One of the things I enjoy about limited is how my definition of "creature kill" gets expanded by the limited card pool.
We might all think of Enfeeblement, Wing Snare, Pacifism, Incinerate, Dehydration, or Terror as kill, but what about other cards?
Giant Growth for example. When else is Giant Growth used except for killing? Recently, I've seen the appelation "Tricks" given to these types of cards. I disagree with that theory though. Here then, are some cards and mechanics and under what circumstances I consider them "kill."
Pump - Pump obviously kills, but only in combat, and only if you have a creature being blocked or blocking. Giant Growth, Wild Might, and so on are examples of this fairly reliable kill.
Instant Protetion - Ward of Lights, Cho-Manno's Blessing both exemplify how white can have nice kill. Plus these enchantments have other uses as well.
Untapping - Untapping a tapped critter in order to surprise block via Vitalize, Burst of Energy, or Twiddle is an excellent move, especially with flyers.
Tapping - Used to be kill, but not any longer post-6th rules.
Bounce - Bounce can be kill in a rare occasion. If you opponent chump blocks a fattie, bounce one before blockers are declared. Alternatively, bounce the banding guy to assign damage how you want.
Jumping - Instant flying a bigger ground creature into a smaller flyer can be a nice kill method.
First Strike - Guided Strike, Lightning Blow, and so on can make for nasty combat tricks.
Preventing Damage - Nothing screws with your opponent's head more than casting a single prevent damage card. They will expect more for the rest of the match. Oh yeah, it also acts as great kill.
Banding - Yes, I have killed a creature with Formation. When someone attacks, not expecting a gang block which will kill the Scaled Wurm with my only four creatures, I have cast a Formation, trading my 1/2 Keeper for his Wurm. Plus I got to draw a card...
Janky Red Tricks - More than any color, red has these combat tricks that defy classification. Like Blood Frenzy, which gives a critter +4/+0, and kills it at end of turn if it attacked. Warpath is another. Melee. And so on. Its a rather diverse set of kill.
My point is to stress that sometimes colors and choices seem to offer little to no creature kill. But they do. White, for example, in MirVLight had Pacifism, but it also had Ward of Lights, Guided Strike, Remedy, Warrior's Honor, and Parapet, among others - all common.
In limited, any form of kill is golden, especially in the colors least likely to have it.
So what was the question? :)
Seriously, Restrain lent me a few chuckles in the Invasion preprelease, as there was some satisfaction in screwing the opponent's combat math and drawing a card for your trouble!
No Question - just a comment about kill.