hello, this is an extended deck. here is deck!
1 spike weaver
1 crater hellion
4 oath of druids
4 pernicious deed
4 dromar's charm
4 fact or fiction
4 force of will
2 gaea's blessing
2 nevinyrral's disk
2 hull breach
2 ebony charm
1 diabolic edict
4 city of brass
4 tropical island
4 underground sea
3 volcanic island
-negative- but probably huge against donate and combo variants...
GOAL- the goal of the deck is to just have a solution for everything and gain control of the game in the long run...
RESET BUTTONS- deed and disk... very good v. anything. doesnt harm my stuff as much as it tears up there game...
COUNTER- counterpell, force of will, and dromar's charm. i chose to run lots of counter as a control deck should have. i want to be prepared out there...
SEARCH AND GRAVEYARD- gaeas blessing and fact or fiction are just gimmies. they run very well with the deck self explanitory...
REMOVAL- hull breach... for artifacts and enchantments (i might change to disenchant or seal for trix) diabolic edict... morphling!...
OTHER- fire ice...good general toss in card helps here and there. dromar's charm... very usefull comes in handy in many situations especially life gain... ebony charm... good against squee/zombies and against thresh hold...
CREATURES- crater hellion... good against creature hordes. spike weaver... same reason also morphling and it helps get my hellion bigger when needed...
PLEASE help. criticize. or just comment.
Fact or Fiction is banned in Extended
No it isn't. It's restricted in Type 1, making it banned in 1.5, but what happens in T1 has no bearing on Extended.
This deck will roll over and die to Sligh - City of Brass plus Price of Progress means game.
Miracle-Gro will also give it fits. Yes, you have Oath, Deed, and Disk, but it is simply too fast and Daze will slap you in the face.
Also, anything Winter Orb will make you wet your pants.
Also, you need something to smooth out your mana base (Mirage fetch-lands, Land Grant, Tithe).
What is your kill mechanism? You mentioned Morphling, but he is not in your decklist.
What do you do in the early game? Everything besides Ebony Charm has a cc of 2 or greater.
Oh, and drop the Hull Breach. It is a sorcery, hence it is bad when you have instant-speed options available to you.
This deck looks like it lacks focus. Perhaps you should narrow it down to three or four colors; the only red I see is Crater Hellion, Hull Breach, and Fire; the only white I see is in Dromar's Charm.
against grow and sligh hellion and weaver .... you must remember i do run countermagic... but yah pric of progress is a problem. i might run some sideboard stuff but i have trust in my counters and dromars charm