protect yourself. Either counterspell or thwart are good. The last thing you want is a morphling or 2 maindeck. If someone stops your combo or gains life, it can be nearly impossible for you to win without an alternate victory condition.

By mox killer on Tuesday, January 08, 2002 - 06:28 pm:

my finkula will smack this deck upside the head and sideways


By ATW on Wednesday, January 09, 2002 - 09:24 am:

No kegs and no Boomerang. Gaining 20 life is your real defense against other decks. One or maybe two Capsize should do it for board control.

21 land, 4 medallions, 4 Counterspell, 1 Capsize, 1 Morphling and one whatever you think you need. I'd like one more land because I never seem to draw enough but that's just me.

By Pete Mac on Wednesday, January 09, 2002 - 11:50 am:

There is always someone who makes a stupid remark, asking for flame war, isn't there? Brian and ATW, thanks for the help. Sapphire Medallions should help quite a bit. I was thinking, with the Sapphire Medallions, Mana Leaks would be better than Counterspells, would you agree?

By Drizzt on Wednesday, January 09, 2002 - 12:00 pm:

No, stay with Counterspell. I think 24 land is excessive, especially with all your card drawing. What about slipping 1-2 Morphling into the main deck?

By Pete Mac on Thursday, January 10, 2002 - 12:54 pm:

Ok, the updated list looks like this:

4 Force of Will (11)
4 Mana Leak
3 Counterspell

4 Illusions of Grandeur (24)
4 Accumulated Knowledge
4 Merchant Scroll
4 Brainstorm
4 Intuition
4 Donate

21 Island (25)
4 Sapphire Medallion

I have been thinking about adding 1 counterspell, getting rid of the mana leaks and putting in 2 morphlings. This would leave me with 1 card slot left. Originally I had boomerangs in the deck, not for defense, but rather to kill them quicker by boomeranging the illusions back to my hand. Speaking of which, I was killed by a white weenie deck because it could pay the upkeep for 4 turns and had the time to kill me. If i had one boomerang I would have won the game. Also, I have 4 Mana Drains, would you guys recommend using them instead of counterspells?

By Matt Caplan (Caplan) on Thursday, January 10, 2002 - 01:23 pm:

Yes. Get rid of the Mana Leaks, and put in one more Counterspell and 2 Morphlings. For the last slot, use Capsize - it is Merchant Scroll-fetchable and is helped out greatly by the Medallions.
By the way, Mana Drain isn't legal in extended.

By Pete Mac on Thursday, January 10, 2002 - 05:09 pm:

Forgot to mention this is for 1.5. Either way, Capsize is a good idea. With the medallions it becomes a boomerang that I can buyback if I want. Thanks.

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