The Guild Morticus

Beyond Dominia: 3rd War Mill Planning Board: The Guild Morticus

By Skelly on Monday, July 02, 2001 - 12:37 am:

Tar Valon is seeped in magic. YOu breath in and magik is in the air. It's right there. The land is free and peaceful. Not quite. In a far-remote fringe where the grass gives way to sand, and the sweet smell of roses to the stench of death. There is a citadel. The frame made of bones from long dead beasts of tremendous size. The walls made from the rotting flesh of the dead. The structure held together by sinew of thousands of men. In the building live a clan of wizards. Each one steeped in black robes with arcane symbols. They line up to pay tribute to their master. The next man walks up to 2 large doors made of solid bone. The bone is bleached white, the hinges made of joints swing open. In this room is pale man. He stands of medium height with a slim stature. His skin is old wrinkly. He seem weak and frail as his hollow, black eyes stare. One after another they come to pay homage.

This is the Guild Morticus. We are on the outskirts of the Tar Valon land were we feed off of the natural Magik to raise the bodies of those who died in wars past. The desert in which we call home was the home to many warring factions thousands of years ago. THe nexus to the Necromantic Magik is the Citadel Diablus. This is where Democus controls his armies of corpses and his living officers.

Surrounding the Citadel Diablus is sand. But in the sand are bodies of long dead warriors who are called up at Democus' command to those that threaten him. Also, the Golems lie lifeless in the sand. Constructions of bone and flesh towering twice the size of an average man. The Golems are the shock troopers of Democus's Armies.

Beyond the Field of Death were the armies await Democus' command are the Great Walls. These walls are made of the bodies of those who have died fighting the Undead Legions of Democus. The bodies have piled high and through the magik of the Guild Morticus, the walls regenrate damage dealt the them over time. Mounted atop each wall is crystal. The crystal is pitch black and held high upon a tri-pod of obsidian. When enemies arrive at the walls these crystals fire pure rays of magik.

And just as a side note. The Guild Morticus is not a huge guild. It's just like a medium guild that everyone can pick a fight with if their bored.

By Super Autumn Gaeanewt on Monday, July 02, 2001 - 09:38 am:

Thank you Skelly. Finally someone to go to war with. You gave me the perfect idea. You know how you live on the outskirts of Tar Valon? Well, you can't live in the city itself, (sorry but the walls are pure) but you can live on the edge of the city, maybe 1/4 of a mile away, and since you appear to use black mana, we are trying to purify the city by destroying the use of black mana. We use black mana in small amounts at the Black Tower, so we are hipocrits, but we consider that a necisary evil. So what do you say? You can also be on top of a large Tarzenite deposit if you wish, so we could have another reason to want you out of the way. Don't worry. I want to be at war with another big city too, not just a guild, so I wont send much force to you at all at any one time.

By Burn, the Keeper of the Flame (Fereno) on Monday, July 02, 2001 - 09:45 am:

if you want war that bad, i can create a barbarian city, but first i gotta get a forest and a few elves created, and id like to get some race descriptions....

By Burn, the Keeper of the Flame (Fereno) on Monday, July 02, 2001 - 09:46 am:

hmm, i think we are beginning to need a map....ill see what i can do...

By Skelly on Monday, July 02, 2001 - 11:49 am:

Sounds good.

By Skelly on Monday, July 02, 2001 - 11:55 am:

What does Tarzenite do?

By magwiz on Tuesday, July 17, 2001 - 03:19 pm:

btw, did anyone realize the name Tar Valon was the name of a country in the books in the wheel of time series by Robert Jordan?

By Elrohir (Elrohir) on Tuesday, July 17, 2001 - 07:49 pm:

This was pointed out earlier, yes.

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