This is the deck I've been using for about a month now, and I have been very happy with the results. It's my own variation on the standard sort of blue control decks. The decklist, and then some of my own commentary.
I'd like to hear what some of you out there think about this.
4 Force of Will
3 Mana Leak
3 Force Spike
4 Powder Keg
4 Fact or Fiction
2 Dust Bowl
2 Thawing Glaciers
I haven't taken this to a PTQ or anything like that, but I've been winning about 2/3 to 3/4 of my games on Apprentice and this deck beat a standard T1 Keeper build 3 games in a row without much difficulty.
I like running a little heavy on permission, simply because I would rather have one too many counters in my hand than be lacking one at the crucial moment. FoW and Counterspell are obvious, and Mana Leak is underrated in my opinion. Most of the time, I find that it serves almost as well as Counterspell itself, and it's great at the end of counter battles as well. Regarding Force Spike, I have found that if I can Spike my opponent's first turn play and then come back with my own turn 2 Standstill, it's pretty hard to lose from that position.
The rest is fairly standard -- Superman, FoF, Keg, etc. Basically I'm trying to harness the power of Standstill rather than use Ophidian, simply because I find that too many resources are devoted to keeping the cute little snake alive and free to attack, and I find that every time I put the Phids back in, the deck just gets worse.
Any and all advice is welcome. Thanks in advance.
I think i might drop a morphling for a masticore ? other than that i think it looks ok ? How is standstill working for you ? I haven't tryed it out yet
I doubt this deck can abuse Standstill since you might just want another counter when you get Standstill.
Remember that Fact or Fiction is slower in Extended than it is in Type I. Also note that Forbiddian in Extended has evolved into something different from the versions with Forbid that might've been familiar a long time ago, or Draw-Goish things.
I think I might drop the standstill for more creature control. With just 4 powder kegs, this deck looks to have trouble with anything that slips under your countermagic. Plus, you don't want to draw standstill if they have a threat in play that you need to deal with. More card drawing would also be good, because you always want to stay ahead in handsize for countermagic. FoF seems a bit slow, especially if you need to deal with threats and have mana open to counter. Accumulated knowledge can give you some card advantage if drawn in multiples, but maybe nophidian could use ophidian? Just a thought. But for creature control, perhaps legacy's allure or just some simple bounce spells to get a second chance at countering things that slip by. Also, because you don't have very much offence after your morphlings, you can't really capitalize all that much on land destruction in the short term, so I suggest removing a couple of wastelands for quicksands to deal with early creatures that slip under your countermagic, without having to take any other slots out of your deck to deal with such threats.