I have a specific reason for choosing to post this one , but I will leave that to my deck discussion so as not to bias anyone's opinions.
Here is the list:
Artifacts
Juntu Stakes
Mana Cylix
Black
Annihilate
Duskwalker
Hypnotic Cloud
Nightscape Apprentice
Urborg Phantom
Bog Down
Nightscape Battlemage
Nightscape Familiar
Sinister Strength
Volcano Imp
Blue
Dream Thrush
Repulse
Shoreline Raider
Traveler's Cloak
Vodalian Merchant
Vodalian Serpent
Confound
Hunting Drake
Rushing River
Sisay's Ingenuity
Gold
Armadillo Cloak
Voracious Cobra
Daring Leap
Gerrard's Command
Treva's Charm
Green
Fertile Ground
Harrow
Kavu Lair
Llanowar Cavalry
Llanowar Elite
Llanowar Vanguard
Might Weaver
Nomadic Elf
Quirion Elves
Scouting Trek
Thornscape Apprentice
Treefolk Healer
Falling Timber
Gaea's Herald
Mirrorwood Treefolk
Mirrorwood Treefolk
Root Greevil
Stone Kavu
Thornscape Familiar
Red
Hooded Kavu
Kavu Scout
Overload
Scarred Puma
Scorching Lava
Shivan Harvest
Skizzik
Stun
Zap
Caldera Kavu
Thunderscape Familiar
White
Capashen Unicorn
Holy Day
Protective Sphere
Razorfoot Griffin
Restrain
Samite Ministration
Shackles
Aurora Griffin
Aurora Griffin
Hobble
Pollen Remedy
Samite Pilgrim
Sunscape Familiar
Land
Archaeological Dig
Coastal Tower
Crosis's Catacombs
Meteor Crater
space to think
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I will save discussion for any questions you may ask me about the below list. I will say that I chose this list intentionally to have a deck where playing both W and G was feasible, and there wasnt a better option. Note that a solid B/U/r or even B/U/G deck could also be made, but I like this better:
1cc
Thornscape Apprentice
2cc
Might Weaver
Nomadic Elf
Quirion Elves
Thornscape Familiar
Samite Pilgrim
Hobble
Fertile Ground
Scorching Lava
Gerrard's Command
3cc
Shackles
Armadillo Cloak
Harrow
Zap
4cc
Mirrorwood Treefolk
Mirrorwood Treefolk
Razorfoot Griffin
Aurora Griffin
Aurora Griffin
Voracious Cobra
5cc
Treefolk Healer
Stone Kavu
Skizzik
8 Forest
5 Plains
4 Mountain
Here's my deck before seeing Nev's.
1cc
1 Nightscape Apprentice
1 Mana Cylix
2cc
1 Nightscape Familiar
1 Sinister Strength
1 Dream Thrush
1 Confound
1 Scorching Lava
1 Thunderscape Familiar
3cc
1 Nightscape Battlemage
1 Repulse
1 Shoreline Raider
1 Rushing River
1 Hooded Kavu
1 Caldera Kavu
1 Kavu Scout
1 Bog Down
4cc
1 Volcano Imp
5cc
1 Annihilate
1 Duskwalker
1 Hunting Drake
1 Skizzik
6cc
1 Vodalian Serpent
Land
1 Crosis Lair
6 Swamp
6 Mountain
5 Island
Not a lot of removal, but aggressive and will run your opponent down. I like it. Now let's read Nev's post!
that is very very close to the U/B/r build I was working on. However, when I noticed thta the non-black build had a similar number and quality of removal effects, as well as some very powerful cards, I went for it. Your build is perfectly acceptable, though, and I couln't say which is better without actually testing them. I guess it's the weak early creature base that really nags me about the traditional build here.
I don't know if you've ever seen a Mirorwood Treefolk in action, but it's really strong. You can't let 2 of them in your sideboard. They totally stall an opponent's attack, and more than often, they won't be blocked when attacking. Sure, it's just a creature and can be destroyed, but I think it's the kind of creature that really indicates to you what creatures to play, just like a Dragon or even a Master.