Neo Trix / Fireball SPECIAL

Beyond Dominia: The Type 1.5/1.X Magic Mill: Neo Trix / Fireball SPECIAL

By mamalon89 on Friday, January 25, 2002 - 08:21 pm:

Hello everyone. My name is Marlon Mamaril, a foreigner living in Japan for the past 10 years. Anyway, the following deck was originally designed by Tsuyoshi Ikeda, and was the winner of PTQ Osaka held in Hiroshima. It was featured in the Japanese version of Sideboard Online:

Katsuhiro Mori
Fireball SPECIAL

Main Deck
4 Tropical Island
2 Thawing Glaciers
1 Forest
3 Yavimaya Coast
13 Island

1 Aboshan, Cephalid Emperor
1 Spike Weaver
1 Morphling

1 Brainstorm
4 Counterspell
4 Accumulated Knowledge
3 Donate
3 Merchant Scroll
4 Force of Will
3 Illusions of Grandeur
3 Intuition
1 Capsize
2 Gaea's Blessing
4 Sapphire Medallion
3 Oath of Druids

3 Propaganda
3 Powder Keg
2 Call of the herd
3 Gainsay
3 Back to Basic
1 Morphling

Aboshan, Cephalid Emperor is added to combat Miracle Grow. Not only can it tap the Werebears, Quirion Dryads and other such creatures, but it can also tap the Winter Orb, the bane of a mana-intensive deck like Trix.

I personally think that the Thawing Glaciers should not be in the main deck as it's good against control decks, but you would want to draw something more useful when facing an aggressive deck like Sligh. I'd also like to add in a Spike Feeder to the sideboard and more Brainstorms main deck, but what should be taken out?

Any comments will be appreciated.

By Wriggles on Saturday, January 26, 2002 - 02:06 pm:

he he I like the premise, it looks cool. this would definantly beat -gro variants I think because it has the two kill methodes. oath up a morphling or donate illusions.

By BrianB, the Patron of Elves and Silly Combos (Brianb) on Saturday, January 26, 2002 - 02:31 pm:

Nice idea for a field with lots of beatdown and not much control. With only four force of will (and gainsay which is a mediocre sb card) to protect its draw engines and combo, it will lose very consistently to almost any control deck. Against gro the extra threats (oath) help a lot, but I'd still worry that this won't always be able to punch them through. My only question would be--why would you play this over ped oath, research oath, or aggroath? They all handle beatdown just as well, have a fighting chance against control, and (except maybe for aggroath) will beat this handily.

By Marlon (Marlon) on Saturday, January 26, 2002 - 07:44 pm:

Thank you for the input. I really appreciate it. I was playing around with a UR variant with Fire/Ice and Pyroclasm, but found myself wanting a way to tap the Orb every turn. Gro variants also quickly get threshold so Pyroclasm couldn't deal with Werebears and Quirion Dryads. I'll try out the other Oath variants you recommended. Thanks again.


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