Extended Squee!!!

Beyond Dominia: The Type 1.5/1.X Magic Mill: Extended Squee!!!

By Kristoffer_Flagship on Monday, January 14, 2002 - 03:59 pm:

This is my Squee deck. Its new and only tested a bit. I dont know if this have been done before but i came up with the idea a couple of days ago when i found a Forbid in my pocket. Strange huh ?
Well heres the deck

4 Fire/Ice-for Orb as well, one of my only chances
2 Hammer of Bogardan
4 Counterspell
3 Annul(Orb pisses me off)
3 Forbid(the combo)
2 Force of Will
3 Powder Keg
3 Inituition(Getting Squee)
4 Accumulated Knowledge(Look up-Duh!)
2 Sleight of Hand
4 Squee
3 Masticore- he is the Master and this time without drawbacks

4 Volcanic Island
4 Shivan Reef
8 Islands
5 Mountains
2 Thawin Glaciers(Afraid of letting him come back)

What do u think ?
Any ideas are welcome, as well as well anything!

By mox killer on Monday, January 14, 2002 - 05:09 pm:

good deck

By shimrod on Monday, January 14, 2002 - 05:35 pm:

Replace sleight of hand with brainstorm.
You should never have less than 4 force of will.
Move annul to sideboard. You really don't need more than two squee. Replace the other two with something else. All a real control deck has
to do to beat you is get morphling out, as
you have no way of stopping her. Why not run some merchant scrolls so you can do AK tricks more reliably? Scoll also lets you fetch fire and counters, and capsize should you decide to run it.

The main problem with your deck is that it
isn't as efficient as a donate deck, and all
the hosers that work against donate work nicely
against you.

By Lord of the Goats (Goat) on Monday, January 14, 2002 - 09:52 pm:

try using 2 squee and 1 shard pheonix. the pheonix also lets you chump morph.... and since it recurs, control will run out of counters eventually.

also a 4th keg seems like a must. you don't need a second hammer since either core or pheonix will win you the game vs everything but oath. ak's are good.... especially with intuition but i have found impulse to be superior in that slot. you need to dig fast in many situation. you won't have time to intuition and use the 4th in time.

i would also find room for 2 more thaws... they are great. the fact that they come back can save your core, of fuel forbid (there's alot of graveyard hate right now). also in squeenix control (yes, that's what it's called) i think 4 waste and a dustbowl are a must. they will win you many games (oath especially). you shoud run 2 more lands so you have 25.

By Kristoffer_Flagship on Tuesday, January 15, 2002 - 11:17 am:

Squees are a must, i need a couple of them in every single game. If i have enough then i use inituition to get AK´s. If i replaced AK´s with impulse then ruin the Inituition and i i remove Inituition i ruin Squee And if remove Squee.......
I love this deck but im only starting to play it know coz graveyard hate is going away again.
If i use 4 Waste, 4 Thaws and a Dust Bowl where he hell is my colored mana gonna come from ?
Im gonna be manascrewing myself especially if i pay Phoenix. Any ideas that doesnt include changing the entire deck ?
I will try Squeenixcontrol as well in apprentice.
But its really not supposed to be a typical squeenix deck. This was my own idea and i like i best that way

By don on Tuesday, January 15, 2002 - 03:13 pm:

I know it's not good to just post a decklist, but oftentimes a simple decklist speaks for itself:

Squee the MVP:

4x Force of Will
4x Counterspell
3x Forbid

4x Powder Keg
2x Nevinyrrals Disk
2x Pyroclasm

4x Impulse
4x Fact or Fiction
2x Intuition

3x Masticore
1x Morphling

2x Squee
1x Shard Phoenix

16x Island
4x Shivan Reef
4x Volcanic Island


By Kristoffer_Flagship on Tuesday, January 15, 2002 - 03:35 pm:

And how do u pay the upkeep for Phoenix `?

By Lord of the Goats (Goat) on Tuesday, January 15, 2002 - 03:53 pm:

i'm not trying to completely change yuor deck, i'm just sharing what i have found through my experience playing something very similar

you won't have a problem with colored mana this was my mana base

4 thaw
4 wasteland
1 dustbowl
4 volcanic island
3 mountian
9 island

i even experimented with deserted temple so i could thaw faster, but it wasn't worth it. the thaws easily get everything you need.

and as for the impulse vs ak, impulse digs more when you need it to. ak won't until a couple turns later. but if your metagame is slow enough, ak would be better. also note that you can't search out the 4th like trix does with a scroll. if control lets you intuition and then counters your ak, you get nothing. i've never had an impulse countered and you will often impulse to find thaw which is the closest thing to library of alexandria in 1.x (well, not not that level, but it just wins vs control). impulse is also much better vs aggro.

the extra intuitions arn't bad, they can get stuff you really need in a pinch or grab a couple lands to improve your card quality. they can get rid of cards in dead matchups (like keg vs control). i ran 2 intuition in mine and it worked really well.

By Pete Mac on Tuesday, January 15, 2002 - 04:53 pm:

4 Squee, Goblin Nabob (12)
4 Ophidian
2 Masticore
2 Morphling

4 Counterspell (16)
4 Mana Leak
4 Force of Will
4 Forbid

4 Powder Keg (8)
4 Impulse

24 Islands (24)

This is a very basic Squeebiddian deck, and yes it's been done many times already. As for Intuition/AK Engine, I would run Ophidian and Impulse instead. Also, you can never Intuition reliably for a card that you only have 2 of (Squee) in the deck. 4 Squees are best so that you can get the Forbid/Squee and Masticore/Squee engines working. Masticore and Powder kegs clear the path for the ophidian as well as removing the army of weenies you'll face with Sligh, WW and Elfball. Morphling is used for the kill. Hope this helped some.

By Shimrod on Tuesday, January 15, 2002 - 06:36 pm:

PeteMac, I am confused. Even if I intuition for just one squee, I still am doing fine. I get one squee and two land -- what is my opponent going to do? Squee ends up in my hand by my next upkeep no matter what I do. I have thinned my deck of three useless cards and started my recur engine. I'm not casting him, so I don't care if he hits the graveyard or not. Running four squee is asking for mulligans. Cutting those two slots allows me to fit more useful cards in the deck.

By Guapeton on Tuesday, January 15, 2002 - 11:31 pm:

playing thawing and basic land would let u play ruination fromn the sb...

By grimJester on Thursday, January 17, 2002 - 03:34 pm:

Here's an "ancient" deck list from a Zvi article:

4 Squee, Goblin Nabob
4 Firestorm
4 Force of Will
4 Counterspell
4 Forbid
4 Intuition
4 Masticore
4 Nevinyrral's Disk
3 Brainstorm
1 Hammer of Bogardan
4 Thawing Glaciers
4 Volcanic Island
4 Wasteland
8 Island
4 Mountain


Read the article for some discussion on why the deck was not really good enough for Extended back then. It also contains a comment on Impulse.. ;-)

" The most common variant was people running Impulse, often as a substitute for Brainstorm but sometimes in addition to it. This is the result of years of training that burned it into all Magic players that Impulse was an amazing card and should always be used in decks like this. But you can't just use prohibitions like that."

Intuition / AK has pretty much proven itself viable in Trix. In a deck that would play Intuition anyway, why not? Intuition should be a given; three Sqees almost guaranteed make for far more consistency than drawing one now and then. A mono-blue version could also gain a boost by maindecking Back to Basics.

To survive (or provide a viable threat) in the early game, I'd suggest black for Zombie Infestation. If you Intuition for three Squees, you won't use them all every turn with only Forbid and Masticore in the deck; Infestation provides a Squee-sink. Black also gives you Vampiric Tutor to replace the Merchant Scrolls seen in Trix. The Tutors would also give you the possibility of fetching one-ofs in the main deck and give you far better odds of drawing a sideboard card. A proposal for a deck list:

4 Vampiric Tutor
4 Intuition
4 Accumulated Knowledge
3 Squee, Goblin Nabob
15 (Engine)

4 Force of Will
4 Counterspell
3 Mana Leak
3 Forbid
14 (Counters)

2 Powder Keg
3 Zombie Infestation
1 Morphling
1 Masticore
7 (Utility)

4 Underground Sea
4 Underground River
12 Island
4 Wasteland
24 (Mana)

Perhaps some countermagic could be cut for Duress. The mana base also needs some work. Ideally (if there is room for Duress) a game would look like:

Turn 1: Duress or Tutor (for Intuition even if you have one in hand)Turn 2: Counter something, Keg or Infestation (depending on matchup and cards in hand)
Turn 3-5: Intuition when you have the mana (haven't had to counter something)
Turn 6+: Take control with AK card advantage and Squee abuse with Forbid / Infestation / Masticore.

The deck looks like it could work. Could work is far from will work, but...

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