Need some advice on booster draft.

Beyond Dominia: The Limited Magic Mill: Need some advice on booster draft.

By Chaos on Wednesday, October 25, 2000 - 03:38 pm:

I need a little advice on booster draft. I've played about 3 times and lost horribly each, because someone always manages to scrape together a rebel deck. I went for red direct damage twice, and then tried G/W. Buuuuttt.....I can't seem to make a winner. Can anyone give me some advice on a good stratedy?(BTW, this draft is MBC ONLY!!!) Thanks

By Nevyn, the Village Idiot (Nevyn) on Wednesday, October 25, 2000 - 04:05 pm:

Still drafting MBC? Ok ........

The colours in the MBC block draft are reasonably balanced but you still have to go in with a plan. The first thing you should know is which colour combinations one should typically avoid , and in MBC, these are WG, RB, and WB. WG has problems because it has no real removal, and both colours are pretty popular. RB has problems because it can be absolutely hosed by white. and WB has powerful spells, but tends to have coloured mana problems (see below).

Further, as a general approach to MBC draft, you should plan on one principle colour (about 2/3 of your spells) and a support colour. It's a good idea to either know what your top colour will be before you start, or decide in the first two packs, because you must 'cut off' this colour. In other words, if good cards of this colour get passed you, they could convince a neighbor or two to start drafting that colour. This will make for a poor pack #2 for you. You should be much more flexible with your second colour, adjusting to the colours you see getting passed to you a little later than they should. It is a big help if you know the colour preferences of people around you going into the draft too. This will help you get into colours that won't be cut. At least one of your colours should provide either removal or enough powerful spells and tricks to make removal irrelevant. Draft double coloured spells only in your main colour unless they are absolute game winners (ie: kyren negotiations etc).

Also be aware of what colours you can expect from what packs, and what spells you need to get. Here is a quick guide.

Black: This colour is best when completely cut off early, and drafted heavily. The key to drafting black is the nemesis pack, so make sure everyone to your left knows that they can't go black. Your only strong removal will be in masques and nemesis, so get it while you can. Pick an off-colour with a strong Prophecy card pool.

Blue: Makes up for a lack of depth with power. If it's underdrafted, this can lead you to a god deck. Otherwise, this is a strong support colour.

Green: Masques and Prophecy are both deep for green. Nemisis is support colour time, giving you only rares and blastoderm. Easy to splash, although this won't let you play as much fat as you'd like (double colour spells). This is often a good main colour choice too, but it needs a strong back-up colour (B or R usually, but if you can get powerful U, you can make it work).

Red: Deepest in Prophecy. This is a colour I will often not plan to take, but it can be easily splashed for removal. If you open one of the red power cards from masques (negotiations, winds, dragon), this can be your main colour. Otherwise, it is decent support with tons of splashable removal and creatures. If you are commited to this colour, early picks in masques and nemisis are key, because red lacks depth there.\

White: The most consistent of the colours. This will give you the deepest masques colour, the second deepest (in commons) nemisis color, and while the prophecy is not that strong, troubled healer makes up for a lack of depth, being the best common in the format (sorry stinging barrier, it's true). Get into this early. Strong paired with Red or Blue, this can go with Black as long as you are careful not to split them halfway.

By Winky on Monday, November 13, 2000 - 04:42 am:

Man, go black red. At my weekly draft tourney, when we do masques block, almost everybody wins with b/r.
Also, a couple times I've pulled a mono red deck. I was undefeated and went 2-0 each round every time I did. Fault Riders, Flowstone Thopter were my only real bombs, but a good mana curve, tons of burn, you're set. I was told to watch out for white, I played a mono-white deck and smothered it. It seems weak in theory, but it is vicous in reality.

By Nevyn, the Village Idiot (Nevyn) on Monday, November 13, 2000 - 03:49 pm:

your the man , winky.

Of course, if anyone drafts white worth anything, your the dead man ........

By Nevyn, the Village Idiot (Nevyn) on Tuesday, November 14, 2000 - 05:43 am:

Sorry if that seemed a little snide. Haven't slept much today. Anyway, white is a very big issue for B/R in MM limited. Even green (re: blastoderm) can give it issues. The real problem snt necessarily even pro red and pro black stuff, the problem is also no way of dealing with enchantments and to a lesser extent artifacts, which red can handle, but only with poor cards you dont want to have to run. Take the time to count the number or artifacts and enchantments that can dominate a mm limited game, and you'll see the problem.

By BeBe, the Redeemer (Bebe) on Tuesday, November 14, 2000 - 11:04 pm:

Blue/White in Masques block can often win it all. People tend top overlook the blue cards. I was passed a Foil Foil at adraft in TO. Honest. I ended up playing Blue with White splash. I even got a Cowardice and a Jolting Merfolk. Watch the other players closely. See what is being drafted and makew adjustments. Trying to force your colors is sometimes the best approach but it can be tricky.
B/R is ok but I cannot see how they are winning the majority of drafts. They didn't where we draft.

By Nevyn, the Village Idiot (Nevyn) on Wednesday, November 15, 2000 - 03:46 pm:

BLue has some of the most powerful masques block commons and uncommons. but it also a little thin, so be wary about picking it unless you know others won't. If you start getting passed powerful blue though, it's an amazing colour to go into, and the only one I'll happily play with any other colour.

By The Dude on Monday, December 04, 2000 - 07:02 am:

First off, Nevin you rock!

I am playing in a booster draft with 4 prophecy boosters. I know it lacks imagination, but hey I'm always game to give it a go. Know I used to play alot but droped out for the last 1 1/2 years so I have not touched proph yet but I did win a Invasion draft last week(yep 4 invasion boosters)with a Black blue red combo.

So which cards rock and which do not for prophesy?
From what I've red on here reds a good choice, any elaborations on this?


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